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{| class="wikitable" style="color:#eee; background-color:transparent; text-align:center; vertical-align:middle; width:100%"
<metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc>
|style="width:20%; font-weight:bold;text-align:left;"|Name
'''Last Update: Patch 1.0.0.3'''
|style="width:20%; font-weight:bold;background-color:#000000;" |Common
 
|style="width:20% ;font-weight:bold;background-color:#5497C0;" |Uncommon
== Weapons ==
|style="width:20% ;font-weight:bold;background-color:#815079;" |Rare
Weapons are primary damage dealers. They can be Melee or Ranged.
|style="width:20% ;font-weight:bold;background-color:#A02E2E;" |Legendary
 
|-
Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons.
|{{Iconbox|Hand}}
 
|<span style="color:rgb(234,226,176);">'''Damage: 1'''</span><br>
== Rarity==
<span style="color:rgb(234,226,176);">'''Critical:1% (x1.5)'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier.
<span style="color:rgb(234,226,176);">'''Knockback: 30'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Range: 150(melee)'''</span><br>
The four Tiers are:
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<div style="margin-top: 5px"><!--
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
--><div style="display: flex; margin-bottom: 2px"><!--
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
-->Tier 1<!--
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)"></div><!--
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
--><small>(aka {{Color|tier1|Common}})</small><!--
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
--></div><!--
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
--><div style="display: flex; margin-bottom: 2px"><!--
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
-->Tier 2<!--
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)"></div><!--
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
--><small>(aka {{Color|tier2|Uncommon}})</small><!--
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
--></div><!--
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
--><div style="display: flex; margin-bottom: 2px"><!--
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
-->Tier 3<!--
|-
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)"></div><!--
|{{Iconbox|Fist}}
--><small>(aka {{Color|tier3|Rare}})</small><!--
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
--></div><!--
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
--><div style="display: flex; margin-bottom: 2px"><!--
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
-->Tier 4<!--
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)"></div><!--
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
--><small>(aka {{Color|tier4|Legendary}})</small><!--
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
--></div><!--
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
--></div>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
==Scaling==
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat <br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat <br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{StatIcon|Range}} = the damage scales with [[Range]] stat <br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{StatIcon|AttackSpeed}} = the damage scales with [[Attack Speed]] stat <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{StatIcon|Level}} = the damage scales with your current [[Experience|Level]] <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
=== Examples ===
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
If a weapon has '''80%'''{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra '''0.8''' more damage to that weapon. Thus if the player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''8''' more damage. <br>
|-
If a weapon has '''50%'''{{MeleeIcon}}, and player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''5''' more damage.
|{{Iconbox|Stick}}
<br><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
Lets look at <span class="colorrarity4">Tier 4 [[Cacti Club]]</span>:<br>  
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
*<span class="colorrarity4">50(80%{{MeleeIcon}})</span> means that the weapon has 50 damage, with 80% [[Melee Damage]] stat scaling.
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
**If [[Melee Damage]] is 0, damage output is 50+(0*0.8)=50+0=50.
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
**If [[Melee Damage]] is 30, damage output is 50+(30*0.8)=50+24=74.
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
**''(Assuming [[Damage]] stat is +0%)''
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
== For Wiki Editors==
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name.
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
==Melee Weapons==
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
===Notes===
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat.
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
They have two different attack types, with both able to hit multiple enemies:
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
*'''Thrust''' - Attacks in a straight line (e.g. [[Spear]]).
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
*'''Sweep''' - Attacks in a wide curve around you (e.g. [[Ghost Axe]]).
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
[[Range]] affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See [[Range]] for more info.
|-
 
|{{Iconbox|Torch}}
Explosive weapons have different base radius for their explosions. See the [[Explosions]] page for their sizes.
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
===Weapons List===
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<small>Notes: DPS calculation do not take special effects and crits into account. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small>  
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
 
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableHeaders|weapons}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Cacti Club}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Chopper}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Circular Saw}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Claw}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Drill}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Excalibur}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Fighting Stick}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Fist}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Flaming Brass Knuckles}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Ghost Axe}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Ghost Flint}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Hammer}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Hand}}
|-
{{TableRowWeapon|Hatchet}}
|{{Iconbox|Cacti Club}}
{{TableRowWeapon|Jousting Lance}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Knife}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Lightning Shiv}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Plank}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Plasma Sledgehammer}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Power Fist}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Pruner}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Rock}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Scissors}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Screwdriver}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Spear}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Spiky Shield}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Stick}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Sword}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Scythe}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Thief Dagger}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Thunder Sword}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Torch}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Wrench}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
</table>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
 
|-
==Ranged Weapons==
|{{Iconbox|Spear}}
 
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
===Notes===
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat.
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
Projectiles travel up to the total [[Range]] (which combines the weapon's innate range, plus the player's [[Range]] stat).
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
 
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
Some projectiles can [[Piercing|pierce]] or [[bounce]]:
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
* If the weapon has no pierce, the projectile only damages only one enemy.
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
* If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
*[[Explosive]] ranged weapons explode for every bounce and pierce.
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
===Weapons List===
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<small>Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
 
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableHeaders|weapons}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Chain Gun}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Crossbow}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Double Barrel Shotgun}}
|-
{{TableRowWeapon|Flamethrower}}
|{{Iconbox|Rock}}
{{TableRowWeapon|Gatling Laser}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Ghost Scepter}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Laser Gun}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Medical Gun}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Minigun}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Nuclear Launcher}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Obliterator}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Pistol}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Potato Thrower}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|Revolver}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Rocket Launcher}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Shredder}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Shuriken}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeapon|Slingshot}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeapon|SMG}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeapon|Sniper Gun}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeapon|Taser}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeapon|Wand}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
</table>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
==Weapon Classes ==
|-
 
|{{Iconbox|Slingshot}}
Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class.
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
Collecting multiple weapons within the same class provides different '''bonuses''', up to 6 weapons of the same class.
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon's class (''see [[Shop#Weapons & Classes|Shop > Item & Weapon Chances]] for more info on this chance).''
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
* Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely.
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
*This can be helpful, to gain class bonuses and find copies of the same weapon.
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
*It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} ''([[Gun]], [[Medical]])'', you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]].
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
===Weapon Classes List===
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
Click the class name for full details on their assigned weapons.
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
 
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableHeaders|sets}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeaponClass|Blade}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeaponClass|Blunt}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeaponClass|Elemental}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeaponClass|Ethereal}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeaponClass|Explosive}}
|-
{{TableRowWeaponClass|Gun}}
|{{Iconbox|Ghost Flint}}
{{TableRowWeaponClass|Heavy}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeaponClass|Legendary}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeaponClass|Medical}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeaponClass|Medieval}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
{{TableRowWeaponClass|Precise}}
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
{{TableRowWeaponClass|Primitive}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
{{TableRowWeaponClass|Support}}
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
{{TableRowWeaponClass|Tool}}
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
{{TableRowWeaponClass|Unarmed}}
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
</table>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
 
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<comments />
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Ghost Axe}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Ghost Scepter}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Wand}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Lightning Shiv}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Knife}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Scissors}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Thief Dagger}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Shuriken}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Scissors}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Screwdriver}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Wrench}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Medical Gun}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Taser}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Shredder}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|SMG}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Pistol}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Laser Gun}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Double Barrel Shotgun}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Flamethrower}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Rocket Launcher}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Minigun}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Flaming Knuckles}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Hammer}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Sword}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Thunder Sword}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|{{Iconbox|Circular Saw}}
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><br>
|-
|}

Revision as of 10:00, 30 June 2023

Last Update: Patch 1.0.0.3

Weapons

Weapons are primary damage dealers. They can be Melee or Ranged.

Most Characters can hold up to 6 weapons. Some exceptions are One Armed.png One Armed, who can only hold 1, Multitasker.png Multitasker, who can hold 12, Bull.png Bull, who cannot use weapons.

Rarity

Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier.

The four Tiers are:


Tier 1
(aka Common)
Tier 2
(aka Uncommon)
Tier 3
(aka Rare)
Tier 4
(aka Legendary)

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range Stat.png = the damage scales with Range stat
Attack Speed.png = the damage scales with Attack Speed stat
Level.png = the damage scales with your current Level

Examples

If a weapon has 80%Melee Damage.png, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%Melee Damage.png, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.

Lets look at Tier 4 Cacti Club:

  • 50(80%Melee Damage.png) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.
    • If Melee Damage is 0, damage output is 50+(0*0.8)=50+0=50.
    • If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.
    • (Assuming Damage stat is +0%)

For Wiki Editors

All the data on this page is pulled from Template:Weapon Data. Please change any data from there according to the weapon name.

Melee Weapons

Notes

Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the Melee Damage stat.

They have two different attack types, with both able to hit multiple enemies:

  • Thrust - Attacks in a straight line (e.g. Spear).
  • Sweep - Attacks in a wide curve around you (e.g. Ghost Axe).

Range affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See Range for more info.

Explosive weapons have different base radius for their explosions. See the Explosions page for their sizes.

Weapons List

Notes: DPS calculation do not take special effects and crits into account. The DPS formula is Damage(Scaling)/AttackSpeed.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy

10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)

1.66s
1.58s
1.51s
1.36s

6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

8
8
8
8

0
0
0
0

Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

20
39
74
149

Default
Blade

6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)

0.99s
0.99s
0.96s
0.89s

6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)

135
150
165
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Blade, Medical

-
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)

-
0.72s
0.67s
0.62s

-
13.9(138%Melee Damage.png)/s
22.4(149%Melee Damage.png)/s
40.3(161%Melee Damage.png)/s

-
x2 (5%)
x2 (10%)
x2 (20%)

-
175
175
175

-
0
0
0

-
45%
50%
60%

-
46
86
173

Default
Unarmed, Precise

5(15%Attack Speed.png50%Melee Damage.png)
10(20%Attack Speed.png50%Melee Damage.png)
15(25%Attack Speed.png50%Melee Damage.png)
25(30%Attack Speed.png50%Melee Damage.png)

0.78s
0.74s
0.69s
0.61s

6.4(19.2%Attack Speed.png64.1%Melee Damage.png)/s
13.5(27%Attack Speed.png67.6%Melee Damage.png)/s
21.7(36.2%Attack Speed.png72.5%Melee Damage.png)/s
41.0(49.2%Attack Speed.png82%Melee Damage.png)/s

x2 (10%)
x2.15 (15%)
x2.3 (20%)
x2.5 (25%)

150
150
150
150

2
2
2
2

0
0
0
0

-

15
28
55
110

Win a run with Cryptid.png Cryptid
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default
Legendary, Blade

-
-
-
200(200%Melee Damage.png200%Max HP.png)

-
-
-
0.66s

-
-
-
266.6(266.6%Melee Damage.png266.6%Max HP.png)/s

-
-
-
x2.5 (10%)

-
-
-
200

-
-
-
5

-
-
-
0

Alternates between thrusting and sweeping attacks.
-3 Armor for every weapon you have

-
-
-
230

Win a run with King.png King
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Unarmed

8(100%Melee Damage.png)
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)

0.78s
0.73s
0.69s
0.59s

10.3(128%Melee Damage.png)/s
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

150
150
150
150

15
15
15
15

0
0
0
0

10
22
45
91

Default
Unarmed, Elemental

-
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)

-
0.73s
0.69s
0.59s

-
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s

-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

-
150
150
150

-
15
15
15

-
0
0
0

Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage

-
46
86
173

Default
Ethereal

12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)

1.73s
1.66s
1.58s
1.51s

6.9(57%Melee Damage.png)/s
10.8(60%Melee Damage.png)/s
15.2(63%Melee Damage.png)/s
26.5(66%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

2
2
2
2

0
0
0
0

+1% Damage for every 20/18/16/12 kills in a wave with this weapon

20
39
74
149

Default
Ethereal

6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)

1.23s
1.17s
1.1s
1.04s

4.9(81%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
10.9(90%Melee Damage.png)/s
17.3(96%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
160
170
180

2
2
2
2

0
0
0
0

+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

12
26
52
105

Default
Blunt, Heavy

-
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)

-
1.67s
1.59s
1.5s

-
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s

-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)

-
175
175
175

-
30
40
50

-
0
0
0

+2/+4/+6 Knockback

-
51
95
190

Default
Unarmed, Support

1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.71s

1.0(49%Melee Damage.png)/s
1.1(53%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.4(70%Melee Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

150
150
150
150

30
30
30
30

0
0
0
0

+3/+6/+9/+18 Harvesting

10
22
45
91

Default
Primitive

5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)

0.68s
0.65s
0.62s
0.58s

7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

125
125
125
125

2
2
2
2

0
0
0
0

15
31
61
122

Win a run with Wildling.png Wildling
Medieval

20(50%Melee Damage.png30%Speed Stat.png)
25(50%Melee Damage.png35%Speed Stat.png)
30(50%Melee Damage.png40%Speed Stat.png)
50(50%Melee Damage.png50%Speed Stat.png)

1.58s
1.5s
1.42s
1.33s

12.7(31%Melee Damage.png18%Speed Stat.png)/s
16.7(33%Melee Damage.png23%Speed Stat.png)/s
21.1(35%Melee Damage.png28%Speed Stat.png)/s
37.6(37%Melee Damage.png37%Speed Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

250
250
250
250

0
0
0
0

0
0
0
0

+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still

20
36
72
132

Default
Precise

6(80%Melee Damage.png)
9(80%Melee Damage.png)
12(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

5.9(79%Melee Damage.png)/s
9.7(86%Melee Damage.png)/s
14.0(93%Melee Damage.png)/s
25.6(102%Melee Damage.png)/s

x2.5 (20%)
x3 (30%)
x3.5 (40%)
x4 (50%)

150
150
150
150

2
2
2
2

0
0
0
0

15
31
61
122

Default
Precise, Elemental

3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s

x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)

150
150
150
150

0
0
0
0

0
0
0
0

Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage

18
36
66
142

Default
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Unarmed, Explosive

-
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
-
0.69s
0.59s

-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler.png Brawler
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default
Primitive, Blunt

20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)

1.68s
1.61s
1.53s
1.46s

11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s

x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)

150
150
150
150

5
5
5
5

0
0
0
0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10
22
45
91

Default
Medical, Precise

5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.98s
0.94s
0.86s

5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s

x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)

150
150
150
150

2
2
2
2

40%
45%
50%
60%

15
31
61
122

Default
Tool

8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)

1.05s
1.0s
0.97s
0.87s

7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)

125
125
125
125

3
3
3
3

0
0
0
0

A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area

10
22
45
91

Default
Primitive

15(100%Melee Damage.png)
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)

1.52s
1.4s
1.28s
1.24s

9.9(65%Melee Damage.png)/s
17.9(71%Melee Damage.png)/s
31.2(78%Melee Damage.png)/s
48.4(80%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

350
375
400
500

0
0
0
0

0
0
0
0

20
39
74
149

Default
Medieval, Blunt

10(100%Armor.png)
15(125%Armor.png)
20(150%Armor.png)
30(200%Armor.png)

1.16s
1.16s
1.16s
1.01s

8.6(86%Armor.png)/s
12.9(107%Armor.png)/s
17.2(129%Armor.png)/s
29.7(198%Armor.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

20
20
20
20

0
0
0
0

15
31
61
122

Win a run with Masochist.png Masochist
Primitive

8(100%Melee Damage.png)
9(100%Melee Damage.png)
10(100%Melee Damage.png)
12(100%Melee Damage.png)

1.29s
1.22s
1.15s
1.09s

6.2(78%Melee Damage.png)/s
7.4(82%Melee Damage.png)/s
8.7(87%Melee Damage.png)/s
11(92%Melee Damage.png)/s

x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

175
175
175
175

0
0
0
0

0
0
0
0

Deals +4/+6/+8/+10 base damage for every additional stick you have

10
22
45
91

Default
Blade, Medieval

-
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
1.28s
1.13s
0.98s

-
19.5(78%Melee Damage.png)/s
35.4(88%Melee Damage.png)/s
61.2(102%Melee Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
200
200
200

-
5
5
5

-
0
0
0

Alternates between thrusting and sweeping attacks

-
51
95
190

Default
Legendary, Ethereal

-
-
-
150(150%Melee Damage.png100%Life Steal.png)

