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Abyssal terrors logo.png
Abyssal Terrors DLC

This content is part of the Abyssal Terrors DLC.

Sickle.png
Sickle
Damage: 5(+80%Melee Damage.png+10%Harvesting.png)
8(+80%Melee Damage.png+15%Harvesting.png)
12(+80%Melee Damage.png+20%Harvesting.png)
15(+80%Melee Damage.png+25%Harvesting.png)
Attack Speed: 0.87s / 0.82s / 0.77s / 0.7s
DPS: 5.8(92.2%Melee Damage.png11.5%Harvesting.png)/s
9.8(97.9%Melee Damage.png18.4%Harvesting.png)/s
15.6(104.3%Melee Damage.png26.1%Harvesting.png)/s
21.4(114.2%Melee Damage.png35.7%Harvesting.png)/s
Crit Chance / Damage: x2 (3% chance) / x2 (3% chance) / x2 (3% chance) / x2 (3% chance)
Range: 125 / 125 / 125 / 125
Knockback: 2 / 2 / 2 / 2
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Sweep
Special Effects: +20%/+30%/+40%/+50% damage against targets below 30% health

Sickle

Sickle is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Sickle is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Sickle has the Weapon Class(es) of: Support.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand


Lute
  Lute

Pruner
  Pruner

Sickle
  Sickle

Taser
  Taser

Update History