From Brotato Wiki
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
= the damage scales with Luck stat
= the damage scales with Max HP stat
For Wiki Editors
All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.
Items List
There are currently 177 items in Brotato.
To view items as an interactive grid, see Items Grid.
To view items split into the stats they affect or use, choose a stat from the Stats page.
Updated for version: 1.0.1.3
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | Max HP | |||
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | Dodge | ||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | Max HP | |||
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | 50 | Max HP | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | Max HP, HP Regeneration | |||
Tier 1 | +30% pickup range +1 Knockback |
25 | Pickup, Knockback | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 | 1 | Win a run with Arms Dealer | ||
Tier 4 | Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item | 130 | 1 | |||
Tier 1 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | 22 | Luck, Pickup | |||
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | Pickup, Range | ||
Tier 2 | +1 HP Regeneration when you level up -3 % Attack Speed |
55 | HP Regeneration | |||
Tier 3 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die -50 Range |
100 | Ranged Damage | |||
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 2 | +8 % Damage Special enemies appear at the beginning of the next wave |
25 | Damage, Number of Enemies | |||
Tier 3 | +15 % Damage +3 Armor +5 Knockback -3 % Speed Weapons have a minimum cooldown of 0.75 seconds between attacks |
75 | 1 | Damage, Armor, Knockback | ||
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | Ranged Damage | |||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | Range, Attack Speed | |||
Tier 3 | +35% stats gained from level upgrades +1 Curse when you level up |
80 | 1 | Win a run with Creature | Curse | |
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | Armor, Stand Still, Knockback | |||
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | Life Steal | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | XP Gain | |||
Tier 1 | +4 % Speed -6 Range |
20 | Speed | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | Melee Damage, Ranged Damage, Knockback | ||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | Melee Damage, XP Gain, Knockback | |||
Tier 3 | +1 material when you kill a cursed enemy +10% Enemies +10 % Enemy health +10 % Enemy damage +5 Curse |
60 | 1 | Curse, More Enemies | ||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | Crit Chance, Dodge | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | Harvesting | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | Life Steal, HP Regeneration | |||
Tier 4 | +10 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
110 | 1 | Life Steal | ||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | Elemental Damage | |||
Tier 2 | +50% chance to get +1 % Damage when rerolling in the shop +10% chance to get -1 Max HP when rerolling in the shop |
30 | 2 | Damage | ||
Tier 1 | +1 Engineering | 8 | Engineering | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | Luck, Harvesting | ||
Tier 1 | +1 Melee Damage +3 Knockback |
18 | Melee Damage, Knockback | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | Max HP | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | Life Steal | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | Max HP | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | Elemental Damage, HP Regeneration | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | Elemental Damage, HP Regeneration, Less Enemies | ||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 2 | +50% pickup range +20 % Damage for 2 seconds after picking up a consumable -2 HP Regeneration |
35 | 1 | Win a run with Druid | Pickup | |
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | Dodge, Stand Still | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | Elemental Damage, Melee Damage | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | Melee Damage, Crit Chance | |||
Tier 2 | +10 % Structure attack speed +5 % Speed |
45 | Structure, Speed | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | Luck, Dodge | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | Attack Speed | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | Engineering, Knockback | |||
Tier 3 | +5 Knockback +1 % Damage for every 1 Knockback you have |
70 | 3 | Damage, Knockback | ||
Tier 3 | +1 % Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with Streamer | Attack Speed | |
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | Speed, Engineering | ||
Tier 2 | +10 HP Regeneration while standing still -10 Range |
40 | HP Regeneration, Stand Still | |||
Tier 1 | +3 % Damage +1 Curse |
12 | Damage, Curse | |||
Tier 1 | -5 % Items Price | 15 | 5 | Economy | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | Harvesting | ||
Tier 3 | +5 % Attack Speed +1 % Attack Speed every 1 second until the end of the wave Bonus is lost when taking damage -2 Engineering |
