From Brotato Wiki
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
= the damage scales with Luck stat
= the damage scales with Max HP stat
For Wiki Editors
All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.
Items List
There are currently 158 items in Brotato.
To view items as an interactive grid, see Items Grid.
To view items split into the stats they affect or use, choose a stat from the Stats page.
Updated for version: 0.8.0.3
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -4% Dodge |
65 | |||
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | ||
Tier 3 | +15 Max HP +8 Enemy Speed |
80 | |||
Tier 2 | Shoots +6 alien eyes around you every 3 seconds dealing (50%![]() |
50 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range | 25 | |||
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 | 1 | Win a run with ![]() |
|
Tier 1 | +25% chance to deal (25%![]() |
25 | |||
Tier 1 | +20% chance to instantly attract a material when its dropped +10 Range |
18 | 5 | ||
Tier 3 | +1 bullet dealing 1+ (100% ![]() -50 Range |
100 | |||
Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | ||
Tier 2 | +8 % Damage Special enemies appear at the beginning of the next wave | 25 | |||
Tier 3 | Projectiles pierce through +1 additional target -10% Damage |
75 | |||
Tier 2 | +20 Range +10% Attack Speed -2% Life Steal |
55 | |||
Tier 3 | +8 Armor while standing still. -5% Speed |
75 | |||
Tier 1 | +2% Life Steal -2 Harvesting |
20 | |||
Tier 1 | +4% Speed -6 Range |
20 | |||
Tier 3 | +40% XP Gain -2% Life Steal |
70 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed |
105 | Win a run with ![]() |
||
Tier 2 | +25% XP Gain +3 Melee Damage -8 Luck |
50 | |||
Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2% Life Steal +2 HP Regeneration -4 Harvesting |
45 | |||
Tier 4 | +12 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) | 100 | 1 | ||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with ![]() |
||
Tier 1 | +3 Knockback | 15 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +2% Life Steal -1 Elemental Damage |
30 | |||
Tier 1 | +3 Max HP -1% Damage |
15 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | ||
Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +20% Dodge while standing still. -4% Damage +3% Dodge |
70 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | |||
Tier 3 | +20 Luck +6% Dodge -2% Life Steal |
65 | Clover is present in the game files but not obtainable through vanilla version | ||
Tier 1 | +10% Attack Speed -2% Damage |
15 | |||
Tier 2 | +4 Engineering -4% Damage |
35 | |||
Tier 3 | +1% Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with ![]() |
|
Tier 2 | +5% Speed +3 Engineering -3% Crit Chance |
40 | Win a run with ![]() |
||
Tier 1 | -5% Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional +8% at the end of a wave (stacking) | 70 | 1 | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | +25% chance to deal (25%![]() |
35 | |||
Tier 2 | +12% Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 35 | 3 | ||
Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | |||
Tier 4 | +10 Engineering +20% XP Gain -3 Max HP |
80 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 1 | +15% Explosion Damage | 20 | |||
Tier 2 | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -15% Speed |
100 | 1 | ||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 4 | +60% Explosion Damage +15% Explosion Size -15% Damage |
120 | Win a run with ![]() |
||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) | 100 | 1 | ||
Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 | +10% Speed +3% Life Steal -8 Luck |
65 | Win a run with ![]() |
||
Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with ![]() |
||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 | +8% Dodge -1 Armor |
60 | |||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | |||
Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | ||
Tier 4 | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 100 | 1 | Win a run with Jack | |
Tier 1 | +20 Range | 25 | |||
Tier 3 | +25% Damage -3 Armor |
75 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with ![]() |
||
Tier 1 | +3 Melee Damage -2% Crit Chance |
25 | |||
Tier 4 | +3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
100 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +6% Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10% Damage +10 Range -5% Attack Speed -5% Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Armor -2% Speed |
25 | |||
Tier 3 | +33% chance to get 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with ![]() |
|
Tier 3 | +10 % Attack Speed Reduces the attack cooldown of your structures by 0% (50% ![]() | 70 | 1 | Win a run with Cyborg | |
Tier 1 | +7% Damage -2 Max HP |
20 | |||
Tier 1 | +6% Crit Chance -3% Damage |
20 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 + (100%![]() |
15 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 2 | +20% pickup range +10 Harvesting -5% Dodge |
50 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 | +10 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with ![]() |
||
Tier 1 | Trees die in one hit | 15 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration -8% Damage -3% Speed |
130 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with ![]() |
||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3% Damage |
40 | |||
Tier 2 | +10% Damage -4% Attack Speed |
45 | |||
Tier 3 | +5% Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3% Speed |
25 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with ![]() |
||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with ![]() |
||
Tier 2 | +3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 | 3 | Win a run with ![]() |
|
Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with ![]() |
||
Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +25% XP Gain +100% XP Gain during the next wave +50% Enemy damage during the next wave | 50 | |||
Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves | 40 | 1 | ||
Tier 1 | +3 HP Regeneration -1% Life Steal |
10 | |||
Tier 3 | +25% Explosion Size | 60 | |||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with ![]() |
||
Tier 4 | HP Regeneration is doubled while you have less than 50% health +3 HP Regeneration |
90 | 1 | ||
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2% Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2% Damage |
40 | |||
Tier 2 | Gain +35% more materials from recycling items | 35 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | ||
Tier 4 | Your projectiles gain +1 bounce -25% Damage |
110 | |||
Tier 3 | Enemies have a +20% chance to explode for 10 + (50%![]() -12 Harvesting |
65 | 5 | Win a run with ![]() |
|
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300% ![]() | 40 | |||
Tier 2 | +6% Damage +2% Life Steal -2 Engineering |
60 | Win a run with ![]() |
||
Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with ![]() |
||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 1 | +20% XP Gain -8 Range |
30 | |||
Tier 1 | Attacks have a +25% chance to deal 1x3 + ( 100%![]() |
25 | 4 | ||
Tier 2 | +2 Ranged Damage +25 Range -7% Attack Speed |
55 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +100% chance to instantly attract a material when its dropped | 100 | 1 | ||
Tier 3 | +25% damage against bosses and elites | 70 | |||
Tier 2 | +2 Ranged Damage +10% Attack Speed -6% Damage |
60 | |||
Tier 2 | -5 Enemy Speed -3% Speed |
40 | 1 | Win a run with ![]() |
|
Tier 2 | +3 Max HP Consumables have a 25% chance to explode for 10 (100% ![]() | 40 | 4 | Win a run with Glutton | |
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 | |||
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with ![]() |
||
Tier 3 | +40% Attack Speed while standing still. -10% Speed |
60 | |||
Tier 3 | +1 Engineering for every 1 Elemental Damage you have. -1 Melee Damage -1 Ranged Damage |
70 | 1 | ||
Tier 2 | +10% Crit Chance -1 Armor |
50 | |||
Tier 3 | Nullifies the damage of +1 hit taken every wave | 50 | |||
Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit | 32 | 5 | Win a run with Lich | |
Tier 1 | +4% Speed -6 Luck |
15 | |||
Tier 3 | +6 Engineering -8% Attack Speed |
55 | |||
Tier 4 | +15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | 1 | ||
Tier 1 | +2 Elemental Damage -2% Dodge |
20 | |||
Tier 3 | +40 Harvesting -8% Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 + (80%![]() |
15 | |||
Tier 2 | Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%![]() |
40 | |||
Tier 2 | Spawns a medical turret that shoots projectiles healing 3 + (5%![]() |
40 | |||
Tier 3 | Spawns a turret that shoots piercing lasers dealing 20 + (150%![]() |
65 | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 + (175%![]() |
80 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%![]() |
75 | |||
Tier 1 | Hitting an enemy removes +10% of their speed Max: 30% -3% Speed |
25 | 1 | ||
Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with ![]() |
||
Tier 2 | -1 Armor +16 Harvesting |
40 | |||
Tier 2 | +4% Life Steal -3 Knockback |
40 | Win a run with ![]() |
||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | ||
Tier 3 | +10% Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Whenever an item appears in the shop, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.
- Eg. The XP Gain tag is used by
Mutant and Items that boost XP (eg.
Black Belt and
Scar), so
Mutant has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Max HP | ![]() ![]() ![]() ![]() ![]() ![]() |
HP Regeneration | ![]() ![]() ![]() ![]() ![]() ![]() |
Life Steal | ![]() ![]() ![]() |
Damage | ![]() |
Melee Damage | ![]() ![]() ![]() ![]() ![]() |
Ranged Damage | ![]() ![]() ![]() |
Elemental Damage | ![]() |
Attack Speed | None |
Crit Chance | ![]() ![]() |
Engineering | ![]() ![]() |
Range | ![]() ![]() |
Armor | ![]() ![]() ![]() ![]() |
Dodge | ![]() ![]() |
Speed | ![]() ![]() |
Luck | ![]() ![]() |
Harvesting | ![]() ![]() |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Economy | ![]() |
Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | ![]() ![]() ![]() |
Tree HP, Trees Spawn Count |
Explosive (Item Tag) | ![]() ![]() ![]() |
Explosion Damage, Explosion Size |
Less Enemies | ![]() |
Enemies Spawn Count (-) |
Less Enemy Speed | ![]() |
Enemy Speed |
More Enemies | ![]() |
Enemies Spawn Count (+) |
Pickup | ![]() ![]() |
Pickup Range (and many others) |
Saving | None | HP from Materials, Materials Interest Gain |
Stand Still | ![]() |
Bonuses to base stats while standing still |
XP Gain | ![]() |
XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: Arms Dealer,
Demon,
Multitasker,
Saver,
Streamer,
Well Rounded,
Wildling.