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{{Iconbox|Engineering Stat|caption=no}} | {{Iconbox|Engineering Stat|caption=no}} | ||
Engineering increases the Damage and healing of your | Engineering increases the Damage and healing of your [[Structures]], such as [[Engineering#Turrets & Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. | ||
[[ | Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except Engineering, but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]]. | ||
See [[Structures]] for a comprehensive list. | |||
Characters that have synergy with Engineering include: | Characters that have synergy with Engineering include: | ||
* {{CharacterIcon|Engineer}} - | * {{CharacterIcon|Cyborg}} - Gains a large amount of Engineering in the middle of the wave. | ||
* {{CharacterIcon|Engineer}} - Gains addtional Engineering and turrets spawn in a cluster. | |||
* {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty. | * {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty. | ||
* {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty. | * {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty. | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Alloy}} | |||
{{TableRowItem|Book}} | |||
{{TableRowItem|Cog}} | |||
{{TableRowItem|Compass}} | |||
{{TableRowItem|Diploma}} | |||
{{TableRowItem|Duct Tape}} | |||
{{TableRowItem|Exoskeleton}} | |||
{{TableRowItem|Lighthouse}} | |||
{{TableRowItem|Metal Detector}} | |||
{{TableRowItem|Nail}} | |||
{{TableRowItem|Pencil}} | |||
{{TableRowItem|Pile of Books}} | |||
{{TableRowItem|Pocket Factory}} | |||
{{TableRowItem|Reinforced Steel}} | |||
{{TableRowItem|Robot Arm}} | |||
{{TableRowItem|Shackles}} | |||
{{TableRowItem|Strange Book}} | |||
{{TableRowItem|Toolbox}} | |||
</table> | |||
=== Negative === | === Negative === | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Lighthouse}} | |||
{{TableRowItem|Ritual}} | |||
{{TableRowItem|Wolf Helmet}} | |||
</table> | |||
===Mechanics=== | |||
These items interact with engineering or structures in special ways. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Clockwork Wasp}} | |||
{{TableRowItem|Improved Tools}} | |||
{{TableRowItem|Lighthouse}} | |||
{{TableRowItem|Pile of Books}} | |||
{{TableRowItem|Nail}} | |||
{{TableRowItem|Strange Book}} | |||
{{TableRowItem|Sunken Bell}} | |||
</table> | </table> | ||
=== Turrets & Mines === | === Turrets & Mines === | ||
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. | These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See [[Structures]] for more details. | ||
{{ItemTagText|Engineering}} | {{ItemTagText|Engineering}} | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Landmines}} | |||
{{TableRowItem|Turret}} | |||
{{TableRowItem|Incendiary Turret}} | |||
{{TableRowItem|Medical Turret}} | |||
{{TableRowItem|Laser Turret}} | |||
{{TableRowItem|Explosive Turret}} | |||
{{TableRowItem|Pocket Factory}} | |||
{{TableRowItem|Tyler}} | |||
</table> | </table> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Apprentice}} | |||
{{TableRowCharacter|Artificer}} | |||
{{TableRowCharacter|Builder}} | |||
{{TableRowCharacter|Cyborg}} | |||
{{TableRowCharacter|Dwarf}} | |||
{{TableRowCharacter|Engineer}} | {{TableRowCharacter|Engineer}} | ||
{{TableRowCharacter|Technomage}} | |||
</table> | </table> | ||
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{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Crazy}} | {{TableRowCharacter|Crazy}} | ||
{{TableRowCharacter|Druid}} | |||
{{TableRowCharacter|Mage}} | {{TableRowCharacter|Mage}} | ||
{{TableRowCharacter|Pacifist}} | {{TableRowCharacter|Pacifist}} | ||
</table> | </table> | ||
== Weapons == | == Weapons == | ||
These [[Weapons]] use Engineering to deal more damage | These [[Weapons]] use Engineering to deal more damage and/or spawn Structures | ||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Brick}} | |||
{{TableRowWeapon|Chain Gun}} | |||
{{TableRowWeapon|Chainsaw}} | |||
{{TableRowWeapon|DEX-troyer}} | |||
{{TableRowWeapon|Drill}} | |||
{{TableRowWeapon|Particle Accelerator}} | |||
{{TableRowWeapon|Plank}} | {{TableRowWeapon|Plank}} | ||
{{TableRowWeapon|Screwdriver}} | {{TableRowWeapon|Pruner}} | ||
{{TableRowWeapon|Screwdriver}} | |||
{{TableRowWeapon|War Hammer}} | |||
{{TableRowWeapon|Wrench}} | |||
</table> | </table> | ||
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== Turrets Fire Rate == | == Turrets Fire Rate == | ||
The base Fire rates of the different turrets are listed below. | |||
