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Damage: -
150(150%Melee Damage.png)
Attack Speed: - / - / - / 0.72s
DPS: -
208.3(208.3%Melee Damage.png)/s
Crit Chance / Damage: - / - / - / x2 (3%)
Range: - / - / - / 250
Knockback: - / - / - / 5
Lifesteal: - / - / - / 1.0
Attack Type: -
Special Effects: You take 3 damage per second (does not give invulnerability time).
+3 % Damage when you take damage until the end of the wave


Scythe is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Scythe is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.


Scythe is the only weapon that actively hurts you, much like Blood Donation.png Blood Donation and Bloody Hand.png Bloody Hand.

Unlike other Ethereal Weapons, the Scythe doesn't give you permanent stats from killing enemies, but instead gives temporary Damage whenever you take damage. The stats from the Scythe only lasts until the end of the wave.


Scythe has the Weapon Class(es) of: Legendary, Ethereal.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Legendary (2)-20 Max HP
(3)-40 Max HP
(4)-60 Max HP
(5)-80 Max HP
(6)-100 Max HP


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor