From Brotato Wiki
ArosRising (talk | contribs) No edit summary |
(→Characters List: Rework how the unlocked item/weapon rarity is handled (use GetRarity instead of specifying whether it should use Weapon_Data or Item_data)) |
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(2 intermediate revisions by the same user not shown) | |||
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== Characters List== | == Characters List== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle | <table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
<tr> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th> | |||
<th>Item Tags</th> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Well Rounded}}</td> | |||
<td>{{Character Data|Well Rounded|stats}}</td> | |||
<td>{{Character Data|Well Rounded|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{GetRarity|{{Character Data|Well Rounded|unlocks}}}}}}</td> | |||
<td>{{Character Data|Well Rounded|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Brawler}}</td> | |||
<td>{{Character Data|Brawler|stats}}</td> | |||
<td>{{Character Data|Brawler|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{GetRarity|{{Character Data|Brawler|unlocks}}}}}}</td> | |||
<td>{{Character Data|Brawler|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Crazy}}</td> | |||
<td>{{Character Data|Crazy|stats}}</td> | |||
<td>{{Character Data|Crazy|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{GetRarity|{{Character Data|Crazy|unlocks}}}}}}</td> | |||
<td>{{Character Data|Crazy|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Ranger}}</td> | |||
<td>{{Character Data|Ranger|stats}}</td> | |||
<td>{{Character Data|Ranger|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{GetRarity|{{Character Data|Ranger|unlocks}}}}}}</td> | |||
<td>{{Character Data|Ranger|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Mage}}</td> | |||
<td>{{Character Data|Mage|stats}}</td> | |||
<td>{{Character Data|Mage|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{GetRarity|{{Character Data|Mage|unlocks}}}}}}</td> | |||
<td>{{Character Data|Mage|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Chunky}}</td> | |||
<td>{{Character Data|Chunky|stats}}</td> | |||
<td>{{Character Data|Chunky|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{GetRarity|{{Character Data|Chunky|unlocks}}}}}}</td> | |||
<td>{{Character Data|Chunky|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Old}}</td> | |||
<td>{{Character Data|Old|stats}}</td> | |||
<td>{{Character Data|Old|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Old|unlocks}}|rarity={{GetRarity|{{Character Data|Old|unlocks}}}}}}</td> | |||
<td>{{Character Data|Old|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Lucky}}</td> | |||
<td>{{Character Data|Lucky|stats}}</td> | |||
<td>{{Character Data|Lucky|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{GetRarity|{{Character Data|Lucky|unlocks}}}}}}</td> | |||
<td>{{Character Data|Lucky|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Mutant}}</td> | |||
<td>{{Character Data|Mutant|stats}}</td> | |||
<td>{{Character Data|Mutant|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{GetRarity|{{Character Data|Mutant|unlocks}}}}}}</td> | |||
<td>{{Character Data|Mutant|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Generalist}}</td> | |||
<td>{{Character Data|Generalist|stats}}</td> | |||
<td>{{Character Data|Generalist|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{GetRarity|{{Character Data|Generalist|unlocks}}}}}}</td> | |||
<td>{{Character Data|Generalist|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Loud}}</td> | |||
<td>{{Character Data|Loud|stats}}</td> | |||
<td>{{Character Data|Loud|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{GetRarity|{{Character Data|Loud|unlocks}}}}}}</td> | |||
<td>{{Character Data|Loud|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Multitasker}}</td> | |||
<td>{{Character Data|Multitasker|stats}}</td> | |||
<td>{{Character Data|Multitasker|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{GetRarity|{{Character Data|Multitasker|unlocks}}}}}}</td> | |||
<td>{{Character Data|Multitasker|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Wildling}}</td> | |||
<td>{{Character Data|Wildling|stats}}</td> | |||
<td>{{Character Data|Wildling|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{GetRarity|{{Character Data|Wildling|unlocks}}}}}}</td> | |||
<td>{{Character Data|Wildling|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Pacifist}}</td> | |||
<td>{{Character Data|Pacifist|stats}}</td> | |||
<td>{{Character Data|Pacifist|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{GetRarity|{{Character Data|Pacifist|unlocks}}}}}}</td> | |||
<td>{{Character Data|Pacifist|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Gladiator}}</td> | |||
<td>{{Character Data|Gladiator|stats}}</td> | |||
<td>{{Character Data|Gladiator|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{GetRarity|{{Character Data|Gladiator|unlocks}}}}}}</td> | |||
<td>{{Character Data|Gladiator|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Saver}}</td> | |||
<td>{{Character Data|Saver|stats}}</td> | |||
<td>{{Character Data|Saver|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{GetRarity|{{Character Data|Saver|unlocks}}}}}}</td> | |||
<td>{{Character Data|Saver|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Sick}}</td> | |||
<td>{{Character Data|Sick|stats}}</td> | |||
<td>{{Character Data|Sick|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{GetRarity|{{Character Data|Sick|unlocks}}}}}}</td> | |||
<td>{{Character Data|Sick|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Farmer}}</td> | |||
<td>{{Character Data|Farmer|stats}}</td> | |||
<td>{{Character Data|Farmer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{GetRarity|{{Character Data|Farmer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Farmer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Ghost}}</td> | |||
<td>{{Character Data|Ghost|stats}}</td> | |||
<td>{{Character Data|Ghost|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{GetRarity|{{Character Data|Ghost|unlocks}}}}}}</td> | |||
<td>{{Character Data|Ghost|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Speedy}}</td> | |||
<td>{{Character Data|Speedy|stats}}</td> | |||
<td>{{Character Data|Speedy|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{GetRarity|{{Character Data|Speedy|unlocks}}}}}}</td> | |||
<td>{{Character Data|Speedy|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Entrepreneur}}</td> | |||
<td>{{Character Data|Entrepreneur|stats}}</td> | |||
<td>{{Character Data|Entrepreneur|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{GetRarity|{{Character Data|Entrepreneur|unlocks}}}}}}</td> | |||
<td>{{Character Data|Entrepreneur|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Engineer}}</td> | |||
<td>{{Character Data|Engineer|stats}}</td> | |||
<td>{{Character Data|Engineer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{GetRarity|{{Character Data|Engineer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Engineer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Explorer}}</td> | |||
<td>{{Character Data|Explorer|stats}}</td> | |||
<td>{{Character Data|Explorer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{GetRarity|{{Character Data|Explorer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Explorer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Doctor}}</td> | |||
<td>{{Character Data|Doctor|stats}}</td> | |||
<td>{{Character Data|Doctor|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{GetRarity|{{Character Data|Doctor|unlocks}}}}}}</td> | |||
<td>{{Character Data|Doctor|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Hunter}}</td> | |||
<td>{{Character Data|Hunter|stats}}</td> | |||
<td>{{Character Data|Hunter|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{GetRarity|{{Character Data|Hunter|unlocks}}}}}}</td> | |||
<td>{{Character Data|Hunter|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Artificer}}</td> | |||
<td>{{Character Data|Artificer|stats}}</td> | |||
<td>{{Character Data|Artificer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{GetRarity|{{Character Data|Artificer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Artificer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Arms Dealer}}</td> | |||
<td>{{Character Data|Arms Dealer|stats}}</td> | |||
<td>{{Character Data|Arms Dealer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Arms Dealer|unlocks}}|rarity={{GetRarity|{{Character Data|Arms Dealer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Arms Dealer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Streamer}}</td> | |||
<td>{{Character Data|Streamer|stats}}</td> | |||
<td>{{Character Data|Streamer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Streamer|unlocks}}|rarity={{GetRarity|{{Character Data|Streamer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Streamer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Cyborg}}</td> | |||
<td>{{Character Data|Cyborg|stats}}</td> | |||
<td>{{Character Data|Cyborg|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Cyborg|unlocks}}|rarity={{GetRarity|{{Character Data|Cyborg|unlocks}}}}}}</td> | |||
<td>{{Character Data|Cyborg|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Glutton}}</td> | |||
<td>{{Character Data|Glutton|stats}}</td> | |||
<td>{{Character Data|Glutton|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Glutton|unlocks}}|rarity={{GetRarity|{{Character Data|Glutton|unlocks}}}}}}</td> | |||
<td>{{Character Data|Glutton|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Jack}}</td> | |||
<td>{{Character Data|Jack|stats}}</td> | |||
<td>{{Character Data|Jack|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Jack|unlocks}}|rarity={{GetRarity|{{Character Data|Jack|unlocks}}}}}}</td> | |||
<td>{{Character Data|Jack|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Lich}}</td> | |||
<td>{{Character Data|Lich|stats}}</td> | |||
<td>{{Character Data|Lich|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Lich|unlocks}}|rarity={{GetRarity|{{Character Data|Lich|unlocks}}}}}}</td> | |||
<td>{{Character Data|Lich|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Apprentice}}</td> | |||
<td>{{Character Data|Apprentice|stats}}</td> | |||
<td>{{Character Data|Apprentice|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Apprentice|unlocks}}|rarity={{GetRarity|{{Character Data|Apprentice|unlocks}}}}}}</td> | |||
<td>{{Character Data|Apprentice|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Cryptid}}</td> | |||
<td>{{Character Data|Cryptid|stats}}</td> | |||
<td>{{Character Data|Cryptid|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Cryptid|unlocks}}|rarity={{GetRarity|{{Character Data|Cryptid|unlocks}}}}}}</td> | |||
<td>{{Character Data|Cryptid|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Fisherman}}</td> | |||
<td>{{Character Data|Fisherman|stats}}</td> | |||
<td>{{Character Data|Fisherman|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Fisherman|unlocks}}|rarity={{GetRarity|{{Character Data|Fisherman|unlocks}}}}}}</td> | |||
<td>{{Character Data|Fisherman|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Golem}}</td> | |||
<td>{{Character Data|Golem|stats}}</td> | |||
<td>{{Character Data|Golem|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Golem|unlocks}}|rarity={{GetRarity|{{Character Data|Golem|unlocks}}}}}}</td> | |||
<td>{{Character Data|Golem|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|King}}</td> | |||
<td>{{Character Data|King|stats}}</td> | |||
<td>{{Character Data|King|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|King|unlocks}}|rarity={{GetRarity|{{Character Data|King|unlocks}}}}}}</td> | |||
<td>{{Character Data|King|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Renegade}}</td> | |||
<td>{{Character Data|Renegade|stats}}</td> | |||
<td>{{Character Data|Renegade|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Renegade|unlocks}}|rarity={{GetRarity|{{Character Data|Renegade|unlocks}}}}}}</td> | |||
<td>{{Character Data|Renegade|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|One Armed}}</td> | |||
<td>{{Character Data|One Armed|stats}}</td> | |||
<td>{{Character Data|One Armed|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{GetRarity|{{Character Data|One Armed|unlocks}}}}}}</td> | |||
<td>{{Character Data|One Armed|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Bull}}</td> | |||
<td>{{Character Data|Bull|stats}}</td> | |||
<td>{{Character Data|Bull|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{GetRarity|{{Character Data|Bull|unlocks}}}}}}</td> | |||
<td>{{Character Data|Bull|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Soldier}}</td> | |||
<td>{{Character Data|Soldier|stats}}</td> | |||
<td>{{Character Data|Soldier|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{GetRarity|{{Character Data|Soldier|unlocks}}}}}}</td> | |||
<td>{{Character Data|Soldier|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Masochist}}</td> | |||
<td>{{Character Data|Masochist|stats}}</td> | |||
<td>{{Character Data|Masochist|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{GetRarity|{{Character Data|Masochist|unlocks}}}}}}</td> | |||
<td>{{Character Data|Masochist|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Knight}}</td> | |||
<td>{{Character Data|Knight|stats}}</td> | |||
<td>{{Character Data|Knight|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{GetRarity|{{Character Data|Knight|unlocks}}}}}}</td> | |||
<td>{{Character Data|Knight|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Demon}}</td> | |||
<td>{{Character Data|Demon|stats}}</td> | |||
<td>{{Character Data|Demon|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{GetRarity|{{Character Data|Demon|unlocks}}}}}}</td> | |||
<td>{{Character Data|Demon|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Baby}}</td> | |||
<td>{{Character Data|Baby|stats}}</td> | |||
<td>{{Character Data|Baby|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Baby|unlocks}}|rarity={{GetRarity|{{Character Data|Baby|unlocks}}}}}}</td> | |||
<td>{{Character Data|Baby|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Vagabond}}</td> | |||
<td>{{Character Data|Vagabond|stats}}</td> | |||
<td>{{Character Data|Vagabond|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Vagabond|unlocks}}|rarity={{GetRarity|{{Character Data|Vagabond|unlocks}}}}}}</td> | |||
<td>{{Character Data|Vagabond|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Technomage}}</td> | |||
<td>{{Character Data|Technomage|stats}}</td> | |||
<td>{{Character Data|Technomage|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Technomage|unlocks}}|rarity={{GetRarity|{{Character Data|Technomage|unlocks}}}}}}</td> | |||
<td>{{Character Data|Technomage|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Vampire}}</td> | |||
<td>{{Character Data|Vampire|stats}}</td> | |||
<td>{{Character Data|Vampire|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Vampire|unlocks}}|rarity={{GetRarity|{{Character Data|Vampire|unlocks}}}}}}</td> | |||
<td>{{Character Data|Vampire|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Sailor}}</td> | |||
<td>{{Character Data|Sailor|stats}}</td> | |||
<td>{{Character Data|Sailor|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Sailor|unlocks}}|rarity={{GetRarity|{{Character Data|Sailor|unlocks}}}}}}</td> | |||
<td>{{Character Data|Sailor|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Curious}}</td> | |||
<td>{{Character Data|Curious|stats}}</td> | |||
<td>{{Character Data|Curious|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Curious|unlocks}}|rarity={{GetRarity|{{Character Data|Curious|unlocks}}}}}}</td> | |||
<td>{{Character Data|Curious|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Builder}}</td> | |||
<td>{{Character Data|Builder|stats}}</td> | |||
<td>{{Character Data|Builder|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Builder|unlocks}}|rarity={{GetRarity|{{Character Data|Builder|unlocks}}}}}}</td> | |||
<td>{{Character Data|Builder|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Captain}}</td> | |||
<td>{{Character Data|Captain|stats}}</td> | |||
<td>{{Character Data|Captain|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Captain|unlocks}}|rarity={{GetRarity|{{Character Data|Captain|unlocks}}}}}}</td> | |||
<td>{{Character Data|Captain|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Creature}}</td> | |||
<td>{{Character Data|Creature|stats}}</td> | |||
<td>{{Character Data|Creature|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Creature|unlocks}}|rarity={{GetRarity|{{Character Data|Creature|unlocks}}}}}}</td> | |||
<td>{{Character Data|Creature|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Chef}}</td> | |||
<td>{{Character Data|Chef|stats}}</td> | |||
<td>{{Character Data|Chef|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Chef|unlocks}}|rarity={{GetRarity|{{Character Data|Chef|unlocks}}}}}}</td> | |||
<td>{{Character Data|Chef|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Druid}}</td> | |||
<td>{{Character Data|Druid|stats}}</td> | |||
<td>{{Character Data|Druid|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Druid|unlocks}}|rarity={{GetRarity|{{Character Data|Druid|unlocks}}}}}}</td> | |||
<td>{{Character Data|Druid|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Dwarf}}</td> | |||
<td>{{Character Data|Dwarf|stats}}</td> | |||
<td>{{Character Data|Dwarf|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Dwarf|unlocks}}|rarity={{GetRarity|{{Character Data|Dwarf|unlocks}}}}}}</td> | |||
<td>{{Character Data|Dwarf|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Gangster}}</td> | |||
<td>{{Character Data|Gangster|stats}}</td> | |||
<td>{{Character Data|Gangster|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Gangster|unlocks}}|rarity={{GetRarity|{{Character Data|Gangster|unlocks}}}}}}</td> | |||
<td>{{Character Data|Gangster|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Diver}}</td> | |||
<td>{{Character Data|Diver|stats}}</td> | |||
