From Brotato Wiki
Damage
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit. For example if you have -60% damage, your attacks will only deal 40% damage.
% Damage and % explosive damage stacks stacks additively. So if you have a Dynamite and +30% damage, your explosive weapons will deal +45% damage in total.
This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
Items
Positive
These items increase your Damage.
Due to Item Tags, the Character(s) One Armed have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 % Damage Special enemies appear at the beginning of the next wave |
25 | |||
Tier 4 | +12 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
100 | 1 | ||
Tier 2 | +12% Damage -12 Range |
45 | |||
Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with ![]() |
||
Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | ||
Tier 3 | +25% Damage -3 Armor |
75 | |||
Tier 1 | +6% Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
100 | |||
Tier 1 | +7% Damage -2 Max HP |
20 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 3 | +1% Damage for every 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 2 | +10% Damage -6% Attack Speed |
45 | |||
Tier 4 | +3 Max HP +1 HP Regeneration +1% Life Steal +3% Damage +3% Speed +3% Dodge +1 Armor +5 Luck |
85 | Win a run with ![]() |
||
Tier 2 | +6% Damage +2% Life Steal -2 Engineering |
60 | Win a run with ![]() |
||
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -6% Dodge -8 Harvesting |
120 | Win a run with ![]() |
||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | |||
Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 |
Negative
These items decrease your Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Projectiles pierce through +1 additional target -10% Damage |
75 | |||
Tier 1 | +3 Max HP -1% Damage |
15 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | ||
Tier 3 | +20% Dodge while standing still. -4% Damage +3% Dodge |
70 | |||
Tier 1 | +10% Attack Speed -2% Damage |
15 | |||
Tier 2 | +4 Engineering -4% Damage |
35 | |||
Tier 1 | +6% Crit Chance -3% Damage |
20 | |||
Tier 4 | +15 Melee Damage +2 HP Regeneration -8% Damage -3% Speed |
115 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3% Damage |
40 | |||
Tier 4 | +12 Max HP +25 Luck -12% Damage |
100 | Win a run with ![]() |
||
Tier 3 | +1% Damage for every 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2% Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2% Damage |
40 | |||
Tier 4 | Your projectiles gain +1 bounce -35% Damage |
100 | |||
Tier 2 | +2 Ranged Damage +10% Attack Speed -6% Damage |
60 | |||
Tier 3 | +40 Harvesting -8% Damage |
70 | |||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 |
Mechanics
These items affect your Damage stat in special ways, either positively or negatively.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +12 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
100 | 1 | ||
Tier 3 | +1% Damage for every 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 3 | +30% Attack Speed while standing still. -10% Speed |
65 | |||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | |||
Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 |
Affected Items
Some items that deal damage are also affected by the Damage stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | Shoots +6 alien eyes around you every 5 seconds dealing (50%![]() |
50 | |||
Tier 1 | +25% chance to deal (25%![]() |
30 | |||
Tier 3 | +1 bullet dealing (50% ![]() -50 Range |
100 | |||
Tier 1 | +25% chance to deal (25%![]() |
30 | |||
Tier 2 | +2 Melee Damage 50% chance to deal 1 (300% ![]() |
40 | |||
Tier 3 | Enemies have a +20% chance to explode for 10 + (50%![]() -12 Harvesting |
65 | 5 | Win a run with ![]() |
|
Tier 1 | Attacks have a +25% chance to deal 1x3 + ( 100%![]() |
25 | 4 |
Characters
These Characters start with different Damage, or have mechanics related to their Damage:
Positive Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have [+3] +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | ||
+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Items Price |
Collect 20000 materials | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 |
Negative Characters
Weapons
These Weapons have mechanics related to Damage.
Name | Class | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Ethereal |
1.73s |
3%(x2.0) |
200 |
2 |
0.0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon |
20 |
Default | |||
Medieval |
1.58s |
3%(x2.0) |
250 |
0 |
0.0 |
+2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still |
18 |
Default |
Weapon Classes
These Weapon Classes affect Damage:
Class | Bonuses | Weapons |
---|---|---|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
Stats | |||
---|---|---|---|
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