From Brotato Wiki
(Added new patch items 0.6.1.6) |
(Fixed item data overwrites) |
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Alien Eyes|rarity={{Item Data|Alien Eyes|rarity}}}} </td> | ||
<td> Tier {{Item Data|Alien Eyes|rarity}} </td> | <td> Tier {{Item Data|Alien Eyes|rarity}} </td> | ||
<td> {{Item Data|Alien Eyes|stats}} </td> | <td> {{Item Data|Alien Eyes|stats}} </td> | ||
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<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | ||
<td> Tier {{Item Data|Alien Magic|rarity}} </td> | <td> Tier {{Item Data|Alien Magic|rarity}} </td> | ||
<td> | <td> {{Item Data|Alien Magic|stats}} </td> | ||
<td> {{Item Data|Alien Magic|price}} </td> | <td> {{Item Data|Alien Magic|price}} </td> | ||
<td> {{Item Data|Alien Magic|limit}} </td> | <td> {{Item Data|Alien Magic|limit}} </td> | ||
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<td> {{Item Data|Alien Tongue|stats}} </td> | <td> {{Item Data|Alien Tongue|stats}} </td> | ||
<td> {{Item Data|Alien Tongue|price}} </td> | <td> {{Item Data|Alien Tongue|price}} </td> | ||
<td> | <td> {{Item Data|Alien Tongue|limit}} </td> | ||
<td> {{Item Data|Alien Tongue|unlockedby}} </td> | <td> {{Item Data|Alien Tongue|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td> | <td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td> | ||
<td> Tier {{Item Data|Alien Worm|rarity}} </td> | <td> Tier {{Item Data|Alien Worm|rarity}} </td> | ||
<td> | <td> {{Item Data|Alien Worm|stats}} </td> | ||
<td> {{Item Data|Alien Worm|price}} </td> | <td> {{Item Data|Alien Worm|price}} </td> | ||
<td> | <td> {{Item Data|Alien Worm|limit}} </td> | ||
<td> {{Item Data|Alien Worm|unlockedby}} </td> | <td> {{Item Data|Alien Worm|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td> | <td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td> | ||
<td> Tier {{Item Data|Baby Gecko|rarity}} </td> | <td> Tier {{Item Data|Baby Gecko|rarity}} </td> | ||
<td> | <td> {{Item Data|Baby Gecko|stats}} </td> | ||
<td> {{Item Data|Baby Gecko|price}} </td> | <td> {{Item Data|Baby Gecko|price}} </td> | ||
<td> {{Item Data|Baby Gecko|limit}} </td> | <td> {{Item Data|Baby Gecko|limit}} </td> | ||
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<td> {{Iconbox|Bag|rarity={{Item Data|Bag|rarity}}}} </td> | <td> {{Iconbox|Bag|rarity={{Item Data|Bag|rarity}}}} </td> | ||
<td> Tier {{Item Data|Bag|rarity}} </td> | <td> Tier {{Item Data|Bag|rarity}} </td> | ||
<td> | <td> {{Item Data|Bag|stats}} </td> | ||
<td> {{Item Data|Bag|price}} </td> | |||
</td> | <td> {{Item Data|Bag|limit}} </td> | ||
<td> | |||
<td> | |||
<td> {{Item Data|Bag|unlockedby}} </td> | <td> {{Item Data|Bag|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Bandana|stats}} </td> | <td> {{Item Data|Bandana|stats}} </td> | ||
<td> {{Item Data|Bandana|price}} </td> | <td> {{Item Data|Bandana|price}} </td> | ||
<td> | <td> {{Item Data|Bandana|limit}} </td> | ||
<td> | <td> {{Item Data|Bandana|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td> | <td> {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td> | ||
<td> Tier {{Item Data|Barricade|rarity}} </td> | <td> Tier {{Item Data|Barricade|rarity}} </td> | ||
<td> | <td> {{Item Data|Barricade|stats}} </td> | ||
</td> | |||
<td> {{Item Data|Barricade|price}} </td> | <td> {{Item Data|Barricade|price}} </td> | ||
<td> {{Item Data|Barricade|limit}} </td> | <td> {{Item Data|Barricade|limit}} </td> | ||
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<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td> | <td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td> | ||
<td> Tier {{Item Data|Black Belt|rarity}} </td> | <td> Tier {{Item Data|Black Belt|rarity}} </td> | ||
<td> | <td> {{Item Data|Black Belt|stats}} </td> | ||
<td> {{Item Data|Black Belt|price}} </td> | <td> {{Item Data|Black Belt|price}} </td> | ||
<td> {{Item Data|Black Belt|limit}} </td> | <td> {{Item Data|Black Belt|limit}} </td> | ||
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<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | <td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | ||
<td> Tier {{Item Data|Blood Donation|rarity}} </td> | <td> Tier {{Item Data|Blood Donation|rarity}} </td> | ||
<td> | <td> {{Item Data|Blood Donation|stats}} </td> | ||
<td> | <td> {{Item Data|Blood Donation|price}} </td> | ||
<td> {{Item Data|Blood Donation|limit}} </td> | <td> {{Item Data|Blood Donation|limit}} </td> | ||
<td> {{Item Data|Blood Donation|unlockedby}} </td> | <td> {{Item Data|Blood Donation|unlockedby}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td> | ||
<td> Tier {{Item Data|Blood Leech|rarity}} </td> | <td> Tier {{Item Data|Blood Leech|rarity}} </td> | ||
<td> {{Item Data|Blood Leech|stats}} </td> | <td> {{Item Data|Blood Leech|stats}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td> | ||
<td> Tier {{Item Data|Boiling Water|rarity}} </td> | <td> Tier {{Item Data|Boiling Water|rarity}} </td> | ||
<td> {{Item Data|Boiling Water|stats}} </td> | <td> {{Item Data|Boiling Water|stats}} </td> | ||
<td> | <td> {{Item Data|Boiling Water|price}} </td> | ||
<td> | <td> {{Item Data|Boiling Water|limit}} </td> | ||
<td> {{Item Data|Boiling Water|unlockedby}} </td> | <td> {{Item Data|Boiling Water|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td> | <td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td> | ||
<td> Tier {{Item Data|Broken Mouth|rarity}} </td> | <td> Tier {{Item Data|Broken Mouth|rarity}} </td> | ||
<td> | <td> {{Item Data|Broken Mouth|stats}} </td> | ||
<td> {{Item Data|Broken Mouth|price}} </td> | <td> {{Item Data|Broken Mouth|price}} </td> | ||
<td> {{Item Data|Broken Mouth|limit}} </td> | <td> {{Item Data|Broken Mouth|limit}} </td> | ||
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<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td> | <td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td> | ||
<td> Tier {{Item Data|Campfire|rarity}} </td> | <td> Tier {{Item Data|Campfire|rarity}} </td> | ||
<td> | <td> {{Item Data|Campfire|stats}} </td> | ||
<td> | <td> {{Item Data|Campfire|price}} </td> | ||
<td> {{Item Data|Campfire|limit}} </td> | <td> {{Item Data|Campfire|limit}} </td> | ||
<td> {{Item Data|Campfire|unlockedby}} </td> | <td> {{Item Data|Campfire|unlockedby}} </td> | ||
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<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td> | <td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td> | ||
<td> Tier {{Item Data|Chameleon|rarity}} </td> | <td> Tier {{Item Data|Chameleon|rarity}} </td> | ||
<td> | <td> {{Item Data|Chameleon|stats}} </td> | ||
<td> {{Item Data|Chameleon|price}} </td> | |||
</td> | |||
<td> | |||
<td> {{Item Data|Chameleon|limit}} </td> | <td> {{Item Data|Chameleon|limit}} </td> | ||
<td> {{Item Data|Chameleon|unlockedby}} </td> | <td> {{Item Data|Chameleon|unlockedby}} </td> | ||
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<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td> | <td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td> | ||
<td> Tier {{Item Data|Claw Tree|rarity}} </td> | <td> Tier {{Item Data|Claw Tree|rarity}} </td> | ||
<td> | <td> {{Item Data|Claw Tree|stats}} </td> | ||
<td> {{Item Data|Claw Tree|price}} </td> | <td> {{Item Data|Claw Tree|price}} </td> | ||
<td> {{Item Data|Claw Tree|limit}} </td> | <td> {{Item Data|Claw Tree|limit}} </td> | ||
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<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td> | <td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td> | ||
<td> Tier {{Item Data|Cog|rarity}} </td> | <td> Tier {{Item Data|Cog|rarity}} </td> | ||
<td> | <td> {{Item Data|Cog|stats}} </td> | ||
<td> | <td> {{Item Data|Cog|price}} </td> | ||
<td> {{Item Data|Cog|limit}} </td> | <td> {{Item Data|Cog|limit}} </td> | ||
<td> {{Item Data|Cog|unlockedby}} </td> | <td> {{Item Data|Cog|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Community Support|limit}} </td> | <td> {{Item Data|Community Support|limit}} </td> | ||
<td> {{Item Data|Community Support|unlockedby}} </td> | <td> {{Item Data|Community Support|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td> | |||
<td> Tier {{Item Data|Compass|rarity}} </td> | |||
<td> {{Item Data|Compass|stats}} </td> | |||
<td> {{Item Data|Compass|price}} </td> | |||
<td> {{Item Data|Compass|limit}} </td> | |||
<td> {{Item Data|Compass|unlockedby}} </td> | |||
</tr> | </tr> | ||
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<td> Tier {{Item Data|Cyclops Worm|rarity}} </td> | <td> Tier {{Item Data|Cyclops Worm|rarity}} </td> | ||
<td> {{Item Data|Cyclops Worm|stats}} </td> | <td> {{Item Data|Cyclops Worm|stats}} </td> | ||
<td> | <td> {{Item Data|Cyclops Worm|price}} </td> | ||
<td> {{Item Data|Cyclops Worm|limit}} </td> | <td> {{Item Data|Cyclops Worm|limit}} </td> | ||
<td> {{Item Data|Cyclops Worm|unlockedby}} </td> | <td> {{Item Data|Cyclops Worm|unlockedby}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Dangerous Bunny|rarity={{Item Data|Dangerous Bunny|rarity}}}} </td> | ||
<td> Tier {{Item Data|Dangerous Bunny|rarity}} </td> | <td> Tier {{Item Data|Dangerous Bunny|rarity}} </td> | ||
<td> {{Item Data|Dangerous Bunny|stats}} </td> | <td> {{Item Data|Dangerous Bunny|stats}} </td> | ||
<td> {{Item Data|Dangerous Bunny|price}} </td> | <td> {{Item Data|Dangerous Bunny|price}} </td> | ||
<td> {{Item Data|Dangerous Bunny|limit}} </td> | <td> {{Item Data|Dangerous Bunny|limit}} </td> | ||
<td> | <td> {{Item Data|Dangerous Bunny|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td> | <td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td> | ||
<td> Tier {{Item Data|Defective Steroids|rarity}} </td> | <td> Tier {{Item Data|Defective Steroids|rarity}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|stats}} </td> | ||
<td> {{Item Data|Defective Steroids|price}} </td> | <td> {{Item Data|Defective Steroids|price}} </td> | ||
<td> {{Item Data|Defective Steroids|limit}} </td> | <td> {{Item Data|Defective Steroids|limit}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td> | ||
<td> Tier {{Item Data|Diploma|rarity}} </td> | <td> Tier {{Item Data|Diploma|rarity}} </td> | ||
<td> {{Item Data|Diploma|stats}} </td> | <td> {{Item Data|Diploma|stats}} </td> | ||
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<td> {{Item Data|Duct Tape|stats}} </td> | <td> {{Item Data|Duct Tape|stats}} </td> | ||
<td> {{Item Data|Duct Tape|price}} </td> | <td> {{Item Data|Duct Tape|price}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|limit}} </td> | ||
<td> {{Item Data|Duct Tape|unlockedby}} </td> | <td> {{Item Data|Duct Tape|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> Tier {{Item Data|Dynamite|rarity}} </td> | <td> Tier {{Item Data|Dynamite|rarity}} </td> | ||
<td> {{Item Data|Dynamite|stats}} </td> | <td> {{Item Data|Dynamite|stats}} </td> | ||
<td> | <td> {{Item Data|Dynamite|price}} </td> | ||
<td> {{Item Data|Dynamite|limit}} </td> | <td> {{Item Data|Dynamite|limit}} </td> | ||
<td> {{Item Data|Dynamite|unlockedby}} </td> | <td> {{Item Data|Dynamite|unlockedby}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td> | ||
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td> | <td> Tier {{Item Data|Energy Bracelet|rarity}} </td> | ||
<td> | <td> {{Item Data|Energy Bracelet|stats}} </td> | ||
<td> | <td> {{Item Data|Energy Bracelet|price}} </td> | ||
<td> {{Item Data|Energy Bracelet|limit}} </td> | <td> {{Item Data|Energy Bracelet|limit}} </td> | ||
<td> {{Item Data|Energy Bracelet|unlockedby}} </td> | <td> {{Item Data|Energy Bracelet|unlockedby}} </td> | ||
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<td> Tier {{Item Data|Esty's Couch|rarity}} </td> | <td> Tier {{Item Data|Esty's Couch|rarity}} </td> | ||
<td> {{Item Data|Esty's Couch|stats}} </td> | <td> {{Item Data|Esty's Couch|stats}} </td> | ||
<td> | <td> {{Item Data|Esty's Couch|price}} </td> | ||
<td> {{Item Data|Esty's Couch|limit}} </td> | <td> {{Item Data|Esty's Couch|limit}} </td> | ||
<td> {{Item Data|Esty's Couch|unlockedby}} </td> | <td> {{Item Data|Esty's Couch|unlockedby}} </td> | ||
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<td> Tier {{Item Data|Exoskeleton|rarity}} </td> | <td> Tier {{Item Data|Exoskeleton|rarity}} </td> | ||
<td> {{Item Data|Exoskeleton|stats}} </td> | <td> {{Item Data|Exoskeleton|stats}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|price}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | <td> {{Item Data|Exoskeleton|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Explosive Shells|rarity={{Item Data|Explosive Shells|rarity}}}} </td> | ||
<td> Tier {{Item Data|Explosive Shells|rarity}} </td> | <td> Tier {{Item Data|Explosive Shells|rarity}} </td> | ||
<td> {{Item Data|Explosive Shells|stats}} </td> | <td> {{Item Data|Explosive Shells|stats}} </td> | ||
<td> {{Item Data|Explosive Shells|price}} </td> | <td> {{Item Data|Explosive Shells|price}} </td> | ||
<td> </td> | <td> {{Item Data|Explosive Shells|limit}} </td> | ||
<td> {{Item Data|Explosive Shells|unlockedby}} </td> | <td> {{Item Data|Explosive Shells|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td> | <td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td> | ||
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td> | <td> Tier {{Item Data|Eyes Surgery|rarity}} </td> | ||
<td> | <td> {{Item Data|Eyes Surgery|stats}} </td> | ||
</td> | |||
<td> {{Item Data|Eyes Surgery|price}} </td> | <td> {{Item Data|Eyes Surgery|price}} </td> | ||
<td> | <td> {{Item Data|Eyes Surgery|limit}} </td> | ||
<td> {{Item Data|Eyes Surgery|unlockedby}} </td> | <td> {{Item Data|Eyes Surgery|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> Tier {{Item Data|Fertilizer|rarity}} </td> | <td> Tier {{Item Data|Fertilizer|rarity}} </td> | ||
<td> {{Item Data|Fertilizer|stats}} </td> | <td> {{Item Data|Fertilizer|stats}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|price}} </td> | ||
<td> {{Item Data|Fertilizer|limit}} </td> | <td> {{Item Data|Fertilizer|limit}} </td> | ||
<td> {{Item Data|Fertilizer|unlockedby}} </td> | <td> {{Item Data|Fertilizer|unlockedby}} </td> | ||
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<td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td> | <td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td> | ||
<td> Tier {{Item Data|Focus|rarity}} </td> | <td> Tier {{Item Data|Focus|rarity}} </td> | ||
<td> | <td> {{Item Data|Focus|stats}} </td> | ||
</td> | |||
<td> {{Item Data|Focus|price}} </td> | <td> {{Item Data|Focus|price}} </td> | ||
<td> {{Item Data|Focus|limit}} </td> | <td> {{Item Data|Focus|limit}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td> | ||
<td> Tier {{Item Data|Gambling Token|rarity}} </td> | <td> Tier {{Item Data|Gambling Token|rarity}} </td> | ||
<td> {{Item Data|Gambling Token|stats}} </td> | <td> {{Item Data|Gambling Token|stats}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td> | ||
<td> Tier {{Item Data|Gentle Alien|rarity}} </td> | <td> Tier {{Item Data|Gentle Alien|rarity}} </td> | ||
<td> {{Item Data|Gentle Alien|stats}} </td> | <td> {{Item Data|Gentle Alien|stats}} </td> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td> | ||
<td> Tier {{Item Data|Glass Cannon|rarity}} </td> | <td> Tier {{Item Data|Glass Cannon|rarity}} </td> | ||
<td> {{Item Data|Glass Cannon|stats}} </td> | <td> {{Item Data|Glass Cannon|stats}} </td> | ||
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<td> {{Item Data|Goat Skull|limit}} </td> | <td> {{Item Data|Goat Skull|limit}} </td> | ||
<td> {{Item Data|Goat Skull|unlockedby}} </td> | <td> {{Item Data|Goat Skull|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Grind's Magical Leaf|limit}} </td> | <td> {{Item Data|Grind's Magical Leaf|limit}} </td> | ||
