From Brotato Wiki

See also: Explosions and Explosive (Item Tag)

Explosive

Explosive is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Explosive
(2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size


Explosions

The Explosive Weapon Class are weapons that create explosions on hit. See the Explosion page for more information about explosions and how they function.


Weapons with Explosive

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(60%60%60%)
15(70%70%70%)
20(80%80%80%)
30(90%90%90%)

1.23s
1.14s
1.06s
0.98s

8.1(49%49%49%)/s
13.2(61%61%61%)/s
18.9(75%75%75%)/s
30.6(92%92%92%)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/40%/50% chance to explode.

15
31
61
122

Default
Gun, Explosive

5(50%)
10(50%)
15(50%)
25(50%)

1.3s
1.22s
1.13s
1.05s

3.8(38%)/s
8.2(40%)/s
13.3(44%)/s
23.8(47%)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default
Explosive, Elemental

-
5(+25%)
10(+50%)
20(+75%)

-
1.12s
1.03s
0.87s

--
4.5(22.4%)/s
9.7(48.4%)/s
23.1(86.5%)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
400
450
500

-
0
0
0

-
0
0
0

Projectiles explode on hit.
Deals -/5x3/6x4/8x5 (+100%) burning damage

-
36
66
140

Default
Heavy, Explosive

-
12(+100%)
18(+100%)
30(+100%)

-
0.37s
0.37s
0.37s

--
5.9(49%)/s
13.7(76.1%)/s
31.5(105%)/s

-
x2.5 (5% chance)
x3 (10% chance)
x3.5 (20% chance)

-
350
400
450

-
0
0
0

-
0
0
0

Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s.
Projectiles explode on hit.
Bounces 1 time.

-
58
108
212

Win a run with Gangster
Heavy, Explosive

-
30(100%)
50(100%)
80(100%)

-
1.78s
1.37s
1.03s

-
16.9(56%)/s
36.5(72%)/s
77.7(97%)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Heavy, Explosive

-
-
60(100%100%)
120(100%100%)

-
-
2.12s
2.12s

-
-
28.3(47%47%)/s
56.6(47%47%)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier
Elemental, Explosive

-
-
80(150%150%)
120(200%200%)

-
-
1.55s
1.49s

-
-
51.6(96%96%)/s
80.5(134%134%)/s

-
-
x1.75 (3%)
x1.75 (3%)

-
-
175
175

-
-
30
30

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
136
272

Win a run with Knight
Unarmed, Explosive

-
-
40(100%)
80(100%)

-
-
0.69s
0.59s

-
-
58.0(144%)/s
101.7(169%)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler
Legendary, Explosive

-
-
-
100(+100%+100%)

-
-
-
1.33s

--
--
--
75.3(75.3%75.3%)/s

-
-
-
x2 (3% chance)

-
-
-
400

-
-
-
10

-
-
-
0

50% chance to explode on hit
Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%) damage

-
-
-
315

Default