From Brotato Wiki
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
= the damage scales with Luck stat
= the damage scales with Max HP stat
For Wiki Editors
All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.
Items List
There are currently 177 items in Brotato.
To view items as an interactive grid, see Items Grid.
To view items split into the stats they affect or use, choose a stat from the Stats page.
Updated for version: 1.0.1.3
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -4% Dodge |
65 | |||
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | ||
Tier 3 | +15 Max HP +8 Enemy Speed |
80 | |||
Tier 2 | Shoots +6 alien eyes around you every 3 seconds dealing (50%) | 50 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range | 25 | |||
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 | 1 | Win a run with Arms Dealer | |
Tier 1 | +25% chance to deal (25%) damage to a random enemy when you pick up a material | 25 | |||
Tier 1 | +20% chance to instantly attract a material when its dropped +10 Range |
18 | 5 | ||
Tier 3 | +1 bullet dealing 1+ (100% ) damage is fired from an enemy corpse when they die -50 Range |
100 | |||
Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | ||
Tier 2 | +8 % Damage Special enemies appear at the beginning of the next wave |
25 | |||
Tier 3 | Projectiles pierce through +1 additional target -10% Damage |
75 | |||
Tier 2 | +20 Range +10% Attack Speed -2% Life Steal |
55 | |||
Tier 3 | +8 Armor while standing still. -5% Speed |
75 | |||
Tier 1 | +2% Life Steal -2 Harvesting |
20 | |||
Tier 3 | +40% XP Gain -2% Life Steal |
70 | |||
Tier 1 | +4% Speed -6 Range |
20 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed |
105 | Win a run with Generalist | ||
Tier 2 | +25% XP Gain +3 Melee Damage -8 Luck |
50 | |||
Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2% Life Steal +2 HP Regeneration -4 Harvesting |
45 | |||
Tier 4 | +12 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
100 | 1 | ||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +3 Knockback | 15 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +2% Life Steal -1 Elemental Damage |
30 | |||
Tier 1 | +3 Max HP -1% Damage |
15 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | ||
Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +20% Dodge while standing still. -4% Damage +3% Dodge |
70 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | |||
Tier 3 | +20 Luck +6% Dodge -2% Life Steal |
65 | |||
Tier 1 | +10% Attack Speed -2% Damage |
15 | |||
Tier 2 | +4 Engineering -4% Damage |
35 | |||
Tier 3 | +1% Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with Streamer | |
Tier 2 | +5% Speed +3 Engineering -3% Crit Chance |
40 | Win a run with Explorer | ||
Tier 1 | -5% Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional +8% at the end of a wave (stacking) | 70 | 1 | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | +25% chance to deal (25%) damage to a random enemy when an enemy dies | 35 | |||
Tier 2 | +12% Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 35 | 3 | ||
Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | |||
Tier 4 | +10 Engineering +20% XP Gain -3 Max HP |
80 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 1 | +15% Explosion Damage | 20 | |||
Tier 2 | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -15% Speed |
100 | 1 | ||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 4 | +60% Explosion Damage +15% Explosion Size -15% Damage |
120 | Win a run with Artificer | ||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 + (150%) damage every 0.92s. | 80 | |||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) | 100 | 1 | ||
Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -2 HP Regeneration for every different Tier IV item you have |
85 | Win a run with Renegade | ||
Tier 3 | +10% Speed +3% Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 | +8% Dodge -1 Armor |
60 | |||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | |||
Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | ||
Tier 4 | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 100 | 1 | Win a run with Jack | |
Tier 3 | +25% Damage -3 Armor |
75 | |||
Tier 1 | +20 Range | 25 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +3 Melee Damage -2% Crit Chance |
25 | |||
Tier 4 | +3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
100 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +6% Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10% Damage +10 Range -5% Attack Speed -5% Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Armor -2% Speed |
25 | |||
Tier 3 | +33% chance to get 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | |
Tier 3 | +10 % Attack Speed Reduces the attack cooldown of your structures by 0% (50%) |
70 | 1 | Win a run with Cyborg | |
Tier 2 | Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%) damage every second for 8 seconds. Attacks every 0.33s. | 40 | |||
Tier 1 | +7% Damage -2 Max HP |
20 | |||
Tier 1 | +6% Crit Chance -3% Damage |
20 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 + (100%) damage in an area | 15 | |||
Tier 3 | Spawns a turret that shoots piercing lasers dealing 20 + (125%) damage every 0.92s. The laser pierces up to 3 targets. | 65 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 2 | +20% pickup range +10 Harvesting -5% Dodge |
50 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 | +10 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 4 | +2 Luck for every 1 % Crit Chance you have -2 Armor |
100 | 1 | ||
Tier 2 | +3 HP Regeneration 2 additional loot aliens appear during the next wave |
34 | Win a run with Fisherman | ||
Tier 1 | Trees die in one hit | 15 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration -8% Damage -3% Speed |
