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<metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> | <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> | ||
'''Last Update: Patch 0. | '''Last Update: Patch 0.8.0.3''' | ||
== | == Weapons == | ||
Weapons are primary damage dealers. They can be Melee or Ranged. | |||
== | Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | == Rarity== | ||
<div style="margin-top: 5px"><!-- | |||
--><div style="display: flex; margin-bottom: 2px"><!-- | |||
-->Tier 1<!-- | |||
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)"></div><!-- | |||
--><small>(aka {{Color|tier1|Common}})</small><!-- | |||
--></div><!-- | |||
--><div style="display: flex; margin-bottom: 2px"><!-- | |||
-->Tier 2<!-- | |||
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)"></div><!-- | |||
--><small>(aka {{Color|tier2|Uncommon}})</small><!-- | |||
--></div><!-- | |||
--><div style="display: flex; margin-bottom: 2px"><!-- | |||
-->Tier 3<!-- | |||
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)"></div><!-- | |||
--><small>(aka {{Color|tier3|Rare}})</small><!-- | |||
--></div><!-- | |||
--><div style="display: flex; margin-bottom: 2px"><!-- | |||
-->Tier 4<!-- | |||
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)"></div><!-- | |||
--><small>(aka {{Color|tier4|Legendary}})</small><!-- | |||
--></div><!-- | |||
--></div> | |||
==Scaling== | |||
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> | |||
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br> | |||
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat <br> | |||
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat <br> | |||
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat <br> | |||
{{StatIcon|Range}} = the damage scales with [[Range]] stat <br> | |||
=== Examples === | |||
If a weapon has '''80%'''{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra '''0.8''' more damage to that weapon. Thus if the player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''8''' more damage. <br> | |||
If a weapon has '''50%'''{{MeleeIcon}}, and player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''5''' more damage. | |||
<br><br> | |||
Lets look at <span class="colorrarity4">Tier 4 [[Cacti Club]]</span>:<br> | |||
*<span class="colorrarity4">50(80%{{MeleeIcon}})</span> means that the weapon has 50 damage, with 80% [[Melee Damage]] stat scaling. | |||
**If [[Melee Damage]] is 0, damage output is 50+(0*0.8)=50+0=50. | |||
**If [[Melee Damage]] is 30, damage output is 50+(30*0.8)=50+24=74. | |||
**''(Assuming [[Damage]] stat is +0%)'' | |||
== For Wiki Editors== | |||
All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name. | |||
==Melee Weapons== | |||
===Notes=== | |||
Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat. | |||
They have two different attack types, with both able to hit multiple enemies: | |||
*'''Thrust''' - Attacks in a straight line - ''Small, fast weapons'' | |||
*'''Swipe''' - Attacks in a wide curve around you - ''Large, slow weapons'' | |||
[[Range]] affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed melee weapons you have. See [[Range]] for more info. | |||
Explosive weapons have different base radius for their explosions. See the [[Explosive#Explosion Sizes|Explosive]] page for more info. | |||
===Weapons List=== | |||
<small>Notes: DPS calculation do not take special effects and crits into account. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Cacti Club|rarity= | <td> {{Iconbox|Cacti Club|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Cacti Club|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Cacti Club|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Cacti Club|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Cacti Club|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Cacti Club|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Cacti Club|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Cacti Club|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Cacti Club|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Cacti Club|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Cacti Club|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Chopper|rarity= | <td> {{Iconbox|Chopper|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Chopper|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Chopper|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Chopper|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Chopper|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Chopper|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Chopper|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Chopper|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Chopper|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Chopper|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Chopper|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Circular Saw|rarity= | <td> {{Iconbox|Circular Saw|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Circular Saw|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Circular Saw|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Circular Saw|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Circular Saw|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Circular Saw|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Circular Saw|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Circular Saw|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Circular Saw|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Circular Saw|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Circular Saw|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Thief Dagger|rarity= | <td> {{Iconbox|Thief Dagger|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Thief Dagger|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Thief Dagger|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Thief Dagger|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Thief Dagger|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Thief Dagger|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Thief Dagger|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Thief Dagger|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Thief Dagger|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Thief Dagger|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Thief Dagger|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Fist|rarity= | <td> {{Iconbox|Fist|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Fist|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Fist|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Fist|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Fist|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Fist|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Fist|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Fist|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Fist|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Fist|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Fist|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Flaming Brass Knuckles|rarity= | <td> {{Iconbox|Flaming Brass Knuckles|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Flaming Brass Knuckles|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Flaming Brass Knuckles|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Flaming Brass Knuckles|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Flaming Brass Knuckles|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Flaming Brass Knuckles|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Flaming Brass Knuckles|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Flaming Brass Knuckles|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Flaming Brass Knuckles|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Flaming Brass Knuckles|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Flaming Brass Knuckles|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ghost Axe|rarity= | <td> {{Iconbox|Ghost Axe|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Axe|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Axe|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Ghost Axe|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Ghost Axe|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Ghost Axe|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Ghost Axe|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Ghost Axe|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Ghost Axe|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Ghost Axe|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Ghost Axe|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ghost Flint|rarity= | <td> {{Iconbox|Ghost Flint|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Flint|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Flint|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Ghost Flint|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Ghost Flint|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Ghost Flint|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Ghost Flint|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Ghost Flint|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Ghost Flint|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Ghost Flint|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Ghost Flint|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Hammer|rarity= | <td> {{Iconbox|Hammer|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hammer|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hammer|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Hammer|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hammer|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hammer|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hammer|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Hammer|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hammer|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hammer|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hammer|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Hand|rarity= | <td> {{Iconbox|Hand|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hand|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hand|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Hand|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Hand|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Hatchet|rarity= | <td> {{Iconbox|Hatchet|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hatchet|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hatchet|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Hatchet|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hatchet|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hatchet|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hatchet|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Hatchet|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hatchet|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hatchet|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hatchet|damage|4}}</span> </td> | ||
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<td> <span class="colorrarity1">{{Weapon Data|Hatchet|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hatchet|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hatchet|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hatchet|price|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Hatchet|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hatchet|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hatchet|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hatchet|price|4}}</span> </td> | ||
<td> {{Weapon Data|Hatchet|unlockedby}} </td> | <td> {{Weapon Data|Hatchet|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Jousting Lance|rarity=1}} </td> | |||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Jousting Lance|types}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|damage|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|attackspeed|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|dps|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|crit|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|range|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|knockback|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|lifesteal|4}}</span> </td> | |||
<td> {{Weapon Data|Jousting Lance|special}} </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Jousting Lance|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Jousting Lance|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Jousting Lance|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Jousting Lance|price|4}}</span> </td> | |||
<td> {{Weapon Data|Jousting Lance|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Knife|rarity= | <td> {{Iconbox|Knife|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Knife|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Knife|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Knife|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Knife|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Knife|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Knife|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Knife|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Knife|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Knife|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Knife|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Lightning Shiv|rarity= | <td> {{Iconbox|Lightning Shiv|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Lightning Shiv|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Lightning Shiv|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Lightning Shiv|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Lightning Shiv|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Lightning Shiv|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Lightning Shiv|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Lightning Shiv|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Lightning Shiv|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Lightning Shiv|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Lightning Shiv|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Plank|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Plank|types}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|damage|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|attackspeed|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|dps|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|crit|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|range|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|knockback|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|lifesteal|4}}</span> </td> | |||
<td> {{Weapon Data|Plank|special}} </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Plank|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plank|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plank|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plank|price|4}}</span> </td> | |||
<td> {{Weapon Data|Plank|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Plasma Sledgehammer|rarity=3}} </td> | |||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Plasma Sledgehammer|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Plasma Sledgehammer|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Plasma Sledgehammer|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plasma Sledgehammer|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plasma Sledgehammer|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plasma Sledgehammer|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Plasma Sledgehammer|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Plasma Sledgehammer|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Plasma Sledgehammer|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Plasma Sledgehammer|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Power Fist|rarity= | <td> {{Iconbox|Power Fist|rarity=3}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Power Fist|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Power Fist|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Power Fist|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Power Fist|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Power Fist|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Power Fist|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Power Fist|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Power Fist|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Power Fist|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Power Fist|damage|4}}</span> </td> | ||
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<td> <span class="colorrarity1">{{Weapon Data|Power Fist|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Power Fist|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Power Fist|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Power Fist|price|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Power Fist|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Power Fist|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Power Fist|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Power Fist|price|4}}</span> </td> | ||
<td> {{Weapon Data|Power Fist|unlockedby}} </td> | <td> {{Weapon Data|Power Fist|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Pruner|rarity=1}} </td> | |||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Pruner|types}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|damage|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|attackspeed|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|dps|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|crit|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|range|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|knockback|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|lifesteal|4}}</span> </td> | |||
<td> {{Weapon Data|Pruner|special}} </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Pruner|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pruner|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pruner|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pruner|price|4}}</span> </td> | |||
<td> {{Weapon Data|Pruner|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Rock|rarity= | <td> {{Iconbox|Rock|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Rock|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Rock|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Rock|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Rock|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Rock|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Rock|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Rock|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Rock|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Rock|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Rock|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Scissors|rarity= | <td> {{Iconbox|Scissors|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Scissors|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Scissors|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Scissors|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Scissors|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Scissors|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Scissors|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Scissors|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Scissors|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Scissors|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Scissors|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Screwdriver|rarity= | <td> {{Iconbox|Screwdriver|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Screwdriver|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Screwdriver|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Screwdriver|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Screwdriver|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Screwdriver|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Screwdriver|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Screwdriver|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Screwdriver|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Screwdriver|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Screwdriver|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Spear|rarity= | <td> {{Iconbox|Spear|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Spear|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Spear|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Spear|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Spear|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Spear|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Spear|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Spear|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Spear|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Spear|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Spear|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Spiky Shield|rarity= | <td> {{Iconbox|Spiky Shield|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Spiky Shield|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Spiky Shield|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Spiky Shield|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Spiky Shield|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Spiky Shield|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Spiky Shield|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Spiky Shield|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Spiky Shield|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Spiky Shield|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Spiky Shield|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Stick|rarity= | <td> {{Iconbox|Stick|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Stick|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Stick|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Stick|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Stick|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Stick|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Stick|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Stick|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Stick|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Stick|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Stick|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Sword|rarity= | <td> {{Iconbox|Sword|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Sword|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Sword|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Sword|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sword|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sword|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sword|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Sword|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sword|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sword|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sword|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Thunder Sword|rarity= | <td> {{Iconbox|Thunder Sword|rarity=3}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Thunder Sword|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Thunder Sword|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Thunder Sword|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Thunder Sword|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Thunder Sword|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Thunder Sword|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Thunder Sword|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Thunder Sword|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Thunder Sword|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Thunder Sword|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Torch|rarity= | <td> {{Iconbox|Torch|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Torch|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Torch|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Torch|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Torch|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Torch|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Torch|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Torch|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Torch|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Torch|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Torch|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wrench|rarity= | <td> {{Iconbox|Wrench|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Wrench|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Wrench|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Wrench|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Wrench|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Wrench|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Wrench|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Wrench|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Wrench|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Wrench|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Wrench|damage|4}}</span> </td> | ||
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</table> | </table> | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ==Ranged Weapons== | ||
===Notes=== | |||
Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat. | |||
Projectiles travel up to the total [[Range]] (which combines the weapon's innate range, plus the player's [[Range]] stat). | |||
Some projectiles can [[Piercing|pierce]] or [[bounce]]: | |||
* If the weapon has no pierce, the projectile only damages only one enemy. | |||
* If you have both pierce and bounce, projectiles only pierce after they've finished bouncing. | |||
*[[Explosive]] ranged weapons explode for every bounce and pierce. | |||
===Weapons List=== | |||
<small>Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small><table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th> | ||
Line 400: | Line 509: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Crossbow|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Crossbow|types}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|damage|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|attackspeed|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|dps|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|crit|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|range|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|knockback|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|lifesteal|4}}</span> </td> | |||
<td> {{Weapon Data|Crossbow|special}} </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Crossbow|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Crossbow|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Crossbow|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Crossbow|price|4}}</span> </td> | |||
<td> {{Weapon Data|Crossbow|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Double Barrel Shotgun|rarity=1}} </td> | |||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Double Barrel Shotgun|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Double Barrel Shotgun|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Double Barrel Shotgun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Double Barrel Shotgun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Double Barrel Shotgun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Double Barrel Shotgun|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Double Barrel Shotgun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Double Barrel Shotgun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Double Barrel Shotgun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Double Barrel Shotgun|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Flamethrower|rarity= | <td> {{Iconbox|Flamethrower|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Flamethrower|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Flamethrower|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Flamethrower|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Flamethrower|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Flamethrower|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Flamethrower|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Flamethrower|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Flamethrower|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Flamethrower|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Flamethrower|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ghost Scepter|rarity= | <td> {{Iconbox|Ghost Scepter|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Scepter|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Ghost Scepter|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Ghost Scepter|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Ghost Scepter|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Ghost Scepter|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Ghost Scepter|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Ghost Scepter|damage|4}}</span> </td> | ||
Line 442: | Line 565: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Laser Gun|rarity= | <td> {{Iconbox|Laser Gun|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Laser Gun|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Laser Gun|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Laser Gun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Laser Gun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Laser Gun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Laser Gun|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Laser Gun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Laser Gun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Laser Gun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Laser Gun|damage|4}}</span> </td> | ||
Line 456: | Line 579: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Medical Gun|rarity= | <td> {{Iconbox|Medical Gun|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Medical Gun|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Medical Gun|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Medical Gun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Medical Gun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Medical Gun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Medical Gun|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Medical Gun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Medical Gun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Medical Gun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Medical Gun|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Minigun|rarity= | <td> {{Iconbox|Minigun|rarity=3}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Minigun|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Minigun|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Minigun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Minigun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Minigun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Minigun|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Minigun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Minigun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Minigun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Minigun|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Nuclear Launcher|rarity= | <td> {{Iconbox|Nuclear Launcher|rarity=3}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Nuclear Launcher|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Nuclear Launcher|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Nuclear Launcher|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Nuclear Launcher|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Nuclear Launcher|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Nuclear Launcher|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Nuclear Launcher|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Nuclear Launcher|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Nuclear Launcher|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Nuclear Launcher|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Obliterator|rarity= | <td> {{Iconbox|Obliterator|rarity=3}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Obliterator|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Obliterator|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Obliterator|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Obliterator|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Obliterator|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Obliterator|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Obliterator|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Obliterator|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Obliterator|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Obliterator|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Pistol|rarity= | <td> {{Iconbox|Pistol|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Pistol|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Pistol|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Pistol|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pistol|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pistol|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pistol|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Pistol|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Pistol|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Pistol|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Pistol|damage|4}}</span> </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Potato Thrower|rarity= | <td> {{Iconbox|Potato Thrower|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Potato Thrower|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Potato Thrower|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|damage|4}}</span> </td> | ||
Line 538: | Line 661: | ||
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|price|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|price|4}}</span> </td> | ||
<td> {{Weapon Data|Potato Thrower|unlockedby}} </td> | <td> {{Weapon Data|Potato Thrower|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Revolver|rarity=1}} </td> | |||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Revolver|types}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|damage|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|attackspeed|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|dps|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|crit|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|range|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|knockback|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|lifesteal|4}}</span> </td> | |||
<td> {{Weapon Data|Revolver|special}} </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Revolver|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Revolver|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Revolver|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Revolver|price|4}}</span> </td> | |||
<td> {{Weapon Data|Revolver|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Rocket Launcher|rarity= | <td> {{Iconbox|Rocket Launcher|rarity=2}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Rocket Launcher|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Rocket Launcher|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Rocket Launcher|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Rocket Launcher|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Rocket Launcher|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Rocket Launcher|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Rocket Launcher|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Rocket Launcher|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Rocket Launcher|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Rocket Launcher|damage|4}}</span> </td> | ||
Line 554: | Line 691: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Shredder|rarity= | <td> {{Iconbox|Shredder|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Shredder|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Shredder|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Shredder|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Shredder|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Shredder|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Shredder|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Shredder|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Shredder|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Shredder|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Shredder|damage|4}}</span> </td> | ||
Line 568: | Line 705: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Shuriken|rarity= | <td> {{Iconbox|Shuriken|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Shuriken|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Shuriken|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Shuriken|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Shuriken|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Shuriken|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Shuriken|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Shuriken|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Shuriken|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Shuriken|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Shuriken|damage|4}}</span> </td> | ||
Line 582: | Line 719: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Slingshot|rarity= | <td> {{Iconbox|Slingshot|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Slingshot|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Slingshot|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Slingshot|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Slingshot|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Slingshot|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Slingshot|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Slingshot|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Slingshot|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Slingshot|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Slingshot|damage|4}}</span> </td> | ||
Line 596: | Line 733: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|SMG|rarity= | <td> {{Iconbox|SMG|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|SMG|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|SMG|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|SMG|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|SMG|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|SMG|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|SMG|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|SMG|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|SMG|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|SMG|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|SMG|damage|4}}</span> </td> | ||
Line 610: | Line 747: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Sniper Gun|rarity=3}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Sniper Gun|types}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|damage|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|attackspeed|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|dps|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|crit|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|range|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|knockback|4}}</span> </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|lifesteal|4}}</span> </td> | |||
<td> {{Weapon Data|Sniper Gun|special}} </td> | |||
<td> <span class="colorrarity1">{{Weapon Data|Sniper Gun|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Sniper Gun|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Sniper Gun|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Sniper Gun|price|4}}</span> </td> | |||
<td> {{Weapon Data|Sniper Gun|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Taser|rarity=1}} </td> | |||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Taser|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Taser|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Taser|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Taser|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|damage|4}}</span> </td> | ||
Line 624: | Line 775: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wand|rarity= | <td> {{Iconbox|Wand|rarity=1}} </td> | ||
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Wand|types}}</span> </td> | <td> <span style="color:rgb(234,226,176);">{{Weapon Data|Wand|types}}</span> </td> | ||
<td> <span class="colorrarity1">{{Weapon Data|Wand|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Wand|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Wand|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Wand|damage|4}}</span> </td> | <td> <span class="colorrarity1">{{Weapon Data|Wand|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Wand|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Wand|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Wand|damage|4}}</span> </td> | ||
Line 639: | Line 790: | ||
</table> | </table> | ||
==Weapon Classes == | |||
Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class. | |||
Collecting multiple weapons within the same class provides different '''bonuses''', up to 6 weapons of the same class. | |||
Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon's class (''see [[Shop#Weapons & Classes|Shop > Item & Weapon Chances]] for more info on this chance).'' | |||
* Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely. | |||
*This can be helpful, to gain class bonuses and find copies of the same weapon. | |||
*It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool. | |||
** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} ''([[Gun]], [[Medical]])'', you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]]. | |||
===Weapon Classes List=== | |||
Click the class name for full details on their assigned weapons. | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowWeaponClass|Blade}} | |||
{{TableRowWeaponClass|Blunt}} | |||
{{TableRowWeaponClass|Elemental}} | |||
{{TableRowWeaponClass|Ethereal}} | |||
{{TableRowWeaponClass|Explosive}} | |||
{{TableRowWeaponClass|Gun}} | |||
{{TableRowWeaponClass|Heavy}} | |||
{{TableRowWeaponClass|Medical}} | |||
{{TableRowWeaponClass|Medieval}} | |||
{{TableRowWeaponClass|Precise}} | |||
{{TableRowWeaponClass|Primitive}} | |||
{{TableRowWeaponClass|Support}} | |||
{{TableRowWeaponClass|Tool}} | |||
{{TableRowWeaponClass|Unarmed}} | |||
</table> | |||
<comments /> |
Revision as of 19:23, 1 April 2023
Last Update: Patch 0.8.0.3
Weapons
Weapons are primary damage dealers. They can be Melee or Ranged.
Most Characters can hold up to 6 weapons. Some exceptions are One Armed, who can only hold 1,
Multitasker, who can hold 12,
Bull, who cannot use weapons.
Rarity
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
Examples
If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.
Lets look at Tier 4 Cacti Club:
- 50(80%
) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.
- If Melee Damage is 0, damage output is 50+(0*0.8)=50+0=50.
- If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.
- (Assuming Damage stat is +0%)
For Wiki Editors
All the data on this page is pulled from Template:Weapon Data. Please change any data from there according to the weapon name.
Melee Weapons
Notes
Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the Melee Damage stat.
They have two different attack types, with both able to hit multiple enemies:
- Thrust - Attacks in a straight line - Small, fast weapons
- Swipe - Attacks in a wide curve around you - Large, slow weapons
Range affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed melee weapons you have. See Range for more info.
Explosive weapons have different base radius for their explosions. See the Explosive page for more info.
Weapons List
Notes: DPS calculation do not take special effects and crits into account. The DPS formula is Damage(Scaling)/AttackSpeed.
Name | Class | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Heavy | 10(80%![]() 20(85% ![]() 30(90% ![]() 50(100% ![]() |
1.66s 1.58s 1.51s 1.36s |
6.0(48%![]() 12.7(54% ![]() 19.9(60% ![]() 36.8(74% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
8 8 8 8 |
0 0 0 0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%![]() |
20 39 74 149 |
Default | |
Blade | 6(50%![]() ![]() 12(50% ![]() ![]() 18(50% ![]() ![]() 30(50% ![]() ![]() |
0.99s 0.99s 0.96s 0.89s |
6.1(51%![]() ![]() 12.2(51% ![]() ![]() 18.8(52% ![]() ![]() 33.7(56% ![]() ![]() |
x2 (10%) x2 (15%) x2 (20%) x2 (25%) |
135 150 165 180 |
2 2 2 2 |
0 0 0 0 |
+1/+1/+1/+2 health healed from consumables | 15 31 61 122 |
Win a run with ![]() |
|
Blade, Medical | - 10(100% ![]() 15(100% ![]() 25(100% ![]() |
- 0.72s 0.67s 0.62s |
- 13.9(138% ![]() 22.4(149% ![]() 40.3(161% ![]() |
- x2 (5%) x2 (10%) x2 (20%) |
- 175 175 175 |
- 0 0 0 |
- 45% 50% 60% |
- 46 86 173 |
Default | ||
Precise | 6(50%![]() 12(50% ![]() 18(50% ![]() 30(50% ![]() |
1.01s 0.93s 0.86s 0.73s |
5.9(49%![]() 12.9(53% ![]() 20.9(58% ![]() 41.1(68% ![]() |
x2 (20%) x2 (25%) x2 (30%) x2 (40%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon | 12 26 52 105 |
Default | |
Unarmed | 8(100%![]() 16(100% ![]() 32(100% ![]() 64(100% ![]() |
0.78s 0.73s 0.69s 0.59s |
10.3(128%![]() 21.9(136% ![]() 46.4(144% ![]() 108.5(169% ![]() |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
15 15 15 15 |
0 0 0 0 |
10 22 45 91 |
Default | ||
Unarmed, Elemental | - 16(100% ![]() 32(100% ![]() 64(100% ![]() |
- 0.73s 0.69s 0.59s |
- 21.9(136% ![]() 46.4(144% ![]() 108.5(169% ![]() |
- x1.5 (1%) x1.5 (1%) x1.5 (1%) |
- 150 150 150 |
- 15 15 15 |
- 0 0 0 |
Deals -/8x5/12x6/15x7(100%![]() |
- 46 86 173 |
Default | |
Ethereal | 12(100%![]() 18(100% ![]() 24(100% ![]() 40(100% ![]() |
1.73s 1.66s 1.58s 1.51s |
6.9(57%![]() 10.8(60% ![]() 15.2(63% ![]() 26.5(66% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
2 2 2 2 |
0 0 0 0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon | 20 39 74 149 |
Default | |
Ethereal | 6(100%![]() 9(100% ![]() 12(100% ![]() 18(100% ![]() |
1.23s 1.17s 1.1s 1.04s |
4.9(81%![]() 7.7(85% ![]() 10.9(90% ![]() 17.3(96% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 160 170 180 |
2 2 2 2 |
0 0 0 0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon | 12 26 52 105 |
Default | |
Blunt, Heavy | - 35(150% ![]() 70(175% ![]() 110(200% ![]() |
- 1.67s 1.59s 1.5s |
- 21.0(89% ![]() 44.0(110% ![]() 73.3(133% ![]() |
- x1.75 (3%) x1.75 (3%) x1.75 (3%) |
- 175 175 175 |
- 30 40 50 |
- 0 0 0 |
+2/+4/+6 Knockback | - 51 95 190 |
Default | |
Unarmed, Support | 1(50%![]() 1(50% ![]() 1(50% ![]() 1(50% ![]() |
1.01s 0.93s 0.86s 0.71s |
1.0(49%![]() 1.1(53% ![]() 1.2(58% ![]() 1.4(70% ![]() |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
30 30 30 30 |
0 0 0 0 |
+3/+6/+9/+18 Harvesting | 10 22 45 91 |
Default | |
Primitive | 5(100%![]() ![]() 10(100% ![]() ![]() 20(100% ![]() ![]() 40(100% ![]() ![]() |
0.68s 0.65s 0.62s 0.58s |
7.4(147%![]() ![]() 14.7(147% ![]() ![]() 29.4(147% ![]() ![]() 64.5(161% ![]() ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
125 125 125 125 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Win a run with ![]() |
||
Medieval | 20(50%![]() ![]() 25(50% ![]() ![]() 30(50% ![]() ![]() 50(50% ![]() ![]() |
1.58s 1.5s 1.42s 1.33s |
12.7(31%![]() ![]() 16.7(33% ![]() ![]() 21.1(35% ![]() ![]() 37.6(37% ![]() ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
250 250 250 250 |
0 0 0 0 |
0 0 0 0 |
+2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still |
20 36 72 132 |
Default | |
Precise | 6(80%![]() 9(80% ![]() 12(80% ![]() 20(80% ![]() |
1.01s 0.93s 0.86s 0.78s |
5.9(79%![]() 9.7(86% ![]() 14.0(93% ![]() 25.6(102% ![]() |
