From Brotato Wiki

## Characters

There are 32 Characters available. 5 are unlocked by default, the others are unlocked through Progress.

Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.

Most characters also use Item Tags, which gives more weight to items that match their playstyle.

Characters | ||||||||||
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ALL | ||||||||||

## Characters List

**Patch: 0.6.0.7**

Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|

+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||

+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||

+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||

+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||

+5 Elemental Damage Elemental Damage modifications are increased by 33% You start with 1 Snake You start with 1 Scared Sausage -100 Ranged Damage -100 Melee Damage -100 Engineering |
Unlocked by default | Elemental Damage | ||

Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have [+3] +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% %Dodge modifications are reduced by 50% %Speed modifications are reduced by 100% |
Die for the first time | Max HP, HP Regeneration | ||

-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||

+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||

+200% XP Gain +50% Items Price |
Kill 2000 enemies | XP Gain | ||

+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 300 materials | Melee Damage, Ranged Damage | ||

+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||

+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | None |
||

+25% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 -3 Melee Damage -3 Ranged Damage |
Kill 10000 enemies | None |
||

Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor | ||

+15% Attack Speed for every unique weapon you have +5 Melee Damage You can't equip ranged weapons -30% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||

+10 Harvesting +1% Damage for every 30 Materials you have You start with 1 Piggy Bank +50% Items Price |
Collect 20000 materials | None |
||

+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||

+30 Harvesting increases by an additional 5% at the end of a wave -50% materials dropped Damage modifications are reduced by 25% |
Reach +200 Harvesting | Harvesting | ||

+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge | ||

+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||

-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||

+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||

More trees spawn You start with 1 Lumberjack Shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -40% Damage |
Kill 50 trees | Speed, Exploration, Pickup | ||

+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration is doubled +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||

+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||

+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||

+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||

+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Max HP, HP Regeneration, Explosive (Item Tag) | ||

+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||

+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||

+2 Melee Damage for every 1 Armor you have +5 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||

+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None |

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