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Knockback

Knockback is a Secondary stat that applies to projectiles and melee weapons. It pushes enemies away from you with the distance being increased by the value of your knockback stat.

Knockback always knocks enemies directly away from the character, no matter the diretion of the projectile / melee weapon that hit the enemy.

  • Some enemies are resistant to being knocked back, you can see the page for the exact numbers for each enemy.
  • Elites and Bosses are immune to being knocked back.
  • Despite Knockback items having knockback as an item tag, there's no characters tagged for knockback.

What Applies Knockback

Both Melee and Ranged weapons causes knockback on hit, if the weapon has knockback, or if you have increased your knockback stat.

Spawned projectiles from Cacti Club.png Cacti Club , Sniper Gun.png Sniper Gun, and other spawned projectiles causes knockback. Similarly, projectiles from Alien Eyes.png Alien Eyes and Baby with a Beard.png Baby with a Beard also cause knockback.

Explosions don't cause knockback. Even the main projectile/weapon hit will lose its ability to cause knockback if the weapon causes explosions. For weapons with a chance to explode, they will still knockback on hits that didn't trigger an explosion.

Piercing hits will cause knockback. But once a weapon bounces, it loses the ability to knockback.

Structures apply knockback. But note that explosions still don't cause knockback even if done by a structure. Note that no matter the position of a turret, it will knock enemies away from your character, not the position of the turret.

Items

There are several items in the game that increases or decreases the

Positive

These items increase your Knockback.


Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +30% pickup range
+1 Knockback
25 Pickup, Knockback
Tier 3 +15 % Damage
+3 Armor
+5 Knockback
-3 % Speed
Weapons have a minimum cooldown of 0.75 seconds between attacks
75 1 Damage, Armor, Knockback
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75 Armor, Stand Still, Knockback
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50 Melee Damage, XP Gain, Knockback
Tier 1 +1 Melee Damage
+3 Knockback
18 Melee Damage, Knockback
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35 Engineering, Knockback
Lantern

Lantern(DLC)
Tier 4 +10 % Damage
+50 Range
+15 Knockback
Knocks nearby enemies back every 3 seconds
100 1 Damage, Range, Knockback
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback

Negative

These items decrease your Knockback.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55 Range, Attack Speed
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25 Ranged Damage, Elemental Damage
Tier 1 Projectiles pierce through 1 additional target
-20% Piercing Damage
-5 % Damage
-3 Knockback
25 1 Ranged Damage
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick Life Steal

Mechanic

The Coil grants you Damage based on your knockback stat. Note that it only cares about your knockback stat, and not about any base knockback on weapons. The Lantern gives a massive +15 knockback bonus and a special ability that knocks enemies back.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 Knockback
+1 % Damage for every 1 Knockback you have
70 3 Damage, Knockback
Lantern

Lantern(DLC)
Tier 4 +10 % Damage
+50 Range
+15 Knockback
Knocks nearby enemies back every 3 seconds
100 1 Damage, Range, Knockback


Characters

The only character to have any changes to knockback is Soldier:

Name Stats Unlocked By Unlocks Item Tags
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still


Weapons

While many weapons have knockback, the Hammer is special. Not only does it have the highest base knockback in the game, it also grants additional knockback stat, which will boost the knockback of all of your weapons. The Harpoon gun is also quite special. It has negative knockback, meaning that higher knockback pulls enemies closer to you. It also has the ability to ignore enemy knockback resistance.


Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Blunt, Heavy

-
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)

-
1.67s
1.59s
1.5s

-
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s

-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)

-
175
175
175

-
30
40
50

-
0
0
0

+2/+4/+6 Knockback

-
51
95
190

Default
Naval, Gun

-
5(+100%Ranged Damage.png+100%Melee Damage.png)
10(+100%Ranged Damage.png+100%Melee Damage.png)
20(+100%Ranged Damage.png+100%Melee Damage.png)

-
0.82s
0.73s
0.65s

--
6.1(122.4%Ranged Damage.png122.4%Melee Damage.png)/s
13.6(136.4%Ranged Damage.png136.4%Melee Damage.png)/s
30.8(153.8%Ranged Damage.png153.8%Melee Damage.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
800
850
900

-
-30
-30
-30

-
0
0
0

Slows enemies in a radius around the projectile.
Pierces 3/4/5 enemies dealing -25% less damage with each pierce

-
50
105
220

Default

Update History

  • 1.1.0.0: Knockback now always knocks enemies away from the character. Before it would depend on the direction of the projectile/melee weapon. This was a highly requested change, as the earlier knockback had a tendency to sometimes knock enemies towards you if enemies were hit by the end of a swing from a melee weapon, or on the backswing. It also fixed a bug where
  • 1.1.0.0: Knockback was expanded as a mechanic. Many items got added knockback onto them as an upside or downside. Also Coil was added as a payoff for knockback.