From Brotato Wiki

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To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.


'''Updated for version: {{Version|version=1.0.0.3}}'''
'''Updated for version: {{Version|version=1.0.1.3}}'''


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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{{TableRowItem|Lost Duck}}
{{TableRowItem|Lost Duck}}
{{TableRowItem|Lucky Charm}}
{{TableRowItem|Lucky Charm}}
    {{TableRowItem|Lucky Coin}}
{{TableRowItem|Lure}}
{{TableRowItem|Lure}}
{{TableRowItem|Lumberjack Shirt}}
{{TableRowItem|Lumberjack Shirt}}
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Most items have '''item tags''', and most [[Characters]] have item tags assigned to them too.  
Most items have '''item tags''', and most [[Characters]] have item tags assigned to them too.  


Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.
Whenever an item appears in the shop or in a [[Loot Crate]], it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.


*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general.  
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general.  

Revision as of 15:22, 19 August 2024

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range Stat.png = the damage scales with Range stat
Luck.png = the damage scales with Luck stat
Max HP.png = the damage scales with Max HP stat

For Wiki Editors

All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.

Items List

There are currently 177 items in Brotato.

To view items as an interactive grid, see Items Grid.

To view items split into the stats they affect or use, choose a stat from the Stats page.

Updated for version: 1.0.1.3

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 3 +15 Max HP
+10 % Enemy health
80 Max HP
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%Max HP.png) damage each 50 Max HP
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +30% pickup range
+1 Knockback
25 Pickup, Knockback
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. 120 1 Win a run with Arms Dealer.png Arms Dealer
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22 Luck, Pickup
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4 Pickup, Range
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100 Ranged Damage
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3 Luck, Exploration, Economy
Tier 2 +8 % Damage
Special enemies appear at the beginning of the next wave
25 Damage, Number of Enemies
Tier 3 Projectiles pierce through 1 additional target
-10 % Damage
75 Ranged Damage
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55 Range, Attack Speed
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75 Armor, Stand Still, Knockback
Tier 1 +2 % Life Steal
-2 Harvesting
20 Life Steal
Tier 3 +50 % XP Gain
-2 % Life Steal
70 XP Gain
Tier 1 +4 % Speed
-6 Range
20 Speed
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50 Melee Damage, XP Gain, Knockback
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45 Crit Chance, Dodge
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50 Harvesting
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45 Life Steal, HP Regeneration
Tier 4 +10 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
110 1 Life Steal
Tier 1 +2 Elemental Damage
-1 Max HP
30 Elemental Damage
Tier 1 +1 Engineering 8 Engineering
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur Luck, Harvesting
Tier 1 +1 Melee Damage
+3 Knockback
18 Melee Damage, Knockback
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 1 +2 % Life Steal
-1 Elemental Damage
30 Life Steal
Tier 1 +3 Max HP
-1 % Damage
15 Max HP
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40 Elemental Damage, HP Regeneration
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1 Elemental Damage, HP Regeneration, Less Enemies
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70 Dodge, Stand Still
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20 Elemental Damage, Melee Damage
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Luck, Dodge
Tier 1 +10 % Attack Speed
-2 % Damage
20 Attack Speed
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35 Engineering, Knockback
Tier 3 +1 % Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer Attack Speed
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer Speed, Engineering
Tier 1 -5 % Items Price 15 5 Economy
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1 Harvesting
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13 Pickup
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30 Luck
Tier 2 +12 % Damage
-12 Range
45 Damage
Tier 2 +1 free reroll in the shop 30 3 Economy
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90 Engineering, XP Gain
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20 Armor, Engineering
Tier 1 +15 % Explosion Damage 20 Explosive
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55 Crit Chance, Elemental Damage
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 4 +60 % Explosion Damage
+15 % Explosion Size
-15 % Damage
100 Win a run with Artificer.png Artificer Explosive
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80 Engineering, Structure
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) 100 1 Max HP, Luck
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2 Elemental Damage
Tier 1 +8 Harvesting
-1 Melee Damage
15 Harvesting
Tier 3 +1 HP Regeneration for every different Tier I item you have
-3 HP Regeneration for every different Tier IV item you have
85 1 Win a run with Renegade.png Renegade HP Regeneration
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy Speed, Life Steal
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed Damage
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 2 +8 % Dodge
-1 Armor
50 Dodge
Tier 2 Spawns a garden that creates a fruit every 15 seconds 50 Consumable, Structure
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10 Max HP, Damage, More Enemies
Tier 4 Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) 110 1 Win a run with Jack.png Jack Crit Chance
Tier 3 +25 % Damage
-3 Armor
75 Damage
Tier 1 +20 Range 20 Range
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull Melee Damage, Elemental Damage
Tier 1 +3 Melee Damage
-2 % Crit Chance
25 Melee Damage
Tier 4 +3 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
110 Max HP, HP Regeneration, Life Steal
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25 Attack Speed, Range
