From Brotato Wiki
Gun
Gun is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range
Weapons with Gun
Name | Class | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Gun |
1.37s |
3%(x2.0) |
350 |
8 |
0.0 |
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies |
20 |
Default | |||
Gun |
2.15s |
3%(x2.0) |
500 |
0 |
0.0 |
Pierces 1 enemy dealing -25% less to the second enemy |
15 |
Default | |||
Medical, Gun |
0.95s |
3%(x2.0) |
400 |
0 |
0.4 |
15 |
Default | ||||
Heavy, Gun |
- |
- |
- |
- |
- |
Pierces 1/2 enemies dealing -50% less damage with each pierce. |
- |
Default | |||
Gun |
1.2s |
3%(x2.0) |
400 |
15 |
0.0 |
Pierces 1 enemy dealing -50% less to the second enemy |
10 |
Default | |||
Gun |
0.43s |
3%(x2.0) |
450 |
15 |
0.0 |
Cooldown is 3.47s/3.33s/3.20s/3.07s every 6 shots |
20 |
Default | |||
Gun, Explosive |
1.3s |
3%(x2.0) |
450 |
0 |
0.0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage |
15 |
Default | |||
Gun |
0.17s |
1%(x1.5) |
400 |
0 |
0.0 |
20 |
Default | ||||
Gun, Precise |
- |
- |
- |
- |
- |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%![]() |
- |
Win a run with ![]() |