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| == Melee Weapons ==
| | <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> |
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | '''Last Update: Patch {{Version|1.1.6.3}}''' |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
| |
| <tr>
| |
| <td> {{Iconbox|Cacti Club|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Primitive Heavy</span> </td>
| |
| <td> <span class="colorrarity1">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(80%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.67s<br></span><span class="colorrarity2">1.57s<br></span><span class="colorrarity3">1.5s<br></span><span class="colorrarity4">1.34s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">200<br></span><span class="colorrarity2">200<br></span><span class="colorrarity3">200<br></span><span class="colorrarity4">200</span> </td>
| |
| <td> <span class="colorrarity1">8<br></span><span class="colorrarity2">8<br></span><span class="colorrarity3">8<br></span><span class="colorrarity4">8</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Hitting and enemy spawns <span class="colorrarity1">3</span>/<span class="colorrarity2">4</span>/<span class="colorrarity3">5</span>/<span class="colorrarity4">6</span> projectiles dealing 50%{{RangedIcon}} damage</td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | == Weapons == |
| <td> {{Iconbox|Chopper|rarity={{Rarity|Common}}}} </td>
| | Weapons are the primary way for your character to deal damage to the [[Enemies|Enemy Aliens]] |
| <td> <span style="color:rgb(234,226,176);">Blade</span> </td>
| |
| <td> <span class="colorrarity1">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(80%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.97s<br></span><span class="colorrarity3">0.94s<br></span><span class="colorrarity4">0.85s</span> </td>
| |
| <td> <span class="colorrarity1">10%(x2.0)<br></span><span class="colorrarity2">15%(x2.0)<br></span><span class="colorrarity3">20%(x2.0)<br></span><span class="colorrarity4">20%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">125<br></span><span class="colorrarity2">135<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">180</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> +1 health healed from consumables </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]] </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Weapons are primary damage dealers. They can be Melee or Ranged. Melee weapons are swung or thrusted into the enemies, hitting all in their path. Ranged weapons shoot projectiles, which can only hit one enemy. Projectiles can gain [[Bounce]] and [[Piercing]] to hit more. Ranged weapons typically have higher single target dps and attack faster. |
| <td> {{Iconbox|Circular Saw|rarity={{Rarity|Rare}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Blade Medical</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">0.67s<br></span><span class="colorrarity3">0.61s<br></span><span class="colorrarity4">0.56s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">5%(x2.0)<br></span><span class="colorrarity3">10%(x2.0)<br></span><span class="colorrarity4">20%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">175<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.45<br></span><span class="colorrarity3">0.5<br></span><span class="colorrarity4">0.6</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">46<br></span><span class="colorrarity3">86<br></span><span class="colorrarity4">173</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons. |
| <td> {{Iconbox|Thief Dagger|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Precise</span> </td>
| |
| <td> <span class="colorrarity1">5.0(50%{{MeleeIcon}})<br></span><span class="colorrarity2">5.0(50%{{MeleeIcon}})<br></span><span class="colorrarity3">5.0(50%{{MeleeIcon}})<br></span><span class="colorrarity4">5.0(50%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.92s<br></span><span class="colorrarity3">0.85s<br></span><span class="colorrarity4">0.7s</span> </td>
| |
| <td> <span class="colorrarity1">20%(x2.0)<br></span><span class="colorrarity2">25%(x2.0)<br></span><span class="colorrarity3">30%(x2.0)<br></span><span class="colorrarity4">40%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> <span class="colorrarity1">30%</span>/<span class="colorrarity2">36%</span>/<span class="colorrarity3">42%</span>/<span class="colorrarity4">60%</span> to gain 1 material when killing an enemy with a critical hit </td>
| |
| <td> <span class="colorrarity1">12<br></span><span class="colorrarity2">26<br></span><span class="colorrarity3">52<br></span><span class="colorrarity4">105</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | == Rarity== |
| <td> {{Iconbox|Fist|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Unarmed</span> </td>
| |
| <td> <span class="colorrarity1">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity2">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity3">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">0.76s<br></span><span class="colorrarity2">0.7s<br></span><span class="colorrarity3">0.67s<br></span><span class="colorrarity4">0.56s</span> </td>
| |
| <td> <span class="colorrarity1">1%(x1.5)<br></span><span class="colorrarity2">1%(x1.5)<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">15<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier. |
