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Abyssal terrors logo.png
Abyssal Terrors DLC

This content is part of the Abyssal Terrors DLC.

Harpoon Gun.png
Harpoon Gun
Damage: -
5(+100%Ranged Damage.png+100%Melee Damage.png)
10(+100%Ranged Damage.png+100%Melee Damage.png)
20(+100%Ranged Damage.png+100%Melee Damage.png)
Attack Speed: - / 0.82s / 0.73s / 0.65s
DPS: --
6.1(122.4%Ranged Damage.png122.4%Melee Damage.png)/s
13.6(136.4%Ranged Damage.png136.4%Melee Damage.png)/s
30.8(153.8%Ranged Damage.png153.8%Melee Damage.png)/s
Crit Chance / Damage: - / x1.5 (3% chance) / x1.5 (3% chance) / x1.5 (3% chance)
Range: - / 800 / 850 / 900
Knockback: - / -30 / -30 / -30
Lifesteal: - / 0 / 0 / 0
Attack Type: -
Special Effects: Slows enemies in a radius around the projectile.
Pierces 3/4/5 enemies dealing -25% less damage with each pierce

Harpoon Gun

Harpoon Gun is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Harpoon Gun is a Ranged Weapon. Ranged weapons shoot projectiles that travel up to the total Range. Unless the weapon has piercing, the projectiles stop at the first enemy that is hit.

Class

Harpoon Gun has the Weapon Class(es) of: Naval, Gun.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Notes

The Harpoon Gun is a quite unique gun. It scales with both Melee Damage and Ranged Damage, and pulls enemies that are hit by it. It also slows enemies, which makes sure that enemies pulled next to you

Increasing your Knockback Stat actually makes the Harpoon Gun go deeper into the negatives. So if you have +10 Knockback, Harpoon Gun will have -30-10 = -40 knockback.

Harpoon Gun ignores 90% of an enemy's Knockback resistance, meaning it can pull enemies that are otherwise really hard to knock back. However, it cannot pull enemies that are knockback immune, such as elites and bosses.


  • The Character Diver.png Diver starts with a Harpoon Gun and it costs 1 gold in the Shop and when recycling for Diver.
  • Generalist.png Generalist might find the Harpoon extra useful, since they benefit greatly from the dual scaling.


Class Bonuses Weapons
Naval (2)+1 Curse
(3)+2 Curse
(4)+3 Curse
(5)+4 Curse
(6)+5 Curse
Anchor
  Anchor




Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG






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