From Brotato Wiki
Last Update: Patch 0.6.0.7
Rarity
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.
Lets look at Tier 4 Chopper:
- 30(80%) means that the weapon has 30 damage, with 80% Melee Damage stat scaling.
- If Melee Damage is 0, damage output is 30+(0*0.8)=30+0=30.
- If Melee Damage is 30, damage output is 30+(30*0.8)=30+24=54.
(Assuming Damage stat is +0%)
Melee Weapons
Melee attack speeds are not 100% accurate as another similar formula is used to calculate them.
- DPS calculation do not take special effects and crits into account
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Heavy | 10(80%) 20(85%) 30(90%) 50(100%) |
1.66s 1.58s 1.51s 1.36s |
6.0(48%)/s 12.7(54%)/s 19.9(60%)/s 36.8(74%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
8 8 8 8 |
0 0 0 0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% damage | 20 39 74 149 |
Default | |
Blade | 6(50%15%) 12(50%20%) 18(50%25%) 30(50%30%) |
0.99s 0.99s 0.96s 0.89s |
6.1(51%15%)/s 12.2(51%20%)/s 18.8(52%26%)/s 33.7(56%34%)/s |
x2 (10%) x2 (15%) x2 (20%) x2 (25%) |
135 150 165 180 |
2 2 2 2 |
0 0 0 0 |
+1/+1/+1/+2 health healed from consumables | 15 31 61 122 |
Win a run with Multitasker | |
Blade, Medical | - 10(100%) 15(100%) 25(100%) |
- 0.72s 0.67s 0.62s |
- 13.9(138%)/s 22.4(149%)/s 40.3(161%)/s |
- x2 (5%) x2 (10%) x2 (20%) |
- 175 175 175 |
- 0 0 0 |
- 45% 50% 60% |
- 46 86 173 |
Default | ||
Precise | 6(50%) 12(50%) 18(50%) 30(50%) |
1.01s 0.93s 0.86s 0.73s |
5.9(49%)/s 12.9(53%)/s 20.9(58%)/s 41.1(68%)/s |
x2 (20%) x2 (25%) x2 (30%) x2 (40%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon | 12 26 52 105 |
Default | |
Unarmed | 8(100%) 16(100%) 32(100%) 64(100%) |
0.78s 0.73s 0.69s 0.59s |
10.3(128%)/s 21.9(136%)/s 46.4(144%)/s 108.5(169%)/s |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
15 15 15 15 |
0 0 0 0 |
10 22 45 91 |
Default | ||
Unarmed, Elemental | - 16(100%) 32(100%) 64(100%) |
- 0.73s 0.69s 0.59s |
- 21.9(136%)/s 46.4(144%)/s 108.5(169%)/s |
- x1.5 (1%) x1.5 (1%) x1.5 (1%) |
- 150 150 150 |
- 15 15 15 |
- 0 0 0 |
Deals -/8x5/12x6/15x7(100%) burning damage | - 46 86 173 |
Default | |
Ethereal | 12(100%) 18(100%) 24(100%) 40(100%) |
1.73s 1.66s 1.58s 1.51s |
6.9(57%)/s 10.8(60%)/s 15.2(63%)/s 26.5(66%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
2 2 2 2 |
0 0 0 0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon | 20 39 74 149 |
Default | |
Ethereal | 6(100%) 9(100%) 12(100%) 18(100%) |
1.23s 1.17s 1.1s 1.04s |
4.9(81%)/s 7.7(85%)/s 10.9(90%)/s 17.3(96%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 160 170 180 |
2 2 2 2 |
0 0 0 0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon | 12 26 52 105 |
Default | |
Blunt, Heavy | - 35(150%) 70(175%) 110(200%) |
- 1.67s 1.59s 1.5s |
- 21.0(89%)/s 44.0(110%)/s 73.3(133%)/s |
- x1.75 (3%) x1.75 (3%) x1.75 (3%) |
- 175 175 175 |
- 30 40 50 |
- 0 0 0 |
+2/+4/+6 Knockback | - 51 95 190 |
Default | |
Unarmed, Support | 1(50%) 1(50%) 1(50%) 1(50%) |
1.01s 0.93s 0.86s 0.71s |
1.0(49%)/s 1.1(53%)/s 1.2(58%)/s 1.4(70%)/s |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
150 150 150 150 |
30 30 30 30 |
0 0 0 0 |
+3/+6/+9/+18 Harvesting | 10 22 45 91 |
Default | |
Primitive | 5(100%15%) 10(100%15%) 20(100%15%) 40(100%15%) |
0.68s 0.65s 0.62s 0.58s |