| <td> {{Iconbox|Flaming Brass Knuckles|rarity={{Rarity|Rare}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Unarmed Elemental</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity3">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">0.7s<br></span><span class="colorrarity3">0.67s<br></span><span class="colorrarity4">0.56s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">1%(x1.5)<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">15<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Deals <br>-<br><span class="colorrarity2">8x5<br></span><span class="colorrarity3">12x6<br></span><span class="colorrarity4">15x7<br></span>(100%{{ElementalIcon}}) burning damage </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">46<br></span><span class="colorrarity3">86<br></span><span class="colorrarity4">173</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | The four Tiers are: |
| <td> {{Iconbox|Ghost Axe|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Ethereal</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.74s<br></span><span class="colorrarity2">1.67s<br></span><span class="colorrarity3">1.57s<br></span><span class="colorrarity4">1.5s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">200<br></span><span class="colorrarity2">200<br></span><span class="colorrarity3">200<br></span><span class="colorrarity4">200</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> +1% damage for every <span class="colorrarity1">20</span>/<span class="colorrarity2">18</span>/<span class="colorrarity3">16</span>/<span class="colorrarity4">12</span> kills in a wave </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| |
| <td> {{Iconbox|Ghost Flint|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Ethereal</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.25s<br></span><span class="colorrarity2">1.17s<br></span><span class="colorrarity3">1.08s<br></span><span class="colorrarity4">1.01s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">160<br></span><span class="colorrarity3">170<br></span><span class="colorrarity4">180</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> +1% attack speed for every <span class="colorrarity1">20</span>/<span class="colorrarity2">18</span>/<span class="colorrarity3">16</span>/<span class="colorrarity4">12</span> kills in a wave </td>
| |
| <td> <span class="colorrarity1">12<br></span><span class="colorrarity2">26<br></span><span class="colorrarity3">52<br></span><span class="colorrarity4">105</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <div style="margin-top: 5px"><!-- |
| <td> {{Iconbox|Hammer|rarity={{Rarity|Rare}}}} </td>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <td> <span style="color:rgb(234,226,176);">Blunt Heavy</span> </td>
| | -->Tier 1<!-- |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">1.75(100%{{MeleeIcon}})<br></span><span class="colorrarity3">1.75(100%{{MeleeIcon}})<br></span><span class="colorrarity4">1.75(100%{{MeleeIcon}})</span> </td>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)"></div><!-- |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">1.67s<br></span><span class="colorrarity3">1.57s<br></span><span class="colorrarity4">1.5s</span> </td>
| | --><small>(aka {{Color|tier1|Common}})</small><!-- |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">3%(x1.75)<br></span><span class="colorrarity3">3%(x1.75)<br></span><span class="colorrarity4">3%(x1.75)</span> </td>
| | --></div><!-- |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">175<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">25<br></span><span class="colorrarity3">30<br></span><span class="colorrarity4">40</span> </td>
| | -->Tier 2<!-- |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)"></div><!-- |
| <td> </td>
| | --><small>(aka {{Color|tier2|Uncommon}})</small><!-- |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">51<br></span><span class="colorrarity3">95<br></span><span class="colorrarity4">190</span> </td>
| | --></div><!-- |
| <td> </td>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| </tr>
| | -->Tier 3<!-- |
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)"></div><!-- |
| | --><small>(aka {{Color|tier3|Rare}})</small><!-- |
| | --></div><!-- |
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| | -->Tier 4<!-- |
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)"></div><!-- |
| | --><small>(aka {{Color|tier4|Legendary}})</small><!-- |
| | --></div><!-- |
| | --></div> |
|
| |
|
| <tr>
| | ==Scaling== |
| <td> {{Iconbox|Hand|rarity={{Rarity|Common}}}} </td>
| | {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> |
| <td> <span style="color:rgb(234,226,176);">Unarmed Support</span> </td>
| | {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br> |
| <td> <span class="colorrarity1">1.5(50%{{MeleeIcon}})<br></span><span class="colorrarity2">1.5(50%{{MeleeIcon}})<br></span><span class="colorrarity3">1.5(50%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(50%{{MeleeIcon}})</span> </td>
| | {{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat <br> |
| <td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.92s<br></span><span class="colorrarity3">0.85s<br></span><span class="colorrarity4">0.68s</span> </td>
| | {{StatIcon|Armor}} = the damage scales with [[Armor]] stat <br> |
| <td> <span class="colorrarity1">1%(x1.5)<br></span><span class="colorrarity2">1%(x1.5)<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
| | {{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat <br> |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| | {{StatIcon|Range}} = the damage scales with [[Range]] stat <br> |
| <td> <span class="colorrarity1">30<br></span><span class="colorrarity2">30<br></span><span class="colorrarity3">30<br></span><span class="colorrarity4">30</span> </td>
| | {{StatIcon|AttackSpeed}} = the damage scales with [[Attack Speed]] stat <br> |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | {{StatIcon|Level}} = the damage scales with your current [[Experience|Level]] <br> |
| <td> <span class="colorrarity1">+3<br></span><span class="colorrarity2">+6<br></span><span class="colorrarity3">+9<br></span><span class="colorrarity4">+18<br></span> Harvesting </td>
| |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | === Examples === |
| <td> {{Iconbox|Hatchet|rarity={{Rarity|Common}}}} </td>
| | If a weapon has '''80%'''{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra '''0.8''' more damage to that weapon. Thus if the player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''8''' more damage. <br> |
| <td> <span style="color:rgb(234,226,176);">Primitive</span> </td>
| | If a weapon has '''50%'''{{MeleeIcon}}, and player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''5''' more damage. |
| <td> <span class="colorrarity1">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| | <br><br> |
| <td> <span class="colorrarity1">0.68s<br></span><span class="colorrarity2">0.68s<br></span><span class="colorrarity3">0.68s<br></span><span class="colorrarity4">0.61s</span> </td>
| | Lets look at <span class="colorrarity4">Tier 4 [[Knife]]</span>:<br> |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| | *<span class="colorrarity4">20(80%{{MeleeIcon}})</span> means that the weapon has 20 damage, with 80% [[Melee Damage]] stat scaling. |
| <td> <span class="colorrarity1">125<br></span><span class="colorrarity2">125<br></span><span class="colorrarity3">125<br></span><span class="colorrarity4">125</span> </td>
| | **If [[Melee Damage]] is 0, damage output is 20+(0*0.8)=20+0=20. |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| | **If [[Melee Damage]] is 30, damage output is 20+(30*0.8)=20+24=44. |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | **''(Assuming [[Damage]] stat is +0%)'' |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> Win a run with [[File:Wildling.png|link=Wildling|x30px]] [[Wildling]] </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | == For Wiki Editors== |
| <td> {{Iconbox|Knife|rarity={{Rarity|Common}}}} </td>
| | All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name. |
| <td> <span style="color:rgb(234,226,176);">Precise</span> </td>
| |
| <td> <span class="colorrarity1">2.5(80%{{MeleeIcon}})<br></span><span class="colorrarity2">3.0(80%{{MeleeIcon}})<br></span><span class="colorrarity3">3.5(80%{{MeleeIcon}})<br></span><span class="colorrarity4">4.0(80%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.92s<br></span><span class="colorrarity3">0.85s<br></span><span class="colorrarity4">0.76s</span> </td>
| |
| <td> <span class="colorrarity1">20%(x2.5)<br></span><span class="colorrarity2">30%(x3.0)<br></span><span class="colorrarity3">40%(x3.5)<br></span><span class="colorrarity4">50%(x4.0)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ==Melee Weapons== |
| <td> {{Iconbox|Lightning Shiv|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Precise Elemental</span> </td>
| |
| <td> <span class="colorrarity1">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(80%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.92s<br></span><span class="colorrarity3">0.85s<br></span><span class="colorrarity4">0.76s</span> </td>
| |
| <td> <span class="colorrarity1">5%(x2.0)<br></span><span class="colorrarity2">10%(x2.0)<br></span><span class="colorrarity3">15%(x2.0)<br></span><span class="colorrarity4">15%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts <span class="colorrarity1">5</span>/<span class="colorrarity2">8</span>/<span class="colorrarity3">12</span>/<span class="colorrarity4">15</span> damage </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ===Notes=== |
| <td> {{Iconbox|Plasma Sledgehammer|rarity={{Rarity|Epic}}}} </td>
| | Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat. |
| <td> <span style="color:rgb(234,226,176);">Elemental Explosive</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1.75(100%{{MeleeIcon}}100%{{ElementalIcon}})<br></span><span class="colorrarity4">1.75(100%{{MeleeIcon}}100%{{ElementalIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">1.57s<br></span><span class="colorrarity4">1.5s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">3%(x1.75)<br></span><span class="colorrarity4">3%(x1.75)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">30<br></span><span class="colorrarity4">30</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">136<br></span><span class="colorrarity4">272</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | They have two different attack types, with both able to hit multiple enemies: |
| <td> {{Iconbox|Power Fist|rarity={{Rarity|Epic}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Unarmed Explosive</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">0.67s<br></span><span class="colorrarity4">0.56s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">110<br></span><span class="colorrarity4">221</span> </td>
| |
| <td> Win a run with [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]] </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | *'''Thrust''' - Attacks in a straight line (e.g. [[Spear]]). |
| <td> {{Iconbox|Rock|rarity={{Rarity|Common}}}} </td>
| | *'''Sweep''' - Attacks in a wide curve around you (e.g. [[Ghost Axe]]). |
| <td> <span style="color:rgb(234,226,176);">Primitive Blunt</span> </td>
| |
| <td> <span class="colorrarity1">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity2">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity3">1.5(100%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.74s<br></span><span class="colorrarity2">1.67s<br></span><span class="colorrarity3">1.57s<br></span><span class="colorrarity4">1.5s</span> </td>
| |
| <td> <span class="colorrarity1">10%(x1.5)<br></span><span class="colorrarity2">15%(x1.5)<br></span><span class="colorrarity3">20%(x1.5)<br></span><span class="colorrarity4">25%(x1.5)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">5<br></span><span class="colorrarity2">5<br></span><span class="colorrarity3">5<br></span><span class="colorrarity4">5</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | [[Range]] affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See [[Range]] for more info. |
