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Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.

There are two Characters with enhanced Dodge limits:

  • Cryptid.png Cryptid with a dodge cap of 70%
  • Ghost.png Ghost with a dodge cap of 90%

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Cryptid.png Cryptid, Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 2 +8% Dodge
-1 Armor
60
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18

Positive - Interactions

These items use or interact with your dodge, in a positive way:

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-4% Dodge
65
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 1 +2 Elemental Damage
-2% Dodge
20
Tier 1 +2 HP recovered from consumables
-2% Dodge
20

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Positive Characters

Name Stats Unlocked By Unlocks
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees

Negative Characters

Name Stats Unlocked By Unlocks
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Sword
  Sword
Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe