From Brotato Wiki

Attack Speed

Attack Speed

You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast.

Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with Life Steal, and it allows you to handle big crowds of enemies and horde waves easier.

The actual the game calculates attack speed is more complicated, but for the most cases, it simply makes you attack x% faster. There are some exceptions:

  • Melee weapons' attack speed is slightly affected by having higher Range. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.
  • Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a Fist (Tier 4) attacks 14% less often. While a Nuclear Launcher (T4) attacks 46% less often.
  • There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like Fist (T4) and Circular Saw (T4) have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like SMG (T4), Flamethrower (T4), Potato Thrower (T4), and Minigun (T3 & T4) also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.

It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.

Attack speed doesn't apply to turrets, or to items like Cyberball, Baby with a Beard, or Rip and Tear.

Items

Positive

These items increase your Attack Speed.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 1 +10% Attack Speed
-2% Damage
15
Tier 3 +1% Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 3 +10 % Attack Speed
Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)
70 1 Win a run with Cyborg
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60

Negative

These items decrease your Attack Speed.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 2 +10% Damage
-4% Attack Speed
45
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15
Tier 2 +2 Ranged Damage
+25 Range
-7% Attack Speed
55
Tier 3 +6 Engineering
-8% Attack Speed
55

Mechanics

These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +1% Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60

Characters

These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:

Positive Characters

Name Stats Unlocked By Unlocks
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Finish a wave with 1 HP
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once

Negative Characters

Name Stats Unlocked By Unlocks
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once


Weapons

These Weapons scale with Attack Speed:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Precise

5(15%Attack Speed.png50%Melee Damage.png)
10(20%Attack Speed.png50%Melee Damage.png)
15(25%Attack Speed.png50%Melee Damage.png)
25(30%Attack Speed.png50%Melee Damage.png)

0.78s
0.74s
0.69s
0.61s

6.4(19.2%Attack Speed.png64.1%Melee Damage.png)/s
13.5(27%Attack Speed.png67.6%Melee Damage.png)/s
21.7(36.2%Attack Speed.png72.5%Melee Damage.png)/s
41.0(49.2%Attack Speed.png82%Melee Damage.png)/s

x2 (10%)
x2.15 (15%)
x2.3 (20%)
x2.5 (25%)

150
150
150
150

2
2
2
2

0
0
0
0

-

15
28
55
110

Win a run with Cryptid.png Cryptid
Primitive

5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)

0.68s
0.65s
0.62s
0.58s

7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

125
125
125
125

2
2
2
2

0
0
0
0

15
31
61
122

Win a run with Wildling.png Wildling

These Weapons affect Attack Speed:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default
Ethereal

6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)

1.23s
1.17s
1.1s
1.04s

4.9(81%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
10.9(90%Melee Damage.png)/s
17.3(96%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
160
170
180

2
2
2
2

0
0
0
0

+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

12
26
52
105

Default

Weapon Classes

There are no Weapon Classes that affect Attack Speed.