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 1 +6 % Damage
-8 Range
25 Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 1 +1 Armor
-2 % Speed
15 Armor
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy Crit Chance
Tier 3 +10 % Attack Speed
Increases the attack speed of your structures by 0% (50%Attack Speed.png)
70 1 Win a run with Cyborg.png Cyborg Structure, Attack Speed
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40 Engineering, Structure
Tier 1 +7 % Damage
-2 Max HP
20 Damage
Tier 1 +6 % Crit Chance
-3 % Damage
20 Crit Chance
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15 Engineering, Explosive, Structure
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65 Engineering, Structure
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 1 +1 HP recovered from consumables 15 Consumable
Tier 1 +1 Ranged Damage
-5 Range
20 Ranged Damage
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45 Harvesting, Pickup
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 1 +8 Luck
-1 Elemental Damage
25 Luck
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky Luck
Tier 4 +2 Luck for every 1 % Crit Chance you have
-2 Armor
105 1 Crit Chance, Luck
Tier 2 +2 HP Regeneration
2 additional loot aliens appear during the next wave
34 Win a run with Fisherman.png Fisherman HP Regeneration
Tier 1 Trees die in one hit 15 1 Exploration
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55 Max HP, Damage, Armor, Speed
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40 Engineering, Structure
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor HP Regeneration
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20 Luck, Engineering, Pickup, Economy
Tier 2 +2 Armor
-3 % Damage
40 Armor
Tier 2 +10 % Damage
-4 % Attack Speed
45 Damage
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5 Life Steal, More Enemies
Tier 1 +3 HP Regeneration
-2 Luck
25 HP Regeneration
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25 Ranged Damage, Elemental Damage
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger Crit Chance, Range
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver Max HP
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist Max HP, Luck
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +25 % XP Gain
+100 % XP Gain during the next wave
+50 % Enemy damage during the next wave
50 XP Gain
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15 Engineering
Tier 2 +20% of your materials at the start of waves (stops working at wave 20) 40 1
Tier 1 +3 HP Regeneration
-1 % Life Steal
15 HP Regeneration
Tier 3 +25 % Explosion Size 60 Explosive
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 2 +2 Engineering
Killing a tree spawns a turret
75 1 Engineering, Exploration, Structure
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 1 +10 Luck
-2 % Damage
28 Luck
Tier 2 +15% Piercing Damage. Can't go above base damage
-2 % Damage
40 Ranged Damage
Tier 2 Gain 35% more materials from recycling items 35 1 Economy
Tier 4 HP Regeneration is doubled when you have less than 50% health
+3 HP Regeneration
90 1 HP Regeneration
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110 Ranged Damage
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud Melee Damage, Explosive
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost Damage, Life Steal
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer Melee Damage, Engineering
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1 HP Regeneration
Tier 1 +20 % XP Gain
-8 Range
25 XP Gain
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4 Elemental Damage
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48 Ranged Damage, Range
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1 Range, HP Regeneration, Engineering
Tier 2 +20 Luck
-2 HP Regeneration
48 Luck
Tier 1 Projectiles pierce through 1 additional target
-20% Piercing Damage
-5 % Damage
-3 Knockback
25 1 Ranged Damage
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration
Tier 4 +3 Armor
+100% chance to instantly attract a material when it’s dropped
100 1 Pickup, Armor
Tier 3 +25% damage against bosses and elites 70 Damage
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 2 -8 % Enemy Speed
-3 % Speed
40 1 Win a run with Old.png Old Less Enemy Speed
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25 Elemental Damage
Tier 2 +3 Max HP
Consumables have a 33% chance to explode for 10 (+100%Max HP.png) damage when picked up
40 3 Win a run with Glutton.png Glutton Max HP, Luck, Explosive
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still
Tier 3 +1 Engineering for every permanent 1 Elemental Damage you have
-1 Melee Damage
-1 Ranged Damage
70 1 Engineering, Elemental Damage
Tier 3 +1 Max HP for every permanent 1 Armor you have
-6 % Attack Speed
85 1 Win a run with Golem.png Golem Armor, Max HP
Tier 2 +10 % Crit Chance
-1 Armor
50 Crit Chance
Tier 3 Nullifies the damage of one hit taken every wave 50
Tier 2 +3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
35 5 Win a run with Lich.png Lich Crit Chance
Tier 1 +4 % Speed
-5 Luck
15 Speed
Tier 3 +6 Engineering
-8 % Attack Speed
55 Engineering
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP
Tier 1 +2 Elemental Damage
-2 % Dodge
20 Elemental Damage
Tier 3 +40 Harvesting
-8 % Damage
70 Harvesting
Tier 1 More trees spawn 15 Exploration
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65 Damage
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15 Engineering, Structure
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%Engineering Stat.png+75%Elemental Damage.png) damage each 75 Engineering, Elemental Damage, Structure
Tier 1 Hitting an enemy removes 5% of their speed. Max 20%
-3 % Speed
25 1 Less Enemy Speed
Tier 3 +3 % Damage at the end of a wave 92 Damage
Tier 3 Spawns a little bot that slows down nearby enemies 60 Less Enemy Speed, Structure
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80 Armor, Max HP
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable
Tier 1 +3 Max HP
Start the next wave with 1 HP
12 Max HP
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting
Tier 2 +16 Harvesting
-1 Armor
40 Harvesting
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick Life Steal
Tier 2 +5 Harvesting
-5% Enemies
40 1 Harvesting, Less Enemies
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85 Speed, Range
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1 Damage
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90 Elemental Damage, Luck