| <td> {{Iconbox|Scissors|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Medical Precise</span> </td>
| |
| <td> <span class="colorrarity1">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(80%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.97s<br></span><span class="colorrarity3">0.94s<br></span><span class="colorrarity4">0.85s</span> </td>
| |
| <td> <span class="colorrarity1">10%(x2.0)<br></span><span class="colorrarity2">12%(x2.0)<br></span><span class="colorrarity3">15%(x2.0)<br></span><span class="colorrarity4">20%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.4<br></span><span class="colorrarity2">0.45<br></span><span class="colorrarity3">0.5<br></span><span class="colorrarity4">0.6</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Explosive weapons have different base radius for their explosions. See the [[Explosions]] page for their sizes. |
| <td> {{Iconbox|Screwdriver|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Tool Precise</span> </td>
| |
| <td> <span class="colorrarity1">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(80%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(80%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.08s<br></span><span class="colorrarity2">1.03s<br></span><span class="colorrarity3">0.99s<br></span><span class="colorrarity4">0.88s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">125<br></span><span class="colorrarity2">125<br></span><span class="colorrarity3">125<br></span><span class="colorrarity4">125</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> A landmine spawns every <span class="colorrarity1">12s</span>/<span class="colorrarity2">9s</span>/<span class="colorrarity3">6s</span>/<span class="colorrarity4">3s</span> dealing 10[needs confirmation] damage in an area</td>
| |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ===Weapons List=== |
| <td> {{Iconbox|Spear|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Primitive</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.34s<br></span><span class="colorrarity2">1.17s<br></span><span class="colorrarity3">1.01s<br></span><span class="colorrarity4">0.85s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">350<br></span><span class="colorrarity2">375<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">500</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <small>Notes: DPS calculation do not take special effects and crits into account. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> |
| <td> {{Iconbox|Spiky Shield|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Support</span> </td>
| |
| <td> <span class="colorrarity1">2.0(200%{{ArmorIcon}})<br></span><span class="colorrarity2">2.0(250%{{ArmorIcon}})<br></span><span class="colorrarity3">2.0(300%{{ArmorIcon}})<br></span><span class="colorrarity4">2.0(400%{{ArmorIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.17s<br></span><span class="colorrarity2">1.17s<br></span><span class="colorrarity3">1.17s<br></span><span class="colorrarity4">1.01s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">20<br></span><span class="colorrarity4">20</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]] </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Stick|rarity={{Rarity|Common}}}} </td>
| | {{TableHeaders|weapons}} |
| <td> <span style="color:rgb(234,226,176);">Primitive</span> </td>
| | {{TableRowWeapon|Anchor}} |
| <td> <span class="colorrarity1">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| | {{TableRowWeapon|Brick}} |
| <td> <span class="colorrarity1">1.25s<br></span><span class="colorrarity2">1.17s<br></span><span class="colorrarity3">1.08s<br></span><span class="colorrarity4">1.01s</span> </td>
| | {{TableRowWeapon|Cacti Club}} |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| | {{TableRowWeapon|Captain's Sword}} |
| <td> <span class="colorrarity1">175<br></span><span class="colorrarity2">175<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
| | {{TableRowWeapon|Chainsaw}} |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| | {{TableRowWeapon|Chopper}} |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | {{TableRowWeapon|Circular Saw}} |
| <td> Deals <span class="colorrarity1">+4<br></span><span class="colorrarity2">+6<br></span><span class="colorrarity3">+8<br></span><span class="colorrarity4">+10<br></span> for every additional '''stick''' you have</td>
| | {{TableRowWeapon|Claw}} |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
| | {{TableRowWeapon|DEX-troyer}} |
| <td> </td>
| | {{TableRowWeapon|Drill}} |
| </tr>
| | {{TableRowWeapon|Excalibur}} |
| | | {{TableRowWeapon|Fist}} |
| <tr>
| | {{TableRowWeapon|Flaming Brass Knuckles}} |
| <td> {{Iconbox|Sword|rarity={{Rarity|Rare}}}} </td>
| | {{TableRowWeapon|Ghost Axe}} |
| <td> <span style="color:rgb(234,226,176);">Blade Heavy</span> </td>
| | {{TableRowWeapon|Ghost Flint}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| | {{TableRowWeapon|Hammer}} |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">1.25s<br></span><span class="colorrarity3">1.08s<br></span><span class="colorrarity4">0.92s</span> </td>
| | {{TableRowWeapon|Hand}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| | {{TableRowWeapon|Hatchet}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">200<br></span><span class="colorrarity3">200<br></span><span class="colorrarity4">200</span> </td>
| | {{TableRowWeapon|Hiking Pole}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">5<br></span><span class="colorrarity3">5<br></span><span class="colorrarity4">5</span> </td>
| | {{TableRowWeapon|Jousting Lance}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | {{TableRowWeapon|Knife}} |
| <td> </td>
| | {{TableRowWeapon|Lightning Shiv}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">51<br></span><span class="colorrarity3">95<br></span><span class="colorrarity4">190</span> </td>
| | {{TableRowWeapon|Lute}} |
| <td> </td>
| | {{TableRowWeapon|Mace}} |
| </tr>
| | {{TableRowWeapon|Plank}} |
| | | {{TableRowWeapon|Plasma Sledge}} |
| <tr>
| | {{TableRowWeapon|Power Fist}} |
| <td> {{Iconbox|Thunder Sword|rarity={{Rarity|Epic}}}} </td>
| | {{TableRowWeapon|Pruner}} |
| <td> <span style="color:rgb(234,226,176);">Blade Elemental</span> </td>
| | {{TableRowWeapon|Quarterstaff}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">2.0(75%{{MeleeIcon}}75%{{ElementalIcon}})<br></span><span class="colorrarity4">2.0(75%{{MeleeIcon}}75%{{ElementalIcon}})</span> </td>
| | {{TableRowWeapon|Rock}} |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">1.17s<br></span><span class="colorrarity4">1.01s</span> </td>
| | {{TableRowWeapon|Scissors}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| | {{TableRowWeapon|Screwdriver}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">200<br></span><span class="colorrarity4">200</span> </td>
| | {{TableRowWeapon|Scythe}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">5<br></span><span class="colorrarity4">5</span> </td>
| | {{TableRowWeapon|Sharp Tooth}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | {{TableRowWeapon|Sickle}} |
| <td> </td>
| | {{TableRowWeapon|Spear}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">119<br></span><span class="colorrarity4">238</span> </td>
| | {{TableRowWeapon|Spiky Shield}} |
| <td> Win a run with [[File:Mage.png|link=Mage|x30px]] [[Mage]] </td>
| | {{TableRowWeapon|Spoon}} |
| </tr>
| | {{TableRowWeapon|Stick}} |
| | | {{TableRowWeapon|Sword}} |
| <tr>
| | {{TableRowWeapon|Thief Dagger}} |
| <td> {{Iconbox|Torch|rarity={{Rarity|Common}}}} </td>
| | {{TableRowWeapon|Thunder Sword}} |
| <td> <span style="color:rgb(234,226,176);">Primitive Elemental</span> </td>
| | {{TableRowWeapon|Torch}} |
| <td> <span class="colorrarity1">1.5(50%{{MeleeIcon}})<br></span><span class="colorrarity2">1.5(50%{{MeleeIcon}})<br></span><span class="colorrarity3">1.5(50%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(50%{{MeleeIcon}})</span> </td>
| | {{TableRowWeapon|Trident}} |
| <td> <span class="colorrarity1">1.08s<br></span><span class="colorrarity2">1.01s<br></span><span class="colorrarity3">0.92s<br></span><span class="colorrarity4">0.76s</span> </td>
| | {{TableRowWeapon|War Hammer}} |
| <td> <span class="colorrarity1">0%(x1.5)<br></span><span class="colorrarity2">0%(x1.5)<br></span><span class="colorrarity3">0%(x1.5)<br></span><span class="colorrarity4">0%(x1.5)</span> </td>
| | {{TableRowWeapon|Wrench}} |
| <td> <span class="colorrarity1">175<br></span><span class="colorrarity2">175<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">20<br></span><span class="colorrarity4">20</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Deals <br><span class="colorrarity1">3x3<br></span><span class="colorrarity2">5x4<br></span><span class="colorrarity3">8x5<br></span><span class="colorrarity4">12x8<br></span>(100%{{ElementalIcon}}) burning damage</td>
| |
| <td> <span class="colorrarity1">12<br></span><span class="colorrarity2">26<br></span><span class="colorrarity3">52<br></span><span class="colorrarity4">105</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Wrench|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Tool</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.74s<br></span><span class="colorrarity2">1.67s<br></span><span class="colorrarity3">1.57s<br></span><span class="colorrarity4">1.5s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">175<br></span><span class="colorrarity2">175<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">20<br></span><span class="colorrarity4">20</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Spawns a turret that shoots bullets dealing 5[needs confirmation] damage </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
| </table> | | </table> |
|
| |
|
| == Ranged Weapons == | | ==Ranged Weapons== |
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
| |
| <tr>
| |
| <td> {{Iconbox|Double Barrel Shotgun|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Gun</span> </td>
| |
| <td> <span class="colorrarity1">2.0(80%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(85%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(90%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.28s<br></span><span class="colorrarity2">1.2s<br></span><span class="colorrarity3">1.12s<br></span><span class="colorrarity4">1.03s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">350<br></span><span class="colorrarity2">350<br></span><span class="colorrarity3">350<br></span><span class="colorrarity4">350</span> </td>
| |
| <td> <span class="colorrarity1">8<br></span><span class="colorrarity2">8<br></span><span class="colorrarity3">8<br></span><span class="colorrarity4">8</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ===Notes=== |
| <td> {{Iconbox|Flamethrower|rarity={{Rarity|Rare}}}} </td>
| | Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat. |
| <td> <span style="color:rgb(234,226,176);">Elemental Heavy</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">2.0(10%{{ElementalIcon}})<br></span><span class="colorrarity3">2.0(10%{{ElementalIcon}})<br></span><span class="colorrarity4">2.0(10%{{ElementalIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">0.12s<br></span><span class="colorrarity3">0.12s<br></span><span class="colorrarity4">0.09s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0%(x2.0)<br></span><span class="colorrarity3">0%(x2.0)<br></span><span class="colorrarity4">0%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">300<br></span><span class="colorrarity3">350<br></span><span class="colorrarity4">400</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Deals <br>-<br><span class="colorrarity2">3x5<br></span><span class="colorrarity3">6x6<br></span><span class="colorrarity4">10x10<br></span>(100%{{ElementalIcon}}) burning damage </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">56<br></span><span class="colorrarity3">103<br></span><span class="colorrarity4">207</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Projectiles travel up to the total [[Range]] (which combines the weapon's innate range, plus the player's [[Range]] stat). |
| <td> {{Iconbox|Ghost Scepter|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Ethereal</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.03s<br></span><span class="colorrarity2">0.98s<br></span><span class="colorrarity3">0.93s<br></span><span class="colorrarity4">0.87s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">300<br></span><span class="colorrarity2">350<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">450</span> </td>
| |
| <td> <span class="colorrarity1">2<br></span><span class="colorrarity2">2<br></span><span class="colorrarity3">2<br></span><span class="colorrarity4">2</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Some projectiles can [[Piercing|pierce]] or [[bounce]]: |
| <td> {{Iconbox|Laser Gun|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Gun</span> </td>
| |
| <td> <span class="colorrarity1">2.0(400%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(450%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(500%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(600%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">2.23s<br></span><span class="colorrarity2">2.15s<br></span><span class="colorrarity3">2.07s<br></span><span class="colorrarity4">1.9s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">500<br></span><span class="colorrarity2">500<br></span><span class="colorrarity3">500<br></span><span class="colorrarity4">500</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | * If the weapon has no pierce, the projectile only damages only one enemy. |
| <td> {{Iconbox|Medical Gun|rarity={{Rarity|Common}}}} </td>
| | * If you have both pierce and bounce, projectiles only pierce after they've finished bouncing. |
| <td> <span style="color:rgb(234,226,176);">Medical Gun</span> </td>
| | *[[Explosive]] ranged weapons explode for every bounce and pierce. |
| <td> <span class="colorrarity1">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">0.95s<br></span><span class="colorrarity2">0.87s<br></span><span class="colorrarity3">0.78s<br></span><span class="colorrarity4">0.62s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">400<br></span><span class="colorrarity2">400<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">400</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.4<br></span><span class="colorrarity2">0.45<br></span><span class="colorrarity3">0.5<br></span><span class="colorrarity4">0.6</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ===Weapons List=== |
| <td> {{Iconbox|Minigun|rarity={{Rarity|Epic}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Heavy Gun</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1.75(50%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(75%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">0.09s<br></span><span class="colorrarity4">0.06s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">1%(x1.75)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">450</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">3<br></span><span class="colorrarity4">3</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">127<br></span><span class="colorrarity4">255</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <small>Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> |
| <td> {{Iconbox|Nuclear Launcher|rarity={{Rarity|Epic}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Heavy Explosive</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">2.0(100%{{RangedIcon}}100%{{ElementalIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}}100%{{ElementalIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">2.12s<br></span><span class="colorrarity4">2.12s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">800<br></span><span class="colorrarity4">800</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">144<br></span><span class="colorrarity4">289</span> </td>
| |
| <td> Win a run with [[File:Soldier.png|link=Soldier|x30px]] [[Soldier]] </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <td> {{Iconbox|Obliterator|rarity={{Rarity|Epic}}}} </td>
| | {{TableHeaders|weapons}} |
| <td> <span style="color:rgb(234,226,176);">Heavy</span> </td>
| | {{TableRowWeapon|Blunderbuss}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">2.0(1000%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(1500%{{RangedIcon}})</span> </td>
| | {{TableRowWeapon|Chain Gun}} |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">-s<br></span><span class="colorrarity3">3.23s<br></span><span class="colorrarity4">3.23s</span> </td>
| | {{TableRowWeapon|Crossbow}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| | {{TableRowWeapon|Double Barrel Shotgun}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">800<br></span><span class="colorrarity4">1000</span> </td>
| | {{TableRowWeapon|Fireball}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| | {{TableRowWeapon|Flamethrower}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | {{TableRowWeapon|Flute}} |
| <td> </td>
| | {{TableRowWeapon|Gatling Laser}} |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">-<br></span><span class="colorrarity3">127<br></span><span class="colorrarity4">255</span> </td>
| | {{TableRowWeapon|Ghost Scepter}} |
| <td> Win a run with [[File:Demon.png|link=Demon|x30px]] [[Demon]] </td>
| | {{TableRowWeapon|Grenade Launcher}} |
| </tr>
| | {{TableRowWeapon|Harpoon Gun}} |
| | {{TableRowWeapon|Icicle}} |
| | {{TableRowWeapon|Javelin}} |
| | {{TableRowWeapon|Laser Gun}} |
| | {{TableRowWeapon|Medical Gun}} |
| | {{TableRowWeapon|Minigun}} |
| | {{TableRowWeapon|Nuclear Launcher}} |
| | {{TableRowWeapon|Obliterator}} |
| | {{TableRowWeapon|Particle Accelerator}} |
| | {{TableRowWeapon|Pistol}} |
| | {{TableRowWeapon|Potato Thrower}} |
| | {{TableRowWeapon|Revolver}} |
| | {{TableRowWeapon|Rocket Launcher}} |
| | {{TableRowWeapon|Shredder}} |
| | {{TableRowWeapon|Shuriken}} |
| | {{TableRowWeapon|Slingshot}} |
| | {{TableRowWeapon|SMG}} |
| | {{TableRowWeapon|Sniper Gun}} |
| | {{TableRowWeapon|Taser}} |
| | {{TableRowWeapon|Wand}} |
| | </table> |
|
| |
|
| <tr>
| | ==Weapon Classes == |
| <td> {{Iconbox|Pistol|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Gun</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.12s<br></span><span class="colorrarity2">1.03s<br></span><span class="colorrarity3">0.95s<br></span><span class="colorrarity4">0.78s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">400<br></span><span class="colorrarity2">400<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">400</span> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">15<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class. |
| <td> {{Iconbox|Potato Thrower|rarity={{Rarity|Rare}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Support</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">1.5(25%{{RangedIcon}})<br></span><span class="colorrarity3">1.5(25%{{RangedIcon}})<br></span><span class="colorrarity4">1.5(25%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">0.45s<br></span><span class="colorrarity3">0.37s<br></span><span class="colorrarity4">0.25s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">3%(x1.5)<br></span><span class="colorrarity3">3%(x1.5)<br></span><span class="colorrarity4">3%(x1.5)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">500<br></span><span class="colorrarity3">500<br></span><span class="colorrarity4">500</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">25<br></span><span class="colorrarity4">30</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">36<br></span><span class="colorrarity3">69<br></span><span class="colorrarity4">139</span> </td>
| |
| <td> Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]] </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Collecting multiple weapons within the same class provides different '''bonuses''', up to 6 weapons of the same class. |
| <td> {{Iconbox|Rocket Launcher|rarity={{Rarity|Rare}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Heavy Explosive</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">1.78s<br></span><span class="colorrarity3">1.37s<br></span><span class="colorrarity4">1.03s</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">500<br></span><span class="colorrarity3">550<br></span><span class="colorrarity4">600</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">15<br></span><span class="colorrarity3">15<br></span><span class="colorrarity4">15</span> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">-<br></span><span class="colorrarity2">56<br></span><span class="colorrarity3">103<br></span><span class="colorrarity4">207</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon's class (''see [[Shop#Weapons & Classes|Shop > Item & Weapon Chances]] for more info on this chance).'' |
| <td> {{Iconbox|Shredder|rarity={{Rarity|Common}}}} </td>
| | * Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely. |
| <td> <span style="color:rgb(234,226,176);">Gun Explosive</span> </td>
| | *This can be helpful, to gain class bonuses and find copies of the same weapon. |
| <td> <span class="colorrarity1">2.0(50%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(50%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(50%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(50%{{RangedIcon}})</span> </td>
| | *It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool. |
| <td> <span class="colorrarity1">1.22s<br></span><span class="colorrarity2">1.13s<br></span><span class="colorrarity3">1.05s<br></span><span class="colorrarity4">0.97s</span> </td>
| | ** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} ''([[Gun]], [[Medical]])'', you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]]. |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">450<br></span><span class="colorrarity2">450<br></span><span class="colorrarity3">450<br></span><span class="colorrarity4">450</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> <span class="colorrarity1">50%</span>/<span class="colorrarity2">65%</span>/<span class="colorrarity3">80%</span>/<span class="colorrarity4">100%</span> chance for projectiles to explode on hit dealing <span class="colorrarity1">75%</span>/<span class="colorrarity2">80%</span>/<span class="colorrarity3">85%</span>/<span class="colorrarity4">90%</span> damage</td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | ===Weapon Classes List=== |
| <td> {{Iconbox|Shuriken|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Precise</span> </td>
| |
| <td> <span class="colorrarity1">1.25(25%{{MeleeIcon}})<br></span><span class="colorrarity2">1.25(34%{{MeleeIcon}})<br></span><span class="colorrarity3">1.25(42%{{MeleeIcon}})<br></span><span class="colorrarity4">1.25(50%{{MeleeIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">0.87s<br></span><span class="colorrarity2">0.83s<br></span><span class="colorrarity3">0.8s<br></span><span class="colorrarity4">0.7s</span> </td>
| |
