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<metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc>
<metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc>
'''Last Update: Patch 0.8.0.3'''
'''Last Update: Patch 1.0.0.3'''


== Weapons ==
== Weapons ==

Revision as of 14:44, 24 June 2023

Last Update: Patch 1.0.0.3

Weapons

Weapons are primary damage dealers. They can be Melee or Ranged.

Most Characters can hold up to 6 weapons. Some exceptions are One Armed.png One Armed, who can only hold 1, Multitasker.png Multitasker, who can hold 12, Bull.png Bull, who cannot use weapons.

Rarity

Tier 1
(aka Common)
Tier 2
(aka Uncommon)
Tier 3
(aka Rare)
Tier 4
(aka Legendary)

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range Stat.png = the damage scales with Range stat

Examples

If a weapon has 80%Melee Damage.png, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%Melee Damage.png, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.

Lets look at Tier 4 Cacti Club:

  • 50(80%Melee Damage.png) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.
    • If Melee Damage is 0, damage output is 50+(0*0.8)=50+0=50.
    • If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.
    • (Assuming Damage stat is +0%)

For Wiki Editors

All the data on this page is pulled from Template:Weapon Data. Please change any data from there according to the weapon name.

Melee Weapons

Notes

Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the Melee Damage stat.

They have two different attack types, with both able to hit multiple enemies:

  • Thrust - Attacks in a straight line (e.g. Spear).
  • Sweep - Attacks in a wide curve around you (e.g. Ghost Axe).

Range affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See Range for more info.

Explosive weapons have different base radius for their explosions. See the Explosive page for more info.

Weapons List

Notes: DPS calculation do not take special effects and crits into account. The DPS formula is Damage(Scaling)/AttackSpeed.

Name Class Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy 10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)
1.66s
1.58s
1.51s
1.36s
6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
8
8
8
8
0
0
0
0
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage 20
39
74
149
Default
Blade 6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)
0.99s
0.99s
0.96s
0.89s
6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s
x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)
135
150
165
180
2
2
2
2
0
0
0
0
+1/+1/+1/+2 health healed from consumables 15
31
61
122
Win a run with Multitasker.png Multitasker
Blade, Medical -
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)
-
0.72s
0.67s
0.62s
-
13.9(138%Melee Damage.png)/s
22.4(149%Melee Damage.png)/s
40.3(161%Melee Damage.png)/s
-
x2 (5%)
x2 (10%)
x2 (20%)
-
175
175
175
-
0
0
0
-
45%
50%
60%
-
46
86
173
Default
Precise 6(50%Melee Damage.png)
12(50%Melee Damage.png)
18(50%Melee Damage.png)
30(50%Melee Damage.png)
1.01s
0.93s
0.86s
0.73s
5.9(49%Melee Damage.png)/s
12.9(53%Melee Damage.png)/s
20.9(58%Melee Damage.png)/s
41.1(68%Melee Damage.png)/s
x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)
150
150
150
150
2
2
2
2
0
0
0
0
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon 12
26
52
105
Default
Unarmed 8(100%Melee Damage.png)
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
0.78s
0.73s
0.69s
0.59s
10.3(128%Melee Damage.png)/s
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
150
150
150
150
15
15
15
15
0
0
0
0
10
22
45
91
Default
Unarmed, Elemental -
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
-
0.73s
0.69s
0.59s
-
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s
-
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
-
150
150
150
-
15
15
15
-
0
0
0
Deals -/8x5/12x6/15x7(100%Elemental Damage.png) burning damage -
46
86
173
Default
Ethereal 12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)
1.73s
1.66s
1.58s
1.51s
6.9(57%Melee Damage.png)/s
10.8(60%Melee Damage.png)/s
15.2(63%Melee Damage.png)/s
26.5(66%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
2
2
2
2
0
0
0
0
+1% Damage for every 20/18/16/12 kills in a wave with this weapon 20
39
74
149
Default
Ethereal 6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)
1.23s
1.17s
1.1s
1.04s
4.9(81%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
10.9(90%Melee Damage.png)/s
17.3(96%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
160
170
180
2
2
2
2
0
0
0
0
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon 12
26
52
105
Default
Blunt, Heavy -
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)
-
1.67s
1.59s
1.5s
-
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s
-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)
-
175
175
175
-
30
40
50
-
0
0
0
+2/+4/+6 Knockback -
51
95
190
Default
Unarmed, Support 1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1.01s
0.93s
0.86s
0.71s
1.0(49%Melee Damage.png)/s
1.1(53%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.4(70%Melee Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
150
150
150
150
30
30
30
30
0
0
0
0
+3/+6/+9/+18 Harvesting 10
22
45
91
Default
Primitive 5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)
0.68s
0.65s
0.62s
0.58s
7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
125
125
125
125
2
2
2
2
0
0
0
0
15
31
61
122
Win a run with Wildling.png Wildling
Medieval 20(50%Melee Damage.png30%Speed Stat.png)
25(50%Melee Damage.png35%Speed Stat.png)
30(50%Melee Damage.png40%Speed Stat.png)
50(50%Melee Damage.png50%Speed Stat.png)
1.58s
1.5s
1.42s
1.33s
12.7(31%Melee Damage.png18%Speed Stat.png)/s
16.7(33%Melee Damage.png23%Speed Stat.png)/s
21.1(35%Melee Damage.png28%Speed Stat.png)/s
37.6(37%Melee Damage.png37%Speed Stat.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
250
250
250
250
0
0
0
0
0
0
0
0
+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still
20
36
72
132
Default
Precise 6(80%Melee Damage.png)
9(80%Melee Damage.png)
12(80%Melee Damage.png)
20(80%Melee Damage.png)
1.01s
0.93s
0.86s
0.78s
5.9(79%Melee Damage.png)/s
9.7(86%Melee Damage.png)/s
14.0(93%Melee Damage.png)/s
25.6(102%Melee Damage.png)/s
x2.5 (20%)
x3 (30%)
x3.5 (40%)
x4 (50%)
150
150
150
150
2
2
2
2
0
0
0
0
15
31
61
122
Default
Precise, Elemental 3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)
1.01s
0.93s
0.86s
0.78s
3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s
x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)
150
150
150
150
0
0
0
0
0
0
0
0
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage 18
36
66
142
Default
Explosive, Elemental 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)
1.23s
1.14s
1.06s
0.98s
8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
5
5
5
5
0
0
0
0
Hits have 25%/30%/35%/40% chance to explode. 15
31
61
122
Default
Weapon name not found Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found
Unarmed, Explosive -
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
-
0.69s
0.59s
-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s
-
-
x1.5 (1%)
x1.5 (1%)
-
-
150
150
-
-
15
15
-
-
0
0
Hits have 25%/50% chance to explode. -
-
110
221
Win a run with Brawler.png Brawler
Support 10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)
1.14s
1.06s
0.98s
0.89s
8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s
x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)
150
150
150
150
2
2
2
2
0
0
0
0
Spawns a garden that creates a fruit every 15/14/12/10 seconds 15
28
52
95
Default
Primitive, Blunt 20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)
1.68s
1.61s
1.53s
1.46s
11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s
x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)
150
150
150
150
5
5
5
5
0
0
0
0
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP 10
22
45
91
Default
Medical, Precise 5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)
1.01s
0.98s
0.94s
0.86s
5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s
x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)
150
150
150
150
2
2
2
2
40%
45%
50%
60%
15
31
61
122
Default
Tool 8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)
1.05s
1.0s
0.97s
0.87s
7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s
x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)
125
125
125
125
3
3
3
3
0
0
0
0
A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area 10
22
45
91
Default
Primitive 15(100%Melee Damage.png)
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
1.52s
1.4s
1.28s
1.24s
9.9(65%Melee Damage.png)/s
17.9(71%Melee Damage.png)/s
31.2(78%Melee Damage.png)/s
48.4(80%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
375
400
500
0
0
0
0
0
0
0
0
20
39
74
149
Default
Medieval, Blunt 10(100%Armor.png)
15(125%Armor.png)
20(150%Armor.png)
30(200%Armor.png)
1.16s
1.16s
1.16s
1.01s
8.6(86%Armor.png)/s
12.9(107%Armor.png)/s
17.2(129%Armor.png)/s
29.7(198%Armor.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
20
20
20
20
0
0
0
0
15
31
61
122
Win a run with Masochist.png Masochist
Primitive 8(100%Melee Damage.png)
9(100%Melee Damage.png)
10(100%Melee Damage.png)
12(100%Melee Damage.png)
1.29s
1.22s
1.15s
1.09s
6.2(78%Melee Damage.png)/s
7.4(82%Melee Damage.png)/s
8.7(87%Melee Damage.png)/s
11(92%Melee Damage.png)/s
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
175
175
175
175
0
0
0
0
0
0
0
0
Deals +4/+6/+8/+10 base damage for every additional stick you have 10
22
45
91
Default
Blade, Medieval -
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
1.28s
1.13s
0.98s
-
19.5(78%Melee Damage.png)/s
35.4(88%Melee Damage.png)/s
61.2(102%Melee Damage.png)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
200
200
200
-
5
5
5
-
0
0
0
Alternates between thrusting and sweeping attacks -
51
95
190
Default
Blade, Elemental -
-
30(125%Melee Damage.png125%Elemental Damage.png)
60(150%Melee Damage.png150%Elemental Damage.png)
-
-
1.21s
1.06s
-
-
24.8(103%Melee Damage.png103%Elemental Damage.png)/s
56.6(141%Melee Damage.png141%Elemental Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
200
200
-
-
5
5
-
-
0
0
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%Elemental Damage.png -
-
119
238
Win a run with Mage.png Mage
Primitive, Elemental 1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)
1.1s
1.04s
0.95s
0.8s
0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
175
175
175
175
20
20
20
20
0
0
0
0
Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.
10
22
45
91
Default
Tool 12(100%Melee Damage.png)
16(100%Melee Damage.png)
20(100%Melee Damage.png)
24(100%Melee Damage.png)
1.7s
1.64s
1.55s
1.49s
7.1(58%Melee Damage.png)/s
9.8(60%Melee Damage.png)/s
12.9(64%Melee Damage.png)/s
16.1(67%Melee Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
175
175
175
175
20
20
20
20
0
0
0
0
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret 20
39
74
149
Default


Ranged Weapons

Notes

Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.

Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).

Some projectiles can pierce or bounce:

  • If the weapon has no pierce, the projectile only damages only one enemy.
  • If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
  • Explosive ranged weapons explode for every bounce and pierce.

Weapons List

Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is Damage(Scaling)/AttackSpeed.

Name Class Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Medieval 10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)
18(50%Ranged Damage.png10%Range Stat.png)
1.13s
1.13s
1.13s
1.13s
8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s
15.9(44%Ranged Damage.png8%Range Stat.png)/s
x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces up to 1/2/3/4 times on critical hit 16
34
62
132
Default
Gun 3x4(80%Ranged Damage.png)
6x4(85%Ranged Damage.png)
9x4(90%Ranged Damage.png)
9x6(100%Ranged Damage.png)
1.37s
1.28s
1.2s
1.2s
8.8(233%Ranged Damage.png)/s
18.8(265%Ranged Damage.png)/s
30.0(300%Ranged Damage.png)/s
45(500%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
350
350
350
350
8
8
8
8
0
0
0
0
Pierces 2/2/2/3 enemies, dealing -30%/-30%/-30%/-30% less damage after each piercing 20
39
74
149
Default
Elemental, Heavy -
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
-
0.12s
0.12s
0.09s
-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s
-
x2 (0%)
x2 (0%)
x2 (0%)
-
250
300
400
-
0
0
0
-
0
0
0
Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage
-
56
103
207
Default
Ethereal 10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
0.98s
0.93s
0.88s
0.83s
10.2(102%Ranged Damage.png)/s
16.1(107%Ranged Damage.png)/s
22.7(113%Ranged Damage.png)/s
36.1(120%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
300
350
400
450
2
2
2
2
0
0
0
0
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon 15
31
61
122
Default
Gun 40(400%Ranged Damage.png)
55(450%Ranged Damage.png)
70(500%Ranged Damage.png)
100(600%Ranged Damage.png)
1.98s
1.90s
1.82s
1.65s
20.2(202%Ranged Damage.png)/s
22.9(237%Ranged Damage.png)/s
38.5(275%Ranged Damage.png)/s
60.6(364%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
500
500
500
500
0
0
0
0
0
0
0
0
Pierces 1 enemy dealing -25% less to the second enemy 15
31
61
122
Default
Medical, Gun 10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
0.87s
0.77s
0.65s
0.53s
11.5(115%Ranged Damage.png)/s
19.5(130%Ranged Damage.png)/s
30.8(154%Ranged Damage.png)/s
56.6(189%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
400
400
400
400
0
0
0
0
40%
45%
50%
60%
15
31
61
122
Default
Heavy, Gun -
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)
-
-
0.09s
0.073s
-
-
11.1(555%Ranged Damage.png)/s
41.1(1027%Ranged Damage.png)/s
-
-
x1.75 (1%)
x2 (3%)
-
-
400
450
-
-
3
3
-
-
0
0
Pierces 1/2 enemies dealing -50% less damage with each pierce. -
-
127
255
Default
Heavy, Explosive -
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)
-
-
2.12s
2.12s
-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
800
-
-
15
15
-
-
0
0
Projectiles explode on hit -
-
144
289
Win a run with Soldier.png Soldier
Gun, Heavy -
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)
-
-
3.23s
3.23s
-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
1000
-
-
0
0
-
-
0
0
Pierces through enemies -
-
127
255
Win a run with Demon.png Demon
Gun 12(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
1.2s
1.12s
1.03s
0.87s
10.0(83%Ranged Damage.png)/s
17.9(89%Ranged Damage.png)/s
29.1(97%Ranged Damage.png)/s
57.5(114%Ranged Damage.png)/s
x2 (5%)
x2 (10%)
x2 (15%)
x2 (20%)
400
400
400
400
15
15
15
15
0
0
0
0
Pierces 1 enemy dealing -50% less to the second enemy 10
22
45
91
Default
Support -
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
-
0.45s
0.37s
0.25s
-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s
-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
-
500
500
500
-
20
25
30
-
0
0
0
-
36
69
139
Win a run with Chunky.png Chunky
Gun 15(100%Ranged Damage.png)
20(130%Ranged Damage.png)
25(165%Ranged Damage.png)
40(200%Ranged Damage.png)
0.43s
0.42s
0.4s
0.38s
21.3(142%Ranged Damage.png)/s
29.8(194%Ranged Damage.png)/s
39.5(261%Ranged Damage.png)/s
67.2(336%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
450
450
450
450
15
15
15
15
0
0
0
0
Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s 20
34
70
130
Default
Heavy, Explosive -
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)
-
1.78s
1.37s
1.03s
-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
500
550
600
-
15
15
15
-
0
0
0
Projectiles explode on hit -
56
103
207
Default
Gun, Explosive 5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)
1.3s
1.22s
1.13s
1.05s
3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
450
450
450
450
0
0
0
0
0
0
0
0
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage 15
31
61
122
Default
Precise 6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)
0.87s
0.83s
0.8s
0.7s
6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s
x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)
350
350
350
350
0
0
0
0
0
0
0
0
Critical hits bounces 1/2/3/4 times 12
26
52
105
Default
Primitive 10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)
1.22s
1.17s
1.13s
1.1s
8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
300
300
300
300
5
5
5
5
0
0
0
0
Bounces 1/2/3/4 times 15
31
61
122
Default
Gun 3(50%Ranged Damage.png)
4(60%Ranged Damage.png)
5(70%Ranged Damage.png)
8(80%Ranged Damage.png)
0.17s
0.17s
0.17s
0.15s
17.6(294%Ranged Damage.png)/s
23.5(352%Ranged Damage.png)/s
29.4(411%Ranged Damage.png)/s
53.3(533%Ranged Damage.png)/s
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
400
400
400
400
0
0
0
0
0
0
0
0
20
39
74
149
Default
Gun, Precise -
-
50(100%Ranged Damage.png20%Range Stat.png)
80(100%Ranged Damage.png30%Range Stat.png)
-
-
2.4s
2.4s
-
-
20.8(41%Ranged Damage.png8%Range Stat.png)/s
33.3(41%Ranged Damage.png12%Range Stat.png)/s
-
-
x3 (20%)
x4 (20%)
-
-
800
1000
-
-
30
30
-
-
0
0
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%Range Stat.png) -
-
115
245
Win a run with Hunter.png Hunter
Support, Elemental 6x1(80%Elemental Damage.png)
6x2(70%Elemental Damage.png)
6x3(60%Elemental Damage.png)
12x4(50%Elemental Damage.png)
0.95s
0.95s
0.95s
0.95s
6.3(84%Elemental Damage.png)/s
12.6(147%Elemental Damage.png)/s
18.9(189%Elemental Damage.png)/s
50.5(210%Elemental Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
200
200
200
200
0
0
0
0
0
0
0
0
Slows enemies in a radius around the projectile 15
31
61
122
Default
Elemental 1(50%Elemental Damage.png)
1(65%Elemental Damage.png)
1(80%Elemental Damage.png)
1(100%Elemental Damage.png)
0.87s
0.78s
0.7s
0.53s
1.1(57%Elemental Damage.png)/s
1.3(83.3%Elemental Damage.png)/s
1.4(114.3%Elemental Damage.png)/s
1.9(188.7%Elemental Damage.png)/s
x2 (0%)
x2 (0%)
x2 (0%)
x2 (0%)
350
375
400
425
10
10
10
10
0
0
0
0
Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage 12
26
52
105
Default

Weapon Classes

Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.

Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.

Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).

  • Eg. holding Scissors.png Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
  • This can be helpful, to gain class bonuses and find copies of the same weapon.
  • It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.

Weapon Classes List

Click the class name for full details on their assigned weapons.

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword


Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Rock
  Rock


Hammer
  Hammer
Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage

Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand




Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe
Explosive (2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size
Plank
  Plank





Gun (2)+10 Range
(3)+20 Range
(4)+30 Range
(5)+40 Range
(6)+50 Range



Pistol
  Pistol



SMG
  SMG




Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Hammer
  Hammer






Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Sword
  Sword
Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw

Knife
  Knife







Drill
  Drill
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP



Rock
  Rock


Spear
  Spear

Stick
  Stick

Torch
  Torch
Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand

Pruner
  Pruner

Taser
  Taser

Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench
Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand



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