From Brotato Wiki

Revision as of 00:02, 24 June 2023 by Ta1ha (talk | contribs) (updated a missing template)

Scaling

= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
= the damage scales with Luck stat
= the damage scales with Max HP stat

For Wiki Editors

All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.

Items List

There are currently 158 items in Brotato.

To view items as an interactive grid, see Items Grid.

To view items split into the stats they affect or use, choose a stat from the Stats page.

Updated for version: 0.8.0.3

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 3 +15 Max HP
+10 % Enemy health
80
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each 50
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +30% pickup range
+1 Knockback
25
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 4 A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. 120 1 Win a run with Arms Dealer
Tier 1 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material 22
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4
Tier 3 One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die
-50 Range
100
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3
Tier 2+8 % Damage
Special enemies appear at the beginning of the next wave
25
Tier 3 Projectiles pierce through 1 additional target
-10 % Damage
75
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 1 +4 % Speed
-6 Range
20
Tier 3 +50 % XP Gain
-2 % Life Steal
70
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 4+10 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
1101
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +2 Engineering
+1 Elemental Damage
-1 Luck
15
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur
Tier 1 +1 Melee Damage
+3 Knockback
18
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 1 +3 Max HP
-1 % Damage
15
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
In Nightmare difficulty, fog visibility increases by 50%
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
In Nightmare difficulty, fog visibility increases by 25%
65 1
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Clover is present in the game files but not obtainable through vanilla version
Tier 1 +10 % Attack Speed
-2 % Damage
20
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35
Tier 3 +1 % Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer
Tier 1 -5 % Items Price 15 5
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies 30
Tier 2 +12 % Damage
-12 Range
45
Tier 2 +1 free reroll in the shop 30 3
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 1 +15 % Explosion Damage 20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 4 +60 % Explosion Damage
+15 % Explosion Size
-15 % Damage
100 Win a run with Artificer
Tier 4+1 Max HP when picking up a consumable while at maximum health (max +8 per wave)1001
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 2 +8 % Dodge
-1 Armor
50
Tier 2Spawns a garden that creates a fruit every 15 seconds50
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10
Tier 4Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)1101Win a run with Jack
Tier 1 +20 Range 20
Tier 3 +25 % Damage
-3 Armor
75
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 4 +3 Max HP at the end of a wave
+1 HP Regeneration at the end of a wave
+1 % Life Steal at the end of a wave
110
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +6 % Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Armor
-2 % Speed
15
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy
Tier 3+10 % Attack Speed
Increases the attack speed of your structures by 0% (50%)
701Win a run with Cyborg
Tier 1 +7 % Damage
-2 Max HP
20
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area 15
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 1 +1 HP recovered from consumables 15
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky
Tier 1 Trees die in one hit 15 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 2 +2 Armor
-3 % Damage
40
Tier 2 +10 % Damage
-4 % Attack Speed
45
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3+25 % XP Gain
+100 % XP Gain during the next wave
+50 % Enemy damage during the next wave
50
Tier 1 +1 Engineering 8
Tier 2 +20% of your materials at the start of waves (stops working at wave 20) 40 1
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 3 +25 % Explosion Size 60
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded
Tier 4 HP Regeneration is doubled when you have less than 50% health
+3 HP Regeneration
90 1
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 1 +10 Luck
-2 % Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2 % Damage
40
Tier 2 Gain 35% more materials from recycling items 35 1
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110
Tier 3 Enemies have a 20% chance to explode for 10 (+50%) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud
Tier 2+2 Melee Damage
100% chance to deal 1 (300%) damage to an enemy when dodging their attack
40
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 1 +20 % XP Gain
-8 Range
25
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%) burning damage 25 4
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 4 +3 Armor
+100% chance to instantly attract a material when it’s dropped
100 1
Tier 3+25% damage against bosses and elites70
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60
Tier 2 -8 % Enemy Speed
-3 % Speed
40 1 Win a run with Old
Tier 2+3 Max HP
Consumables have a 50% chance to explode for 10 (+100%) damage when picked up
402Win a run with Glutton
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60
Tier 3 +1 Engineering for every permanent 1 Elemental Damage you have
-1 Melee Damage
-1 Ranged Damage
70 1
Tier 2 +10 % Crit Chance
-1 Armor
50
Tier 3 Nullifies the damage of one hit taken every wave 50
Tier 2+3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
355Win a run with Lich
Tier 1 +4 % Speed
-5 Luck
15
Tier 3 +6 Engineering
-8 % Attack Speed
55
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 1 More trees spawn 15
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%) damage 15
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage 40
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%) HP 40
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area 80
Tier 2 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%+90%) damage each 62
Tier 1 Hitting an enemy removes 5% of their speed. Max 20%
-3 % Speed
25 1
Tier 3 +3 % Damage at the end of a wave 92
Tier 3 Spawns a little bot that slows down nearby enemies 60
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20
Tier 1 +3 Max HP
Start the next wave with 1 HP
12
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer
Tier 2 +16 Harvesting
-1 Armor
40
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick
Tier 2 +5 Harvesting
-5% Enemies
40 1
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Item Tags

Most items have item tags, and most Characters have item tags assigned to them too.

Whenever an item appears in the shop, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.

  • Eg. The XP Gain tag is used by Mutant and Items that boost XP (eg. Black Belt and Scar), so Mutant has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.

Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.

See Shop » Item Tags for more details on item tag rarity.

Stat Tags

All visible Stats exist as item tags. Click a tag below to view its items.

Item Tag Character(s)
Max HP Chunky, Golem, Lich, Masochist, Ogre, Pacifist
HP Regeneration Bull, Doctor, Lich, Masochist, Pacifist
Life Steal Lich, Masochist, Sick, Vampire
Damage One Armed
Melee Damage Brawler, Crazy, Diver, Generalist, Gladiator, Glutton, Ogre
Ranged Damage Cyborg, Generalist, Ranger
Elemental Damage Mage, Technomage
Attack Speed None
Crit Chance Crazy, Diver, Hunter
Engineering Builder, Cyborg, Dwarf, Engineer, Technomage
Range Hunter, Ranger
Armor Bull, Golem, Knight, Masochist, Pacifist
Dodge Cryptid, Ghost
Speed Explorer, Hiker, Speedy
Luck Chunky, Curious, Druid, Glutton, Lucky
Harvesting Entrepreneur, Farmer

Other Tags

Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):

Item Tag Character(s) Related Stats
Economy Entrepreneur Shop Discount, Free Rerolls Count, Item Recycling Rewards
Exploration Cryptid, Explorer, Lucky Tree HP, Trees Spawn Count
Explosive (Item Tag) Artificer, Bull, Glutton, Ogre Explosion Damage, Explosion Size
Less Enemies Old Enemies Spawn Count (-)
Less Enemy Speed Old Enemy Speed
More Enemies Loud Enemies Spawn Count (+)
Pickup Buccaneer, Lucky Pickup Range (and many others)
Saving HP from Materials, Materials Interest Gain
Stand Still Soldier Bonuses to base stats while standing still
XP Gain Apprentice, Baby, Captain, Creature, Mutant XP Gain

There are no items tags for Piercing or Bounce.

Characters Without Tags

The following characters have no corresponding item tags: Arms Dealer, Chef, Demon, Gangster, Multitasker, Romantic, Saver, Streamer, Well Rounded, Wildling.

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