130 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 2 | Spawns a medical turret that shoots projectiles healing 3 + (5%) HP every 2.25s. | 40 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3% Damage |
40 | |||
Tier 2 | +10% Damage -4% Attack Speed |
45 | |||
Tier 3 | +5% Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3% Speed |
25 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with Ranger | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with Mutant | ||
Tier 2 | +3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 | 3 | Win a run with Saver | |
Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with Pacifist | ||
Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +25% XP Gain +100% XP Gain during the next wave +50% Enemy damage during the next wave |
50 | |||
Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves | 40 | 1 | ||
Tier 1 | +3 HP Regeneration -1% Life Steal |
10 | |||
Tier 3 | +25% Explosion Size | 60 | |||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 2 | +2 Engineering Killing a tree spawns a turret |
75 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2% Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2% Damage |
40 | |||
Tier 2 | Gain +35% more materials from recycling items | 35 | 1 | ||
Tier 4 | HP Regeneration is doubled while you have less than 50% health +3 HP Regeneration |
90 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | ||
Tier 4 | Your projectiles gain +1 bounce -25% Damage |
110 | |||
Tier 3 | Enemies have a +20% chance to explode for 10 + (50%) damage when they die -12 Harvesting |
65 | 5 | Win a run with Loud | |
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | |||
Tier 2 | +6% Damage +2% Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with Engineer | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 1 | +20% XP Gain -8 Range |
30 | |||
Tier 1 | Attacks have a +25% chance to deal 1x3 + ( 100%) burning damage | 25 | 4 | ||
Tier 2 | +2 Ranged Damage +25 Range -7% Attack Speed |
55 | |||
Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 1 | Projectiles pierce through 1 additional target -20% Piercing Damage -5 % Damage |
25 | 1 | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +100% chance to instantly attract a material when its dropped | 100 | 1 | ||
Tier 3 | +25% damage against bosses and elites | 70 | |||
Tier 2 | +2 Ranged Damage +10% Attack Speed -6% Damage |
60 | |||
Tier 2 | -5 Enemy Speed -3% Speed |
40 | 1 | Win a run with Old | |
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 | |||
Tier 2 | +3 Max HP Consumables have a 25% chance to explode for 10 (100%) damage when picked up |
40 | 4 | Win a run with Glutton | |
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with Gladiator | ||
Tier 3 | +40% Attack Speed while standing still. -10% Speed |
60 | |||
Tier 3 | +1 Engineering for every 1 Elemental Damage you have. -1 Melee Damage -1 Ranged Damage |
70 | 1 | ||
Tier 3 | +1 Max HP for every 1 permanent Armor you have -2 Armor |
80 | 1 | Win a run with Golem | |
Tier 2 | +10% Crit Chance -1 Armor |
50 | |||
Tier 3 | Nullifies the damage of +1 hit taken every wave | 50 | |||
Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit |
32 | 5 | Win a run with Lich | |
Tier 1 | +4% Speed -6 Luck |
15 | |||
Tier 3 | +6 Engineering -8% Attack Speed |
55 | |||
Tier 4 | +15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | 1 | ||
Tier 1 | +2 Elemental Damage -2% Dodge |
20 | |||
Tier 3 | +40 Harvesting -8% Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 + (80%) damage every 0.78s. | 15 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%) damage every 2.25s. The projectiles pierces up to 2 targets. | 75 | |||
Tier 1 | Hitting an enemy removes +10% of their speed Max: 30% -3% Speed |
25 | 1 | ||
Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | -1 Armor +16 Harvesting |
40 | |||
Tier 2 | +4% Life Steal -3 Knockback |
40 | Win a run with Sick | ||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | ||
Tier 3 | +10% Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Whenever an item appears in the shop or in a Loot Crate, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.
- Eg. The XP Gain tag is used by Mutant and Items that boost XP (eg. Black Belt and Scar), so Mutant has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Max HP | Bull, Chunky, Golem, Lich, Masochist, Pacifist |
HP Regeneration | Bull, Doctor, Lich, Masochist, Pacifist |
Life Steal | Lich, Masochist, Sick |
Damage | One Armed |
Melee Damage | Brawler, Crazy, Generalist, Gladiator, Glutton |
Ranged Damage | Cyborg, Generalist, Ranger |
Elemental Damage | Mage |
Attack Speed | None |
Crit Chance | Crazy, Hunter |
Engineering | Cyborg, Engineer |
Range | Hunter, Ranger |
Armor | Golem, Knight, Masochist, Pacifist |
Dodge | Cryptid, Ghost |
Speed | Explorer, Speedy |
Luck | Chunky, Glutton, Lucky |
Harvesting | Entrepreneur, Farmer |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Economy | Entrepreneur | Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | Cryptid, Explorer, Lucky | Tree HP, Trees Spawn Count |
Explosive (Item Tag) | Artificer, Bull, Glutton | Explosion Damage, Explosion Size |
Less Enemies | Old | Enemies Spawn Count (-) |
Less Enemy Speed | Old | Enemy Speed |
More Enemies | Loud | Enemies Spawn Count (+) |
Pickup | Explorer, Lucky | Pickup Range (and many others) |
Saving | None | HP from Materials, Materials Interest Gain |
Stand Still | Soldier | Bonuses to base stats while standing still |
XP Gain | Apprentice, Mutant | XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: Arms Dealer, Demon, Multitasker, Saver, Streamer, Well Rounded, Wildling.