<td> {{Item Data|Grind's Magical Leaf|unlockedby}} </td> | <td> {{Item Data|Grind's Magical Leaf|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td> | |||
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td> | |||
<td> {{Item Data|Gummy Berserker|stats}} </td> | |||
<td> {{Item Data|Gummy Berserker|price}} </td> | |||
<td> {{Item Data|Gummy Berserker|limit}} </td> | |||
<td> {{Item Data|Gummy Berserker|unlockedby}} </td> | |||
</tr> | </tr> | ||
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<td> {{Item Data|Handcuffs|stats}} </td> | <td> {{Item Data|Handcuffs|stats}} </td> | ||
<td> {{Item Data|Handcuffs|price}} </td> | <td> {{Item Data|Handcuffs|price}} </td> | ||
<td> | <td> {{Item Data|Handcuffs|limit}} </td> | ||
<td> {{Item Data|Handcuffs|unlockedby}} </td> | <td> {{Item Data|Handcuffs|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Helmet|stats}} </td> | <td> {{Item Data|Helmet|stats}} </td> | ||
<td> {{Item Data|Helmet|price}} </td> | <td> {{Item Data|Helmet|price}} </td> | ||
<td> | <td> {{Item Data|Helmet|limit}} </td> | ||
<td> {{Item Data|Helmet|unlockedby}} </td> | <td> {{Item Data|Helmet|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Insanity|stats}} </td> | <td> {{Item Data|Insanity|stats}} </td> | ||
<td> {{Item Data|Insanity|price}} </td> | <td> {{Item Data|Insanity|price}} </td> | ||
<td> | <td> {{Item Data|Insanity|limit}} </td> | ||
<td> {{Item Data|Insanity|unlockedby}} </td> | <td> {{Item Data|Insanity|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Jet Pack|stats}} </td> | <td> {{Item Data|Jet Pack|stats}} </td> | ||
<td> {{Item Data|Jet Pack|price}} </td> | <td> {{Item Data|Jet Pack|price}} </td> | ||
<td> | <td> {{Item Data|Jet Pack|limit}} </td> | ||
<td> {{Item Data|Jet Pack|unlockedby}} </td> | <td> {{Item Data|Jet Pack|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<tr> | <tr> | ||
<td> | <td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td> | ||
<td> Tier {{Item Data|Leather Vest|rarity}} </td> | <td> Tier {{Item Data|Leather Vest|rarity}} </td> | ||
<td> {{Item Data|Leather Vest|stats}} </td> | <td> {{Item Data|Leather Vest|stats}} </td> | ||
<td> | <td> {{Item Data|Leather Vest|price}} </td> | ||
<td> {{Item Data|Leather Vest|limit}} </td> | <td> {{Item Data|Leather Vest|limit}} </td> | ||
<td> {{Item Data|Leather Vest|unlockedby}} </td> | <td> {{Item Data|Leather Vest|unlockedby}} </td> | ||
Line 747: | Line 735: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Lemonade|rarity={{Item Data|Lemonade|rarity}}}} </td> | ||
<td> Tier {{Item Data|Lemonade|rarity}} </td> | <td> Tier {{Item Data|Lemonade|rarity}} </td> | ||
<td> {{Item Data|Lemonade|stats}} </td> | <td> {{Item Data|Lemonade|stats}} </td> | ||
Line 778: | Line 766: | ||
<td> {{Item Data|Little Muscley Dude|stats}} </td> | <td> {{Item Data|Little Muscley Dude|stats}} </td> | ||
<td> {{Item Data|Little Muscley Dude|price}} </td> | <td> {{Item Data|Little Muscley Dude|price}} </td> | ||
<td> | <td> {{Item Data|Little Muscley Dude|limit}} </td> | ||
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td> | <td> {{Item Data|Little Muscley Dude|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 786: | Line 774: | ||
<td> Tier {{Item Data|Lost Duck|rarity}} </td> | <td> Tier {{Item Data|Lost Duck|rarity}} </td> | ||
<td> {{Item Data|Lost Duck|stats}} </td> | <td> {{Item Data|Lost Duck|stats}} </td> | ||
<td> | <td> {{Item Data|Lost Duck|price}} </td> | ||
<td> {{Item Data|Lost Duck|limit}} </td> | <td> {{Item Data|Lost Duck|limit}} </td> | ||
<td> {{Item Data|Lost Duck|unlockedby}} </td> | <td> {{Item Data|Lost Duck|unlockedby}} </td> | ||
Line 797: | Line 785: | ||
<td> {{Item Data|Lucky Charm|price}} </td> | <td> {{Item Data|Lucky Charm|price}} </td> | ||
<td> {{Item Data|Lucky Charm|limit}} </td> | <td> {{Item Data|Lucky Charm|limit}} </td> | ||
<td> | <td> {{Item Data|Lucky Charm|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 805: | Line 793: | ||
<td> {{Item Data|Lumberjack Shirt|stats}} </td> | <td> {{Item Data|Lumberjack Shirt|stats}} </td> | ||
<td> {{Item Data|Lumberjack Shirt|price}} </td> | <td> {{Item Data|Lumberjack Shirt|price}} </td> | ||
<td> | <td> {{Item Data|Lumberjack Shirt|limit}} </td> | ||
<td> {{Item Data|Lumberjack Shirt|unlockedby}} </td> | <td> {{Item Data|Lumberjack Shirt|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 837: | Line 825: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td> | ||
<td> Tier {{Item Data|Medikit|rarity}} </td> | <td> Tier {{Item Data|Medikit|rarity}} </td> | ||
<td> | <td> {{Item Data|Medikit|stats}} </td> | ||
</td> | |||
<td> {{Item Data|Medikit|price}} </td> | <td> {{Item Data|Medikit|price}} </td> | ||
<td> {{Item Data|Medikit|limit}} </td> | <td> {{Item Data|Medikit|limit}} </td> | ||
Line 850: | Line 836: | ||
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td> | <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td> | ||
<td> Tier {{Item Data|Metal Detector|rarity}} </td> | <td> Tier {{Item Data|Metal Detector|rarity}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|stats}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|price}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|limit}} </td> | ||
