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Damage: -
200(200%Melee Damage.png200%Max HP.png)
Attack Speed: - / - / - / 0.66s
DPS: -
266.6(266.6%Melee Damage.png266.6%Max HP.png)/s
Crit Chance / Damage: - / - / - / x2.5 (10%)
Range: - / - / - / 200
Knockback: - / - / - / 5
Lifesteal: - / - / - / 0
Attack Type: Thrust
Special Effects: Alternates between thrusting and sweeping attacks.
-3 Armor for every weapon you have
Unlocked by: Win a run with King.png King


Excalibur is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Excalibur is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.


Excalibur is quite an extraordinary weapon. It boasts an immpressive 200 Base damage, 200% Melee Damage and Max HP Scaling. It has a low cooldown and a 2.5 Critical Hit multiplier.

Together, these stats make Excalibur the highest Damage per Second Melee weapon by far. However, it comes at a cost. Excalibur gives you -3 Armor for each weapon you have. So for most builds, this means -18 armor for 6 weapons. However, some characters are able to evade this downside.

  • One Armed.png One Armed only has one weapon, meaning you're just taking a single -3 to your armor.
  • Ghost.png Ghost starts with -100 Armor, and due to how negative armor works, there is barely any difference between -100 and -118 Armor.

In addition, the Sword is very expensive with a base price of 260, it also has the Legendary Weapon Class, meaning you'll lose Max HP from having more than one Legendary Weapon.

Despite the weapon class of Legendary and unique Name of the Sword you can actually have multiple Excaliburs.


Excalibur has the Weapon Class(es) of: Legendary, Blade.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Legendary (2)-20 Max HP
(3)-40 Max HP
(4)-60 Max HP
(5)-80 Max HP
(6)-100 Max HP


Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal