From Brotato Wiki

Last Update: Patch 0.6.0.7

Weapons

Weapons are primary damage dealers. They can be Melee or Ranged.

Most Characters can hold up to 6 weapons. Some exceptions are One Armed.png One Armed, who can only hold 1, Multitasker.png Multitasker, who can hold 12, Bull.png Bull, who cannot use weapons.

Rarity

Tier 1
(aka Common)
Tier 2
(aka Uncommon)
Tier 3
(aka Rare)
Tier 4
(aka Legendary)

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range Stat.png = the damage scales with Range stat

Examples

If a weapon has 80%Melee Damage.png, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%Melee Damage.png, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.

Lets look at Tier 4 Chopper:

  • 30(80%Melee Damage.png) means that the weapon has 30 damage, with 80% Melee Damage stat scaling.
    • If Melee Damage is 0, damage output is 30+(0*0.8)=30+0=30.
    • If Melee Damage is 30, damage output is 30+(30*0.8)=30+24=54.
    • (Assuming Damage stat is +0%)

Melee Weapons

Notes

Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the Melee Damage stat.

They have two different attack types, with both able to hit multiple enemies:

  • Thrust - Attacks in a straight line - Small, fast weapons
  • Swipe - Attacks in a wide curve around you - Large, slow weapons

Range affects melee weapons uniquely: It's half as effective, and slightly reduces attack speed. See Range for more info.

Weapons List

Notes: DPS calculation do not take special effects and crits into account. Melee attack speeds match the in-game stats, but they are not 100% accurate as another similar formula is used to calculate them.