You can increase the attack speed / Spawn rate of [[Structure|Structures]] by increasing your Structure Attack Speed. You can gain 10% Structure Attack Speed with the {{MiniIconbox|name=Clockwork Wasp}}, or you can convert 50% of your [[Attack Speed]] into Structure Attack Speed with the {{MiniIconbox|name=Improved Tools}} item | |||
Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items. | Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items. | ||
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|2.2s | |2.2s | ||
|} | |} | ||
==Trivia== | |||
* In an earlier version of the game, [[Range]] would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in [[Patch 0.8.0.03]] | |||
{{NavBoxStats|topmargin=1}} | {{NavBoxStats|topmargin=1}} |
Latest revision as of 10:57, 12 November 2024
Engineering
Engineering increases the Damage and healing of your Structures, such as Turrets and Landmines. Engineering also increases the attack damage of the Weapons Plank and Screwdriver.
Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.
See Structures for a comprehensive list.
Characters that have synergy with Engineering include:
- Cyborg - Gains a large amount of Engineering in the middle of the wave.
- Engineer - Gains addtional Engineering and turrets spawn in a cluster.
- Entrepreneur - Turrets ignores the -50% Damage modification penalty.
- Multitasker - Turrets ignore the -% Damage penalty.
- Old - The smaller map helps turrets be in range of enemies.
- Streamer - Gains 2 Armor per Structure.
Items
Positive
These items increase your Engineering.
Due to Item Tags, the Character(s) Builder, Cyborg, Dwarf, Engineer, Technomage have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 1 | +1 Engineering | 8 | Engineering | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | Engineering, Knockback | |||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | Speed, Engineering | ||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | Engineering, XP Gain | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | Armor, Engineering | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 3 | +20 Engineering -1 Engineering for every 1 Structure you have |
80 | 1 | Win a run with Builder | Engineering | |
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | Luck, Engineering, Pickup, Economy | ||
Tier 3 | +5 Engineering Weapon damage additionally scales with 20% Engineering -2 Ranged Damage |
65 | 1 | Engineering | ||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | Engineering | |||
Tier 3 | Your structures can crit +3 % Crit Chance +3 Engineering |
70 | 1 | Crit Chance, Engineering | ||
Tier 2 | +2 Engineering Killing a tree spawns a turret |
75 | 1 | Engineering, Exploration, Structure | ||
Tier 2 | +2 Ranged Damage +3 Engineering -3 % Speed |
50 | Ranged Damage, Engineering | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | Melee Damage, Engineering | ||
Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | Range, HP Regeneration, Engineering | ||
Tier 3 | +1 Engineering for every permanent 1 Elemental Damage you have -1 Melee Damage -1 Ranged Damage |
70 | 1 | Engineering, Elemental Damage | ||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | Engineering |
Negative
These items decrease your Engineering.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +20 Engineering -1 Engineering for every 1 Structure you have |
80 | 1 | Win a run with Builder | Engineering | |
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | Damage, Life Steal | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 | Elemental Damage, Luck |
Mechanics
These items interact with engineering or structures in special ways.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +10 % Structure attack speed +5 % Speed |
45 | Structure, Speed | |||
Tier 3 | +10 % Attack Speed Increases the attack speed of your structures by 0% (50%) |
70 | 1 | Win a run with Cyborg | Structure, Attack Speed | |
Tier 3 | +20 Engineering -1 Engineering for every 1 Structure you have |
80 | 1 | Win a run with Builder | Engineering | |
Tier 3 | Your structures can crit +3 % Crit Chance +3 Engineering |
70 | 1 | Crit Chance, Engineering | ||
Tier 3 | +5 Engineering Weapon damage additionally scales with 20% Engineering -2 Ranged Damage |
65 | 1 | Engineering | ||
Tier 3 | +1 Engineering for every permanent 1 Elemental Damage you have -1 Melee Damage -1 Ranged Damage |
70 | 1 | Engineering, Elemental Damage | ||
Tier 3 | Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health | 65 | 1 | Explosive |
Turrets & Mines
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See Structures for more details.
Due to Item Tags, the Character(s) Builder, Cyborg, Dwarf, Engineer, Technomage have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | 15 | Engineering, Explosive, Structure | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | 15 | Engineering, Structure | |||
Tier 2 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | 40 | Engineering, Structure | |||
Tier 2 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | 40 | Engineering, Structure | |||
Tier 3 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | 65 | Engineering, Structure | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | 80 | Engineering, Structure | |||
Tier 2 | +2 Engineering Killing a tree spawns a turret |
75 | 1 | Engineering, Exploration, Structure | ||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%+75%) damage each | 75 | Engineering, Elemental Damage, Structure |
Characters
These Characters start with different Engineering, or have mechanics related to their Engineering:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
You start with 1 Builder's Turret Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave Engineering modifications are increased by 50% +20 Harvesting You can't have structures -30% pickup range Damage modifications are reduced by 75% |
Unlocked by default | Engineering | ||
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | Engineering, Ranged Damage | ||
+1 Engineering when killing at least 6 enemies with a direct weapon hit +1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons -20 % Dodge -100 % Attack Speed % Attack Speed modifications are reduced by 50% |
Hit at least 25 enemies with a single melee attack | Engineering, Structure | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
You start with 2 Turret +5 % Structure attack speed for every permanent 1 Elemental Damage you have +2 Elemental Damage for every 1 Structure you have +75% XP required to level up Melee Damage modifications are reduced by 100% Ranged Damage modifications are reduced by 100% |
Reach 10 Elemental Damage and get 3 structures at the same time | Elemental Damage, Engineering, Structure |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor |
Weapons
These Weapons use Engineering to deal more damage and/or spawn Structures
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blunt |
1.39s |
21.5(35.9%35.9%)/s |
x1.5 (3% chance) |
150 |
5 |
0 |
Has a 1% chance to break and drop 10/30/60/120 materials on hit |
6 |
Default | ||
Legendary, Gun |
- |
- |
- |
- |
- |
Cooldown is 2.04s every 100 shots. Pierces 1 enemy dealing -50% less damage with each pierce. |
- |
Default | |||
Blade, Tool |
- |
- |
- |
- |
- |
Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites) |
- |
Default | |||
Legendary, Explosive |
- |
- |
- |
- |
- |
50% chance to explode on hit Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%) damage |
- |
Default | |||
Legendary, Precise |
- |
- |
- |
- |
- |
100% chance to gain 1 material when killing an enemy with a critical hit. +10 % Attack Speed every 5 seconds until the end of the wave |
- |
Default | |||
Heavy, Elemental |
- |
- |
- |
- |
- |
Deals 8x8/10x10 (+100%) burning damage Slows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce |
- |
Win a run with Technomage | |||
Explosive, Elemental |
1.23s |
8.1(41%41%41%)/s |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default | |||
Tool |
1.05s |
x2 (10%) |
125 |
3 |
0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area |
10 |
Default | |||
Blunt, Heavy |
- |
- |
- |
- |
- |
Resets the cooldown of all offensive turrets when attacking |
- |
Win a run with Dwarf | |||
Tool |
1.7s |
x2 (3%) |
175 |
20 |
0 |
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret |
20 |
Default |
Weapon Classes
These Weapon Classes affect Engineering:
Class | Bonuses | Weapons |
---|---|---|
Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
Turrets Fire Rate
The base Fire rates of the different turrets are listed below.
You can increase the attack speed / Spawn rate of Structures by increasing your Structure Attack Speed. You can gain 10% Structure Attack Speed with the Clockwork Wasp, or you can convert 50% of your Attack Speed into Structure Attack Speed with the Improved Tools item
Turrets spawned by Wrench are the same as the turrets spawns by their respective items.
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
Turret | Atk. Speed |
---|---|
Turret | 0.73s |
Incendiary Turret | 0.28s |
Medical Turret | 2.2s |
Laser Turret | 0.87s |
Explosive Turret | 0.87s |
Tyler | 2.2s |
Trivia
- In an earlier version of the game, Range would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in Patch 0.8.0.03
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |