From Brotato Wiki

See also: Explosions and Explosive (Item Tag)

Explosive

Explosive is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Explosive
(2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size


Explosions

The Explosive Weapon Class are weapons that create explosions on hit. See the Explosion page for more information about explosions and how they function.


Weapons with Explosive

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(55%Melee Damage.png55%Elemental Damage.png55%Engineering Stat.png)
20(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
25(65%Melee Damage.png65%Elemental Damage.png65%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(40%Melee Damage.png40%Elemental Damage.png40%Engineering Stat.png)/s
13.2(48%Melee Damage.png48%Elemental Damage.png48%Engineering Stat.png)/s
18.9(56%Melee Damage.png56%Elemental Damage.png56%Engineering Stat.png)/s
25.5(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Elemental, Explosive

-
-
80(150%Melee Damage.png150%Elemental Damage.png)
120(200%Melee Damage.png200%Elemental Damage.png)

-
-
1.55s
1.49s

-
-
51.6(96%Melee Damage.png96%Elemental Damage.png)/s
80.5(134%Melee Damage.png134%Elemental Damage.png)/s

-
-
x1.75 (3%)
x1.75 (3%)

-
-
175
175

-
-
30
30

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
136
272

Win a run with Knight.png Knight
Unarmed, Explosive

-
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
-
0.69s
0.59s

-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler.png Brawler