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| | {{DLCNotice}} |
| [[File:DLC Splash Art.jpg|right|400x400px]] | | [[File:DLC Splash Art.jpg|right|400x400px]] |
| The Abyssal Terrors DLC was released October 25th 2024, alongside [[Patch 1.1.0.0]]. | | The Abyssal Terrors DLC was released October 25th 2024, alongside [[Patch 1.1.0.0]]. |
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| The DLC page on Steam is [https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/ here]. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287256 here]. | | The DLC page on Steam is [https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/ here]. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/4529024857187287256 here]. |
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| | To see the data at the time of the release (and before any further updates), see: [[Abyssal Terrors DLC/Release Patch|Abyssal Terrors DLC > Release Patch]] |
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| ==DLC Content== | | ==DLC Content== |
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| ==Characters== | | ==Characters== |
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| Data in this grid reflects the data at the time of the release. Scroll down to see the current data.
| | The DLC has 14 new characters: |
| | |
| <div class="statscard-grid" style="margin-left: 0; margin-top: 20px;">
| |
| <div class="statscard-grid__main" style="max-height: none;">
| |
| <div id="character_sailor" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Sailor
| |
| | type = character
| |
| | cat = Character
| |
| | image = Sailor.png
| |
| | rarity = 0
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| | tags = stat_curse
| |
| | swpns = Anchor, Trident, Blunderbuss
| |
| | stat1 = {{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies
| |
| | stat2 = {{Color|curse|+25}} Curse
| |
| | stat3 = {{Color|red|-30}} % Damage
| |
| | stat4 = You can only equip tier {{Color|red|II}} weapons or above
| |
| | stat5 = Crit chance is capped at {{Color|red|20%}}
| |
| | stat6 = Dodge is capped at {{Color|red|20%}}
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| | stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
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| }}
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| </div>
| |
| <div id="character_curious" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Curious
| |
| | type = character
| |
| | cat = Character
| |
| | image = Curious.png
| |
| | rarity = 0
| |
| | tags = stat_luck
| |
| | swpns = Brick, Cacti Club, Ghost Axe, Hatchet, Knife, Plank, Rock, Torch, Lightning Shiv, Pistol, Double Barrel Shotgun, Icicle, Lute, Javelin, Slingshot
| |
| | stat1 = You start with {{Color|green|1}} {{Color|green|Spyglass}}
| |
| | stat2 = {{Color|green|2}} additional loot aliens appear every wave
| |
| | stat3 = All future loot aliens become stronger when you kill a loot alien
| |
| | stat4 = {{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have
| |
| | stat5 = {{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have
| |
| | stat6 = {{Color|red|+25}} % Enemy health
| |
| }}
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| </div>
| |
| <div id="character_builder" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Builder
| |
| | type = character
| |
| | cat = Character
| |
| | image = Builder.png
| |
| | rarity = 0
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| | tags = stat_engineering
| |
| | swpns = Brick, Plank, Javelin, Double Barrel Shotgun, Laser Gun, Medical Gun, Revolver, Shredder, SMG, Slingshot, Ghost Scepter, Flute, Taser, Wand
| |
| | stat1 = You start with {{Color|green|1}} {{Color|green|Builder's Turret}}
| |
| | stat2 =
| |
| | stat3 = Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave
| |
| | stat4 = {{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}
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| | stat5 = {{Color|green|+20}} Harvesting
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| | stat6 = You can't have structures
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| | stat7 = {{Color|red|-30%}} pickup range
| |
| | stat8 = {{Color|red|Damage}} modifications are reduced by {{Color|red|75%}}
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| }}
| |
| </div>
| |
| <div id="character_captain" class="statscard-grid__item">
| |
| {{StatsCard
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| | name = Captain
| |
| | type = character
| |
| | cat = Character
| |
| | image = Captain.png
| |
| | rarity = 0
| |
| | tags = xp_gain
| |
| | swpns = Fist, Knife, Hatchet, Spear, Ghost Axe, Ghost Flint, Chopper, Quarterstaff, Torch, Plank, Lightning Shiv, Double Barrel Shotgun, SMG, Revolver, Slingshot, Shredder, Javelin
| |
| | stat1 = {{Color|green|+50}} {{Color|green|% XP Gain}} for every free weapon slot you have [{{Color|green|+300}}]
| |
| | stat2 = {{Color|green|+100%}} stats gained from level upgrades
| |
| | stat3 = {{Color|red|+200%}} XP required to level up
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| | stat4 = {{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave
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| | stat5 = {{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave
| |
| }}
| |
| </div>
| |
| <div id="character_creature" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Creature
| |
| | type = character
| |
| | cat = Character
| |
| | image = Creature.png
| |
| | rarity = 0
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| | tags = stat_curse xp_gain
| |
| | swpns = Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin
| |
| | stat1 = Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}
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| | stat2 = You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}
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| | stat3 = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up
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| | stat4 = {{Color|red|-10}} {{Color|red|Range}} at the end of a wave
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| | stat5 = {{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave
| |
| }}
| |
| </div>
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| <div id="character_chef" class="statscard-grid__item">
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| {{StatsCard
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| | name = Chef
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| | type = character
| |
| | cat = Character
| |
| | image = Chef.png
| |
| | rarity = 0
| |
| | tags =
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| | swpns = Spoon, Chopper, Fist, Knife, Hatchet, Stick, Torch, Screwdriver, Wrench, Plank, Pruner, Cacti Club, Wand
| |
| | stat1 = {{Color|green|+35}} Luck
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| | stat2 = {{Color|green|+200%}} damage from non elemental sources against burning targets
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| | stat3 = Consumables explode for 5x{{Color|green|1}} ({{Color|green|{{Color|grey|+100%}}{{StatIcon|Elemental Damage}}}}) burning damage when picked up
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| | stat4 = You start with {{Color|green|1}} {{Color|green|Scared Sausage}}
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| | stat5 = {{Color|red|+100}} % Enemy health
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| | stat6 = {{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}}
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| }}
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| </div>
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| <div id="character_druid" class="statscard-grid__item">
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| {{StatsCard
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| | name = Druid
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| | type = character
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| | cat = Character
| |
| | image = Druid.png
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| | rarity = 0
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| | tags = consumable stat_luck
| |
| | swpns = Fist, Claw, Ghost Flint, Cacti Club, Rock, Chopper, Quarterstaff, Pruner, Sickle, Lute, Stick, Spear, Torch, Flute, Slingshot, Ghost Scepter, Icicle, Wand, Javelin
| |
| | stat1 = {{Color|green|+5}} Max HP
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| | stat2 = {{Color|green|+15}} Luck
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| | stat3 = Enemies have a higher chance of dropping fruits
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| | stat4 = {{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit
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| | stat5 = {{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)
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| | stat6 = {{Color|red|-100}} HP Regeneration
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| | stat7 = {{Color|red|-100}} % Life Steal
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| | stat8 = {{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}}
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| }}
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| </div>
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| <div id="character_dwarf" class="statscard-grid__item">
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| {{StatsCard
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| | name = Dwarf
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| | type = character
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| | cat = Character
| |
| | image = Dwarf.png
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| | rarity = 0
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| | tags = stat_engineering structure
| |
| | swpns = Hammer, Wrench, Brick, Mace
| |
| | stat1 = {{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit
| |
| | stat2 = {{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have
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| | stat3 = You can't equip ranged weapons
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| | stat4 = {{Color|red|-20}} % Dodge
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| | stat5 = {{Color|red|-100}} % Attack Speed
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| | stat6 = {{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}}
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| }}
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| </div>
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| <div id="character_gangster" class="statscard-grid__item">
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| {{StatsCard
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| | name = Gangster
| |
| | type = character
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| | cat = Character
| |
| | image = Gangster.png
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| | rarity = 0
| |
| | tags =
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| | swpns = Knife, Thief Dagger, Lightning Shiv, Pistol, Revolver, SMG, Double Barrel Shotgun
| |
| | stat1 = Can steal {{Color|green|1}} item per shop
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| | stat2 = Stealing from the shop can spawn an elite
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| | stat3 = All future elites and bosses become stronger when you kill an elite or a boss
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| | stat4 = {{Color|red|+20}} % Items Price
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| | stat5 = Can't lock items
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| | stat6 =
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| }}
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| </div>
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| <div id="character_diver" class="statscard-grid__item">
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| {{StatsCard
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| | name = Diver
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| | type = character
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| | cat = Character
| |
| | image = Diver.png
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| | rarity = 0
| |
| | tags = stat_crit_chance stat_melee_damage
| |
| | swpns = Claw, Thief Dagger, Knife, Scissors, Sharp Tooth, Shuriken
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| | stat1 = You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}
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| | stat2 = {{Color|green|-100%}} {{Color|green|Harpoon Gun}} price
| |
| | stat3 = {{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons
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| | stat4 = {{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}
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| | stat5 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have
| |
| | stat6 = Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}
| |
| | stat7 = {{Color|red|-100}} Ranged Damage
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| | stat8 = {{Color|red|+250}} % Enemy health
| |
| }}
| |
| </div>
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| <div id="character_hiker" class="statscard-grid__item">
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| {{StatsCard
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| | name = Hiker
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| | type = character
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| | cat = Character
| |
| | image = Hiker.png
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| | rarity = 0
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| | tags = stat_speed
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| | swpns = Hiking Pole, Fist, Hand, Lute, Flute, Thief Dagger, Jousting Lance, Stick, Pistol, Taser
| |
| | stat1 = Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave
| |
| | stat2 = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave
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| | stat3 = {{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}
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| | stat4 = {{Color|red|-5}} % Speed
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| | stat5 = {{Color|red|-50%}} materials dropped
| |
| }}
| |
| </div>
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| <div id="character_buccaneer" class="statscard-grid__item">
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| {{StatsCard
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| | name = Buccaneer
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| | type = character
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| | cat = Character
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| | image = Buccaneer.png
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| | rarity = 0
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| | tags = pickup
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| | swpns = Brick, Cacti Club, Rock, Spear, Torch, Double Barrel Shotgun, Laser Gun, Shredder, Icicle, Flute, Slingshot, Crossbow
| |
| | stat1 = Picked up materials have {{Color|green|+100%}} value
| |
| | stat2 = Picking up a material resets the cooldown of all your weapons
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| | stat3 = {{Color|red|-100}} % Attack Speed
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| | stat4 = {{Color|red|-50%}} materials dropped from enemies
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| }}
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| </div>
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| <div id="character_ogre" class="statscard-grid__item">
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| {{StatsCard
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| | name = Ogre
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| | type = character
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| | cat = Character
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| | image = Ogre.png
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| | rarity = 0
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| | tags = stat_max_hp stat_melee_damage explosive
