From Brotato Wiki

Medieval

Medieval is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Medieval
(2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge

Weapons with Medieval

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval

10(50%10%)
12(50%10%)
15(50%10%)
18(50%10%)

1.13s
1.13s
1.13s
1.13s

8.8(44%8%)/s
10.6(44%8%)/s
13.3(44%8%)/s
15.9(44%8%)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Medieval

20(50%30%)
25(50%35%)
30(50%40%)
50(50%50%)

1.58s
1.5s
1.42s
1.33s

12.7(31%18%)/s
16.7(33%23%)/s
21.1(35%28%)/s
37.6(37%37%)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

250
250
250
250

0
0
0
0

0
0
0
0

+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still

20
36
72
132

Default
Primitive, Medieval

10(75%50%)
15(85%65%)
20(100%85%)
30(125%100%)

1.42s
1.25s
1.09s
0.92s

7.0(52.8%35.2%)/s
12.0(68.0%52.0%)/s
18.3(91.7%78.0%)/s
32.6(135.9%108.7%)/s

x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

175
175
175
175

0
0
0
0

0
0
0
0

Alternates between thrusting and sweeping attacks
+2% XP Gain/+5% XP Gain/+9% XP Gain/+15% XP Gain

15
31
61
122

Win a run with Apprentice
Medieval, Blunt

10(100%)
15(125%)
20(150%)
30(200%)

1.16s
1.16s
1.16s
1.01s

8.6(86%)/s
12.9(107%)/s
17.2(129%)/s
29.7(198%)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

20
20
20
20

0
0
0
0

15
31
61
122

Win a run with Masochist
Mace

Mace(DLC)
Heavy, Medieval

-
40(+100%-50%)
60(+100%-75%)
100(+100%-100%)

-
1.39s
1.31s
1.23s

--
28.7(71.7%-35.9%)/s
45.8(76.3%-57.2%)/s
81.5(81.5%-81.5%)/s

-
x1.5 (4% chance)
x1.5 (8% chance)
x1.5 (12% chance)

-
150
150
150

-
5
5
5

-
0
0
0

-3%/-6%/-10% Attack Speed

-
46
92
185

Win a run with Ogre
Blade, Medieval

-
30(100%)
45(100%)
65(100%)

-
1.28s
1.13s
0.98s

-
23.4(78%)/s
39.8(88%)/s
66.3(102%)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
200
200
200

-
5
5
5

-
0
0
0

Alternates between thrusting and sweeping attacks

-
51
95
190

Default
Trident

Trident(DLC)
Naval, Medieval

-
30(+100%+15%)
50(+100%+30%)
80(+100%+50%)

-
1.58s
1.5s
1.41s

--
19(63.2%9.5%)/s
33.4(66.7%20%)/s
56.5(70.7%35.3%)/s

-
x2 (3% chance)
x2 (3% chance)
x2 (3% chance)

-
325
325
325

-
0
0
0

-
0
0
0

+30%/+40%/+50% damage against targets above 80% health

-
49
96
200

Default
Blade, Medieval

-
20(100%)
35(100%)
55(100%)

-
1.11s
1.03s
0.95s

-
18.0(90%)/s
34.0(97%)/s
57.9(105%)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
200
200
200

-
5
5
5

-
0
0
0

Alternates between thrusting and sweeping attacks
-/1%/2%/3% chance to one shot the target when hitting it

-
55
100
200

Reach 100% Crit Chance