| <td> <span class="colorrarity1">40%(x1.25)<br></span><span class="colorrarity2">43%(x1.25)<br></span><span class="colorrarity3">47%(x1.25)<br></span><span class="colorrarity4">50%(x1.25)</span> </td>
| |
| <td> <span class="colorrarity1">350<br></span><span class="colorrarity2">350<br></span><span class="colorrarity3">350<br></span><span class="colorrarity4">350</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">12<br></span><span class="colorrarity2">26<br></span><span class="colorrarity3">52<br></span><span class="colorrarity4">105</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | Click the class name for full details on their assigned weapons. |
| <td> {{Iconbox|Slingshot|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Primitive</span> </td>
| |
| <td> <span class="colorrarity1">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity2">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity3">2.0(100%{{RangedIcon}})<br></span><span class="colorrarity4">2.0(100%{{RangedIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">1.22s<br></span><span class="colorrarity2">1.13s<br></span><span class="colorrarity3">1.05s<br></span><span class="colorrarity4">0.97s</span> </td>
| |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">300<br></span><span class="colorrarity2">300<br></span><span class="colorrarity3">300<br></span><span class="colorrarity4">300</span> </td>
| |
| <td> <span class="colorrarity1">5<br></span><span class="colorrarity2">5<br></span><span class="colorrarity3">5<br></span><span class="colorrarity4">5</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> </td>
| |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
| <td> {{Iconbox|SMG|rarity={{Rarity|Common}}}} </td>
| | {{TableHeaders|sets}} |
| <td> <span style="color:rgb(234,226,176);">Gun</span> </td>
| | {{TableRowWeaponClass|Blade}} |
| <td> <span class="colorrarity1">1.5(50%{{RangedIcon}})<br></span><span class="colorrarity2">1.5(60%{{RangedIcon}})<br></span><span class="colorrarity3">1.5(70%{{RangedIcon}})<br></span><span class="colorrarity4">1.5(80%{{RangedIcon}})</span> </td>
| | {{TableRowWeaponClass|Blunt}} |
| <td> <span class="colorrarity1">0.17s<br></span><span class="colorrarity2">0.17s<br></span><span class="colorrarity3">0.17s<br></span><span class="colorrarity4">0.15s</span> </td>
| | {{TableRowWeaponClass|Elemental}} |
| <td> <span class="colorrarity1">1%(x1.5)<br></span><span class="colorrarity2">1%(x1.5)<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
| | {{TableRowWeaponClass|Ethereal}} |
| <td> <span class="colorrarity1">400<br></span><span class="colorrarity2">400<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">400</span> </td>
| | {{TableRowWeaponClass|Explosive}} |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| | {{TableRowWeaponClass|Gun}} |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| | {{TableRowWeaponClass|Heavy}} |
| <td> </td>
| | {{TableRowWeaponClass|Legendary}} |
| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
| | {{TableRowWeaponClass|Medical}} |
| <td> </td>
| | {{TableRowWeaponClass|Medieval}} |
| </tr>
| | {{TableRowWeaponClass|Musical}} |
| | | {{TableRowWeaponClass|Naval}} |
| <tr>
| | {{TableRowWeaponClass|Precise}} |
| <td> {{Iconbox|Taser|rarity={{Rarity|Common}}}} </td>
| | {{TableRowWeaponClass|Primitive}} |
| <td> <span style="color:rgb(234,226,176);">Support Elemental</span> </td>
| | {{TableRowWeaponClass|Support}} |
| <td> <span class="colorrarity1">2.0(100%{{ElementalIcon}})<br></span><span class="colorrarity2">2.0(100%{{ElementalIcon}})<br></span><span class="colorrarity3">2.0(100%{{ElementalIcon}})<br></span><span class="colorrarity4">2.0(100%{{ElementalIcon}})</span> </td>
| | {{TableRowWeaponClass|Tool}} |
| <td> <span class="colorrarity1">0.95s<br></span><span class="colorrarity2">0.87s<br></span><span class="colorrarity3">0.78s<br></span><span class="colorrarity4">0.7s</span> </td>
| | {{TableRowWeaponClass|Unarmed}} |
| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
| | </table> |
| <td> <span class="colorrarity1">200<br></span><span class="colorrarity2">250<br></span><span class="colorrarity3">300<br></span><span class="colorrarity4">350</span> </td>
| |
| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Slows enemies in a radius around the projectile </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <comments /> |
| <td> {{Iconbox|Wand|rarity={{Rarity|Common}}}} </td>
| |
| <td> <span style="color:rgb(234,226,176);">Elemental</span> </td>
| |
| <td> <span class="colorrarity1">2.0(50%{{ElementalIcon}})<br></span><span class="colorrarity2">2.0(50%{{ElementalIcon}})<br></span><span class="colorrarity3">2.0(50%{{ElementalIcon}})<br></span><span class="colorrarity4">2.0(50%{{ElementalIcon}})</span> </td>
| |
| <td> <span class="colorrarity1">0.87s<br></span><span class="colorrarity2">0.78s<br></span><span class="colorrarity3">0.7s<br></span><span class="colorrarity4">0.53s</span> </td>
| |
| <td> <span class="colorrarity1">0%(x2.0)<br></span><span class="colorrarity2">0%(x2.0)<br></span><span class="colorrarity3">0%(x2.0)<br></span><span class="colorrarity4">0%(x2.0)</span> </td>
| |
| <td> <span class="colorrarity1">350<br></span><span class="colorrarity2">375<br></span><span class="colorrarity3">400<br></span><span class="colorrarity4">425</span> </td>
| |
| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">10<br></span><span class="colorrarity3">10<br></span><span class="colorrarity4">10</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
| |
| <td> Deals <br><span class="colorrarity1">3x3<br></span><span class="colorrarity2">5x4<br></span><span class="colorrarity3">8x5<br></span><span class="colorrarity4">12x6<br></span>(100%{{ElementalIcon}}) burning damage </td>
| |
| <td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
| |
| <td> </td>
| |
| </tr>
| |
| </table> | |