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Consumables
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a legendary loot crate, which instead heals 100 hp.
Consumables are one of Brotato's three main ways of Healing. Consumables drop for every character every run, so it is a form of healing that every character has access to right from the beginning of the run.
The advantage that Consumables have over other sources of healing, is that you can let them pile up on the map until you get damaged and need them.
- You can increase the amount of consumables dropped by enemies by increasing your Luck Stat. 100 Luck means 100% more Consumables dropped. -100 Luck means that no consumables will drop. The Exception being Loot Hoarders, Bosses, and Elites. See the Enemies Page.
- The Garden item and Pruner spawns small gardens that produce consumable fruits over the duration of the wave.
- The Healing of consumables can be increased by picking up Lemonade, Weird Food, or Chopper.
There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.
Image | Name | Info |
---|---|---|
Fruit | Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.
Heals 3 HP when picked up. | |
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals 3 HP when picked up. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Related Items
Synergistic Items
These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | None | |||
Tier 1 | +1 HP recovered from consumables | 15 | Luck | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | Luck |
Reduced Healing
These Items reduce the amount of healing you receive from consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | Max HP, HP Regeneration | |||
Tier 4 | +15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | 1 | Max HP |
Trees
These items are related to trees, which drop Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Characters
These Characters gain additional healing from consumables, or have mechanics related to consumables.
Weapons
These Weapons have mechanics related to Consumables.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.98s |
x2 (10%) |
125 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default |