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| | swpns = Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon
| |
| | stat1 = Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|{{Color|grey|+50%}}{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage
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| | stat2 = {{Color|green|+10}} Melee Damage
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| | stat3 = You can't equip ranged weapons
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| | stat4 = {{Color|red|-50}} % Attack Speed
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| | stat5 = {{Color|red|-10}} % Speed
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| }}
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| </div>
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| <div id="character_romantic" class="statscard-grid__item">
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| {{StatsCard
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| | name = Romantic
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| | type = character
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| | cat = Character
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| | image = Romantic.png
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| | rarity = 0
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| | tags =
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| | swpns = Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw
| |
| | stat1 = Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds
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| | stat2 = {{Color|green|+50}} {{Color|green|Range}} with melee weapons
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| | stat3 = {{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have
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| | stat4 = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have
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| | stat5 = {{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave
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| }}
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| </div>
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| </div>
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| </div>
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| | |
| Stats tables. Note that this reflects the current data, not the data on initial release of the DLC.
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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | {{TableHeaders|characters}} |
| <th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th>
| | {{TableRowCharacter|Sailor}} |
| <th style="width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
| | {{TableRowCharacter|Curious}} |
| <th style="width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowCharacter|Builder}} |
| <th style="width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th><th>Item Tags</th>
| | {{TableRowCharacter|Captain}} |
| </tr>
| | {{TableRowCharacter|Creature}} |
| <tr>
| | {{TableRowCharacter|Chef}} |
| <td>{{Iconbox|Sailor}}</td>
| | {{TableRowCharacter|Druid}} |
| <td>{{Character Data|Sailor|stats}}</td>
| | {{TableRowCharacter|Dwarf}} |
| <td>{{Character Data|Sailor|unlockedby}}</td>
| | {{TableRowCharacter|Gangster}} |
| <td>{{Iconbox|{{Character Data|Sailor|unlocks}}|rarity={{Item Data|{{Character Data|Sailor|unlocks}}|rarity}}}}</td>
| | {{TableRowCharacter|Diver}} |
| <td>{{Character Data|Sailor|wantedtags}}</td>
| | {{TableRowCharacter|Hiker}} |
| </tr>
| | {{TableRowCharacter|Buccaneer}} |
| <tr> | | {{TableRowCharacter|Ogre}} |
| <td>{{Iconbox|Curious}}</td>
| | {{TableRowCharacter|Romantic}} |
| <td>{{Character Data|Curious|stats}}</td>
| |
| <td>{{Character Data|Curious|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Curious|unlocks}}|rarity={{Item Data|{{Character Data|Curious|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Curious|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Builder}}</td>
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| <td>{{Character Data|Builder|stats}}</td>
| |
| <td>{{Character Data|Builder|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Builder|unlocks}}|rarity={{Item Data|{{Character Data|Builder|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Builder|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Captain}}</td>
| |
| <td>{{Character Data|Captain|stats}}</td>
| |
| <td>{{Character Data|Captain|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Captain|unlocks}}|rarity={{Item Data|{{Character Data|Captain|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Captain|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Creature}}</td>
| |
| <td>{{Character Data|Creature|stats}}</td>
| |
| <td>{{Character Data|Creature|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Creature|unlocks}}|rarity={{Item Data|{{Character Data|Creature|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Creature|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Chef}}</td>
| |
| <td>{{Character Data|Chef|stats}}</td>
| |
| <td>{{Character Data|Chef|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Chef|unlocks}}|rarity={{Item Data|{{Character Data|Chef|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Chef|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Druid}}</td>
| |
| <td>{{Character Data|Druid|stats}}</td>
| |
| <td>{{Character Data|Druid|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Druid|unlocks}}|rarity={{Item Data|{{Character Data|Druid|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Druid|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Dwarf}}</td>
| |
| <td>{{Character Data|Dwarf|stats}}</td>
| |
| <td>{{Character Data|Dwarf|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Dwarf|unlocks}}|rarity={{Item Data|{{Character Data|Dwarf|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Dwarf|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Gangster}}</td>
| |
| <td>{{Character Data|Gangster|stats}}</td>
| |
| <td>{{Character Data|Gangster|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Gangster|unlocks}}|rarity={{Item Data|{{Character Data|Gangster|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Gangster|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Diver}}</td>
| |
| <td>{{Character Data|Diver|stats}}</td>
| |
| <td>{{Character Data|Diver|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Diver|unlocks}}|rarity={{Item Data|{{Character Data|Diver|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Diver|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Hiker}}</td>
| |
| <td>{{Character Data|Hiker|stats}}</td>
| |
| <td>{{Character Data|Hiker|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Hiker|unlocks}}|rarity={{Item Data|{{Character Data|Hiker|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Hiker|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Buccaneer}}</td>
| |
| <td>{{Character Data|Buccaneer|stats}}</td>
| |
| <td>{{Character Data|Buccaneer|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Buccaneer|unlocks}}|rarity={{Item Data|{{Character Data|Buccaneer|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Buccaneer|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Ogre}}</td>
| |
| <td>{{Character Data|Ogre|stats}}</td>
| |
| <td>{{Character Data|Ogre|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Ogre|unlocks}}|rarity={{Item Data|{{Character Data|Ogre|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Ogre|wantedtags}}</td>
| |
| </tr>
| |
| <tr> | |
| <td>{{Iconbox|Romantic}}</td>
| |
| <td>{{Character Data|Romantic|stats}}</td>
| |
| <td>{{Character Data|Romantic|unlockedby}}</td>
| |
| <td>{{Iconbox|{{Character Data|Romantic|unlocks}}|rarity={{Item Data|{{Character Data|Romantic|unlocks}}|rarity}}}}</td>
| |
| <td>{{Character Data|Romantic|wantedtags}}</td>
| |
| </tr>
| |
| | |
| </table> | | </table> |
|
| |
|
| ==Items== | | ==Items== |
|
| |
|
| Current items total: 32 <small>({{Color|tier1|6}}, {{Color|tier2|11}}, {{Color|tier3|11}}, {{Color|tier4|4}})</small>
| | There are 33 new items: <small>({{Color|tier1|6}}, {{Color|tier2|11}}, {{Color|tier3|11}}, {{Color|tier4|5}})</small> |