-
-
-
0.72s

-
-
-
208.3(208.3%Melee Damage.png138.9%Life Steal.png)/s

-
-
-
x2 (3%)

-
-
-
250

-
-
-
5

-
-
-
100%

You take 3 damage per second (does not give invulnerability time).
+3 % Damage when you take damage until the end of the wave

-
-
-
285

Default
Precise

6(50%Melee Damage.png)
12(50%Melee Damage.png)
18(50%Melee Damage.png)
30(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.73s

5.9(49%Melee Damage.png)/s
12.9(53%Melee Damage.png)/s
20.9(58%Melee Damage.png)/s
41.1(68%Melee Damage.png)/s

x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)

150
150
150
150

2
2
2
2

0
0
0
0

50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon

12
26
52
105

Default
Blade, Elemental

-
-
30(125%Melee Damage.png125%Elemental Damage.png)
60(150%Melee Damage.png150%Elemental Damage.png)

-
-
1.21s
1.06s

-
-
24.8(103%Melee Damage.png103%Elemental Damage.png)/s
56.6(141%Melee Damage.png141%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
200
200

-
-
5
5

-
-
0
0

Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%Elemental Damage.png

-
-
119
238

Win a run with Mage.png Mage
Primitive, Elemental

1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)

1.1s
1.04s
0.95s
0.8s

0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s

x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)

175
175
175
175

20
20
20
20

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.

10
22
45
91

Default
Tool

12(100%Melee Damage.png)
16(100%Melee Damage.png)
20(100%Melee Damage.png)
24(100%Melee Damage.png)

1.7s
1.64s
1.55s
1.49s

7.1(58%Melee Damage.png)/s
9.8(60%Melee Damage.png)/s
12.9(64%Melee Damage.png)/s
16.1(67%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

175
175
175
175

20
20
20
20

0
0
0
0

Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret

20
39
74
149

Default

Ranged Weapons

Notes

Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.

Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).

Some projectiles can pierce or bounce:

  • If the weapon has no pierce, the projectile only damages only one enemy.
  • If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
  • Explosive ranged weapons explode for every bounce and pierce.

Weapons List

Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is Damage(Scaling)/AttackSpeed.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Legendary, Gun

-
-
-
2x3(100%Ranged Damage.png100%Engineering Stat.png)

-
-
-
0.073s

-
-
-
82.2(4110%Ranged Damage.png4110%Engineering Stat.png)/s

-
-
-
x1.5 (3%)

-
-
-
500

-
-
-
5

-
-
-
0

Cooldown is 2.04s every 100 shots.
Pierces 1 enemy dealing -50% less damage with each pierce.

-
-
-
300

Default
Precise, Medieval

10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

16
34
62
132

Default
Gun

3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)

1.37s
1.28s
1.2s
1.2s

8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing

20
39
74
149

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
250
300
400

-
0
0
0

-
0
0
0

Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Legendary, Heavy

-
-
-
10(100%Ranged Damage.png)

-
-
-
0.073s

-
-
-
137.0(1370%Ranged Damage.png)/s

-
-
-
x3 (10%)

-
-
-
500

-
-
-
5

-
-
-
0

Pierces 3 enemies dealing -25% less damage with each pierce.

-
-
-
290

Default
Ethereal

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.98s
0.93s
0.88s
0.83s

10.2(102%Ranged Damage.png)/s
16.1(107%Ranged Damage.png)/s
22.7(113%Ranged Damage.png)/s
36.1(120%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
350
400
450

2
2
2
2

0
0
0
0

+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

15
31
61
122

Default
Gun

40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)

1.98s
1.90s
1.82s
1.65s

20.2(202%Ranged Damage.png)/s
22.9(237%Ranged Damage.png)/s
38.5(275%Ranged Damage.png)/s
60.6(364%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

500
500
500
500

0
0
0
0

0
0
0
0

Pierces 1 enemy dealing -25% less to the second enemy

15
31
61
122

Default
Medical, Gun

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.87s
0.77s
0.65s
0.53s

11.5(115%Ranged Damage.png)/s
19.5(130%Ranged Damage.png)/s
30.8(154%Ranged Damage.png)/s
56.6(189%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

0
0
0
0

40%
45%
50%
60%

15
31
61
122

Default
Heavy, Gun

-
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)

-
-
0.09s
0.073s

-
-
11.1(555%Ranged Damage.png)/s
41.1(1027%Ranged Damage.png)/s

-
-
x1.75 (1%)
x2 (3%)

-
-
400
450

-
-
3
3

-
-
0
0

Pierces 1/2 enemies dealing -50% less damage with each pierce.

-
-
127
255

Default
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Gun, Heavy

-
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)

-
-
3.23s
3.23s

-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
1000

-
-
0
0

-
-
0
0

Pierces through enemies

-
-
127
255

Win a run with Demon.png Demon
Gun

12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)

1.2s
1.12s
1.03s
0.87s

10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s

x2 (5%)
x2 (10%)
x2 (15%)
x2 (20%)

400
400
400
400

15
15
15
15

0
0
0
0

Pierces 1 enemy dealing -50% less to the second enemy

10
22
45
91

Default
Support

-
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)

-
0.45s
0.37s
0.25s

-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s

-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

-
500
500
500

-
20
25
30

-
0
0
0

-
36
69
139

Win a run with Chunky.png Chunky
Gun

15(100%Ranged Damage.png)
20(130%Ranged Damage.png)
25(165%Ranged Damage.png)
40(200%Ranged Damage.png)

0.43s
0.42s
0.4s
0.38s

21.3(142%Ranged Damage.png)/s
29.8(194%Ranged Damage.png)/s
39.5(261%Ranged Damage.png)/s
67.2(336%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

15
15
15
15

0
0
0
0

Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s

20
34
70
130

Default
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default
Primitive

10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)

1.22s
1.17s
1.13s
1.1s

8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
300
300
300

5
5
5
5

0
0
0
0

Bounces 1/2/3/4 times

15
31
61
122

Default
Gun

3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)

0.17s
0.17s
0.17s
0.15s

17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

400
400
400
400

0
0
0
0

0
0
0
0

20
39
74
149

Default
Gun, Precise

-
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)

-
-
2.4s
2.4s

-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s

-
-
x3 (20%)
x4 (20%)

-
-
800
1000

-
-
30
30

-
-
0
0

Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png)

-
-
115
245

Win a run with Hunter.png Hunter
Support, Elemental

6x1(80%Elemental Damage.png)
6x2(70%Elemental Damage.png)
6x3(60%Elemental Damage.png)
12x4(50%Elemental Damage.png)

0.95s
0.95s
0.95s
0.95s

6.3(84%Elemental Damage.png)/s
12.6(147%Elemental Damage.png)/s
18.9(189%Elemental Damage.png)/s
50.5(210%Elemental Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

0
0
0
0

0
0
0
0

Slows enemies in a radius around the projectile

15
31
61
122

Default
Elemental

1(50%Elemental Damage.png)
1(65%Elemental Damage.png)
1(80%Elemental Damage.png)
1(100%Elemental Damage.png)

0.87s
0.78s
0.7s
0.53s

1.1(57%Elemental Damage.png)/s
1.3(83.3%Elemental Damage.png)/s
1.4(114.3%Elemental Damage.png)/s
1.9(188.7%Elemental Damage.png)/s

x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)

350
375
400
425

10
10
10
10

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage

12
26
52
105

Default

Weapon Classes

Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.

Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.

Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).

  • Eg. holding Scissors.png Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
  • This can be helpful, to gain class bonuses and find copies of the same weapon.
  • It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.

Weapon Classes List

Click the class name for full details on their assigned weapons.

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword




Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
Icicle
  Icicle


Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand






Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe
Explosive (2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size
Plank
  Plank








Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG






Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer






Legendary (2)-20 Max HP
(3)-40 Max HP
(4)-60 Max HP
(5)-80 Max HP
(6)-100 Max HP


Drill
  Drill



Scythe
  Scythe
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword

Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw


Icicle
  Icicle

Knife
  Knife







Drill
  Drill
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP




Rock
  Rock



Spear
  Spear

Stick
  Stick

Torch
  Torch
Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand


Lute
  Lute

Pruner
  Pruner

Sickle
  Sickle

Taser
  Taser

Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench

Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


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