7.4(147% 22.1%)/s 14.7(147% 22.1%)/s 29.4(147% 22.1%)/s 64.5(161% 24.2%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
125 125 125 125 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Win a run with Wildling | ||
Precise | 6(80%) 9(80%) 12(80%) 20(80%) |
1.01s 0.93s 0.86s 0.78s |
5.9(79%)/s 9.7(86%)/s 14.0(93%)/s 25.6(102%)/s |
x2.5 (20%) x3 (30%) x3.5 (40%) x4 (50%) |
150 150 150 150 |
2 2 2 2 |
0 0 0 0 |
15 31 61 122 |
Default | ||
Precise, Elemental | 3(80%) 6(80%) 9(80%) 15(80%) |
1.01s 0.93s 0.86s 0.78s |
3.0(79%)/s 6.5(86%)/s 10.5(93%)/s 19.2(102%)/s |
x2 (4%) x2 (6%) x2 (8%) x2 (10%) |
150 150 150 150 |
0 0 0 0 |
0 0 0 0 |
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%) damage | 18 36 66 142 |
Default | |
Explosive, Elemental | 10(50%50%50%) 15(60%60%60%) 20(70%70%70%) 25(80%80%80%) |
1.23s 1.14s 1.06s 0.98s |
8.1(41%41%41%)/s 13.2(53%53%53%)/s 18.9(66%66%66%)/s 25.5(82%82%82%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
Hits have 25%/30%/35%/40% chance to explode. | 15 31 61 122 |
Default | |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | Weapon name not found Weapon name not found Weapon name not found Weapon name not found |
Weapon name not found | |
Unarmed, Explosive | - - 40(100%) 60(100%) |
- - 0.69s 0.59s |
- - 58.0(144%)/s 101.7(169%)/s |
- - x1.5 (1%) x1.5 (1%) |
- - 150 150 |
- - 15 15 |
- - 0 0 |
Hits have 25%/50% chance to explode. | - - 110 221 |
Win a run with Brawler | |
Primitive, Blunt | 20(100%) 35(100%) 50(100%) 70(100%) |
1.68s 1.61s 1.53s 1.46s |
11.9(59%)/s 21.7(62%)/s 32.7(65%)/s 47.9(68%)/s |
x1.5 (10%) x1.5 (15%) x1.5 (20%) x1.5 (25%) |
150 150 150 150 |
5 5 5 5 |
0 0 0 0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | 10 22 45 91 |
Default | |
Medical, Precise | 5(80%) 10(80%) 15(80%) 20(80%) |
1.01s 0.98s 0.94s 0.86s |
5.0(79%)/s 10.2(81%)/s 16.0(85%)/s 23.3(93%)/s |
x2 (10%) x2.15 (12%) x2.3 (15%) x2.5 (20%) |
150 150 150 150 |
2 2 2 2 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
Tool | 8(50%50%) 12(50%50%) 16(50%50%) 20(50%50%) |
1.05s 1.0s 0.97s 0.87s |
7.6(47%47%)/s 12.0(50%50%)/s 16.5(51%51%)/s 23.0(57%57%)/s |
x2 (10%) x2 (15%) x2 (20%) x2 (30%) |
125 125 125 125 |
3 3 3 3 |
0 0 0 0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area | 10 22 45 91 |
Default | |
Primitive | 15(100%) 25(100%) 40(100%) 60(100%) |
1.52s 1.4s 1.28s 1.24s |
9.9(65%)/s 17.9(71%)/s 31.2(78%)/s 48.4(80%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 375 400 500 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
Medieval, Blunt | 10(100%) 15(125%) 20(150%) 30(200%) |
1.16s 1.16s 1.16s 1.01s |
8.6(86%)/s 12.9(107%)/s 17.2(129%)/s 29.7(198%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
150 150 150 150 |
20 20 20 20 |
0 0 0 0 |
15 31 61 122 |
Win a run with Masochist | ||
Primitive | 8(100%) 9(100%) 10(100%) 12(100%) |
1.29s 1.22s 1.15s 1.09s |
6.2(78%)/s 7.4(82%)/s 8.7(87%)/s 11(92%)/s |
x1.5 (3%) x1.5 (3%) x1.5 (3%) x1.5 (3%) |
175 175 175 175 |
0 0 0 0 |
0 0 0 0 |
Deals +4/+6/+8/+10 base damage for every additional stick you have | 10 22 45 91 |
Default | |
Blade, Medieval | - 25(100%) 40(100%) 60(100%) |
- 1.28s 1.13s 0.98s |
- 19.5(78%)/s 35.4(88%)/s 61.2(102%)/s |
- x2 (3%) x2 (3%) x2 (3%) |
- 200 200 200 |
- 5 5 5 |
- 0 0 0 |
Alternates between thrusting and sweeping attacks | - 51 95 190 |
Default | |
Blade, Elemental | - - 30(125%125%) 60(150%150%) |
- - 1.21s 1.06s |
- - 24.8(103%103%)/s 56.6(141%141%)/s |
- - x2 (3%) x2 (3%) |
- - 200 200 |
- - 5 5 |
- - 0 0 |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100% | - - 119 238 |
Win a run with Mage | |
Primitive, Elemental | 1(50%50%) 1(65%65%) 1(80%80%) 1(100%100%) |
1.1s 1.04s 0.95s 0.8s |
0.9(45%45%)/s 1.0(63%63%)/s 1.1(84%84%)/s 1.2(125%125%)/s |
x1.5 (0%) x1.5 (0%) x1.5 (0%) x1.5 (0%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies. |
10 22 45 91 |
Default | |
Tool | 12(100%) 16(100%) 20(100%) 24(100%) |
1.7s 1.64s 1.55s 1.49s |
7.1(58%)/s 9.8(60%)/s 12.9(64%)/s 16.1(67%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
175 175 175 175 |
20 20 20 20 |
0 0 0 0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret | 20 39 74 149 |
Default |
Ranged Weapons
- DPS calculation do not take special effects and crits into account
Name | Types | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval | 10(50%10%) 12(50%10%) 15(50%10%) 18(50%10%) |
1.13s 1.13s 1.13s 1.13s |
8.8(44%8%)/s 10.6(44%8%)/s 13.3(44%8%)/s 15.9(44%8%)/s |
x1.5 (30%) x1.75 (35%) x2 (40%) x2.25 (45%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces up to 1/2/3/4 times on critical hit | 16 34 62 132 |
Default | |
Gun | 3x4(80%) 6x4(85%) 9x4(90%) 9x6(100%) |
1.37s 1.28s 1.2s 1.2s |
8.8(233%)/s 18.8(265%)/s 30.0(300%)/s 45(500%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
350 350 350 350 |
8 8 8 8 |
0 0 0 0 |
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing | 20 39 74 149 |
Default | |
Elemental, Heavy | - 1(1%) 1(1%) 1(1%) |
- 0.12s 0.12s 0.09s |
- 8.3(8%)/s 8.3(8%)/s 11.1(11%)/s |
- x2 (0%) x2 (0%) x2 (0%) |
- 250 300 400 |
- 0 0 0 |
- 0 0 0 |
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage |
- 56 103 207 |
Default | |
Ethereal | 10(100%) 15(100%) 20(100%) 30(100%) |
0.98s 0.93s 0.88s 0.83s |
10.2(102%)/s 16.1(107%)/s 22.7(113%)/s 36.1(120%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 350 400 450 |
2 2 2 2 |
0 0 0 0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon | 15 31 61 122 |
Default | |
Gun | 40(400%) 55(450%) 70(500%) 100(600%) |
1.98s 1.90s 1.82s 1.65s |
20.2(202%)/s 22.9(237%)/s 38.5(275%)/s 60.6(364%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
500 500 500 500 |
0 0 0 0 |
0 0 0 0 |
Pierces 1 enemy dealing -25% less to the second enemy | 15 31 61 122 |
Default | |
Medical, Gun | 10(100%) 15(100%) 20(100%) 30(100%) |
0.87s 0.77s 0.65s 0.53s |
11.5(115%)/s 19.5(130%)/s 30.8(154%)/s 56.6(189%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
400 400 400 400 |
0 0 0 0 |
40% 45% 50% 60% |
15 31 61 122 |
Default | ||
Heavy, Gun | - - 1(50%) 3(75%) |
- - 0.09s 0.073s |
- - 11.1(555%)/s 41.1(1027%)/s |
- - x1.75 (1%) x2 (3%) |
- - 400 450 |
- - 3 3 |
- - 0 0 |
Pierces 1/2 enemies dealing -50% less damage with each pierce. | - - 127 255 |
Default | |
Heavy, Explosive | - - 60(100%100%) 120(100%100%) |
- - 2.12s 2.12s |
- - 28.3(47%47%)/s 56.6(47%47%)/s |
- - x2 (3%) x2 (3%) |
- - 800 800 |
- - 15 15 |
- - 0 0 |
Projectiles explode on hit | - - 144 289 |
Win a run with Soldier | |
Gun, Heavy | - - 250(1000%) 350(1500%) |