|
| |
|
| <div class="statscard-grid statscard-grid--fullheight"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| {{StatsCard_GridToggles|extra_btns=1|tier_btns=1}} | | {{TableHeaders|items}} |
| | {{TableRowItem|Ashes}} |
| | {{TableRowItem|Axolotl}} |
| | {{TableRowItem|Baby Squid}} |
| | {{TableRowItem|Barnacle}} |
| | {{TableRowItem|Black Flag}} |
| | {{TableRowItem|Bone Dice}} |
| | {{TableRowItem|Cauldron}} |
| | {{TableRowItem|Coral}} |
| | {{TableRowItem|Corrupted Shard}} |
| | {{TableRowItem|Crystal}} |
| | {{TableRowItem|Eyepatch}} |
| | {{TableRowItem|Feather}} |
| | {{TableRowItem|Fish Hook}} |
| | {{TableRowItem|Goblet}} |
| | {{TableRowItem|Goldfish}} |
| | {{TableRowItem|Jerky}} |
| | {{TableRowItem|Knot}} |
| | {{TableRowItem|Kraken's Eye}} |
| | {{TableRowItem|Lantern}} |
| | {{TableRowItem|Lighthouse}} |
| | {{TableRowItem|Mirror}} |
| | {{TableRowItem|Pearl}} |
| | {{TableRowItem|Penguin}} |
| | {{TableRowItem|Saltwater}} |
| | {{TableRowItem|Scarf}} |
| | {{TableRowItem|Seashell}} |
| | {{TableRowItem|Small Fish}} |
| | {{TableRowItem|Spyglass}} |
| | {{TableRowItem|Starfish}} |
| | {{TableRowItem|Sunken Bell}} |
| | {{TableRowItem|Treasure Map}} |
| | {{TableRowItem|Whistle}} |
| | </table> |
|
| |
|
| <div class="statscard-grid__main">
| | There are also some special items: |
| <div id="item_builder_turret_0" class="statscard-grid__item">
| | |
| {{StatsCard
| | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| | name = Builder's Turret
| | {{TableHeaders|items}} |
| | type = item
| | {{TableRowItem|Builder's Turret}} |
| | cat = Unique
| | </table> |
| | image = Builder's Turret.png
| |
| | rarity = 1
| |
| | tags =
| |
| | stat1 = This turret's stats are derived from your best ranged weapon's base stats and scale with {{Color|green|Engineering}} (80%{{StatIcon|Engineering}})
| |
| | stat2 = {{Color|green|+1}} projectile when you reach {{Color|green|30}} {{Color|green|Structure Range}}
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 1}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_corrupted_shard" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Corrupted Shard
| |
| | type = item
| |
| | cat = Item
| |
| | image = Corrupted Shard.png
| |
| | rarity = 1
| |
| | tags = stat_percent_damage stat_curse
| |
| | stat1 = {{Color|green|+3}} % Damage
| |
| | stat2 = {{Color|curse|+1}} Curse
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 12}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_curse}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_feather" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Feather
| |
| | type = item
| |
| | cat = Item
| |
| | image = Feather.png
| |
| | rarity = 1
| |
| | tags = stat_ranged_damage stat_dodge
| |
| | stat1 = {{Color|green|+1}} Ranged Damage
| |
| | stat2 = {{Color|green|+3}} % Dodge
| |
| | stat3 = {{Color|red|-3}} % XP Gain
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_dodge}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_penguin" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Penguin
| |
| | type = item
| |
| | cat = Limited (0/3)
| |
| | image = Penguin.png
| |
| | rarity = 1
| |
| | tags = stat_hp_regeneration
| |
| | stat1 = {{Color|green|+1}} HP Regeneration
| |
| | stat2 = {{Color|green|+1}} {{Color|green|HP Regeneration}} until the end of the wave when picking up a consumable while at maximum health
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_small_fish" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Small Fish
| |
| | type = item
| |
| | cat = Item
| |
| | image = Small Fish.png
| |
| | rarity = 1
| |
| | tags = stat_percent_damage
| |
| | stat1 = {{Color|green|+10%}} damage against targets above {{Color|green|75%}} health
| |
| | stat2 = {{Color|red|-3}} % Attack Speed
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_whistle" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Whistle
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Whistle.png
| |
| | rarity = 1
| |
| | tags =
| |
| | stat1 = {{Color|green|+50%}} chance for loot aliens to appear
| |
| | stat2 = {{Color|red|+20%}} movement speed for loot aliens
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_baby_squid" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Baby Squid
| |
| | type = item
| |
| | cat = Item
| |
| | image = Baby Squid.png
| |
| | rarity = 2
| |
| | tags = stat_hp_regeneration
| |
| | stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} when you level up
| |
| | stat2 = {{Color|red|-3}} % Attack Speed
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_bone_dice" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Bone Dice
| |
| | type = item
| |
| | cat = Limited (0/2)
| |
| | image = Bone Dice.png
| |
| | rarity = 2
| |
| | tags = stat_percent_damage
| |
| | stat1 = {{Color|green|+50%}} chance to get {{Color|green|+1}} {{Color|green|% Damage}} when rerolling in the shop
| |
| | stat2 = {{Color|red|+10%}} chance to get {{Color|red|-1}} {{Color|red|Max HP}} when rerolling in the shop
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_cauldron" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Cauldron
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Cauldron.png
| |
| | rarity = 2
| |
| | tags = pickup
| |
| | stat1 = {{Color|green|+50%}} pickup range
| |
| | stat2 = {{Color|green|+20}} {{Color|green|% Damage}} for {{Color|green|2}} seconds after picking up a consumable
| |
| | stat3 = {{Color|red|-2}} HP Regeneration
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_coral" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Coral
| |
| | type = item
| |
| | cat = Item
| |
| | image = Coral.png
| |
| | rarity = 2
| |
| | tags = stat_hp_regeneration stand_still
| |
| | stat1 = {{Color|green|+10}} {{Color|green|HP Regeneration}} while standing still
| |
| | stat2 = {{Color|red|-10}} Range
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stand_still}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_eyepatch" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Eyepatch
| |
| | type = item
| |
| | cat = Item
| |
| | image = Eyepatch.png
| |
| | rarity = 2
| |
| | tags = stat_crit_chance stat_ranged_damage
| |
| | stat1 = Projectiles get {{Color|green|+1}} piercing on critical hit
| |
| | stat2 = {{Color|green|+3}} % Crit Chance
| |
| | stat3 = {{Color|red|-10%}} Accuracy
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_fish_hook" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Fish Hook
| |
| | type = item
| |
| | cat = Limited (0/3)
| |
| | image = Fish Hook.png
| |
| | rarity = 2
| |
| | tags = stat_curse lock
| |
| | stat1 = Locked items and weapons have a {{Color|green|20%}} chance to become cursed when leaving the shop
| |
| | stat2 = {{Color|curse|+1}} Curse
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>lock}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_jerky" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Jerky
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Jerky.png
| |
| | rarity = 2
| |
| | tags = consumable
| |
| | stat1 = {{Color|green|+3}} HP recovered from consumables
| |
| | stat2 = Consumables heal you over {{Color|green|4}} seconds instead of instantly
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>consumable}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_pearl" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Pearl
| |
| | type = item
| |
| | cat = Limited (0/20)
| |
| | image = Pearl.png
| |
| | rarity = 2
| |
| | tags = stat_luck
| |
| | stat1 = {{Color|green|+1}} {{Color|green|% Damage}} for every permanent {{Color|green|10}} {{Color|green|Luck}} you have
| |
| | stat2 = {{Color|green|+3%}} chance of finding an extra {{Color|green|Pearl}} in a crate
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_saltwater" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Saltwater
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Saltwater.png
| |
| | rarity = 2
| |
| | tags = stat_melee_damage stat_attack_speed stat_speed
| |
| | stat1 = {{Color|green|+2}} Melee Damage
| |
| | stat2 = {{Color|green|+3}} % Attack Speed
| |
| | stat3 = {{Color|green|+10}} {{Color|green|% Speed}} for {{Color|green|3}} seconds when you take damage
| |
| | stat4 = {{Color|red|-1}} Elemental Damage
| |
| | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| |
| | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_attack_speed<br>stat_speed}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_spyglass" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Spyglass
| |
| | type = item
| |
| | cat = Limited (0/2)
| |
| | image = Spyglass.png
| |
| | rarity = 2
| |
| | tags = stat_range
| |
| | stat1 = {{Color|green|+10}} Range
| |
| | stat2 = {{Color|green|-25}} % Reroll Price
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_treasure_map" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Treasure Map
| |
| | type = item
| |
| | cat = Limited (0/5)
| |
| | image = Treasure Map.png
| |
| | rarity = 2
| |
| | tags = stat_luck
| |
| | stat1 = {{Color|green|+20%}} chance of finding an extra item in a crate
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_barnacle" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Barnacle
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Barnacle.png
| |
| | rarity = 3
| |
| | tags = stat_curse
| |
| | stat1 = {{Color|green|+35%}} stats gained from level upgrades
| |
| | stat2 = {{Color|curse|+1}} {{Color|curse|Curse}} when you level up
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_black_flag" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Black Flag
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Black Flag.png
| |
| | rarity = 3
| |
| | tags = stat_curse more_enemies
| |
| | stat1 = {{Color|green|+1}} material when you kill a cursed enemy
| |
| | stat2 = +10% Enemies
| |
| | stat3 = {{Color|red|+10}} % Enemy health
| |
| | stat4 = {{Color|red|+10}} % Enemy damage
| |
| | stat5 = {{Color|curse|+5}} Curse
| |
| | stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| |
| | stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_curse<br>more_enemies}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_crystal" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Crystal
| |
| | type = item
| |
| | cat = Item
| |
| | image = Crystal.png
| |
| | rarity = 3
| |
| | tags = stat_attack_speed
| |
| | stat1 = {{Color|green|+5}} % Attack Speed
| |
| | stat2 = {{Color|green|+1}} {{Color|green|% Attack Speed}} every 1 second until the end of the wave
| |
| | stat3 = Bonus is lost when taking damage
| |
| | stat4 = {{Color|red|-2}} Engineering
| |
| | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| |
| | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_goblet" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Goblet
| |
| | type = item
| |
| | cat = Limited (0/3)
| |
| | image = Goblet.png
| |
| | rarity = 3
| |
| | tags =
| |
| | stat1 = {{Color|green|+15%}} chance to heal 1 HP when killing an enemy
| |
| | stat2 = {{Color|red|-3}} HP Regeneration
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_goldfish" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Goldfish
| |
| | type = item
| |
| | cat = Item
| |
| | image = Goldfish.png
| |
| | rarity = 3
| |
| | tags =
| |
| | stat1 = Items will be {{Color|green|1}} tier higher after the next reroll
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 23}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_knot" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Knot
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Knot.png
| |
| | rarity = 3
| |
| | tags = stat_percent_damage stat_max_hp
| |
| | stat1 = {{Color|green|+15}} % Damage
| |
| | stat2 = {{Color|green|+15}} Max HP
| |
| | stat3 = Weapons can no longer be upgraded or recycled
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_max_hp}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_lighthouse" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Lighthouse
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Lighthouse.png
| |
| | rarity = 3
| |
| | tags = stat_engineering
| |
| | stat1 = {{Color|green|+20}} Engineering
| |
| | stat2 = {{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_mirror" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Mirror
| |
| | type = item
| |
| | cat = Item
| |
| | image = Mirror.png
| |
| | rarity = 3
| |
| | tags =
| |
| | stat1 = Duplicates the next item you get from the shop (item limits can't be exceeded)
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_scarf" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Scarf
| |
| | type = item
| |
| | cat = Item
| |
| | image = Scarf.png
| |
| | rarity = 3
| |
| | tags = stat_hp_regeneration stat_melee_damage stat_speed
| |
| | stat1 = {{Color|green|+4}} HP Regeneration
| |
| | stat2 = {{Color|green|+4}} Melee Damage
| |
| | stat3 = {{Color|green|+4}} % Speed
| |
| | stat4 = {{Color|red|+25}} {{Color|red|% Enemy Speed}} during the next wave
| |
| | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| |
| | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_melee_damage<br>stat_speed}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_starfish" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Starfish
| |
| | type = item
| |
| | cat = Limited (0/3)
| |
| | image = Starfish.png
| |
| | rarity = 3
| |
| | tags = stat_harvesting
| |
| | stat1 = {{Color|green|+20%}} materials dropped from enemies
| |
| | stat2 = {{Color|green|+10}} Harvesting
| |
| | stat3 = {{Color|red|+15}} % Enemy damage
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_sunken_bell" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Sunken Bell
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Sunken Bell.png
| |
| | rarity = 3
| |
| | tags = explosive
| |
| | stat1 = Once per wave, you explode for {{Color|green|100}} (500%{{StatIcon|Melee Damage}}500%{{StatIcon|Ranged Damage}}500%{{StatIcon|Elemental Damage}}500%{{StatIcon|Engineering}}) damage when you fall below {{Color|green|40%}} health
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_axolotl" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Axolotl
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Axolotl.png
| |
| | rarity = 4
| |
| | tags =
| |
| | stat1 = Your highest ({{Color|green|Max HP}}) and lowest ({{Color|green|Max HP}}) positive primary stats are swapped when you get this item
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 130}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_krakens_eye" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Kraken’s Eye
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Kraken's Eye.png
| |
| | rarity = 4
| |
| | tags = explosive stat_max_hp stat_curse
| |
| | stat1 = You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} (500%{{StatIcon|Curse}}) damage when you get hit
| |
| | stat2 = {{Color|green|+10}} Max HP
| |
| | stat3 = {{Color|curse|+10}} Curse
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>stat_max_hp<br>stat_curse}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_lantern" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Lantern
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Lantern.png
| |
| | rarity = 4
| |
| | tags =
| |
| | stat1 = {{Color|green|+10}} % Damage
| |
| | stat2 = {{Color|green|+50}} Range
| |
| | stat3 = {{Color|green|+15}} Knockback
| |
| | stat4 = Knocks nearby enemies back every {{Color|green|3}} seconds
| |
| | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| |
| | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_seashell" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Seashell
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Seashell.png
| |
| | rarity = 4
| |
| | tags = stat_ranged_damage
| |
| | stat1 = Every ranged weapon's 5th projectile has {{Color|green|+3}} projectiles
| |
| | stat2 = {{Color|red|-10}} % Damage
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| |
| }}
| |
| </div>
| |
| </div>
| |
| </div> | |
|
| |
|
| ==Weapon Classes== | | ==Weapon Classes== |
Line 854: |
Line 98: |
| ==Weapons== | | ==Weapons== |
|
| |
|
| 16 new weapons:
| | <table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center"> |
| | | {{TableHeaders|weapons}} |
| <div class="statscard-grid" style="margin-left: 0;"> | | {{TableRowWeapon|Anchor}} |
| {{StatsCard_WeaponToggles}}
| | {{TableRowWeapon|Blunderbuss}} |
| <div class="statscard-grid__main" style="max-height: none;">
| | {{TableRowWeapon|Brick}} |
| <div id="weapon_anchor_2" class="statscard-grid__item">
| | {{TableRowWeapon|Captain’s Sword}} |
| {{StatsCardWeaponTabs
| | {{TableRowWeapon|Chainsaw}} |
| | name2 = Anchor | | {{TableRowWeapon|Flute}} |
| | type2 = Melee
| | {{TableRowWeapon|Grenade Launcher}} |
| | class2 = Naval, Heavy
| | {{TableRowWeapon|Harpoon Gun}} |
| | image2 = Anchor.png
| | {{TableRowWeapon|Hiking Pole}} |
| | rarity2 = 2
| | {{TableRowWeapon|Javelin}} |
| | damage2 = 40 (+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|name=Curse}})
| | {{TableRowWeapon|Lute}} |
| | critical2 = x1.5 (3% chance)
| | {{TableRowWeapon|Mace}} |
| | cooldown2 = 1.89s
| | {{TableRowWeapon|Sickle}} |
| | knockback2 = 10
| | {{TableRowWeapon|Spoon}} |
| | range2 = 150 (Melee)
| | {{TableRowWeapon|Trident}} |
| | lifesteal2 = 0%
| | {{TableRowWeapon|War Hammer}} |
| | name3 = Anchor
| | </table> |
| | type3 = Melee
| |
| | class3 = Naval, Heavy
| |
| | image3 = Anchor.png
| |
| | rarity3 = 3
| |
| | damage3 = 60 (+125%{{StatIcon|Melee Damage}}+90%{{StatIcon|name=Curse}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 1.84s
| |
| | knockback3 = 10
| |
| | range3 = 175 (Melee)
| |
| | lifesteal3 = 0% | |
| | name4 = Anchor
| |
| | type4 = Melee
| |
| | class4 = Naval, Heavy
| |
| | image4 = Anchor.png
| |
| | rarity4 = 4
| |
| | damage4 = 100 (+150%{{StatIcon|Melee Damage}}+125%{{StatIcon|name=Curse}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 1.78s
| |
| | knockback4 = 10
| |
| | range4 = 200 (Melee)
| |
| | lifesteal4 = 0%
| |
| | firstShownTier = 2
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_brick_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Brick | |
| | type1 = Melee
| |
| | class1 = Blunt
| |
| | image1 = Brick.png
| |
| | rarity1 = 1
| |
| | damage1 = 30 (+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})
| |
| | critical1 = x1.5 (3% chance)
| |
| | cooldown1 = 1.39s
| |
| | knockback1 = 5
| |
| | range1 = 150 (Melee)
| |
| | lifesteal1 = 0%
| |
| | speciala1 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit
| |
| | name2 = Brick | |
| | type2 = Melee
| |
| | class2 = Blunt
| |
| | image2 = Brick.png
| |
| | rarity2 = 2
| |
| | damage2 = 60 (+65%{{StatIcon|Melee Damage}}+65%{{StatIcon|Engineering}})
| |
| | critical2 = x1.5 (3% chance)
| |
| | cooldown2 = 1.39s
| |
| | knockback2 = 5
| |
| | range2 = 150 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|30}} materials on hit
| |
| | name3 = Brick
| |
| | type3 = Melee
| |
| | class3 = Blunt
| |
| | image3 = Brick.png
| |
| | rarity3 = 3
| |
| | damage3 = 90 (+80%{{StatIcon|Melee Damage}}+80%{{StatIcon|Engineering}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 1.39s
| |
| | knockback3 = 5
| |
| | range3 = 150 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|60}} materials on hit
| |
| | name4 = Brick
| |
| | type4 = Melee
| |
| | class4 = Blunt
| |
| | image4 = Brick.png
| |
| | rarity4 = 4
| |
| | damage4 = 120 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 1.39s
| |
| | knockback4 = 5
| |
| | range4 = 150 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|120}} materials on hit
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_blunderbuss_2" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name2 = Blunderbuss
| |
| | type2 = Ranged
| |
| | class2 = Naval, Gun
| |
| | image2 = Blunderbuss.png
| |
| | rarity2 = 2
| |
| | damage2 = 25 (+100%{{StatIcon|Ranged Damage}})
| |
| | critical2 = x2 (3% chance)
| |
| | cooldown2 = 5.2s
| |
| | knockback2 = 10
| |
| | range2 = 325 (Ranged)
| |
| | lifesteal2 = 0%
| |
| | pierce2 = 2 (25% damage)
| |
| | speciala2 = Cooldown is reset when you pick up a material
| |
| | name3 = Blunderbuss
| |
| | type3 = Ranged
| |
| | class3 = Naval, Gun
| |
| | image3 = Blunderbuss.png
| |
| | rarity3 = 3
| |
| | damage3 = 50 (+125%{{StatIcon|Ranged Damage}})
| |
| | critical3 = x2.25 (3% chance)
| |
| | cooldown3 = 5.2s
| |
| | knockback3 = 20
| |
| | range3 = 350 (Ranged)
| |
| | lifesteal3 = 0%
| |
| | pierce3 = 2 (25% damage)
| |
| | speciala3 = Cooldown is reset when you pick up a material
| |
| | name4 = Blunderbuss
| |
| | type4 = Ranged
| |
| | class4 = Naval, Gun
| |
| | image4 = Blunderbuss.png
| |
| | rarity4 = 4
| |
| | damage4 = 80 (+150%{{StatIcon|Ranged Damage}})
| |
| | critical4 = x2.5 (3% chance)
| |
| | cooldown4 = 5.2s
| |
| | knockback4 = 30
| |
| | range4 = 375 (Ranged)
| |
| | lifesteal4 = 0%
| |
| | pierce4 = 2 (25% damage)
| |
| | speciala4 = Cooldown is reset when you pick up a material | |
| | firstShownTier = 2
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_captains_sword_3" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name3 = Captain’s Sword
| |
| | type3 = Melee
| |
| | class3 = Naval, Blade
| |
| | image3 = Captain's Sword.png
| |
| | rarity3 = 3
| |
| | damage3 = 50 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|name=Curse}})
| |
| | critical3 = x2 (3% chance)
| |
| | cooldown3 = 1.03s
| |
| | knockback3 = 5
| |
| | range3 = 200 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = Alternates between thrusting and sweeping attacks
| |
| | specialb3 = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}]
| |
| | name4 = Captain’s Sword
| |
| | type4 = Melee
| |
| | class4 = Naval, Blade
| |
| | image4 = Captain’s Sword.png
| |
| | rarity4 = 4
| |
| | damage4 = 80 (+125%{{StatIcon|Melee Damage}}+125%{{StatIcon|name=Curse}})
| |
| | critical4 = x2 (3% chance)
| |
| | cooldown4 = 0.95s
| |
| | knockback4 = 5
| |
| | range4 = 200 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = Alternates between thrusting and sweeping attacks
| |
| | specialb4 = Deals {{Color|green|+30}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+180}}]
| |
| | firstShownTier = 3
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_chainsaw_3" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name3 = Chainsaw
| |
| | type3 = Melee
| |
| | class3 = Blade, Tool
| |
| | image3 = Chainsaw.png
| |
| | rarity3 = 3
| |
| | damage3 = 10 (+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 0.53s
| |
| | knockback3 = 0
| |
| | range3 = 175 (Melee)
| |
| | lifesteal3 = 15%
| |
| | speciala3 = Cooldown is {{Color|grey|1.83s}} every 30 shots
| |
| | specialb3 = Deals {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
| |
| | name4 = Chainsaw
| |
| | type4 = Melee
| |
| | class4 = Blade, Tool
| |
| | image4 = Chainsaw.png
| |
| | rarity4 = 4
| |
| | damage4 = 20 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}+100%{{StatIcon|Lifesteal}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 0.56s
| |
| | knockback4 = 0
| |
| | range4 = 200 (Melee)
| |
| | lifesteal4 = 30%
| |
| | speciala4 = Cooldown is {{Color|grey|1.52s}} every 40 shots
| |
| | specialb4 = Deals {{Color|green|20%}} of an enemy’s current health as bonus damage ({{Color|green|2%}} for bosses and elites)
| |
| | firstShownTier = 3
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_flute_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Flute
| |
| | type1 = Ranged
| |
| | class1 = Musical
| |
| | image1 = Flute.png
| |
| | rarity1 = 1
| |
| | damage1 = 5 (+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})
| |
| | critical1 = x1.5 (3% chance)
| |
| | cooldown1 = 1.2s
| |
| | knockback1 = 0
| |
| | range1 = 300 (Ranged)
| |
| | lifesteal1 = 0%
| |
| | speciala1 = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds
| |
| | name2 = Flute
| |
| | type2 = Ranged
| |
| | class2 = Musical
| |
| | image2 = Flute.png
| |
| | rarity2 = 2
| |
| | damage2 = 8 (+50%{{StatIcon|Ranged Damage}}+15%{{StatIcon|Luck}})
| |
| | critical2 = x1.5 (3% chance)
| |
| | cooldown2 = 1.12s
| |
| | knockback2 = 0
| |
| | range2 = 325 (Ranged)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = Hitting an enemy that has less than {{Color|green|65%}} health has a {{Color|green|15%}} chance to charm it for {{Color|green|8}} seconds
| |
| | name3 = Flute
| |
| | type3 = Ranged
| |
| | class3 = Musical
| |
| | image3 = Flute.png
| |
| | rarity3 = 3
| |
| | damage3 = 11 (+50%{{StatIcon|Ranged Damage}}+20%{{StatIcon|Luck}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 1.03s
| |
| | knockback3 = 0
| |
| | range3 = 350 (Ranged)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = Hitting an enemy that has less than {{Color|green|70%}} health has a {{Color|green|20%}} chance to charm it for {{Color|green|8}} seconds
| |
| | name4 = Flute
| |
| | type4 = Ranged
| |
| | class4 = Musical
| |
| | image4 = Flute.png
| |
| | rarity4 = 4
| |
| | damage4 = 15 (+50%{{StatIcon|Ranged Damage}}+25%{{StatIcon|Luck}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 0.95s
| |
| | knockback4 = 0
| |
| | range4 = 375 (Ranged)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = Hitting an enemy that has less than {{Color|green|75%}} health has a {{Color|green|25%}} chance to charm it for {{Color|green|8}} seconds
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_grenade_launcher_2" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name2 = Grenade Launcher
| |
| | type2 = Ranged
| |
| | class2 = Heavy, Explosive
| |
| | image2 = Grenade Launcher.png
| |
| | rarity2 = 2
| |
| | damage2 = 12 (+100%{{StatIcon|Ranged Damage}})
| |
| | critical2 = x2.5 (5% chance)
| |
| | cooldown2 = 0.37s
| |
| | knockback2 = 0
| |
| | range2 = 350 (Ranged)
| |
| | lifesteal2 = 0%
| |
| | bounce2 = 1 (0% damage)
| |
| | speciala2 = Cooldown is {{Color|grey|3.7s}} every 2 shots
| |
| | specialb2 = Projectiles explode on hit
| |
| | name3 = Grenade Launcher
| |
| | type3 = Ranged
| |
| | class3 = Heavy, Explosive
| |
| | image3 = Grenade Launcher.png
| |
| | rarity3 = 3
| |
| | damage3 = 18 (+100%{{StatIcon|Ranged Damage}})
| |
| | critical3 = x3 (10% chance)
| |
| | cooldown3 = 0.37s
| |
| | knockback3 = 0
| |
| | range3 = 400 (Ranged)
| |
| | lifesteal3 = 0%
| |
| | bounce3 = 1 (0% damage)
| |
| | speciala3 = Cooldown is {{Color|grey|3.2s}} every 3 shots
| |
| | specialb3 = Projectiles explode on hit
| |
| | name4 = Grenade Launcher
| |
| | type4 = Ranged
| |
| | class4 = Heavy, Explosive
| |
| | image4 = Grenade Launcher.png
| |
| | rarity4 = 4
| |
| | damage4 = 30 (+100%{{StatIcon|Ranged Damage}})
| |
| | critical4 = x3.5 (20% chance)
| |
| | cooldown4 = 0.37s
| |
| | knockback4 = 0
| |
| | range4 = 450 (Ranged)
| |
| | lifesteal4 = 0%
| |
| | bounce4 = 1 (0% damage)
| |
| | speciala4 = Cooldown is {{Color|grey|2.7s}} every 4 shots
| |
| | specialb4 = Projectiles explode on hit
| |
| | firstShownTier = 2
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_harpoon_gun_2" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name2 = Harpoon Gun
| |
| | type2 = Ranged
| |
| | class2 = Naval, Gun
| |
| | image2 = Harpoon Gun.png
| |
| | rarity2 = 2
| |
| | damage2 = 5 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})
| |
| | critical2 = x1.5 (3% chance)
| |
| | cooldown2 = 0.82s
| |
| | knockback2 = -30
| |
| | range2 = 800 (Ranged)
| |
| | lifesteal2 = 0%
| |
| | pierce2 = 3 (25% damage)
| |
| | speciala2 = Slows enemies in a radius around the projectile
| |
| | name3 = Harpoon Gun
| |
| | type3 = Ranged
| |
| | class3 = Naval, Gun
| |
| | image3 = Harpoon Gun.png
| |
| | rarity3 = 3
| |
| | damage3 = 10 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 0.73s
| |
| | knockback3 = -30
| |
| | range3 = 850 (Ranged)
| |
| | lifesteal3 = 0%
| |
| | pierce3 = 4 (25% damage)
| |
| | speciala3 = Slows enemies in a radius around the projectile
| |
| | name4 = Harpoon Gun
| |
| | type4 = Ranged
| |
| | class4 = Naval, Gun
| |
| | image4 = Harpoon Gun.png
| |
| | rarity4 = 4
| |
| | damage4 = 20 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 0.65s
| |
| | knockback4 = -30
| |
| | range4 = 900 (Ranged)
| |
| | lifesteal4 = 0%
| |
| | pierce4 = 5 (25% damage)
| |
| | speciala4 = Slows enemies in a radius around the projectile
| |
| | firstShownTier = 2
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_hiking_stick_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Hiking Pole
| |
| | type1 = Melee
| |
| | class1 = Support
| |
| | image1 = Hiking Pole.png
| |
| | rarity1 = 1
| |
| | damage1 = 12 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})
| |
| | critical1 = x1.5 (3% chance)
| |
| | cooldown1 = 1.42s
| |
| | knockback1 = 0
| |
| | range1 = 175 (Melee)
| |
| | lifesteal1 = 0%
| |
| | speciala1 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave
| |
| | name2 = Hiking Pole
| |
| | type2 = Melee
| |
| | class2 = Support
| |
| | image2 = Hiking Pole.png
| |
| | rarity2 = 2
| |
| | damage2 = 18 (+50%{{StatIcon|Melee Damage}}+12%{{StatIcon|Range}})
| |
| | critical2 = x1.5 (3% chance)
| |
| | cooldown2 = 1.34s
| |
| | knockback2 = 0
| |
| | range2 = 175 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|60}} steps you take during a wave
| |
| | name3 = Hiking Pole
| |
| | type3 = Melee
| |
| | class3 = Support
| |
| | image3 = Hiking Pole.png
| |
| | rarity3 = 3
| |
| | damage3 = 24 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Range}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 1.25s
| |
| | knockback3 = 0
| |
| | range3 = 175 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|50}} steps you take during a wave
| |
| | name4 = Hiking Pole
| |
| | type4 = Melee
| |
| | class4 = Support
| |
| | image4 = Hiking Pole.png
| |
| | rarity4 = 4
| |
| | damage4 = 30 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Range}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 1.17s
| |
| | knockback4 = 0
| |
| | range4 = 175 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|40}} steps you take during a wave
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_javelin_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Javelin
| |
| | type1 = Ranged
| |
| | class1 = Primitive
| |
| | image1 = Javelin.png
| |
| | rarity1 = 1
| |
| | damage1 = 8 (+100%{{StatIcon|Melee Damage}})
| |
| | critical1 = x2.5 (0% chance)
| |
| | cooldown1 = 1.2s
| |
| | knockback1 = 0
| |
| | range1 = 350 (Ranged)
| |
| | lifesteal1 = 0%
| |
| | pierce1 = 2 (25% damage)
| |
| | speciala1 = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}
| |
| | name2 = Javelin | |
| | type2 = Ranged
| |
| | class2 = Primitive
| |
| | image2 = Javelin.png
| |
| | rarity2 = 2
| |
| | damage2 = 12 (+100%{{StatIcon|Melee Damage}})
| |
| | critical2 = x2.75 (0% chance)
| |
| | cooldown2 = 1.12s
| |
| | knockback2 = 0
| |
| | range2 = 375 (Ranged)
| |
| | lifesteal2 = 0%
| |
| | pierce2 = 3 (25% damage)
| |
| | speciala2 = Every 4th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}
| |
| | name3 = Javelin
| |
| | type3 = Ranged
| |
| | class3 = Primitive
| |
| | image3 = Javelin.png
| |
| | rarity3 = 3
| |
| | damage3 = 16 (+100%{{StatIcon|Melee Damage}})
| |
| | critical3 = x3 (0% chance)
| |
| | cooldown3 = 0.95s
| |
| | knockback3 = 0
| |
| | range3 = 400 (Ranged)
| |
| | lifesteal3 = 0%
| |
| | pierce3 = 4 (25% damage)
| |
| | speciala3 = Every 3rd projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}
| |
| | name4 = Javelin
| |
| | type4 = Ranged
| |
| | class4 = Primitive
| |
| | image4 = Javelin.png
| |
| | rarity4 = 4
| |
| | damage4 = 20 (+100%{{StatIcon|Melee Damage}})
| |
| | critical4 = x3.25 (0% chance)
| |
| | cooldown4 = 0.87s
| |
| | knockback4 = 0
| |
| | range4 = 425 (Ranged)
| |
| | lifesteal4 = 0%
| |
| | pierce4 = 5 (25% damage)
| |
| | speciala4 = Every 2nd projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_lute_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Lute
| |
| | type1 = Melee
| |
| | class1 = Musical, Support
| |
| | image1 = Lute.png
| |
| | rarity1 = 1
| |
| | damage1 = 4 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})
| |
| | critical1 = x1.5 (3% chance)
| |
| | cooldown1 = 1.31s
| |
| | knockback1 = 2
| |
| | range1 = 150 (Melee)
| |
| | lifesteal1 = 0%
| |
| | speciala1 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}})
| |
| | name2 = Lute
| |
| | type2 = Melee
| |
| | class2 = Musical, Support
| |
| | image2 = Lute.png
| |
| | rarity2 = 2
| |
| | damage2 = 8 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Luck}})
| |
| | critical2 = x1.5 (3% chance)
| |
| | cooldown2 = 1.25s
| |
| | knockback2 = 2
| |
| | range2 = 175 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|50%}})
| |
| | name3 = Lute
| |
| | type3 = Melee
| |
| | class3 = Musical, Support
| |
| | image3 = Lute.png
| |
| | rarity3 = 3
| |
| | damage3 = 12 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Luck}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 1.2s
| |
| | knockback3 = 2
| |
| | range3 = 200 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|70%}})
| |
| | name4 = Lute
| |
| | type4 = Melee
| |
| | class4 = Musical, Support
| |
| | image4 = Lute.png
| |
| | rarity4 = 4
| |
| | damage4 = 16 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Luck}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 1.14s
| |
| | knockback4 = 2
| |
| | range4 = 225 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|100%}})
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_mace_2" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name2 = Mace | |
| | type2 = Melee
| |
| | class2 = Heavy, Medieval
| |
| | image2 = Mace.png
| |
| | rarity2 = 2
| |
| | damage2 = {{Color|white|40}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}})
| |
| | critical2 = x1.5 (3% chance)
| |
| | cooldown2 = 1.39s
| |
| | knockback2 = 5
| |
| | range2 = 150 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = {{Color|red|-3}} % Attack Speed
| |
| | name3 = Mace
| |
| | type3 = Melee
| |
| | class3 = Heavy, Medieval
| |
| | image3 = Mace.png
| |
| | rarity3 = 3
| |
| | damage3 = {{Color|white|60}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-75%}}{{StatIcon|Attack Speed}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 1.31s
| |
| | knockback3 = 5
| |
| | range3 = 150 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = {{Color|red|-6}} % Attack Speed
| |
| | name4 = Mace
| |
| | type4 = Melee
| |
| | class4 = Heavy, Medieval
| |
| | image4 = Mace.png
| |
| | rarity4 = 4
| |
| | damage4 = {{Color|white|100}} ({{Color|white|+100%}}{{StatIcon|Melee Damage}}{{Color|pastelred|-100%}}{{StatIcon|Attack Speed}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 1.23s
| |
| | knockback4 = 5
| |
| | range4 = 150 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = {{Color|red|-10}} % Attack Speed
| |
| | firstShownTier = 2
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_sickle_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Sickle
| |
| | type1 = Melee
| |
| | class1 = Support
| |
| | image1 = Sickle.png
| |
| | rarity1 = 1
| |
| | damage1 = 5 (+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})
| |
| | critical1 = x2 (3% chance)
| |
| | cooldown1 = 0.87s
| |
| | knockback1 = 2
| |
| | range1 = 125 (Melee)
| |
| | lifesteal1 = 0%
| |
| | speciala1 = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health
| |
| | name2 = Sickle
| |
| | type2 = Melee
| |
| | class2 = Support
| |
| | image2 = Sickle.png
| |
| | rarity2 = 2
| |
| | damage2 = 8 (+80%{{StatIcon|Melee Damage}}+15%{{StatIcon|Harvesting}})
| |
| | critical2 = x2 (3% chance)
| |
| | cooldown2 = 0.82s
| |
| | knockback2 = 2
| |
| | range2 = 125 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = {{Color|green|+30%}} damage against targets below {{Color|green|30%}} health
| |
| | name3 = Sickle
| |
| | type3 = Melee
| |
| | class3 = Support
| |
| | image3 = Sickle.png
| |
| | rarity3 = 3
| |
| | damage3 = 12 (+80%{{StatIcon|Melee Damage}}+20%{{StatIcon|Harvesting}})
| |
| | critical3 = x2 (3% chance)
| |
| | cooldown3 = 0.77s
| |
| | knockback3 = 2
| |
| | range3 = 125 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = {{Color|green|+40%}} damage against targets below {{Color|green|30%}} health
| |
| | name4 = Sickle
| |
| | type4 = Melee
| |
| | class4 = Support
| |
| | image4 = Sickle.png
| |
| | rarity4 = 4
| |
| | damage4 = 15 (+80%{{StatIcon|Melee Damage}}+25%{{StatIcon|Harvesting}})
| |
| | critical4 = x2 (3% chance)
| |
| | cooldown4 = 0.7s
| |
| | knockback4 = 2
| |
| | range4 = 125 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = {{Color|green|+50%}} damage against targets below {{Color|green|30%}} health
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_spoon_1" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Spoon
| |
| | type1 = Melee
| |
| | class1 = Blunt
| |
| | image1 = Spoon.png
| |
| | rarity1 = 1
| |
| | damage1 = 10 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})
| |
| | critical1 = x2 (0% chance)
| |
| | cooldown1 = 1.06s
| |
| | knockback1 = 2
| |
| | range1 = 150 (Melee)
| |
| | lifesteal1 = 0%
| |
| | speciala1 = Always crits when hitting burning targets
| |
| | name2 = Spoon
| |
| | type2 = Melee
| |
| | class2 = Blunt
| |
| | image2 = Spoon.png
| |
| | rarity2 = 2
| |
| | damage2 = 15 (+50%{{StatIcon|Melee Damage}}+20%{{StatIcon|Max HP}})
| |
| | critical2 = x2.25 (0% chance)
| |
| | cooldown2 = 0.99s
| |
| | knockback2 = 2
| |
| | range2 = 165 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = Always crits when hitting burning targets
| |
| | name3 = Spoon
| |
| | type3 = Melee
| |
| | class3 = Blunt
| |
| | image3 = Spoon.png
| |
| | rarity3 = 3
| |
| | damage3 = 20 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})
| |
| | critical3 = x2.5 (0% chance)
| |
| | cooldown3 = 0.93s
| |
| | knockback3 = 2
| |
| | range3 = 180 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = Always crits when hitting burning targets
| |
| | name4 = Spoon
| |
| | type4 = Melee
| |
| | class4 = Blunt
| |
| | image4 = Spoon.png
| |
| | rarity4 = 4
| |
| | damage4 = 25 (+50%{{StatIcon|Melee Damage}}+25%{{StatIcon|Max HP}})
| |
| | critical4 = x3 (0% chance)
| |
| | cooldown4 = 0.86s
| |
| | knockback4 = 2
| |
| | range4 = 200 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = Always crits when hitting burning targets
| |
| | firstShownTier = 1
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 0
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_trident_2" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name2 = Trident
| |
| | type2 = Melee
| |
| | class2 = Naval, Medieval
| |
| | image2 = Trident.png
| |
| | rarity2 = 2
| |
| | damage2 = 30 (+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|name=Curse}})
| |
| | critical2 = x2 (3% chance)
| |
| | cooldown2 = 1.58s
| |
| | knockback2 = 0
| |
| | range2 = 325 (Melee)
| |
| | lifesteal2 = 0%
| |
| | speciala2 = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health
| |
| | name3 = Trident
| |
| | type3 = Melee
| |
| | class3 = Naval, Medieval
| |
| | image3 = Trident.png
| |
| | rarity3 = 3
| |
| | damage3 = 50 (+100%{{StatIcon|Melee Damage}}+30%{{StatIcon|name=Curse}})
| |
| | critical3 = x2 (3% chance)
| |
| | cooldown3 = 1.5s
| |
| | knockback3 = 0
| |
| | range3 = 325 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = {{Color|green|+40%}} damage against targets above {{Color|green|80%}} health
| |
| | name4 = Trident
| |
| | type4 = Melee
| |
| | class4 = Naval, Medieval
| |
| | image4 = Trident.png
| |
| | rarity4 = 4
| |
| | damage4 = 80 (+100%{{StatIcon|Melee Damage}}+50%{{StatIcon|name=Curse}})
| |
| | critical4 = x2 (3% chance) | |
| | cooldown4 = 1.41s
| |
| | knockback4 = 0
| |
| | range4 = 325 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = {{Color|green|+50%}} damage against targets above {{Color|green|80%}} health
| |
| | firstShownTier = 2
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 0
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| <div id="weapon_war_hammer_3" class="statscard-grid__item">
| |
| {{StatsCardWeaponTabs
| |
| | name3 = War Hammer
| |
| | type3 = Melee
| |
| | class3 = Blunt, Heavy
| |
| | image3 = War Hammer.png
| |
| | rarity3 = 3
| |
| | damage3 = 100 (+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})
| |
| | critical3 = x1.5 (3% chance)
| |
| | cooldown3 = 2.11s
| |
| | knockback3 = 20
| |
| | range3 = 200 (Melee)
| |
| | lifesteal3 = 0%
| |
| | speciala3 = Resets the cooldown of all offensive turrets when attacking
| |
| | name4 = War Hammer
| |
| | type4 = Melee
| |
| | class4 = Blunt, Heavy
| |
| | image4 = War Hammer.png
| |
| | rarity4 = 4
| |
| | damage4 = 180 (+200%{{StatIcon|Melee Damage}}+150%{{StatIcon|Engineering}})
| |
| | critical4 = x1.5 (3% chance)
| |
| | cooldown4 = 1.95s
| |
| | knockback4 = 25
| |
| | range4 = 200 (Melee)
| |
| | lifesteal4 = 0%
| |
| | speciala4 = Resets the cooldown of all offensive turrets when attacking
| |
| | firstShownTier = 3
| |
| | addTierNumbers = 1
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 0
| |
| | tier4disabled = 0
| |
| }}
| |
| </div>
| |
| </div>
| |
| </div> | |
|
| |
|
| ==Enemies== | | ==Enemies== |