From Brotato Wiki

Harvesting

Harvesting

You earn +x materials and XP at the end of a wave. At the end of every round, it activates, and gets increased by 5%. There is no limit to this.

If Harvesting is negative, you lose -x materials and XP at the end of a wave. This does not further scale downwards though (ie. having -100 Harvesting doesn't decrease by a further 5%).

Items

Positive

These items increase your Harvesting.

Due to Item Tags, the Character(s) Entrepreneur.png Entrepreneur, Farmer.png Farmer have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +40 Harvesting
Take +1 damage per second (does not give invulnerability time)
50
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +40 Harvesting
-8% Damage
70
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 -1 Armor
+16 Harvesting
40
Tier 2 +5 Harvesting
-5% Enemies
40 1

Negative

These items decrease your Harvesting.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2% Life Steal
-2 Harvesting
20
Tier 2 +2% Life Steal
+2 HP Regeneration
-6 Harvesting
50
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 3 +5% Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 3 Enemies have a +10% chance to explode for (50%Melee Damage.png) damage when they die
-12 Harvesting
65 10 Win a run with Loud.png Loud
Tier 4 +12% Damage
+5% Attack Speed for every unique weapon you have
-6% Dodge
-8 Harvesting
120 Win a run with Gladiator.png Gladiator

Mechanics

These use your Harvesting stat for other effects.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1

Characters

These Characters start with different Harvesting, or have mechanics related to their Harvesting:

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies
+10 Harvesting
+1% Damage for every 30 Materials you have
You start with 1 Piggy Bank
+50% Items Price
Collect 20000 materials
+30 Harvesting increases by an additional 5% at the end of a wave
-50% materials dropped
Damage modifications are reduced by 25%
Reach +200 Harvesting
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4

Weapons

These Weapons affect Harvesting:

Name Class Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Support

1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)

1.01s
0.92s
0.85s
0.68s

1.0(49%Melee Damage.png)/s
1.1(54%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.5(73%Melee Damage.png)/s

1%(x1.5)
1%(x1.5)
1%(x1.5)
1%(x1.5)

150
150
150
150

30
30
30
30

0.0
0.0
0.0
0.0

+3/+6/+9/+18 Harvesting

10
22
45
91

Default

Weapon Classes

These Weapon Classes affect Harvesting:

Class Bonuses Weapons
Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand


Taser
  Taser

Formulas & Values

These tables show the effects of having x harvesting (rows) at wave n (columns).

Note that these values may not match the game exactly, as it uses slightly different rounding.

Small Harvesting stats (5-30) at level 5:

Harvesting Gains - From Wave 5.png

Large Harvesting stats (10-200) at level 10:

Harvesting Gains - From Wave 10.png

Source: this spreadsheet by Darkly77.