Item Tags

Most items have item tags, and most Characters have item tags assigned to them too.

Whenever an item appears in the shop or in a Loot Crate, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.

  • Eg. The XP Gain tag is used by Mutant.png Mutant and Items that boost XP (eg. Black Belt.png Black Belt and Scar.png Scar), so Mutant.png Mutant has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.

Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.

See Shop » Item Tags for more details on item tag rarity.

Stat Tags

All visible Stats exist as item tags. Click a tag below to view its items.

Item Tag Character(s)
Max HP Chunky.png Chunky, Golem.png Golem, Lich.png Lich, Masochist.png Masochist, Ogre.png Ogre, Pacifist.png Pacifist
HP Regeneration Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist
Life Steal Lich.png Lich, Masochist.png Masochist, Sick.png Sick, Vampire.png Vampire
Damage One Armed.png One Armed
Melee Damage Brawler.png Brawler, Crazy.png Crazy, Diver.png Diver, Generalist.png Generalist, Gladiator.png Gladiator, Glutton.png Glutton, Ogre.png Ogre
Ranged Damage Cyborg.png Cyborg, Generalist.png Generalist, Ranger.png Ranger
Elemental Damage Mage.png Mage, Technomage.png Technomage
Attack Speed None
Crit Chance Crazy.png Crazy, Diver.png Diver, Hunter.png Hunter
Engineering Builder.png Builder, Cyborg.png Cyborg, Dwarf.png Dwarf, Engineer.png Engineer, Technomage.png Technomage
Range Hunter.png Hunter, Ranger.png Ranger
Armor Bull.png Bull, Golem.png Golem, Knight.png Knight, Masochist.png Masochist, Pacifist.png Pacifist
Dodge Cryptid.png Cryptid, Ghost.png Ghost
Speed Explorer.png Explorer, Hiker.png Hiker, Speedy.png Speedy
Luck Chunky.png Chunky, Curious.png Curious, Druid.png Druid, Glutton.png Glutton, Lucky.png Lucky
Harvesting Entrepreneur.png Entrepreneur, Farmer.png Farmer

Other Tags

Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):

Item Tag Character(s) Related Stats
Economy Entrepreneur.png Entrepreneur Shop Discount, Free Rerolls Count, Item Recycling Rewards
Exploration Cryptid.png Cryptid, Explorer.png Explorer, Lucky.png Lucky Tree HP, Trees Spawn Count
Explosive (Item Tag) Artificer.png Artificer, Bull.png Bull, Glutton.png Glutton, Ogre.png Ogre Explosion Damage, Explosion Size
Less Enemies Old.png Old Enemies Spawn Count (-)
Less Enemy Speed Old.png Old Enemy Speed
More Enemies Loud.png Loud Enemies Spawn Count (+)
Pickup Buccaneer.png Buccaneer, Lucky.png Lucky Pickup Range (and many others)
Saving HP from Materials, Materials Interest Gain
Stand Still Soldier.png Soldier Bonuses to base stats while standing still
XP Gain Apprentice.png Apprentice, Baby.png Baby, Captain.png Captain, Creature.png Creature, Mutant.png Mutant XP Gain

There are no items tags for Piercing or Bounce.

Characters Without Tags

The following characters have no corresponding item tags: Arms Dealer.png Arms Dealer, Chef.png Chef, Demon.png Demon, Gangster.png Gangster, Multitasker.png Multitasker, Romantic.png Romantic, Saver.png Saver, Streamer.png Streamer, Well Rounded.png Well Rounded, Wildling.png Wildling.

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