<td> {{Item Data|Metal Detector|unlockedby}} </td> | <td> {{Item Data|Metal Detector|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 861: | Line 847: | ||
<td> {{Item Data|Metal Plate|stats}} </td> | <td> {{Item Data|Metal Plate|stats}} </td> | ||
<td> {{Item Data|Metal Plate|price}} </td> | <td> {{Item Data|Metal Plate|price}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|limit}} </td> | ||
<td> {{Item Data|Metal Plate|unlockedby}} </td> | <td> {{Item Data|Metal Plate|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 887: | Line 873: | ||
<td> Tier {{Item Data|Mushroom|rarity}} </td> | <td> Tier {{Item Data|Mushroom|rarity}} </td> | ||
<td> {{Item Data|Mushroom|stats}} </td> | <td> {{Item Data|Mushroom|stats}} </td> | ||
<td> | <td> {{Item Data|Mushroom|price}} </td> | ||
<td> {{Item Data|Mushroom|limit}} </td> | <td> {{Item Data|Mushroom|limit}} </td> | ||
<td> {{Item Data|Mushroom|unlockedby}} </td> | <td> {{Item Data|Mushroom|unlockedby}} </td> | ||
Line 896: | Line 882: | ||
<td> Tier {{Item Data|Mutation|rarity}} </td> | <td> Tier {{Item Data|Mutation|rarity}} </td> | ||
<td> {{Item Data|Mutation|stats}} </td> | <td> {{Item Data|Mutation|stats}} </td> | ||
<td> | <td> {{Item Data|Mutation|price}} </td> | ||
<td> {{Item Data|Mutation|limit}} </td> | <td> {{Item Data|Mutation|limit}} </td> | ||
<td> {{Item Data|Mutation|unlockedby}} </td> | <td> {{Item Data|Mutation|unlockedby}} </td> | ||
Line 922: | Line 908: | ||
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td> | <td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td> | ||
<td> Tier {{Item Data|Padding|rarity}} </td> | <td> Tier {{Item Data|Padding|rarity}} </td> | ||
<td> | <td> {{Item Data|Padding|stats}} </td> | ||
<td> {{Item Data|Padding|price}} </td> | <td> {{Item Data|Padding|price}} </td> | ||
<td> {{Item Data|Padding|limit}} </td> | <td> {{Item Data|Padding|limit}} </td> | ||
Line 935: | Line 919: | ||
<td> {{Item Data|Panda|stats}} </td> | <td> {{Item Data|Panda|stats}} </td> | ||
<td> {{Item Data|Panda|price}} </td> | <td> {{Item Data|Panda|price}} </td> | ||
<td> | <td> {{Item Data|Panda|limit}} </td> | ||
<td> {{Item Data|Panda|unlockedby}} </td> | <td> {{Item Data|Panda|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 943: | Line 927: | ||
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td> | <td> Tier {{Item Data|Peaceful Bee|rarity}} </td> | ||
<td> {{Item Data|Peaceful Bee|stats}} </td> | <td> {{Item Data|Peaceful Bee|stats}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|price}} </td> | ||
<td> {{Item Data|Peaceful Bee|limit}} </td> | <td> {{Item Data|Peaceful Bee|limit}} </td> | ||
<td> {{Item Data|Peaceful Bee|unlockedby}} </td> | <td> {{Item Data|Peaceful Bee|unlockedby}} </td> | ||
Line 951: | Line 935: | ||
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | <td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | ||
<td> Tier {{Item Data|Pencil|rarity}} </td> | <td> Tier {{Item Data|Pencil|rarity}} </td> | ||
<td> | <td> {{Item Data|Pencil|stats}} </td> | ||
<td> {{Item Data|Pencil|price}} </td> | <td> {{Item Data|Pencil|price}} </td> | ||
<td> | <td> {{Item Data|Pencil|limit}} </td> | ||
<td> | <td> {{Item Data|Pencil|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 967: | Line 951: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td> | ||
<td> Tier {{Item Data|Plant|rarity}} </td> | <td> Tier {{Item Data|Plant|rarity}} </td> | ||
<td> {{Item Data|Plant|stats}} </td> | <td> {{Item Data|Plant|stats}} </td> | ||
<td> {{Item Data|Plant|price}} </td> | <td> {{Item Data|Plant|price}} </td> | ||
<td> {{Item Data|Plant|limit}} </td> | <td> {{Item Data|Plant|limit}} </td> | ||
<td> | <td> {{Item Data|Plant|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Plastic Explosive|rarity={{Item Data|Plastic Explosive|rarity}}}} </td> | ||
<td> Tier {{Item Data|Plastic Explosive|rarity}} </td> | <td> Tier {{Item Data|Plastic Explosive|rarity}} </td> | ||
<td> {{Item Data|Plastic Explosive|stats}} </td> | <td> {{Item Data|Plastic Explosive|stats}} </td> | ||
<td> {{Item Data|Plastic Explosive|price}} </td> | <td> {{Item Data|Plastic Explosive|price}} </td> | ||
<td> | <td> {{Item Data|Plastic Explosive|limit}} </td> | ||
<td> {{Item Data|Plastic Explosive|unlockedby}} </td> | <td> {{Item Data|Plastic Explosive|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 987: | Line 971: | ||
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td> | <td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td> | ||
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td> | <td> Tier {{Item Data|Poisonous Tonic|rarity}} </td> | ||
<td> | <td> {{Item Data|Poisonous Tonic|stats}} </td> | ||
<td> {{Item Data|Poisonous Tonic|price}} </td> | |||
</td> | |||
<td> | |||
<td> {{Item Data|Poisonous Tonic|limit}} </td> | <td> {{Item Data|Poisonous Tonic|limit}} </td> | ||
<td> | <td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,006: | Line 984: | ||
<td> {{Item Data|Potato|limit}} </td> | <td> {{Item Data|Potato|limit}} </td> | ||
<td> {{Item Data|Potato|unlockedby}} </td> | <td> {{Item Data|Potato|unlockedby}} </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Regeneration Potion|rarity={{Item Data|Regeneration Potion|rarity}}}} </td> | |||
<td> Tier {{Item Data|Regeneration Potion|rarity}} </td> | |||
<td> {{Item Data|Regeneration Potion|stats}} </td> | |||
<td> {{Item Data|Regeneration Potion|price}} </td> | |||
<td> {{Item Data|Regeneration Potion|limit}} </td> | |||
<td> {{Item Data|Regeneration Potion|unlockedby}} </td> | |||
</tr> | </tr> | ||
Line 1,036: | Line 1,023: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Recycling Machine|rarity={{Item Data|Recycling Machine|rarity}}}} </td> | ||
<td> Tier {{Item Data|Recycling Machine|rarity}} </td> | <td> Tier {{Item Data|Recycling Machine|rarity}} </td> | ||
<td> {{Item Data|Recycling Machine|stats}} </td> | <td> {{Item Data|Recycling Machine|stats}} </td> | ||
Line 1,042: | Line 1,029: | ||
<td> {{Item Data|Recycling Machine|limit}} </td> | <td> {{Item Data|Recycling Machine|limit}} </td> | ||
<td> {{Item Data|Recycling Machine|unlockedby}} </td> | <td> {{Item Data|Recycling Machine|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,056: | Line 1,034: | ||
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td> | <td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td> | ||
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td> | <td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td> | ||
<td> | <td> {{Item Data|Retromation's Hoodie|stats}} </td> | ||
<td>{{Item Data|Retromation's Hoodie|price}} </td> | <td> {{Item Data|Retromation's Hoodie|price}} </td> | ||
<td> {{Item Data|Retromation's Hoodie|limit}} </td> | <td> {{Item Data|Retromation's Hoodie|limit}} </td> | ||
<td> | <td> {{Item Data|Retromation's Hoodie|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td> | ||
<td> Tier {{Item Data|Ricochet|rarity}} </td> | <td> Tier {{Item Data|Ricochet|rarity}} </td> | ||
<td> {{Item Data|Ricochet|stats}} </td> | <td> {{Item Data|Ricochet|stats}} </td> | ||
<td> {{Item Data|Ricochet|price}} </td> | <td> {{Item Data|Ricochet|price}} </td> | ||
<td> | <td> {{Item Data|Ricochet|limit}} </td> | ||
<td> {{Item Data|Ricochet|unlockedby}} </td> | <td> {{Item Data|Ricochet|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,074: | Line 1,052: | ||
<td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td> | <td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td> | ||
<td> Tier {{Item Data|Rip and Tear|rarity}} </td> | <td> Tier {{Item Data|Rip and Tear|rarity}} </td> | ||
<td> | <td> {{Item Data|Rip and Tear|stats}} </td> | ||
</td> | |||
<td> {{Item Data|Rip and Tear|price}} </td> | <td> {{Item Data|Rip and Tear|price}} </td> | ||
<td> | <td> {{Item Data|Rip and Tear|limit}} </td> | ||
<td> {{Item Data|Rip and Tear|unlockedby}} </td> | <td> {{Item Data|Rip and Tear|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,087: | Line 1,063: | ||
<td> {{Item Data|Ritual|stats}} </td> | <td> {{Item Data|Ritual|stats}} </td> | ||
<td> {{Item Data|Ritual|price}} </td> | <td> {{Item Data|Ritual|price}} </td> | ||
<td> | <td> {{Item Data|Ritual|limit}} </td> | ||
<td> {{Item Data|Ritual|unlockedby}} </td> | <td> {{Item Data|Ritual|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,101: | Line 1,077: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td> | ||
<td> Tier {{Item Data|Sad Tomato|rarity}} </td> | <td> Tier {{Item Data|Sad Tomato|rarity}} </td> | ||
<td> | <td> {{Item Data|Sad Tomato|stats}} </td> | ||
<td> {{Item Data|Sad Tomato|price}} </td> | <td> {{Item Data|Sad Tomato|price}} </td> | ||
<td> {{Item Data|Sad Tomato|limit}} </td> | <td> {{Item Data|Sad Tomato|limit}} </td> | ||
Line 1,128: | Line 1,104: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td> | ||
<td> Tier {{Item Data|Scope|rarity}} </td> | <td> Tier {{Item Data|Scope|rarity}} </td> | ||
<td> {{Item Data|Scope|stats}} </td> | <td> {{Item Data|Scope|stats}} </td> | ||
Line 1,137: | Line 1,113: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td> | ||
<td> Tier {{Item Data|Shady Potion|rarity}} </td> | <td> Tier {{Item Data|Shady Potion|rarity}} </td> | ||
<td> {{Item Data|Shady Potion|stats}} </td> | <td> {{Item Data|Shady Potion|stats}} </td> | ||
Line 1,148: | Line 1,124: | ||
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td> | <td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td> | ||
<td> Tier {{Item Data|Shmoop|rarity}} </td> | <td> Tier {{Item Data|Shmoop|rarity}} </td> | ||
<td> | <td> {{Item Data|Shmoop|stats}} </td> | ||
<td> {{Item Data|Shmoop|price}} </td> | <td> {{Item Data|Shmoop|price}} </td> | ||
<td> {{Item Data|Shmoop|limit}} </td> | <td> {{Item Data|Shmoop|limit}} </td> | ||
Line 1,166: | Line 1,142: | ||
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td> | <td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td> | ||
<td> Tier {{Item Data|Small Magazine|rarity}} </td> | <td> Tier {{Item Data|Small Magazine|rarity}} </td> | ||
<td> | <td> {{Item Data|Small Magazine|stats}} </td> | ||
<td> {{Item Data|Small Magazine|price}} </td> | <td> {{Item Data|Small Magazine|price}} </td> | ||
<td> {{Item Data|Small Magazine|limit}} </td> | <td> {{Item Data|Small Magazine|limit}} </td> | ||
Line 1,195: | Line 1,169: | ||
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | <td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | ||
<td> Tier {{Item Data|Spider|rarity}} </td> | <td> Tier {{Item Data|Spider|rarity}} </td> | ||
<td> | <td> {{Item Data|Spider|stats}} </td> | ||
</td> | |||
<td> {{Item Data|Spider|price}} </td> | <td> {{Item Data|Spider|price}} </td> | ||
<td> {{Item Data|Spider|limit}} </td> | <td> {{Item Data|Spider|limit}} </td> | ||
Line 1,217: | Line 1,185: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Strange Book|rarity={{Item Data|Strange Book|rarity}}}} </td> | ||
<td> Tier {{Item Data|Strange Book|rarity}} </td> | <td> Tier {{Item Data|Strange Book|rarity}} </td> | ||
<td> {{Item Data|Strange Book|stats}} </td> | <td> {{Item Data|Strange Book|stats}} </td> | ||
Line 1,226: | Line 1,194: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td> | ||
<td> Tier {{Item Data|Sunglasses|rarity}} </td> | <td> Tier {{Item Data|Sunglasses|rarity}} </td> | ||
<td> {{Item Data|Sunglasses|stats}} </td> | <td> {{Item Data|Sunglasses|stats}} </td> | ||
Line 1,235: | Line 1,203: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Tardigrade|rarity={{Item Data|Tardigrade|rarity}}}} </td> | ||
<td> Tier {{Item Data|Tardigrade|rarity}} </td> | <td> Tier {{Item Data|Tardigrade|rarity}} </td> | ||
<td> {{Item Data|Tardigrade|stats}} </td> | <td> {{Item Data|Tardigrade|stats}} </td> | ||
Line 1,248: | Line 1,216: | ||
<td> {{Item Data|Terrified Onion|stats}} </td> | <td> {{Item Data|Terrified Onion|stats}} </td> | ||
<td> {{Item Data|Terrified Onion|price}} </td> | <td> {{Item Data|Terrified Onion|price}} </td> | ||
<td> | <td> {{Item Data|Terrified Onion|limit}} </td> | ||
<td> {{Item Data|Terrified Onion|unlockedby}} </td> | <td> {{Item Data|Terrified Onion|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,256: | Line 1,224: | ||
<td> Tier {{Item Data|Toolbox|rarity}} </td> | <td> Tier {{Item Data|Toolbox|rarity}} </td> | ||
<td> {{Item Data|Toolbox|stats}} </td> | <td> {{Item Data|Toolbox|stats}} </td> | ||
<td> | <td> {{Item Data|Toolbox|price}} </td> | ||
<td> {{Item Data|Toolbox|limit}} </td> | <td> {{Item Data|Toolbox|limit}} </td> | ||
<td> {{Item Data|Toolbox|unlockedby}} </td> | <td> {{Item Data|Toolbox|unlockedby}} </td> | ||
Line 1,262: | Line 1,230: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td> | ||
<td> Tier {{Item Data|Torture|rarity}} </td> | <td> Tier {{Item Data|Torture|rarity}} </td> | ||
<td> | <td> {{Item Data|Torture|stats}} </td> | ||
<td> {{Item Data|Torture|price}} </td> | |||
</td> | <td> {{Item Data|Torture|limit}} </td> | ||
<td> | |||
<td> | |||
<td> {{Item Data|Torture|unlockedby}} </td> | <td> {{Item Data|Torture|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,278: | Line 1,244: | ||
<td> {{Item Data|Toxic Sludge|price}} </td> | <td> {{Item Data|Toxic Sludge|price}} </td> | ||
<td> {{Item Data|Toxic Sludge|limit}} </td> | <td> {{Item Data|Toxic Sludge|limit}} </td> | ||
<td> | <td> {{Item Data|Toxic Sludge|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,320: | Line 1,286: | ||
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | <td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | ||
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | <td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | ||
<td> | <td> {{Item Data|Incendiary Turret|stats}} </td> | ||
<td> | <td> {{Item Data|Incendiary Turret|price}} </td> | ||
<td> {{Item Data|Incendiary Turret|limit}} </td> | <td> {{Item Data|Incendiary Turret|limit}} </td> | ||
<td> | <td> {{Item Data|Incendiary Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,350: | Line 1,316: | ||
<td> {{Item Data|Explosive Turret|price}} </td> | <td> {{Item Data|Explosive Turret|price}} </td> | ||
<td> {{Item Data|Explosive Turret|limit}} </td> | <td> {{Item Data|Explosive Turret|limit}} </td> | ||
<td> | <td> {{Item Data|Explosive Turret|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 1,366: | Line 1,332: | ||
<td> Tier {{Item Data|Ugly Tooth|rarity}} </td> | <td> Tier {{Item Data|Ugly Tooth|rarity}} </td> | ||
<td> {{Item Data|Ugly Tooth|stats}} </td> | <td> {{Item Data|Ugly Tooth|stats}} </td> | ||
<td> | <td> {{Item Data|Ugly Tooth|price}} </td> | ||
<td> {{Item Data|Ugly Tooth|limit}} </td> | <td> {{Item Data|Ugly Tooth|limit}} </td> | ||
<td> {{Item Data|Ugly Tooth|unlockedby}} </td> | <td> {{Item Data|Ugly Tooth|unlockedby}} </td> | ||
Line 1,408: | Line 1,374: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Weird Ghost|rarity={{Item Data|Weird Ghost|rarity}}}} </td> | ||
<td> Tier {{Item Data|Weird Ghost|rarity}} </td> | <td> Tier {{Item Data|Weird Ghost|rarity}} </td> | ||
<td> {{Item Data|Weird Ghost|stats}} </td> | <td> {{Item Data|Weird Ghost|stats}} </td> | ||
Line 1,437: | Line 1,403: | ||
<td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td> | <td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td> | ||
<td> Tier {{Item Data|Whetstone|rarity}} </td> | <td> Tier {{Item Data|Whetstone|rarity}} </td> | ||
<td> | <td> {{Item Data|Whetstone|stats}} </td> | ||
<td> {{Item Data|Whetstone|price}} </td> | <td> {{Item Data|Whetstone|price}} </td> | ||
<td> {{Item Data|Whetstone|limit}} </td> | <td> {{Item Data|Whetstone|limit}} </td> |
Revision as of 12:12, 11 December 2022
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
Items List
To see items split into the stats they affect or use, choose a stat from the Stats page.
Patch: 0.6.0.7
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | |||
Tier 3 | +15 Max HP +10 % Enemy health |
80 | |||
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | 50 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range +1 Knockback |
25 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 | 1 | Win a run with Arms Dealer | |
Tier 1 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | 22 | |||
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | ||
Tier 3 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die -50 Range |
100 | |||
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | ||
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | |||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | |||
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +1 Melee Damage +3 Knockback |
18 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 3 | +1 % Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with Streamer | |
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | ||
Tier 1 | -5 % Items Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | 30 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 30 | 3 | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 1 | +15 % Explosion Damage | 20 | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | ||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 4 | +60 % Explosion Damage +15 % Explosion Size -15 % Damage |
100 | Win a run with Artificer | ||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 1 | +20 Range | 20 | |||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 4 | +3 Max HP at the end of a wave +1 HP Regeneration at the end of a wave +1 % Life Steal at the end of a wave |
110 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Armor -2 % Speed |
15 | |||
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | |
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 1 | Trees die in one hit | 15 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | |
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves (stops working at wave 20) | 40 | 1 | ||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 3 | +25 % Explosion Size | 60 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 4 | HP Regeneration is doubled when you have less than 50% health +3 HP Regeneration |
90 | 1 | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | |||
Tier 2 | Gain 35% more materials from recycling items | 35 | 1 | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | |
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 | |||
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | 25 | 4 | ||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +3 Armor +100% chance to instantly attract a material when it’s dropped |
100 | 1 | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 2 | -8 % Enemy Speed -3 % Speed |
40 | 1 | Win a run with Old | |
Tier 1 | Burning spreads to an additional nearby enemy -1 Max HP |
25 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | |||
Tier 3 | +1 Engineering for every permanent 1 Elemental Damage you have -1 Melee Damage -1 Ranged Damage |
70 | 1 | ||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | |||
Tier 3 | Nullifies the damage of one hit taken every wave | 50 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | 15 | |||
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | 40 | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | 40 | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | 65 | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | 80 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%+75%) damage each | 75 | |||
Tier 1 | Hitting an enemy removes 5% of their speed. Max 20% -3 % Speed |
25 | 1 | ||
Tier 3 | +3 % Damage at the end of a wave | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick | ||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | ||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Items that match a character's tags are 5% more likely to appear in shops.
- Eg. The XP Gain tag is used by Mutant and Items that boost XP (eg. Black Belt and Scar), so Mutant is 5% more likely to find such items.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Max HP | Chunky, Golem, Lich, Masochist, Ogre, Pacifist |
HP Regeneration | Bull, Doctor, Lich, Masochist, Pacifist |
Life Steal | Lich, Masochist, Sick, Vampire |
Damage | One Armed |
Melee Damage | Brawler, Crazy, Diver, Generalist, Gladiator, Glutton, Ogre |
Ranged Damage | Cyborg, Generalist, Ranger |
Elemental Damage | Mage, Technomage |
Attack Speed | None |
Crit Chance | Crazy, Diver, Hunter |
Engineering | Builder, Cyborg, Dwarf, Engineer, Technomage |
Range | Hunter, Ranger |
Armor | Bull, Golem, Knight, Masochist, Pacifist |
Dodge | Cryptid, Ghost |
Speed | Explorer, Hiker, Speedy |
Luck | Chunky, Curious, Druid, Glutton, Lucky |
Harvesting | Entrepreneur, Farmer |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Economy | Entrepreneur | Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | Cryptid, Explorer, Lucky | Tree HP, Trees Spawn Count |
Explosive (Item Tag) | Artificer, Bull, Glutton, Ogre | Explosion Damage, Explosion Size |
Less Enemies | Old | Enemies Spawn Count (-) |
Less Enemy Speed | Old | Enemy Speed |
More Enemies | Loud | Enemies Spawn Count (+) |
Pickup | Buccaneer, Lucky | Pickup Range (and many others) |
Saving | HP from Materials, Materials Interest Gain | |
Stand Still | Soldier | Bonuses to base stats while standing still |
XP Gain | Mutant | XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: Demon, Multitasker, Saver, Well Rounded, Wildling, Arms Dealer, Streamer.