From Brotato Wiki
Max HP
Max HP is your health bar, it is the amount of damage you can take before dying. Most characters starts with 10 Max HP by Default, and gain +1 Max HP when leveling up.
Having a good amount of Max HP prevents you from dying to just a few strong hits from enemies, making it an essential on most builds. However to survive the 60 seconds of a wave, it is usually a good idea to also get some Healing.
You can increase this by buying Items from Shop. Some Characters starts with extra Max HP.
Max Health Cap
If you buy the item Handcuffs, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP Stat, but when you enter the game, your health bar can't be higher than your Max Health Cap.
Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like Alien Eyes, Potato Thrower, and Chopper can still scale beyond 100 Max HP, because they scale with the stat itself. The cap only affects your HP Bar.
The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a Modded version of the game, or are playing Endless Mode.
Negative Max HP
If you reduce your Max HP to 0 or lower, like you can while playing Demon you will still have 1 Max HP when you start the next wave. But even if you start with 1 HP on your HP Bar, your HP stat is still negative and you must get it out of the negatives before you can ever get above 1 HP again.
Items
Positive
These items increase your Max HP.
Due to Item Tags, the Character(s) Chunky, Golem, Lich, Masochist, Ogre, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | Max HP | |||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | Max HP | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | Max HP, HP Regeneration | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | Max HP | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | Max HP | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | Max HP, Melee Damage | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 4 | +3 Max HP at the end of a wave +1 HP Regeneration at the end of a wave +1 % Life Steal at the end of a wave |
110 | Max HP, HP Regeneration, Life Steal | |||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | Max HP, Damage, More Enemies | ||
Tier 1 | +1 Max HP for every different weapon you have | 15 | Win a run with Vagabond | Max HP | ||
Tier 3 | +15 % Damage +15 Max HP Weapons can no longer be upgraded or recycled |
80 | 1 | Damage, Max HP | ||
Tier 4 | You have a 50% chance to explode for 10 (+500%) damage when you get hit +10 Max HP +10 Curse |
110 | 1 | Explosive, Max HP, Curse | ||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | Melee Damage, Max HP | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | Max HP | |
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | Max HP, Luck | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration | |||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (+100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Luck, Explosive | |
Tier 3 | +1 Max HP for every permanent 1 Armor you have -6 % Attack Speed |
85 | 1 | Win a run with Golem | Armor, Max HP | |
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP | ||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | Armor, Max HP | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | Max HP |
Positive - Interactions
These items have a positive interaction with Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | 50 | Max HP | |||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (+100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Luck, Explosive |
Negative
These items decrease your Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | Elemental Damage | |||
Tier 2 | +50% chance to get +1 % Damage when rerolling in the shop +10% chance to get -1 Max HP when rerolling in the shop |
30 | 2 | Damage | ||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | Melee Damage, Crit Chance | |||
Tier 2 | +1 % Life Steal when you level up -1 Max HP when you level up |
30 | Win a run with Vampire | Life Steal | ||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | Engineering, XP Gain | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | Armor, Engineering | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | Damage | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | Speed, Dodge | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | Armor, Dodge | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | Crit Chance, Range | ||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | Melee Damage, Engineering | ||
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | Elemental Damage |
Negative - Interactions
These items have a negative interaction with Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage |
Characters
These Characters start with different Max HP, or have mechanics related to their Max HP:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
+5 Max HP +20 Harvesting Shops always sell a Bait -100% Bait price +2 Harvesting for every 1 Bait you have Baits make some special enemies spawn throughout all future waves -50% materials dropped from enemies |
Get 2 Bait during a run | None | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | Max HP, Armor | ||
Earn 5 materials for every 10 steps you take during a wave +1 Max HP for every 80 steps you take during a wave % Speed modifications are increased by 10% -5 % Speed -50% materials dropped |
Walk a total of 20000 steps | Speed | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
Enemies taking double their max health as damage explode for 15 (+50%-50%) damage +10 Melee Damage You can't equip ranged weapons -50 % Attack Speed -10 % Speed |
Deal 1000 damage to an enemy in a single hit | Max HP, Melee Damage, Explosive (Item Tag) | ||
Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds +50 Range with melee weapons -3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave |
Finish a run with 0 Curse | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
+2 % Damage for every 1% of missing health +1 % Life Steal for every 3% of missing health +1 Armor for every 5% of missing health Max HP modifications are reduced by 25% -60 % Damage -100 HP Regeneration -100 HP recovered from consumables |
Reach +40 % Life Steal | Life Steal |
Weapons
These Weapons scale with your Max HP:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
- |
- |
- |
- |
- |
- |
Win a run with Chunky | ||||
Blunt |
1.06s |
9.4(47.1%14.1%)/s |
x2 (0% chance) |
150 |
2 |
0 |
Always crits when hitting burning targets |
15 |
Win a run with Chef | ||
Legendary, Blade |
- |
- |
- |
- |
- |
Alternates between thrusting and sweeping attacks. -3 Armor for every weapon you have |
- |
Win a run with King |
These Weapons grant you extra Max HP:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default | |||
Ethereal |
0.98s |
x2 (3%) |
300 |
2 |
0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon |
15 |
Default |
Weapon Classes
These Weapon Classes affect Max HP:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |
DLC Stats | |||