Name Class Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy 10(80%Melee Damage.png)
20(80%Melee Damage.png)
30(80%Melee Damage.png)
50(80%Melee Damage.png)
1.67s
1.57s
1.5s
1.34s
6.0(47%Melee Damage.png)/s
12.7(50%Melee Damage.png)/s
20.0(53%Melee Damage.png)/s
37.3(59%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
8
8
8
8
0.0
0.0
0.0
0.0
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50%Ranged Damage.png damage 20
39
74
149
Default
Blade 6(80%Melee Damage.png)
12(80%Melee Damage.png)
18(80%Melee Damage.png)
30(80%Melee Damage.png)
1.01s
0.97s
0.94s
0.85s
5.9(79%Melee Damage.png)/s
12.4(82%Melee Damage.png)/s
19.1(85%Melee Damage.png)/s
35.3(94%Melee Damage.png)/s
10%(x2.0)
15%(x2.0)
20%(x2.0)
20%(x2.0)
125
135
150
180
2
2
2
2
0.0
0.0
0.0
0.0
+1/+1/+1/+2 health healed from consumables 15
31
61
122
Win a run with Multitasker.png Multitasker
Blade, Medical -
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)
-
0.67s
0.61s
0.56s
-
14.9(149%Melee Damage.png)/s
24.6(163%Melee Damage.png)/s
44.6(178%Melee Damage.png)/s
-
5%(x2.0)
10%(x2.0)
20%(x2.0)
-
175
175
175
-
0
0
0
-
0.45
0.5
0.6
-
46
86
173
Default
Precise 5(50%Melee Damage.png)
10(50%Melee Damage.png)
15(50%Melee Damage.png)
25(50%Melee Damage.png)
1.01s
0.92s
0.85s
0.7s
5.0(49%Melee Damage.png)/s
10.9(54%Melee Damage.png)/s
17.6(58%Melee Damage.png)/s
35.7(71%Melee Damage.png)/s
20%(x2.0)
25%(x2.0)
30%(x2.0)
40%(x2.0)
150
150
150
150
2
2
2
2
0.0
0.0
0.0
0.0
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weapon 12
26
52
105
Default
Unarmed 8(100%Melee Damage.png)
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
0.76s
0.7s
0.67s
0.56s
10.5(131%Melee Damage.png)/s
22.9(142%Melee Damage.png)/s
47.8(149%Melee Damage.png)/s
114.3(178%Melee Damage.png)/s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
150
150
150
150
15
15
15
15
0.0
0.0
0.0
0.0
10
22
45
91
Default
Unarmed, Elemental -
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
-
0.7s
0.67s
0.56s
-
22.9(142%Melee Damage.png)/s
47.8(149%Melee Damage.png)/s
114.3(178%Melee Damage.png)/s
-
1%(x1.5)
1%(x1.5)
1%(x1.5)
-
150
150
150
-
15
15
15
-
0.0
0.0
0.0
Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage -
46
86
173
Default
Ethereal 12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)
1.74s
1.67s
1.57s
1.5s
6.9(57%Melee Damage.png)/s
10.8(59%Melee Damage.png)/s
15.3(63%Melee Damage.png)/s
26.7(66%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
2
2
2
2
0.0
0.0
0.0
0.0
+1% Damage for every 20/18/16/12 kills in a wave with this weapon 20
39
74
149
Default
Ethereal 6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)
1.25s
1.17s
1.08s
1.01s
4.8(80%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
11.1(92%Melee Damage.png)/s
17.8(99%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
160
170
180
2
2
2
2
0.0
0.0
0.0
0.0
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon 12
26
52
105
Default
Blunt, Heavy -
30(100%Melee Damage.png)
60(100%Melee Damage.png)
100(100%Melee Damage.png)
-
1.67s
1.57s
1.5s
-
18.0(59%Melee Damage.png)/s
38.2(63%Melee Damage.png)/s
66.7(66%Melee Damage.png)/s
-
3%(x1.75)
3%(x1.75)
3%(x1.75)
-
175
175
175
-
25
30
40
-
0.0
0.0
0.0
-
51
95
190
Default
Unarmed, Support 1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1.01s
0.92s
0.85s
0.68s
1.0(49%Melee Damage.png)/s
1.1(54%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.5(73%Melee Damage.png)/s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
150
150
150
150
30
30
30
30
0.0
0.0
0.0
0.0
+3/+6/+9/+18 Harvesting 10
22
45
91
Default
Primitive 5(100%Melee Damage.png)
10(100%Melee Damage.png)
20(100%Melee Damage.png)
40(100%Melee Damage.png)
0.68s
0.68s
0.68s
0.61s
7.4(147%Melee Damage.png)/s
14.7(147%Melee Damage.png)/s
29.4(147%Melee Damage.png)/s
65.6(163%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
125
125
125
125
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Win a run with Wildling.png Wildling
Precise 6(80%Melee Damage.png)
9(80%Melee Damage.png)
12(80%Melee Damage.png)
20(80%Melee Damage.png)
1.01s
0.92s
0.85s
0.76s
5.9(79%Melee Damage.png)/s
9.8(86%Melee Damage.png)/s
14.1(94%Melee Damage.png)/s
26.3(105%Melee Damage.png)/s
20%(x2.5)
30%(x3.0)
40%(x3.5)
50%(x4.0)
150
150
150
150
2
2
2
2
0.0
0.0
0.0
0.0
15
31
61
122
Default
Precise, Elemental 3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)
1.01s
0.92s
0.85s
0.76s
3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.6(94%Melee Damage.png)/s
19.7(105%Melee Damage.png)/s
5%(x2.0)
10%(x2.0)
15%(x2.0)
15%(x2.0)
150
150
150
150
0
0
0
0
0.0
0.0
0.0
0.0
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage 15
31
61
122
Default
Explosive, Elemental 10(25%Melee Damage.png25%Elemental Damage.png25%Engineering Stat.png)
15(30%Melee Damage.png30%Elemental Damage.png30%Engineering Stat.png)
20(35%Melee Damage.png35%Elemental Damage.png35%Engineering Stat.png)
25(40%Melee Damage.png40%Elemental Damage.png40%Engineering Stat.png)
1.34s
1.25s
1.16s
1.07s
7.5(18%Melee Damage.png18%Elemental Damage.png18%Engineering Stat.png)/s
12.0(24%Melee Damage.png24%Elemental Damage.png24%Engineering Stat.png)/s
17.2(30%Melee Damage.png30%Elemental Damage.png30%Engineering Stat.png)/s
23.4(37%Melee Damage.png37%Elemental Damage.png37%Engineering Stat.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
150
150
150
5
5
5
5
0.0
0.0
0.0
0.0
Hits have 25%/30%/35%/40% chance to explode for 75% damage 15
31
61
122
Default
Elemental, Explosive -
-
80(100%Melee Damage.png100%Elemental Damage.png)
120(100%Melee Damage.png100%Elemental Damage.png)
-
-
1.57s
1.5s
-
-
51.0(63%Melee Damage.png63%Elemental Damage.png)/s
80.0(66%Melee Damage.png66%Elemental Damage.png)/s
-
-
3%(x1.75)
3%(x1.75)
-
-
175
175
-
-
30
30
-
-
0.0
0.0
Hits have 20%/30% chance to explode for 80%/100% damage -
-
136
272
Win a run with Knight.png Knight
Unarmed, Explosive -
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
-
0.67s
0.56s
-
-
59.7(149%Melee Damage.png)/s
107.1(178%Melee Damage.png)/s
-
-
1%(x1.5)
1%(x1.5)
-
-
150
150
-
-
15
15
-
-
0.0
0.0
Hits have 25%/50% chance to explode for 50%/75% damage -
-
110
221
Win a run with Brawler.png Brawler
Primitive, Blunt 20(100%Melee Damage.png)
30(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
1.74s
1.67s
1.57s
1.5s
11.5(57%Melee Damage.png)/s
18.0(59%Melee Damage.png)/s
25.5(63%Melee Damage.png)/s
40.0(66%Melee Damage.png)/s
10%(x1.5)
15%(x1.5)
20%(x1.5)
25%(x1.5)
150
150
150
150
5
5
5
5
0.0
0.0
0.0
0.0
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP 10
22
45
91
Default
Medical, Precise 5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)
1.01s
0.97s
0.94s
0.85s
5.0(79%Melee Damage.png)/s
10.3(82%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.5(94%Melee Damage.png)/s
10%(x2.0)
12%(x2.0)
15%(x2.0)
20%(x2.0)
150
150
150
150
2
2
2
2
0.4
0.45
0.5
0.6
15
31
61
122
Default
Tool, Precise 8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)
1.08s
1.03s
0.99s
0.88s
7.4(46%Melee Damage.png46%Engineering Stat.png)/s
11.7(48%Melee Damage.png48%Engineering Stat.png)/s
16.2(50%Melee Damage.png50%Engineering Stat.png)/s
22.7(56%Melee Damage.png56%Engineering Stat.png)/s
10%(x2.0)
15%(x2.0)
20%(x2.0)
30%(x2.0)
125
125
125
125
0
0
0
0
0.0
0.0
0.0
0.0
A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png ) damage in an area 10
22
45
91
Default
Primitive 15(100%Melee Damage.png)
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
1.34s
1.17s
1.01s
0.85s
11.2(74%Melee Damage.png)/s
21.4(85%Melee Damage.png)/s
39.6(99%Melee Damage.png)/s
70.6(117%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
350
375
400
500
0
0
0
0
0.0
0.0
0.0
0.0
20
39
74
149
Default
Medieval, Blunt 10(100%Armor.png)
15(125%Armor.png)
20(150%Armor.png)
30(200%Armor.png)
1.17s
1.17s
1.17s
1.01s
8.5(85%Armor.png)/s
12.8(106%Armor.png)/s
17.1(128%Armor.png)/s
29.7(198%Armor.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
150
150
150
150
20
20
20
20
0.0
0.0
0.0
0.0
15
31
61
122
Win a run with Masochist.png Masochist
Primitive 8(100%Melee Damage.png)
8(100%Melee Damage.png)
12(100%Melee Damage.png)
20(100%Melee Damage.png)
1.25s
1.17s
1.08s
1.01s
6.4(80%Melee Damage.png)/s
6.8(85%Melee Damage.png)/s
11.1(92%Melee Damage.png)/s
19.8(99%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
175
175
175
175
0
0
0
0
0.0
0.0
0.0
0.0
Deals +4/+6/+8/+10 for every additional stick you have 10
22
45
91
Default
Blade, Medieval -
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
1.25s
1.08s
0.92s
-
20.0(80%Melee Damage.png)/s
37.0(92%Melee Damage.png)/s
65.2(108%Melee Damage.png)/s
-
3%(x2.0)
3%(x2.0)
3%(x2.0)
-
200
200
200
-
5
5
5
-
0.0
0.0
0.0
Alternates between thrusting and sweeping attacks -
51
95
190
Default
Blade, Elemental -
-
30(100%Melee Damage.png100%Elemental Damage.png)
60(100%Melee Damage.png100%Elemental Damage.png)
-
-
1.17s
1.01s
-
-
25.6(85%Melee Damage.png85%Elemental Damage.png)/s
59.4(99%Melee Damage.png99%Elemental Damage.png)/s
-
-
3%(x2.0)
3%(x2.0)
-
-
200
200
-
-
5
5
-
-
0.0
0.0
Hitting and enemy spawns 2/4 projectiles that slow and damage enemies by 100%Elemental Damage.png -
-
119
238
Win a run with Mage.png Mage
Primitive, Elemental 1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1.08s
1.01s
0.92s
0.76s
0.9(46%Melee Damage.png)/s
1.0(49%Melee Damage.png)/s
1.1(54%Melee Damage.png)/s
1.3(65%Melee Damage.png)/s
0%(x1.5)
0%(x1.5)
0%(x1.5)
0%(x1.5)
175
175
175
175
20
20
20
20
0.0
0.0
0.0
0.0
Deals 3x3/5x4/8x5/12x8(100%Elemental Damage.png) burning damage 12
26
52
105
Default
Tool 12(100%Melee Damage.png)
16(100%Melee Damage.png)
20(100%Melee Damage.png)
24(100%Melee Damage.png)
1.74s
1.67s
1.57s
1.5s
6.9(57%Melee Damage.png)/s
9.6(59%Melee Damage.png)/s
12.7(63%Melee Damage.png)/s
16.0(66%Melee Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
175
175
175
175
20
20
20
20
0.0
0.0
0.0
0.0
Spawns a Turret 20
39
74
149
Default