- - 3.23s 3.23s |
- - 77.4(309%)/s 108.4(464%)/s |
- - x2 (3%) x2 (3%) |
- - 800 1000 |
- - 0 0 |
- - 0 0 |
Pierces through enemies | - - 127 255 |
Win a run with Demon | |
Gun | 12(100%) 20(100%) 30(100%) 50(100%) |
1.2s 1.12s 1.03s 0.87s |
10.0(83%)/s 17.9(89%)/s 29.1(97%)/s 57.5(114%)/s |
x2 (5%) x2 (10%) x2 (15%) x2 (20%) |
400 400 400 400 |
15 15 15 15 |
0 0 0 0 |
Pierces 1 enemy dealing -50% less to the second enemy | 10 22 45 91 |
Default | |
Support | - 1(25%20%) 1(25%20%) 1(25%20%) |
- 0.45s 0.37s 0.25s |
- 2.2(55%44%)/s 2.7(67%54%)/s 4.0(100%80%)/s |
- x1.5 (3%) x1.5 (3%) x1.5 (3%) |
- 500 500 500 |
- 20 25 30 |
- 0 0 0 |
- 36 69 139 |
Win a run with Chunky | ||
Heavy, Explosive | - 30(100%) 50(100%) 80(100%) |
- 1.78s 1.37s 1.03s |
- 16.9(56%)/s 36.5(72%)/s 77.7(97%)/s |
- x2 (3%) x2 (3%) x2 (3%) |
- 500 550 600 |
- 15 15 15 |
- 0 0 0 |
Projectiles explode on hit | - 56 103 207 |
Default | |
Gun, Explosive | 5(50%) 10(50%) 15(50%) 25(50%) |
1.3s 1.22s 1.13s 1.05s |
3.8(38%)/s 8.2(40%)/s 13.3(44%)/s 23.8(47%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
450 450 450 450 |
0 0 0 0 |
0 0 0 0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage | 15 31 61 122 |
Default | |
Precise | 6(25%) 8(34%) 10(42%) 15(50%) |
0.87s 0.83s 0.8s 0.7s |
6.9(28%)/s 9.6(40%)/s 12.5(52%)/s 21.4(71%)/s |
x1.5 (35%) x1.5 (38%) x1.5 (41%) x1.5 (45%) |
350 350 350 350 |
0 0 0 0 |
0 0 0 0 |
Critical hits bounces 1/2/3/4 times | 12 26 52 105 |
Default | |
Primitive | 10(80%) 13(80%) 16(80%) 20(80%) |
1.22s 1.17s 1.13s 1.1s |
8.2(65%)/s 11.1(68.4%)/s 14.2(70.8%)/s 18.2(72.7%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
300 300 300 300 |
5 5 5 5 |
0 0 0 0 |
Bounces 1/2/3/4 times | 15 31 61 122 |
Default | |
Gun | 3(50%) 4(60%) 5(70%) 8(80%) |
0.17s 0.17s 0.17s 0.15s |
17.6(294%)/s 23.5(352%)/s 29.4(411%)/s 53.3(533%)/s |
x1.5 (1%) x1.5 (1%) x1.5 (1%) x1.5 (1%) |
400 400 400 400 |
0 0 0 0 |
0 0 0 0 |
20 39 74 149 |
Default | ||
Gun, Precise | - - 50(100%20%) 80(100%30%) |
- - 2.4s 2.4s |
- - 20.8(41%8%)/s 33.3(41%12%)/s |
- - x3 (20%) x4 (20%) |
- - 800 1000 |
- - 30 30 |
- - 0 0 |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) | - - 115 245 |
Win a run with Hunter | |
Support, Elemental | 6x1(80%) 6x2(70%) 6x3(60%) 12x4(50%) |
0.95s 0.95s 0.95s 0.95s |
6.3(84%)/s 12.6(147%)/s 18.9(189%)/s 50.5(210%)/s |
x2 (3%) x2 (3%) x2 (3%) x2 (3%) |
200 200 200 200 |
0 0 0 0 |
0 0 0 0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
Default | |
Elemental | 1(50%) 1(65%) 1(80%) 1(100%) |
0.87s 0.78s 0.7s 0.53s |
1.1(57%)/s 1.3(83.3%)/s 1.4(114.3%)/s 1.9(188.7%)/s |
x2 (0%) x2 (0%) x2 (0%) x2 (0%) |
350 375 400 425 |
10 10 10 10 |
0 0 0 0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage | 12 26 52 105 |
Default |
Weapon Sets
Every weapon belongs to a set (and some belong to multiple sets). Collecting multiple weapons within the same set provides different bonuses.
Click the set name for full details on their assigned weapons.
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
|
Explosive | (2)+5% Explosive Size (3)+10% Explosive Size (4)+15% Explosive Size (5)+20% Explosive Size (6)+25% Explosive Size |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
|
Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |