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HP Regeneration

HP Regeneration

HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • HP Regeneration.png 1 = Heal 1 HP every 5 seconds (0.2 /sec).
  • HP Regeneration.png 10 = Heal 1 HP every 1 second.
  • HP Regeneration.png 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
  • HP Regeneration.png 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
  • For exact changes per stat point, see Formulas & Values below.
  • It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s


See the Healing page for comparisons with other forms of healing.

The Torture.png Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 4 HP/s, the same as about 44 worth of HP Regeneration.png, but at the cost of all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 3 +1 HP Regeneration for every different Tier I item you have
-2 HP Regeneration for every different Tier IV item you have
85 Win a run with Renegade.png Renegade
Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
100
Tier 2 +3 HP Regeneration
2 additional loot aliens appear during the next wave
34 Win a run with Fisherman.png Fisherman
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 4 HP Regeneration is doubled while you have less than 50% health
+3 HP Regeneration
90 1
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 3 +1 HP Regeneration for every different Tier I item you have
-2 HP Regeneration for every different Tier IV item you have
85 Win a run with Renegade.png Renegade
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 2 +20 Luck
-2 HP Regeneration
48

Mechanics

These items interact or affect your HP Regeneration in unusual ways.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Positive Characters

Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees

Negative Characters

Name Stats Unlocked By Unlocks
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Classes

These Weapon Classes affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Formulas & Values

The formula used in the game for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )


The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.



For every 1 HP Regeneration.png:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 HP Regeneration.png:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.