Ranged Weapons

Notes

Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.

Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).

Some projectiles can pierce or bounce:

  • If the weapon has no pierce, the projectile only damages only one enemy.
  • If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
  • Explosive ranged weapons explode for every bounce and pierce.

Weapons List

Note: DPS calculations do not take special effects and crits into account.

Name Class Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval 8(50%Ranged Damage.png10%Range Stat.png)
10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
1.13s
1.13s
1.13s
1.13s
7.1(44%Ranged Damage.png8%Range Stat.png)/s
8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
30%(x1.5)
35%(x1.75)
40%(x2.0)
45%(x2.25)
350
350
350
350
8
8
8
8
0.0
0.0
0.0
0.0
Pierces up to 1/2/3/4 times on critical hit 18
36
66
140
Default
Gun 3(80%Ranged Damage.png)x4
6(85%Ranged Damage.png)x4
9(90%Ranged Damage.png)x4
12(100%Ranged Damage.png)x6
1.37s
1.28s
1.2s
1.12s
8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
64.3(535%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
350
350
350
350
8
8
8
8
0.0
0.0
0.0
0.0
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies 20
39
74
149
Default
Elemental, Heavy -
1(10%Elemental Damage.png)
1(10%Elemental Damage.png)
1(10%Elemental Damage.png)
-
0.12s
0.12s
0.09s
-
8.3(83%Elemental Damage.png)/s
8.3(83%Elemental Damage.png)/s
11.1(111%Elemental Damage.png)/s
-
0%(x2.0)
0%(x2.0)
0%(x2.0)
-
300
350
400
-
0
0
0
-
0.0
0.0
0.0
Deals -/3x5/6x6/10x10(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage
-
56
103
207
Default
Ethereal 10(100%Ranged Damage.png)
14(100%Ranged Damage.png)
18(100%Ranged Damage.png)
25(100%Ranged Damage.png)
1.03s
0.98s
0.93s
0.87s
9.7(97%Ranged Damage.png)/s
14.3(102%Ranged Damage.png)/s
19.4(107%Ranged Damage.png)/s
28.7(114%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
300
350
400
450
2
2
2
2
0.0
0.0
0.0
0.0
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon 15
31
61
122
Default
Gun 30(400%Ranged Damage.png)
45(450%Ranged Damage.png)
60(500%Ranged Damage.png)
90(600%Ranged Damage.png)
2.15s
2.07s
1.98s
1.82s
14.0(186%Ranged Damage.png)/s
21.7(217%Ranged Damage.png)/s
30.3(252%Ranged Damage.png)/s
49.5(329%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
500
500
500
500
0
0
0
0
0.0
0.0
0.0
0.0
Pierces 1 enemy dealing -25% less to the second enemy 15
31
61
122
Default
Medical, Gun 10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
0.95s
0.87s
0.78s
0.62s
10.5(105%Ranged Damage.png)/s
17.2(114%Ranged Damage.png)/s
25.6(128%Ranged Damage.png)/s
48.4(161%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
400
400
400
400
0
0
0
0
0.4
0.45
0.5
0.6
15
31
61
122
Default
Heavy, Gun -
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)
-
-
0.09s
0.06s
-
-
11.1(555%Ranged Damage.png)/s
50.0(1250%Ranged Damage.png)/s
-
-
1%(x1.75)
3%(x2.0)
-
-
400
450
-
-
3
3
-
-
0.0
0.0
Pierces 1 enemy dealing -50% less to the second enemy -
-
127
255
Default
Heavy, Explosive -
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)
-
-
2.12s
2.12s
-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s
-
-
3%(x2.0)
3%(x2.0)
-
-
800
800
-
-
15
15
-
-
0.0
0.0
Projectiles explode on hit -
-
144
289
Win a run with Soldier.png Soldier
Heavy -
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)
-
-
3.23s
3.23s
-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s
-
-
3%(x2.0)
3%(x2.0)
-
-
800
1000
-
-
0
0
-
-
0.0
0.0
Pierces through enemies -
-
127
255
Win a run with Demon.png Demon
Gun 12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
1.2s
1.12s
1.03s
0.87s
10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
400
400
400
400
15
15
15
15
0.0
0.0
0.0
0.0
Pierces 1 enemy dealing -50% less to the second enemy 10
22
45
91
Default
Support -
1(25%Ranged Damage.png)
1(25%Ranged Damage.png)
1(25%Ranged Damage.png)
-
0.45s
0.37s
0.25s
-
2.2(55%Ranged Damage.png)/s
2.7(67%Ranged Damage.png)/s
4.0(100%Ranged Damage.png)/s
-
3%(x1.5)
3%(x1.5)
3%(x1.5)
-
500
500
500
-
20
25
30
-
0.0
0.0
0.0
-
36
69
139
Win a run with Chunky.png Chunky
Heavy, Explosive -
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)
-
1.78s
1.37s
1.03s
-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s
-
3%(x2.0)
3%(x2.0)
3%(x2.0)
-
500
550
600
-
15
15
15
-
0.0
0.0
0.0
Projectiles explode on hit -
56
103
207
Default
Gun, Explosive 5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)
1.3s
1.22s
1.13s
1.05s
3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
450
450
450
450
0
0
0
0
0.0
0.0
0.0
0.0
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage
Pierces 3 enemies dealing 100% damage
15
31
61
122
Default
Precise 6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)
0.87s
0.83s
0.8s
0.7s
6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s
35%(x1.5)
38%(x1.5)
41%(x1.5)
45%(x1.5)
350
350
350
350
0
0
0
0
0.0
0.0
0.0
0.0
Critical hits bounces 1/2/3/4 times 12
26
52
105
Default
Primitive 10(80%Ranged Damage.png)
15(80%Ranged Damage.png)
20(80%Ranged Damage.png)
30(80%Ranged Damage.png)
1.22s
1.13s
1.05s
0.97s
8.2(65%Ranged Damage.png)/s
13.3(70%Ranged Damage.png)/s
19.0(76%Ranged Damage.png)/s
30.9(82%Ranged Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
300
300
300
300
5
5
5
5
0.0
0.0
0.0
0.0
Bounces 1/2/3/4 times 15
31
61
122
Default
Gun 3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)
0.17s
0.17s
0.17s
0.15s
17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s
1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)
400
400
400
400
0
0
0
0
0.0
0.0
0.0
0.0
20
39
74
149
Default
Gun, Precise -
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)
-
-
2.4s
2.4s
-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s
-
-
20%(x3.0)
20%(x4.0)
-
-
800
1000
-
-
30
30
-
-
0.0
0.0
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png) -
-
115
245
Win a run with Hunter.png Hunter
Support, Elemental 5(80%Elemental Damage.png)x1
5(70%Elemental Damage.png)x2
5(60%Elemental Damage.png)x3
10(50%Elemental Damage.png)x4
0.95s
0.95s
0.95s
0.95s
5.3(84%Elemental Damage.png)/s
10.5(147%Elemental Damage.png)/s
15.8(189%Elemental Damage.png)/s
42.1(210%Elemental Damage.png)/s
3%(x2.0)
3%(x2.0)
3%(x2.0)
3%(x2.0)
200
200
200
200
0
0
0
0
0.0
0.0
0.0
0.0
Slows enemies in a radius around the projectile 15
31
61
122
Default
Elemental 1(50%Elemental Damage.png)
1(50%Elemental Damage.png)
1(50%Elemental Damage.png)
1(50%Elemental Damage.png)
0.87s
0.78s
0.7s
0.53s
1.1(57%Elemental Damage.png)/s
1.3(64%Elemental Damage.png)/s
1.4(71%Elemental Damage.png)/s
1.9(94%Elemental Damage.png)/s
0%(x2.0)
0%(x2.0)
0%(x2.0)
0%(x2.0)
350
375
400
425
10
10
10
10
0.0
0.0
0.0
0.0
Deals 3x3/5x4/8x5/12x6(100%Elemental Damage.png) burning damage 15
31
61
122
Default

Weapon Classes

Weapon Classes Notes

Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.

Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.

Weapons in the Shop also have a 35% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).

  • Eg. holding Scissors.png Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
  • This can be helpful, to gain class bonuses and find copies of the same weapon.
  • It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.

Weapon Classes List

Click the class name for full details on their assigned weapons.

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword

Blunt (2)+1 Armor -3% Speed
(3)+1 Armor +3 Max HP -6% Speed
(4)+2 Armor +3 Max HP -9% Speed
(5)+2 Armor +6 Max HP -12% Speed
(6)+3 Armor +6 Max HP -15% Speed
Hammer
  Hammer

Rock
  Rock

Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage


Plank
  Plank



Torch
  Torch


Taser
  Taser

Wand
  Wand
Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+39% Dodge Chance -5 Armor


Explosive (2)+5% Explosive Damage +5% Explosive Size
(3)+10% Explosive Damage +10% Explosive Size
(4)+15% Explosive Damage +15% Explosive Size
(5)+20% Explosive Damage +20% Explosive Size
(6)+25% Explosive Damage +25% Explosive Size
Plank
  Plank





Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range




Pistol
  Pistol


SMG
  SMG

Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Hammer
  Hammer





Medical (2)+1% HP Regeneration
(3)+2% HP Regeneration
(4)+3% HP Regeneration
(5)+4% HP Regeneration
(6)+5% HP Regeneration


Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge

Sword
  Sword

Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance

Knife
  Knife






Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP


Rock
  Rock

Spear
  Spear

Stick
  Stick

Torch
  Torch

Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand


Taser
  Taser
Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench
Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Fist
  Fist


Hand
  Hand


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