x2.5 (20%) x3 (30%) x3.5 (40%) x4 (50%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Default | ||
Precise, Elemental | 3(80%![]() 6(80% ![]() 9(80% ![]() 15(80% ![]() |
1.01s 0.93s 0.86s 0.78s |
3.0(79%![]() 6.5(86% ![]() 10.5(93% ![]() 19.2(102% ![]() |
x2 (4%) x2 (6%) x2 (8%) x2 (10%) |
150 150 150 150 |
0 0 0 0 |
0 0 0 0 |
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%![]() |
18 36 66 142 |
Default | |
Explosive, Elemental | 10(50%![]() ![]() ![]() 15(60% ![]() ![]() ![]() 20(70% ![]() ![]() ![]() 25(80% ![]() ![]() ![]() |
1.23s 1.14s 1.06s 0.98s |
8.1(41%![]() ![]() ![]() 13.2(53% ![]() ![]() ![]() 18.9(66% ![]() ![]() ![]() 25.5(82% ![]() ![]() ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
Hits have 25%/30%/35%/40% chance to explode. | 15 31 61 122 |
Default | |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | |
Unarmed, Explosive | - - 40(100% ![]() 60(100% ![]() |
- - 0.69s 0.59s |
- - 58.0(144% ![]() 101.7(169% ![]() |
- - x1.5 (1%) x1.5 (1%) |
- - 150 150 |
- - 15 15 |
- - 0 0 |
Hits have 25%/50% chance to explode. | - - 110 221 |
Win a run with ![]() |
|
Support | 10(50%![]() 15(65% ![]() 20(80% ![]() 25(100% ![]() |
1.14s 1.06s 0.98s 0.89s |
8.8(43%![]() 14.2(61% ![]() 20.4(81% ![]() 28.1(112% ![]() |
x1.25 (3%) x1.5 (6%) x1.75 (9%) x2 (12%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds | 15 28 52 95 |
Default | |
Primitive, Blunt | 20(100%![]() 35(100% ![]() 50(100% ![]() 70(100% ![]() |
1.68s 1.61s 1.53s 1.46s |
11.9(59%![]() 21.7(62% ![]() 32.7(65% ![]() 47.9(68% ![]() |
x1.5 (10%) x1.5 (15%) x1.5 (20%) x1.5 (25%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | 10 22 45 91 |
Default | |
Medical, Precise | 5(80%![]() 10(80% ![]() 15(80% ![]() 20(80% ![]() |
1.01s 0.98s 0.94s 0.86s |
5.0(79%![]() 10.2(81% ![]() 16.0(85% ![]() 23.3(93% ![]() |
x2 (10%) x2.15 (12%) x2.3 (15%) x2.5 (20%) |
150 150 150 150 |
2 2 2 2 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
Tool | 8(50%![]() ![]() 12(50% ![]() ![]() 16(50% ![]() ![]() 20(50% ![]() ![]() |
1.05s 1.0s 0.97s 0.87s |
7.6(47%![]() ![]() 12.0(50% ![]() ![]() 16.5(51% ![]() ![]() 23.0(57% ![]() ![]() |
x2 (10%) x2 (15%) x2 (20%) x2 (30%) |
125 125 125 125 |
3 3 3 3 |
0 0 0 0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%![]() |
10 22 45 91 |
Default | |
Primitive | 15(100%![]() 25(100% ![]() 40(100% ![]() 60(100% ![]() |
1.52s 1.4s 1.28s 1.24s |
9.9(65%![]() 17.9(71% ![]() 31.2(78% ![]() 48.4(80% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 375 400 500 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
Medieval, Blunt | 10(100%![]() 15(125% ![]() 20(150% ![]() 30(200% ![]() |
1.16s 1.16s 1.16s 1.01s |
8.6(86%![]() 12.9(107% ![]() 17.2(129% ![]() 29.7(198% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
20 20 20 20 |
0 0 0 0 |
15 31 61 122 |
Win a run with ![]() |
||
Primitive | 8(100%![]() 9(100% ![]() 10(100% ![]() 12(100% ![]() |
1.29s 1.22s 1.15s 1.09s |
6.2(78%![]() 7.4(82% ![]() 8.7(87% ![]() 11(92% ![]() |
x1.5 (3%) x1.5 (3%) x1.5 (3%) x1.5 (3%) |
175 175 175 175 |
0 0 0 0 |
0 0 0 0 |
Deals +4/+6/+8/+10 base damage for every additional stick you have | 10 22 45 91 |
Default | |
Blade, Medieval | - 25(100% ![]() 40(100% ![]() 60(100% ![]() |
- 1.28s 1.13s 0.98s |
- 19.5(78% ![]() 35.4(88% ![]() 61.2(102% ![]() |
- x2 (3%) x2 (3%) x2 (3%) |
- 200 200 200 |
- 5 5 5 |
- 0 0 0 |
Alternates between thrusting and sweeping attacks | - 51 95 190 |
Default | |
Blade, Elemental | - - 30(125% ![]() ![]() 60(150% ![]() ![]() |
- - 1.21s 1.06s |
- - 24.8(103% ![]() ![]() 56.6(141% ![]() ![]() |
- - x2 (3%) x2 (3%) |
- - 200 200 |
- - 5 5 |
- - 0 0 |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%![]() |
- - 119 238 |
Win a run with ![]() |
|
Primitive, Elemental | 1(50%![]() ![]() 1(65% ![]() ![]() 1(80% ![]() ![]() 1(100% ![]() ![]() |
1.1s 1.04s 0.95s 0.8s |
0.9(45%![]() ![]() 1.0(63% ![]() ![]() 1.1(84% ![]() ![]() 1.2(125% ![]() ![]() |
x1.5 (0%) x1.5 (0%) x1.5 (0%) x1.5 (0%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100%![]() Burning spreads to 0/0/1/1 additional nearby enemies. |
10 22 45 91 |
Default | |
Tool | 12(100%![]() 16(100% ![]() 20(100% ![]() 24(100% ![]() |
1.7s 1.64s 1.55s 1.49s |
7.1(58%![]() 9.8(60% ![]() 12.9(64% ![]() 16.1(67% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret | 20 39 74 149 |
Default |
Ranged Weapons
Notes
Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.
Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).
Some projectiles can pierce or bounce:
- If the weapon has no pierce, the projectile only damages only one enemy.
- If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
- Explosive ranged weapons explode for every bounce and pierce.
Weapons List
Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is Damage(Scaling)/AttackSpeed.
Name | Class | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval | 10(50%![]() ![]() 12(50% ![]() ![]() 15(50% ![]() ![]() 18(50% ![]() ![]() |
1.13s 1.13s 1.13s 1.13s |
8.8(44%![]() ![]() 10.6(44% ![]() ![]() 13.3(44% ![]() ![]() 15.9(44% ![]() ![]() |
x1.5 (30%) x1.75 (35%) x2 (40%) x2.25 (45%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces up to 1/2/3/4 times on critical hit | 16 34 62 132 |
Default | |
Gun | 3x4(80%![]() 6x4(85% ![]() 9x4(90% ![]() 9x6(100% ![]() |
1.37s 1.28s 1.2s 1.2s |
8.8(233%![]() 18.8(265% ![]() 30.0(300% ![]() 45(500% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing | 20 39 74 149 |
Default | |
Elemental, Heavy | - 1(1% ![]() 1(1% ![]() 1(1% ![]() |
- 0.12s 0.12s 0.09s |
- 8.3(8% ![]() 8.3(8% ![]() 11.1(11% ![]() |
- x2 (0%) x2 (0%) x2 (0%) |
- 250 300 400 |
- 0 0 0 |
- 0 0 0 |
Deals -/1x3/3x5/5x8(100%![]() Pierces 99 enemies dealing 1 damage |
- 56 103 207 |
Default | |
Ethereal | 10(100%![]() 15(100% ![]() 20(100% ![]() 30(100% ![]() |
0.98s 0.93s 0.88s 0.83s |
10.2(102%![]() 16.1(107% ![]() 22.7(113% ![]() 36.1(120% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 350 400 450 |
2 2 2 2 |
0 0 0 0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon | 15 31 61 122 |
Default | |
Gun | 40(400%![]() 55(450% ![]() 70(500% ![]() 100(600% ![]() |
1.98s 1.90s 1.82s 1.65s |
20.2(202%![]() 22.9(237% ![]() 38.5(275% ![]() 60.6(364% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
500 500 500 500 |
0 0 0 0 |
0 0 0 0 |
Pierces 1 enemy dealing -25% less to the second enemy | 15 31 61 122 |
Default | |
Medical, Gun | 10(100%![]() 15(100% ![]() 20(100% ![]() 30(100% ![]() |
0.87s 0.77s 0.65s 0.53s |
11.5(115%![]() 19.5(130% ![]() 30.8(154% ![]() 56.6(189% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
400 400 400 400 |
0 0 0 0 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
Heavy, Gun | - - 1(50% ![]() 3(75% ![]() |
- - 0.09s 0.073s |
- - 11.1(555% ![]() 41.1(1027% ![]() |
- - x1.75 (1%) x2 (3%) |
- - 400 450 |
- - 3 3 |
- - 0 0 |
Pierces 1/2 enemies dealing -50% less damage with each pierce. | - - 127 255 |
Default | |
Heavy, Explosive | - - 60(100% ![]() ![]() 120(100% ![]() ![]() |
- - 2.12s 2.12s |
- - 28.3(47% ![]() ![]() 56.6(47% ![]() ![]() |
- - x2 (3%) x2 (3%) |
- - 800 800 |
- - 15 15 |
- - 0 0 |
Projectiles explode on hit | - - 144 289 |
Win a run with ![]() |
|
Gun, Heavy | - - 250(1000% ![]() 350(1500% ![]() |
- - 3.23s 3.23s |
- - 77.4(309% ![]() 108.4(464% ![]() |
- - x2 (3%) x2 (3%) |
- - 800 1000 |
- - 0 0 |
- - 0 0 |
Pierces through enemies | - - 127 255 |
Win a run with ![]() |
|
Gun | 12(100%![]() 20(100% ![]() 30(100% ![]() 50(100% ![]() |
1.2s 1.12s 1.03s 0.87s |
10.0(83%![]() 17.9(89% ![]() 29.1(97% ![]() 57.5(114% ![]() |
x2 (5%) x2 (10%) x2 (15%) x2 (20%) |
400 400 400 400 |
15 15 15 15 |
0 0 0 0 |
Pierces 1 enemy dealing -50% less to the second enemy | 10 22 45 91 |
Default | |
Support | - 1(25% ![]() ![]() 1(25% ![]() ![]() 1(25% ![]() ![]() |
- 0.45s 0.37s 0.25s |
- 2.2(55% ![]() ![]() 2.7(67% ![]() ![]() 4.0(100% ![]() ![]() |
- x1.5 (3%) x1.5 (3%) x1.5 (3%) |
- 500 500 500 |
- 20 25 30 |
- 0 0 0 |
- 36 69 139 |
Win a run with ![]() |
||
Gun | 15(100%![]() 20(130% ![]() 25(165% ![]() 40(200% ![]() |
0.43s 0.42s 0.4s 0.38s |
21.3(142%![]() 29.8(194% ![]() 39.5(261% ![]() 67.2(336% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
450 450 450 450 |
15 15 15 15 |
0 0 0 0 |
Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s | 20 34 70 130 |
Default | |
Heavy, Explosive | - 30(100% ![]() 50(100% ![]() 80(100% ![]() |
- 1.78s 1.37s 1.03s |
- 16.9(56% ![]() 36.5(72% ![]() 77.7(97% ![]() |
- x2 (3%) x2 (3%) x2 (3%) |
- 500 550 600 |
- 15 15 15 |
- 0 0 0 |
Projectiles explode on hit | - 56 103 207 |
Default | |
Gun, Explosive | 5(50%![]() 10(50% ![]() 15(50% ![]() 25(50% ![]() |
1.3s 1.22s 1.13s 1.05s |
3.8(38%![]() 8.2(40% ![]() 13.3(44% ![]() 23.8(47% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
450 450 450 450 |
0 0 0 0 |
0 0 0 0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage | 15 31 61 122 |
Default | |
Precise | 6(25%![]() 8(34% ![]() 10(42% ![]() 15(50% ![]() |
0.87s 0.83s 0.8s 0.7s |
6.9(28%![]() 9.6(40% ![]() 12.5(52% ![]() 21.4(71% ![]() |
x1.5 (35%) x1.5 (38%) x1.5 (41%) x1.5 (45%) |
350 350 350 350 |
0 0 0 0 |
0 0 0 0 |
Critical hits bounces 1/2/3/4 times | 12 26 52 105 |
Default | |
Primitive | 10(80%![]() 13(80% ![]() 16(80% ![]() 20(80% ![]() |
1.22s 1.17s 1.13s 1.1s |
8.2(65%![]() 11.1(68.4% ![]() 14.2(70.8% ![]() 18.2(72.7% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 300 300 300 |
5 5 5 5 |
0 0 0 0 |
Bounces 1/2/3/4 times | 15 31 61 122 |
Default | |
Gun | 3(50%![]() 4(60% ![]() 5(70% ![]() 8(80% ![]() |
0.17s 0.17s 0.17s 0.15s |
17.6(294%![]() 23.5(352% ![]() 29.4(411% ![]() 53.3(533% ![]() |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
400 400 400 400 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
Gun, Precise | - - 50(100% ![]() ![]() 80(100% ![]() ![]() |
- - 2.4s 2.4s |
- - 20.8(41% ![]() ![]() 33.3(41% ![]() ![]() |
- - x3 (20%) x4 (20%) |
- - 800 1000 |
- - 30 30 |
- - 0 0 |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%![]() |
- - 115 245 |
Win a run with ![]() |
|
Support, Elemental | 6x1(80%![]() 6x2(70% ![]() 6x3(60% ![]() 12x4(50% ![]() |
0.95s 0.95s 0.95s 0.95s |
6.3(84%![]() 12.6(147% ![]() 18.9(189% ![]() 50.5(210% ![]() |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
0 0 0 0 |
0 0 0 0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
Default | |
Elemental | 1(50%![]() 1(65% ![]() 1(80% ![]() 1(100% ![]() |
0.87s 0.78s 0.7s 0.53s |
1.1(57%![]() 1.3(83.3% ![]() 1.4(114.3% ![]() 1.9(188.7% ![]() |
x2 (0%) x2 (0%) x2 (0%) x2 (0%) |
350 375 400 425 |
10 10 10 10 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100%![]() |
12 26 52 105 |
Default |
Weapon Classes
Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.
Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.
Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).
- Eg. holding
Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
- This can be helpful, to gain class bonuses and find copies of the same weapon.
- It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.
Weapon Classes List
Click the class name for full details on their assigned weapons.
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
|
Explosive | (2)+5% Explosive Size (3)+10% Explosive Size (4)+15% Explosive Size (5)+20% Explosive Size (6)+25% Explosive Size |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
|
Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |