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HP Regeneration

HP Regeneration

HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • 1 = Heal 1 HP every 5 seconds (0.2 /sec).
  • 10 = Heal 1 HP every 1 second.
  • 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
  • 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
  • For exact changes per stat point, see Formulas & Values below.
  • It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s


See the Healing page for comparisons with other forms of healing.

The Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 5 HP/s, the same as exactly 55 worth of , but at the cost of all other healing. Note that torture heals every second in chucks of 5, while 55 HP regeneration would heal 1 HP every 0.20 sec.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull, Doctor, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 2 +1 HP Regeneration when you level up
-3 % Attack Speed
55 HP Regeneration
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45 Life Steal, HP Regeneration
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
In Nightmare difficulty, fog visibility increases by 50%
40 Elemental Damage, HP Regeneration
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
In Nightmare difficulty, fog visibility increases by 25%
65 1 Elemental Damage, HP Regeneration, Less Enemies
Coral

Coral(DLC)
Tier 2 +10 HP Regeneration while standing still
-10 Range
40 HP Regeneration, Stand Still
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade HP Regeneration
Tier 3 +1 HP Regeneration for every currently burning enemy 60 1 HP Regeneration
Tier 4 +3 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
110 Max HP, HP Regeneration, Life Steal
Tier 2 +2 HP Regeneration
2 additional loot aliens appear during the next wave
34 Win a run with Fisherman HP Regeneration
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor HP Regeneration
Tier 1 +3 HP Regeneration
-2 Luck
25 HP Regeneration
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant Max HP, Life Steal, HP Regeneration
Penguin

Penguin(DLC)
Tier 1 +1 HP Regeneration
+1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
25 3 HP Regeneration
Tier 1 +3 HP Regeneration
-1 % Life Steal
15 HP Regeneration
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 4 HP Regeneration is doubled when you have less than 50% health
+3 HP Regeneration
90 1 HP Regeneration
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1 HP Regeneration
Scarf

Scarf(DLC)
Tier 3 +4 HP Regeneration
+4 Melee Damage
+4 % Speed
+25 % Enemy Speed during the next wave
80 Win a run with Hiker HP Regeneration, Melee Damage, Speed
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1 Range, HP Regeneration, Engineering
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 2 +50% pickup range
+20 % Damage for 2 seconds after picking up a consumable
-2 HP Regeneration
35 1 Win a run with Druid Pickup
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade HP Regeneration
Tier 1 +2 % Life Steal
-1 HP Regeneration
25 Life Steal
Tier 2 Enemies have a higher chance of dropping fruits
-3 HP Regeneration
45 4 Collect 100 fruits while at maximum health Consumable
Goblet

Goblet(DLC)
Tier 3 +15% chance to heal 1 HP when killing an enemy
-3 HP Regeneration
70 3
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 2 +20 Luck
-2 HP Regeneration
48 Luck

Mechanics

These items interact or affect your HP Regeneration in unusual ways.

Name Rarity Effects Base Price Limit Unlocked By Tags
Coral

Coral(DLC)
Tier 2 +10 HP Regeneration while standing still
-10 Range
40 HP Regeneration, Stand Still
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade HP Regeneration
Tier 3 +1 HP Regeneration for every currently burning enemy 60 1 HP Regeneration
Penguin

Penguin(DLC)
Tier 1 +1 HP Regeneration
+1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
25 3 HP Regeneration
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300% 300% 300%) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck, Consumable
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
Diver

Diver(DLC)
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health
Kill 1000 enemies that are more than 700 range away from you Crit Chance, Melee Damage
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
Druid

Druid(DLC)
+5 Max HP
+15 Luck
Enemies have a higher chance of dropping fruits
33% chance to get +1 Luck when you pick up a fruit
33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
-100 HP Regeneration
-100 % Life Steal
Engineering modifications are reduced by 50%
Collect 250 consumables by the end of wave 20 Consumable, Luck
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables
Reach +40 % Life Steal Life Steal

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Classes

These Weapon Classes affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Formulas & Values

The formula used in the game for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )

which means:

HPEveryXSeconds = 11.25 / (1.25 + )
HPPerSecond = /11.25 + 1/9.

So 11.25 additional will heal you 1 additional HP per second.


For every 1 :

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 :

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.