From Brotato Wiki
This content is part of the Abyssal Terrors DLC.
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
To see the data at the time of the release (and before any further updates), see: Abyssal Terrors DLC > Release Patch
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
The DLC has 14 new characters:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+200% damage with Naval weapons against cursed enemies +25 Curse -25 % Damage You can only equip tier II weapons or above Dodge is capped at 20% Harvesting modifications are reduced by 100% |
Unlocked by default | Curse | ||
You start with 1 Spyglass 2 additional loot aliens appear every wave All future loot aliens become stronger when you kill a loot alien +2 % XP Gain for every different Item you have -10 % Damage for every duplicate item or weapon you have +25 % Enemy health |
Unlocked by default | Luck | ||
You start with 1 Builder's Turret Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave Engineering modifications are increased by 50% +20 Harvesting You can't have structures -30% pickup range Damage modifications are reduced by 75% |
Unlocked by default | Engineering | ||
+60 % XP Gain for every free weapon slot you have +100% stats gained from level upgrades +200% XP required to level up +2 % Enemy health at the end of a wave +2 % Enemy damage at the end of a wave |
Unlocked by default | XP Gain | ||
Weapon damage additionally scales with 35% Curse You start with 1 cursed Fish Hook +1 Curse when you level up -10 Range at the end of a wave -5 % XP Gain at the end of a wave |
Unlocked by default | Curse, XP Gain | ||
+35 Luck +200% damage from non elemental sources against burning targets Consumables explode for 5x1 (+100%) burning damage when picked up You start with 1 Scared Sausage +100 % Enemy health Elemental Damage modifications are reduced by 75% |
Have at least 25 enemies burning at the same time | None | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
+1 Engineering when killing at least 6 enemies with a direct weapon hit +1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons -20 % Dodge -100 % Attack Speed % Attack Speed modifications are reduced by 50% |
Hit at least 25 enemies with a single melee attack | Engineering, Structure | ||
Can steal 1 item per shop Stealing from the shop can spawn an elite All future elites and bosses become stronger when you kill an elite or a boss +20 % Items Price Can't lock items |
Reroll 10 times in a single shop | None | ||
You start with 1 Harpoon Gun -100% Harpoon Gun price +200 % Crit Damage with Precise weapons % Crit Chance modifications are increased by 25% +1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage -100 Ranged Damage +250 % Enemy health |
Kill 1000 enemies that are more than 700 range away from you | Crit Chance, Melee Damage | ||
Earn 5 materials for every 10 steps you take during a wave +1 Max HP for every 80 steps you take during a wave % Speed modifications are increased by 10% -5 % Speed -50% materials dropped |
Walk a total of 20000 steps | Speed | ||
Picked up materials have +100% value Picking up a material resets the cooldown of all your weapons -100 % Attack Speed -50% materials dropped from enemies |
Reach +100 % Pickup Range | Pickup | ||
Enemies taking double their max health as damage explode for 15 (+50%-50%) damage +10 Melee Damage You can't equip ranged weapons -50 % Attack Speed -10 % Speed |
Deal 1000 damage to an enemy in a single hit | Max HP, Melee Damage, Explosive (Item Tag) | ||
Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds +50 Range with melee weapons -3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave |
Finish a run with 0 Curse | None |
Items
There are 33 new items: (6, 11, 11, 5)
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +20 % Damage +20 % Attack Speed +100 Range -1 Armor at the end of a wave |
100 | Attack Speed, Damage, Range | |||
Tier 4 | Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item | 130 | 1 | |||
Tier 2 | +1 HP Regeneration when you level up -3 % Attack Speed |
55 | HP Regeneration | |||
Tier 3 | +35% stats gained from level upgrades +1 Curse when you level up |
80 | 1 | Win a run with Creature | Curse, XP Gain | |
Tier 3 | +1 material when you kill a cursed enemy +10% Enemies +10 % Enemy health +10 % Enemy damage +5 Curse |
60 | 1 | Curse, More Enemies | ||
Tier 2 | +50% chance to get +1 % Damage when rerolling in the shop +10% chance to get -1 Max HP when rerolling in the shop |
30 | 2 | Damage | ||
Tier 2 | +50% pickup range +20 % Damage for 2 seconds after picking up a consumable -2 HP Regeneration |
35 | 1 | Win a run with Druid | Pickup | |
Tier 2 | +10 HP Regeneration while standing still -10 Range |
40 | HP Regeneration, Stand Still | |||
Tier 1 | +3 % Damage +1 Curse |
12 | Damage, Curse | |||
Tier 3 | +5 % Attack Speed +1 % Attack Speed every 1 second until the end of the wave Bonus is lost when taking damage -2 Engineering |
65 | Attack Speed | |||
Tier 2 | Projectiles get +1 piercing on critical hit +3 % Crit Chance -10% Accuracy |
55 | Win a run with Buccaneer | Crit Chance, Ranged Damage | ||
Tier 1 | +1 Ranged Damage +3 % Dodge -3 % XP Gain |
18 | Ranged Damage, Dodge | |||
Tier 2 | Locked items and weapons have a 20% chance to become cursed when leaving the shop +1 Curse |
35 | 3 | Curse, Lock (Item Tag) | ||
Tier 3 | +15% chance to heal 1 HP when killing an enemy -3 HP Regeneration |
70 | 3 | |||
Tier 3 | Items will be 1 tier higher after the next reroll | 23 | ||||
Tier 2 | +3 HP recovered from consumables Consumables heal you over 4 seconds instead of instantly |
50 | 1 | Consumable | ||
Tier 3 | +15 % Damage +15 Max HP Weapons can no longer be upgraded or recycled |
80 | 1 | Damage, Max HP | ||
Tier 4 | You have a 50% chance to explode for 10 (+500%) damage when you get hit +10 Max HP +10 Curse |
110 | 1 | Explosive, Max HP, Curse | ||
Tier 4 | +10 % Damage +50 Range +15 Knockback Knocks nearby enemies back every 3 seconds |
100 | 1 | Damage, Range, Knockback | ||
Tier 3 | +20 Engineering -1 Engineering for every 1 Structure you have |
80 | 1 | Win a run with Builder | Engineering | |
Tier 3 | Duplicates the next item you get from the shop (item limits can't be exceeded) | 60 | ||||
Tier 2 | +1 % Damage for every permanent 10 Luck you have +3% chance of finding an extra Pearl in a crate |
60 | 20 | Win a run with Curious | Luck | |
Tier 1 | +1 HP Regeneration +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health |
25 | 3 | HP Regeneration | ||
Tier 2 | +2 Melee Damage +3 % Attack Speed +10 % Speed for 3 seconds when you take damage -1 Elemental Damage |
50 | 1 | Melee Damage, Attack Speed, Speed | ||
Tier 3 | +4 HP Regeneration +4 Melee Damage +4 % Speed +25 % Enemy Speed during the next wave |
80 | Win a run with Hiker | HP Regeneration, Melee Damage, Speed | ||
Tier 4 | Every ranged weapon's 5th projectile has +3 projectiles -10 % Damage |
100 | 1 | Ranged Damage | ||
Tier 1 | +10% damage against targets above 75% health -3 % Attack Speed |
18 | Damage | |||
Tier 2 | +10 Range -25 % Reroll Price |
30 | 2 | Range | ||
Tier 3 | +20% materials dropped from enemies +10 Harvesting +15 % Enemy damage |
75 | 3 | Win a run with Diver | Harvesting | |
Tier 3 | Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health | 65 | 1 | Explosive | ||
Tier 2 | +20% chance of finding an extra item in a crate | 35 | 5 | Win a run with Sailor | Luck | |
Tier 1 | +50% chance for loot aliens to appear +20% movement speed for loot aliens |
25 | 1 |
There are also some special items:
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-) +1 projectile when you reach 30 Structure Range |
1 | 1 |
Weapon Classes
2 new weapon classes: Naval, Musical
Class | Bonuses | Weapons |
---|---|---|
Naval | (2)+1 Curse (3)+2 Curse (4)+3 Curse (5)+4 Curse (6)+5 Curse |
|
Musical | (2)+5 Luck (3)+10 Luck (4)+15 Luck (5)+20 Luck (6)+25 Luck |
Weapons
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Naval, Heavy |
- |
- |
- |
- |
- |
- |
- |
Default | |||
Naval, Gun |
- |
- |
- |
- |
- |
Cooldown is reset when you pick up a material. Pierces 2 enemies dealing -25% less damage with each pierce. |
- |
Default | |||
Blunt |
1.39s |
21.5(35.9%35.9%)/s |
x1.5 (3% chance) |
150 |
5 |
0 |
Has a 1% chance to break and drop 10/30/60/120 materials on hit |
6 |
Default | ||
Naval, Blade |
- |
- |
- |
- |
- |
Alternates between thrusting and sweeping attacks Deals +25/+50 Damage for every free weapon slot you have. |
- |
Win a run with Captain | |||
Blade, Tool |
- |
- |
- |
- |
- |
Cooldown is 1.83s/1.52s every 40/30 shots Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites) |
- |
Default | |||
Musical |
1.2s |
4.2(41.7%8.3%)/s |
x1.5 (3% chance) |
300 |
0 |
0 |
Hitting an enemy that has less than 60%/65%/70%/75% health has a 10%/15%/20%/25% chance to charm it for 8 seconds |
20 |
Win a run with Romantic | ||
Heavy, Explosive |
- |
- |
- |
- |
- |
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time. |
- |
Win a run with Gangster | |||
Naval, Gun |
- |
-- |
- |
- |
- |
- |
Slows enemies in a radius around the projectile. Pierces 3/4/5 enemies dealing -25% less damage with each pierce |
- |
Default | ||
Support |
1.42s |
8.4(35.2%7%)/s |
x1.5 (3% chance) |
175 |
0 |
0 |
+1 Range for every 70/60/50/40 steps you take during a wave |
17 |
Default | ||
Primitive |
1.2s |
x2.5 (0% chance) |
350 |
0 |
0 |
Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance. Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce. |
18 |
Default | |||
Musical, Support |
1.31s |
3.1(38.1%7.6%)/s |
x1.5 (3% chance) |
150 |
2 |
0 |
Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%) |
15 |
Default | ||
Heavy, Medieval |
- |
-- |
- |
- |
- |
- |
-3%/-6%/-10% Attack Speed |
- |
Win a run with Ogre | ||
Support |
0.87s |
5.8(92.2%11.5%)/s |
x2 (3% chance) |
125 |
2 |
0 |
+20%/+30%/+40%/+50% damage against targets below 30% health |
15 |
Default | ||
Blunt |
1.06s |
9.4(47.1%14.1%)/s |
x2 (0% chance) |
150 |
2 |
0 |
Always crits when hitting burning targets |
15 |
Win a run with Chef | ||
Naval, Medieval |
- |
- |
- |
- |
- |
+30%/+40%/+50% damage against targets above 80% health |
- |
Default | |||
Blunt, Heavy |
- |
- |
- |
- |
- |
Resets the cooldown of all offensive turrets when attacking |
- |
Win a run with Dwarf |
Enemies
Regular Enemies
Elites
Bat | Giant | Giant Isopod | Impaled Worm | Jellyfish | Megalodon | Prisoner | Spider Crab | Turtle |
Bosses
Dead Whale | Eel |
Challenges
Game Challenges
Icon | Name | Challenge | Unlocks |
---|---|---|---|
Smelly Feet | Walk a total of 20000 steps | Hiker | |
Herbalist | Collect 250 consumables by the end of wave 20 | Druid | |
Unstoppable Force | Hit at least 25 enemies with a single melee attack | Dwarf | |
Barbecue | Have at least 25 enemies burning at the same time | Chef | |
Unlucky | Reroll 10 times in a single shop | Gangster | |
Overkill | Deal 1000 damage to an enemy in a single hit | Ogre | |
Uncorrupted | Finish a run with 0 Curse | Romantic | |
Cautious | Kill 1000 enemies that are more than 700 range away from you | Diver | |
Blind Greed | Reach +100 % Pickup Range | Buccaneer |
Character Challenges
Icon | Name | Challenge | Unlocks | Notes & Tips |
---|---|---|---|---|
Builder | Win a run with Builder | Lighthouse | Item | |
Chef | Win a run with Chef | Spoon | Weapon | |
Captain | Win a run with Captain | Captain’s Sword | Weapon | |
Creature | Win a run with Creature | Barnacle | Item | |
Curious | Win a run with Curious | Pearl | Item | |
Diver | Win a run with Diver | Starfish | Item | |
Druid | Win a run with Druid | Cauldron | Item | |
Dwarf | Win a run with Dwarf | War Hammer | Weapon | |
Gangster | Win a run with Gangster | Grenade Launcher | Weapon | |
Hiker | Win a run with Hiker | Scarf | Item | |
Buccaneer | Win a run with Buccaneer | Eyepatch | Item | |
Ogre | Win a run with Ogre | Mace | Weapon | |
Romantic | Win a run with Romantic | Flute | Weapon | |
Sailor | Win a run with Sailor | Treasure Map | Item |
Mechanics
Curse
- See the dedicated
Curse(DLC) page for more info - A Curse buff can be applied to enemies, giving them more HP and damage.
- Items in the shop can become cursed, making them stronger. A higher
Curse(DLC) stat makes this more likely. - Some characters, weapons and items increase the
Curse(DLC) stat.
Charm
Misc
Cursed Chest | Poisoned Fruit | DLC Fruit | DLC Item Box | DLC Legendary Item Box | DLC Tree |