65 | Attack Speed | |||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | Pickup | ||
Tier 2 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | 30 | Luck | |||
Tier 2 | +12 % Damage -12 Range |
45 | Damage | |||
Tier 2 | +1 free reroll in the shop | 30 | 3 | Economy | ||
Tier 2 | +1 % Life Steal when you level up -1 Max HP when you level up |
30 | Win a run with Vampire | Life Steal | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | Max HP, Melee Damage | |||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | Engineering, XP Gain | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | Armor, Engineering | |||
Tier 1 | +15 % Explosion Damage | 20 | Explosive | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | Crit Chance, Elemental Damage | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 4 | +60 % Explosion Damage +15 % Explosion Size -15 % Damage |
100 | Win a run with Artificer | Explosive | ||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | 80 | Engineering, Structure | |||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 2 | Projectiles get +1 piercing on critical hit +3 % Crit Chance -10% Accuracy |
55 | Win a run with Buccaneer | Crit Chance, Ranged Damage | ||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | Elemental Damage | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | Harvesting | |||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -3 HP Regeneration for every different Tier IV item you have |
85 | 1 | Win a run with Renegade | HP Regeneration | |
Tier 1 | +1 Ranged Damage +3 % Dodge -3 % XP Gain |
18 | Ranged Damage, Dodge | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | Speed, Life Steal | ||
Tier 2 | Locked items and weapons have a 20% chance to become cursed when leaving the shop +1 Curse |
35 | 3 | Curse, Lock (Item Tag) | ||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | Damage | ||
Tier 3 | +1 HP Regeneration for every currently burning enemy | 60 | 1 | HP Regeneration | ||
Tier 3 | +8 Elemental Damage +5 % Crit Chance Weapon damage additionally scales with 10% Elemental Damage Burning activates 100% slower |
90 | 1 | Elemental Damage, Crit Chance | ||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | Elemental Damage | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | Dodge | |||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | Consumable, Structure | |||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | Max HP, Damage, More Enemies | ||
Tier 4 | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 110 | 1 | Win a run with Jack | Crit Chance | |
Tier 3 | +25 % Damage -3 Armor |
75 | Damage | |||
Tier 1 | +20 Range | 20 | Range | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | Melee Damage, Elemental Damage | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | Melee Damage | |||
Tier 3 | +15% chance to heal 1 HP when killing an enemy -3 HP Regeneration |
70 | 3 | |||
Tier 3 | Items will be 1 tier higher after the next reroll | 23 | ||||
Tier 4 | Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites) | 100 | 1 | Elemental Damage | ||
Tier 4 | +3 Max HP at the end of a wave +1 HP Regeneration at the end of a wave +1 % Life Steal at the end of a wave |
110 | Max HP, HP Regeneration, Life Steal | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | Attack Speed, Range | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage | ||
Tier 1 | +6 % Damage -8 Range |
25 | Damage | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | Melee Damage, Ranged Damage | |||
Tier 1 | +1 Armor -2 % Speed |
15 | Armor | |||
Tier 3 | +3 Ranged Damage +10 % Explosion Damage +5 % Explosion Size -3 % Speed -3 % Dodge |
70 | Ranged Damage, Explosive | |||
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | Crit Chance | |
Tier 2 | Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage | 50 | 1 | Elemental Damage | ||
Tier 3 | +10 % Attack Speed Increases the attack speed of your structures by 0% (50%) |
70 | 1 | Win a run with Cyborg | Structure, Attack Speed | |
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | 40 | Engineering, Structure | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | Damage | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | Crit Chance | |||
Tier 1 | +1 Max HP for every different weapon you have | 15 | Win a run with Vagabond | Max HP | ||
Tier 2 | +3 HP recovered from consumables Consumables heal you over 4 seconds instead of instantly |
50 | 1 | Consumable | ||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | Speed, Dodge | |||
Tier 3 | +15 % Damage +15 Max HP Weapons can no longer be upgraded or recycled |
80 | 1 | Damage, Max HP | ||
Tier 4 | You have a 50% chance to explode for 10 (+500%) damage when you get hit +10 Max HP +10 Curse |
110 | 1 | Explosive, Max HP, Curse | ||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | Engineering, Explosive, Structure | |||
Tier 4 | +10 % Damage +50 Range +15 Knockback Knocks nearby enemies back every 3 seconds |
100 | 1 | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | 65 | Engineering, Structure | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | Armor, Dodge | |||
Tier 1 | +1 HP recovered from consumables | 15 | Consumable | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | Ranged Damage | |||
Tier 3 | +20 Engineering -1 Engineering for every 1 Structure you have |
80 | 1 | Win a run with Builder | Engineering | |
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | Harvesting, Pickup | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | Melee Damage, Max HP | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | Luck | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | Luck | ||
Tier 4 | +2 Luck for every 1 % Crit Chance you have -2 Armor |
105 | 1 | Crit Chance, Luck | ||
Tier 2 | +2 HP Regeneration 2 additional loot aliens appear during the next wave |
34 | Win a run with Fisherman | HP Regeneration | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | Melee Damage, HP Regeneration, Knockback | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | Melee Damage | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | 40 | Engineering, Structure | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | HP Regeneration | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | Luck, Engineering, Pickup, Economy | ||
Tier 2 | +2 Armor -3 % Damage |
40 | Armor | |||
Tier 3 | Duplicates the next item you get from the shop (item limits can't be exceeded) | 60 | ||||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | Damage | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | Life Steal, More Enemies | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | HP Regeneration | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | Ranged Damage, Elemental Damage | |||
Tier 3 | +5 Engineering Weapon damage additionally scales with 20% Engineering -2 Ranged Damage |
65 | 1 | Engineering | ||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | Crit Chance, Range | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | Max HP | |
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | Max HP, Luck | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | Dodge, Harvesting | |||
Tier 3 | +25 % XP Gain +100 % XP Gain during the next wave +50 % Enemy damage during the next wave |
50 | XP Gain | |||
Tier 2 | +1 % Damage for every permanent 10 Luck you have +3% chance of finding an extra Pearl in a crate |
60 | 20 | Win a run with Curious | Luck | |
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | Engineering | |||
Tier 1 | +1 HP Regeneration +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health |
25 | 3 | HP Regeneration | ||
Tier 2 | +20% of your materials at the start of waves (stops working at wave 20) | 40 | 1 | |||
Tier 3 | Your structures can crit +3 % Crit Chance +3 Engineering |
70 | 1 | Crit Chance, Engineering | ||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | HP Regeneration | |||
Tier 3 | +25 % Explosion Size | 60 | Explosive | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | Attack Speed, Crit Chance, Range | |||
Tier 2 | +2 Engineering Killing a tree spawns a turret |
75 | 1 | Engineering, Exploration, Structure | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | Speed, Damage | ||
Tier 1 | +10 Luck -2 % Damage |
28 | Luck | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | Ranged Damage | |||
Tier 2 | Gain 35% more materials from recycling items | 35 | 1 | Economy | ||
Tier 4 | HP Regeneration is doubled when you have less than 50% health +3 HP Regeneration |
90 | 1 | HP Regeneration | ||
Tier 2 | +2 Ranged Damage +3 Engineering -3 % Speed |
50 | Ranged Damage, Engineering | |||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | Ranged Damage | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | Melee Damage, Explosive | |
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | Dodge, Melee Damage | |||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | Damage, Life Steal | ||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | Melee Damage, Engineering | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | HP Regeneration | ||
Tier 2 | +2 Melee Damage +3 % Attack Speed +10 % Speed for 3 seconds when you take damage -1 Elemental Damage |
50 | 1 | Melee Damage, Attack Speed, Speed | ||
Tier 1 | +20 % XP Gain -8 Range |
25 | XP Gain | |||
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | 25 | 4 | Elemental Damage | ||
Tier 3 | +4 HP Regeneration +4 Melee Damage +4 % Speed +25 % Enemy Speed during the next wave |
80 | Win a run with Hiker | HP Regeneration, Melee Damage, Speed | ||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | Ranged Damage, Range | |||
Tier 4 | Every ranged weapon's 5th projectile has +3 projectiles -10 % Damage |
100 | 1 | Ranged Damage | ||
Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | Range, HP Regeneration, Engineering | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | Luck | |||
Tier 1 | Projectiles pierce through 1 additional target -20% Piercing Damage -5 % Damage -3 Knockback |
25 | 1 | Ranged Damage | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration | |||
Tier 4 | +3 Armor +100% chance to instantly attract a material when it’s dropped |
100 | 1 | Pickup, Armor | ||
Tier 3 | +25% damage against bosses and elites | 70 | Damage | |||
Tier 1 | +10% damage against targets above 75% health -3 % Attack Speed |
18 | Damage | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | Ranged Damage, Attack Speed | |||
Tier 2 | -8 % Enemy Speed -3 % Speed |
40 | 1 | Win a run with Old | Less Enemy Speed | |
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | Elemental Damage | |||
Tier 2 | +1 Elemental Damage every time you get an item that increases Elemental Damage | 50 | 1 | Elemental Damage | ||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (+100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Luck, Explosive | |
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed | ||
Tier 2 | +10 Range -25 % Reroll Price |
30 | 2 | Range | ||
Tier 3 | +20% materials dropped from enemies +10 Harvesting +15 % Enemy damage |
75 | 3 | Win a run with Diver | Harvesting | |
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | Attack Speed, Stand Still | |||
Tier 3 | +1 Engineering for every permanent 1 Elemental Damage you have -1 Melee Damage -1 Ranged Damage |
70 | 1 | Engineering, Elemental Damage | ||
Tier 3 | +1 Max HP for every permanent 1 Armor you have -6 % Attack Speed |
85 | 1 | Win a run with Golem | Armor, Max HP | |
Tier 2 | +10 % Crit Chance -1 Armor |
50 | Crit Chance | |||
Tier 3 | Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health | 65 | 1 | Explosive | ||
Tier 3 | Nullifies the damage of one hit taken every wave | 50 | ||||
Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit |
35 | 5 | Win a run with Lich | Crit Chance | |
Tier 1 | +4 % Speed -5 Luck |
15 | Speed | |||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | Engineering | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | Elemental Damage | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | Harvesting | |||
Tier 2 | +20% chance of finding an extra item in a crate | 35 | 5 | Win a run with Sailor | Luck | |
Tier 1 | More trees spawn | 15 | Exploration | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | Damage | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | 15 | Engineering, Structure | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%+75%) damage each | 75 | Engineering, Elemental Damage, Structure | |||
Tier 1 | Hitting an enemy removes 5% of their speed. Max 20% -3 % Speed |
25 | 1 | Less Enemy Speed | ||
Tier 3 | +3 % Damage at the end of a wave | 92 | Damage | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | Less Enemy Speed, Structure | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | Armor, Max HP | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | Max HP | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | Melee Damage, Ranged Damage, Harvesting | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | Harvesting | |||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick | Life Steal | ||
Tier 1 | +50% chance for loot aliens to appear +20% movement speed for loot aliens |
25 | 1 | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | Harvesting, Less Enemies | ||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 | Speed, Range | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 | Damage | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 | Elemental Damage, Luck |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Whenever an item appears in the shop or in a Loot Crate, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.
- Eg. The XP Gain tag is used by Mutant and Items that boost XP (eg. Black Belt and Scar), so Mutant has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Curse | Creature, Sailor |
Max HP | Chunky, Golem, Lich, Masochist, Ogre, Pacifist |
HP Regeneration | Bull, Doctor, Lich, Masochist, Pacifist |
Life Steal | Lich, Masochist, Sick, Vampire |
Damage | One Armed |
Melee Damage | Brawler, Crazy, Diver, Generalist, Gladiator, Glutton, Ogre |
Ranged Damage | Cyborg, Generalist, Ranger |
Elemental Damage | Mage, Technomage |
Attack Speed | None |
Crit Chance | Crazy, Diver, Hunter |
Engineering | Builder, Cyborg, Dwarf, Engineer, Technomage |
Range | Hunter, Ranger |
Armor | Bull, Golem, Knight, Masochist, Pacifist |
Dodge | Cryptid, Ghost |
Speed | Explorer, Hiker, Speedy |
Luck | Chunky, Curious, Druid, Glutton, Lucky |
Harvesting | Entrepreneur, Farmer |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Consumable (Item Tag) | Chunky, Druid, Explorer, Farmer, Glutton, | Consumable healing, bonuses for consumables, spawns consumables. |
Economy | Entrepreneur | Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | Cryptid, Explorer, Lucky | Tree HP, Trees Spawn Count |
Explosive (Item Tag) | Artificer, Bull, Glutton, Ogre | Explosion Damage, Explosion Size |
Less Enemies | Old | Enemies Spawn Count (-) |
Less Enemy Speed | Old | Enemy Speed |
More Enemies | Loud | Enemies Spawn Count (+) |
Pickup | Buccaneer, Lucky | Pickup Range (and many others) |
Saving | HP from Materials, Materials Interest Gain | |
Stand Still | Soldier | Bonuses to base stats while standing still |
Structure (Item Tag) | Cyborg, Dwarf, Engineer, Streamer, Technomage | Structures |
XP Gain | Apprentice, Baby, Captain, Creature, Mutant | XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: Arms Dealer, Chef, Demon, Gangster, Multitasker, Romantic, Saver, Streamer, Well Rounded, Wildling.