From Brotato Wiki
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
For Wiki Editors
All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.
Items List
There are currently 158 items in Brotato. To see items split into the stats they affect or use, choose a stat from the Stats page.
Patch: 0.6.1.6
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | |||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | |||
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%![]() |
50 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range +1 Knockback |
25 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 | 1 | Win a run with ![]() |
|
Tier 1 | 25% chance to deal 1 (25%![]() |
22 | |||
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | ||
Tier 3 | One bullet dealing 1 (+100%![]() -50 Range |
100 | |||
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | ||
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | |||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | |||
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with ![]() |
||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with ![]() |
||
Tier 1 | +1 Melee Damage +3 Knockback |
18 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 3 | +1 % Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with ![]() |
|
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with ![]() |
||
Tier 1 | -5 % Items Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | 25% chance to deal 1 (25%![]() |
30 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 30 | 3 | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 1 | +15 % Explosion Damage | 20 | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | ||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 4 | +60 % Explosion Damage +15 % Explosion Size -15 % Damage |
100 | Win a run with ![]() |
||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with ![]() |
||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with ![]() |
||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 1 | +20 Range | 20 | |||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with ![]() |
||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 4 | +3 Max HP at the end of a wave +1 HP Regeneration at the end of a wave +1 % Life Steal at the end of a wave |
110 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Armor -2 % Speed |
15 | |||
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with ![]() |
|
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%![]() |
15 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with ![]() |
||
Tier 1 | Trees die in one hit | 15 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with ![]() |
||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with ![]() |
||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with ![]() |
||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with ![]() |
|
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with ![]() |
||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves (stops working at wave 20) | 40 | 1 | ||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 3 | +25 % Explosion Size | 60 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with ![]() |
||
Tier 4 | HP Regeneration is doubled when you have less than 50% health +3 HP Regeneration |
90 | 1 | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | |||
Tier 2 | Gain 35% more materials from recycling items | 35 | 1 | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | |||
Tier 3 | Enemies have a +20% chance to explode for (50%![]() -12 Harvesting |
65 | 5 | Win a run with ![]() |
|
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with ![]() |
||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with ![]() |
||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 | |||
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%![]() |
25 | 4 | ||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +3 Armor +100% chance to instantly attract a material when it’s dropped |
100 | 1 | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 2 | -8 % Enemy Speed -3 % Speed |
40 | 1 | Win a run with ![]() |
|
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with ![]() |
||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | |||
Tier 3 | +1 Engineering for every permanent 1 Elemental Damage you have -1 Melee Damage -1 Ranged Damage |
70 | 1 | ||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | |||
Tier 3 | Nullifies the damage of one hit taken every wave | 50 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%![]() |
15 | |||
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%![]() |
40 | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%![]() |
40 | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%![]() |
65 | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%![]() |
80 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%![]() ![]() |
75 | |||
Tier 1 | Hitting an enemy removes 5% of their speed. Max 20% -3 % Speed |
25 | 1 | ||
Tier 3 | +3 % Damage at the end of a wave | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with ![]() |
||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with ![]() |
||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | ||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Items that match a character's tags are 5% more likely to appear in shops.
- Eg. The XP Gain tag is used by
Mutant and Items that boost XP (eg.
Black Belt and
Scar), so
Mutant is 5% more likely to find such items.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Max HP | ![]() ![]() ![]() ![]() ![]() ![]() |
HP Regeneration | ![]() ![]() ![]() ![]() ![]() |
Life Steal | ![]() ![]() ![]() ![]() |
Damage | ![]() |
Melee Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged Damage | ![]() ![]() ![]() |
Elemental Damage | ![]() ![]() |
Attack Speed | None |
Crit Chance | ![]() ![]() ![]() |
Engineering | ![]() ![]() ![]() ![]() ![]() |
Range | ![]() ![]() |
Armor | ![]() ![]() ![]() ![]() ![]() |
Dodge | ![]() ![]() |
Speed | ![]() ![]() ![]() |
Luck | ![]() ![]() ![]() ![]() ![]() |
Harvesting | ![]() ![]() |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Economy | ![]() |
Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | ![]() ![]() ![]() |
Tree HP, Trees Spawn Count |
Explosive (Item Tag) | ![]() ![]() ![]() ![]() |
Explosion Damage, Explosion Size |
Less Enemies | ![]() |
Enemies Spawn Count (-) |
Less Enemy Speed | ![]() |
Enemy Speed |
More Enemies | ![]() |
Enemies Spawn Count (+) |
Pickup | ![]() ![]() |
Pickup Range (and many others) |
Saving | HP from Materials, Materials Interest Gain | |
Stand Still | ![]() |
Bonuses to base stats while standing still |
XP Gain | ![]() |
XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: Demon,
Multitasker,
Saver,
Well Rounded,
Wildling,
Arms Dealer,
Streamer.