<td>{{Character Data|Diver|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Diver|unlocks}}|rarity={{GetRarity|{{Character Data|Diver|unlocks}}}}}}</td> | |||
<td>{{Character Data|Diver|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Hiker}}</td> | |||
<td>{{Character Data|Hiker|stats}}</td> | |||
<td>{{Character Data|Hiker|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Hiker|unlocks}}|rarity={{GetRarity|{{Character Data|Hiker|unlocks}}}}}}</td> | |||
<td>{{Character Data|Hiker|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Buccaneer}}</td> | |||
<td>{{Character Data|Buccaneer|stats}}</td> | |||
<td>{{Character Data|Buccaneer|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Buccaneer|unlocks}}|rarity={{GetRarity|{{Character Data|Buccaneer|unlocks}}}}}}</td> | |||
<td>{{Character Data|Buccaneer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Ogre}}</td> | |||
<td>{{Character Data|Ogre|stats}}</td> | |||
<td>{{Character Data|Ogre|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Ogre|unlocks}}|rarity={{GetRarity|{{Character Data|Ogre|unlocks}}}}}}</td> | |||
<td>{{Character Data|Ogre|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|name=Romantic}}</td> | |||
<td>{{Character Data|Romantic|stats}}</td> | |||
<td>{{Character Data|Romantic|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Romantic|unlocks}}|rarity={{GetRarity|{{Character Data|Romantic|unlocks}}}}}}</td> | |||
<td>{{Character Data|Romantic|wantedtags}}</td> | |||
</tr> | |||
</table> | |||
== Starting Bonuses == | == Starting Bonuses == |
Latest revision as of 23:59, 14 November 2024
Characters
There are 62 Characters available. 5 are unlocked by default, the others are unlocked through Progress.
Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.
Most characters also use Item Tags, which gives more weight to items that match their playstyle.
Characters | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ALL | ||||||||||||||
For Wiki Editors
All the data on this page is pulled from Template:Character Data. Please change any data from there according to the character name.
Characters List
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
-66% XP required to level up +50% Items Price |
Kill 2000 enemies | XP Gain | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | None | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
More trees spawn You start with 1 Lumberjack Shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -40% Damage |
Kill 50 trees | Speed, Exploration, Pickup | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | None | ||
+3% of your materials per second while standing still (+25 max) +40% Damage while moving +40% Attack Speed while moving +2 Armor for every 1 Structure you have -50% materials dropped -1% Damage for every 15 Materials you have -1% Speed for every 30 Materials you have |
Reach -20% Speed | None | ||
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | Engineering, Ranged Damage | ||
+50 Luck +1 % Explosion Damage when picking up a consumable while at maximum health Consumable have a 100% chance to explode for 10 (500% ) damage when picked up +25 % Items Price -25 % XP Gain |
Pick up 20 consumables during a run | Luck, Explosive (Item Tag), Melee Damage | ||
+125% damage against bosses and elites +200% materials dropped -70% Enemies +175 % Enemy health +35 % Enemy damage Note: On higher danger levels, only Elites spawn, never hordes |
Kill a boss or an elite in less than 15 seconds | None | ||
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 () damage to a random enemy when you heal Damage modifications are reduced by 50% |
Reach +100 Max HP | Max HP, HP Regeneration, Life Steal | ||
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
+5 Max HP +20 Harvesting Shops always sell a Bait -100% Bait price +2 Harvesting for every 1 Bait you have Baits make some special enemies spawn throughout all future waves -50% materials dropped from enemies |
Get 2 Bait during a run | None | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | Max HP, Armor | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+2 projectiles Projectiles pierce through 1 additional target +10 % Damage for every different Tier I item you have You can't equip melee weapons -400% Damage -50% accuracy % Damage modifications are reduced by 80% |
Get 10 different tier I items during a run | None | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None | ||
+12 Harvesting -20 % Items Price You gain a weapon slot when you level up instead of a stat upgrade (max: 24) You start with one weapon slot Shops always sell at least one weapon +130% XP required to level up |
Reach level 10 before wave 6 | XP Gain | ||
Equipped weapons always contribute to the class bonuses of other equipped weapons You can't equip two of the same weapon at the same time -5 Armor -5 % Dodge Luck modifications are reduced by 50% Harvesting modifications are reduced by 50% |
Have 6 different weapons at once | None | ||
You start with 2 Turret +5 % Structure attack speed for every permanent 1 Elemental Damage you have +2 Elemental Damage for every 1 Structure you have +75% XP required to level up Melee Damage modifications are reduced by 100% Ranged Damage modifications are reduced by 100% |
Reach 10 Elemental Damage and get 3 structures at the same time | Elemental Damage, Engineering, Structure | ||
+2 % Damage for every 1% of missing health +1 % Life Steal for every 3% of missing health +1 Armor for every 5% of missing health Max HP modifications are reduced by 25% -60 % Damage -100 HP Regeneration -100 HP recovered from consumables |
Reach +40 % Life Steal | Life Steal | ||
+200% damage with Naval weapons against cursed enemies +25 Curse -25 % Damage You can only equip tier II weapons or above Dodge is capped at 20% Harvesting modifications are reduced by 100% |
Unlocked by default | Curse | ||
You start with 1 Spyglass 2 additional loot aliens appear every wave All future loot aliens become stronger when you kill a loot alien +2 % XP Gain for every different Item you have -10 % Damage for every duplicate item or weapon you have +25 % Enemy health |
Unlocked by default | Luck | ||
You start with 1 Builder's Turret Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave Engineering modifications are increased by 50% +20 Harvesting You can't have structures -30% pickup range Damage modifications are reduced by 75% |
Unlocked by default | Engineering | ||
+60 % XP Gain for every free weapon slot you have +100% stats gained from level upgrades +200% XP required to level up +2 % Enemy health at the end of a wave +2 % Enemy damage at the end of a wave |
Unlocked by default | XP Gain | ||
Weapon damage additionally scales with 35% Curse You start with 1 cursed Fish Hook +1 Curse when you level up -10 Range at the end of a wave -5 % XP Gain at the end of a wave |
Unlocked by default | Curse, XP Gain | ||
+35 Luck +200% damage from non elemental sources against burning targets Consumables explode for 5x1 (+100%) burning damage when picked up You start with 1 Scared Sausage +100 % Enemy health Elemental Damage modifications are reduced by 75% |
Have at least 25 enemies burning at the same time | None | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
+1 Engineering when killing at least 6 enemies with a direct weapon hit +1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons -20 % Dodge -100 % Attack Speed % Attack Speed modifications are reduced by 50% |
Hit at least 25 enemies with a single melee attack | Engineering, Structure | ||
Can steal 1 item per shop Stealing from the shop can spawn an elite All future elites and bosses become stronger when you kill an elite or a boss +20 % Items Price Can't lock items |
Reroll 10 times in a single shop | None | ||
You start with 1 Harpoon Gun -100% Harpoon Gun price +200 % Crit Damage with Precise weapons % Crit Chance modifications are increased by 25% +1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage -100 Ranged Damage +250 % Enemy health |
Kill 1000 enemies that are more than 700 range away from you | Crit Chance, Melee Damage | ||
Earn 5 materials for every 10 steps you take during a wave +1 Max HP for every 80 steps you take during a wave % Speed modifications are increased by 10% -5 % Speed -50% materials dropped |
Walk a total of 20000 steps | Speed | ||
Picked up materials have +100% value Picking up a material resets the cooldown of all your weapons -100 % Attack Speed -50% materials dropped from enemies |
Reach +100 % Pickup Range | Pickup | ||
Enemies taking double their max health as damage explode for 15 (+50%-50%) damage +10 Melee Damage You can't equip ranged weapons -50 % Attack Speed -10 % Speed |
Deal 1000 damage to an enemy in a single hit | Max HP, Melee Damage, Explosive (Item Tag) | ||
Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds +50 Range with melee weapons -3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave |
Finish a run with 0 Curse | None |
Starting Bonuses
In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items.
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