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{{Iconbox|Engineering Stat|caption=no}}
{{Iconbox|Engineering Stat|caption=no}}


Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing.
Engineering increases the Damage and healing of your [[Structures]], such as [[Engineering#Turrets & Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]].  
 
 
 
Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except Engineering, but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]].
 
See [[Structures]] for a comprehensive list.
 
 
 
Characters that have synergy with Engineering include:
* {{CharacterIcon|Cyborg}} - Gains a large amount of Engineering in the middle of the wave.  
* {{CharacterIcon|Engineer}} - Gains addtional Engineering and turrets spawn in a cluster.
* {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty.
* {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty.
* {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies.
* {{CharacterIcon|Streamer}} - Gains 2 Armor per Structure.


== Items ==
== Items ==
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
 
=== Positive ===
 
These items {{Color|green|increase}} your Engineering.
 
{{ItemTagText|Engineering}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alloy}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Book}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Cog}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Compass}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Diploma}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Duct Tape}}
<tr>
{{TableRowItem|Exoskeleton}}
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
    {{TableRowItem|Lighthouse}}
<td> Tier {{Item Data|Alloy|rarity}} </td>
{{TableRowItem|Metal Detector}}
<td> {{Item Data|Alloy|stats}} </td>
    {{TableRowItem|Nail}}
<td> {{Item Data|Alloy|price}} </td>
{{TableRowItem|Pencil}}
<td> {{Item Data|Alloy|limit}} </td>
    {{TableRowItem|Pile of Books}}
<td> {{Item Data|Alloy|unlockedby}} </td>
{{TableRowItem|Pocket Factory}}
</tr>
    {{TableRowItem|Reinforced Steel}}
{{TableRowItem|Robot Arm}}
{{TableRowItem|Shackles}}
    {{TableRowItem|Strange Book}}
{{TableRowItem|Toolbox}}
</table>


<tr>
=== Negative ===
<td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td>
<td> Tier {{Item Data|Book|rarity}} </td>
<td> {{Item Data|Book|stats}} </td>
<td> {{Item Data|Book|price}} </td>
<td> {{Item Data|Book|limit}} </td>
<td> {{Item Data|Book|unlockedby}} </td>
</tr>


<tr>
These items {{Color|red|decrease}} your Engineering.
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td> {{Item Data|Cog|stats}} </td>
<td> {{Item Data|Cog|price}} </td>
<td> {{Item Data|Cog|limit}} </td>
<td> {{Item Data|Cog|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Compass|rarity}} </td>
    {{TableRowItem|Lighthouse}}
<td> {{Item Data|Compass|stats}} </td>
{{TableRowItem|Ritual}}
<td> {{Item Data|Compass|price}} </td>
{{TableRowItem|Wolf Helmet}}
<td> {{Item Data|Compass|limit}} </td>
</table>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>


<tr>
===Mechanics===
<td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
These items interact with engineering or structures in special ways.
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td> {{Item Data|Diploma|stats}} </td>
<td> {{Item Data|Diploma|price}} </td>
<td> {{Item Data|Diploma|limit}} </td>
<td> {{Item Data|Diploma|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
{{TableRowItem|Clockwork Wasp}}
<td> {{Item Data|Duct Tape|stats}} </td>
{{TableRowItem|Improved Tools}}
<td> {{Item Data|Duct Tape|price}} </td>
{{TableRowItem|Lighthouse}}
<td> {{Item Data|Duct Tape|limit}} </td>
{{TableRowItem|Pile of Books}}
<td> {{Item Data|Duct Tape|unlockedby}} </td>
{{TableRowItem|Nail}}
</tr>
{{TableRowItem|Strange Book}}
{{TableRowItem|Sunken Bell}}
</table>


<tr>
=== Turrets & Mines ===
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>


<tr>
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See [[Structures]] for more details.
<td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td> {{Item Data|Landmines|stats}} </td>
<td> {{Item Data|Landmines|price}} </td>
<td> {{Item Data|Landmines|limit}} </td>
<td> {{Item Data|Landmines|unlockedby}} </td>
</tr>


<tr>
{{ItemTagText|Engineering}}
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Pencil|rarity}} </td>
{{TableRowItem|Landmines}}
<td> {{Item Data|Pencil|stats}} </td>
{{TableRowItem|Turret}}
<td> {{Item Data|Pencil|price}} </td>
{{TableRowItem|Incendiary Turret}}
<td> {{Item Data|Pencil|limit}} </td>
{{TableRowItem|Medical Turret}}
<td> {{Item Data|Pencil|unlockedby}} </td>
{{TableRowItem|Laser Turret}}
</tr>
{{TableRowItem|Explosive Turret}}
    {{TableRowItem|Pocket Factory}}
{{TableRowItem|Tyler}}
</table>


<tr>
==Characters==
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> {{Item Data|Ritual|price}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>


<tr>
These [[Characters]] start with different Engineering, or have mechanics related to their Engineering:
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>


<tr>
===Positive Characters===
<td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td> {{Item Data|Toolbox|stats}} </td>
<td> {{Item Data|Toolbox|price}} </td>
<td> {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Turret|rarity}} </td>
    {{TableRowCharacter|Apprentice}}
<td> {{Item Data|Turret|stats}} </td>
    {{TableRowCharacter|Artificer}}
<td> {{Item Data|Turret|price}} </td>
    {{TableRowCharacter|Builder}}
<td> {{Item Data|Turret|limit}} </td>
    {{TableRowCharacter|Cyborg}}
<td> {{Item Data|Turret|unlockedby}} </td>
    {{TableRowCharacter|Dwarf}}
</tr>
{{TableRowCharacter|Engineer}}
{{TableRowCharacter|Technomage}}
</table>


<tr>
===Negative Characters===
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td> {{Item Data|Incendiary Turret|stats}} </td>
<td> {{Item Data|Incendiary Turret|price}} </td>
<td> {{Item Data|Incendiary Turret|limit}} </td>
<td> {{Item Data|Incendiary Turret|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
{{TableRowCharacter|Crazy}}
<td> {{Item Data|Medical Turret|stats}} </td>
    {{TableRowCharacter|Druid}}
<td> {{Item Data|Medical Turret|price}} </td>
{{TableRowCharacter|Mage}}
<td> {{Item Data|Medical Turret|limit}} </td>
{{TableRowCharacter|Pacifist}}
<td> {{Item Data|Medical Turret|unlockedby}} </td>
</table>
</tr>


<tr>
== Weapons ==
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
These [[Weapons]] use Engineering to deal more damage and/or spawn Structures
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
 
<td> {{Item Data|Laser Turret|stats}} </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Item Data|Laser Turret|price}} </td>
{{TableHeaders|weapons}}
<td> {{Item Data|Laser Turret|limit}} </td>
    {{TableRowWeapon|Brick}}
<td> {{Item Data|Laser Turret|unlockedby}} </td>
    {{TableRowWeapon|Chain Gun}}
</tr>
    {{TableRowWeapon|Chainsaw}}
    {{TableRowWeapon|DEX-troyer}}
{{TableRowWeapon|Drill}}
    {{TableRowWeapon|Particle Accelerator}}
{{TableRowWeapon|Plank}}
    {{TableRowWeapon|Pruner}}
{{TableRowWeapon|Screwdriver}}
    {{TableRowWeapon|War Hammer}}
    {{TableRowWeapon|Wrench}}
 
</table>


<tr>
==Weapon Classes==
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td> {{Item Data|Explosive Turret|stats}} </td>
<td> {{Item Data|Explosive Turret|price}} </td>
<td> {{Item Data|Explosive Turret|limit}} </td>
<td> {{Item Data|Explosive Turret|unlockedby}} </td>
</tr>


<tr>
These [[Weapons#Weapon Classes|Weapon Classes]] affect Engineering:
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td> {{Item Data|Tyler|stats}} </td>
<td> {{Item Data|Tyler|price}} </td>
<td> {{Item Data|Tyler|limit}} </td>
<td> {{Item Data|Tyler|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
{{TableHeaders|sets}}
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
{{TableRowWeaponClass|Tool}}
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>
</table>
== Turrets Fire Rate ==
The base Fire rates of the different turrets are listed below.
You can increase the attack speed / Spawn rate of [[Structure|Structures]] by increasing your Structure Attack Speed. You can gain 10% Structure Attack Speed with the {{MiniIconbox|name=Clockwork Wasp}}, or you can convert 50% of your [[Attack Speed]] into Structure Attack Speed with the {{MiniIconbox|name=Improved Tools}} item
Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items.
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
{| class="wikitable"
!Turret
!Atk. Speed
|-
|{{MiniIconbox|name=Turret}}
|0.73s
|-
|{{MiniIconbox|name=Incendiary Turret}}
|0.28s
|-
|{{MiniIconbox|name=Medical Turret}}
|2.2s
|-
|{{MiniIconbox|name=Laser Turret}}
|0.87s
|-
|{{MiniIconbox|name=Explosive Turret}}
|0.87s
|-
|{{MiniIconbox|name=Tyler}}
|2.2s
|}
==Trivia==
* In an earlier version of the game, [[Range]] would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in [[Patch 0.8.0.03]]
{{NavBoxStats|topmargin=1}}

Latest revision as of 10:57, 12 November 2024

Engineering

Engineering Stat

Engineering increases the Damage and healing of your Structures, such as Turrets and Landmines. Engineering also increases the attack damage of the Weapons Plank and Screwdriver.


Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.

See Structures for a comprehensive list.


Characters that have synergy with Engineering include:

  • Cyborg.png Cyborg - Gains a large amount of Engineering in the middle of the wave.
  • Engineer.png Engineer - Gains addtional Engineering and turrets spawn in a cluster.
  • Entrepreneur.png Entrepreneur - Turrets ignores the -50% Damage modification penalty.
  • Multitasker.png Multitasker - Turrets ignore the -% Damage penalty.
  • Old.png Old - The smaller map helps turrets be in range of enemies.
  • Streamer.png Streamer - Gains 2 Armor per Structure.

Items

Positive

These items increase your Engineering.

Due to Item Tags, the Character(s) Builder.png Builder, Cyborg.png Cyborg, Dwarf.png Dwarf, Engineer.png Engineer, Technomage.png Technomage have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 1 +1 Engineering 8 Engineering
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35 Engineering, Knockback
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer Speed, Engineering
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90 Engineering, XP Gain
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20 Armor, Engineering
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 3 +20 Engineering
-1 Engineering for every 1 Structure you have
80 1 Win a run with Builder.png Builder Engineering
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20 Luck, Engineering, Pickup, Economy
Tier 3 +5 Engineering
Weapon damage additionally scales with 20% Engineering
-2 Ranged Damage
65 1 Engineering
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15 Engineering
Tier 3 Your structures can crit
+3 % Crit Chance
+3 Engineering
70 1 Crit Chance, Engineering
Tier 2 +2 Engineering
Killing a tree spawns a turret
75 1 Engineering, Exploration, Structure
Tier 2 +2 Ranged Damage
+3 Engineering
-3 % Speed
50 Ranged Damage, Engineering
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer Melee Damage, Engineering
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1 Range, HP Regeneration, Engineering
Tier 3 +1 Engineering for every permanent 1 Elemental Damage you have
-1 Melee Damage
-1 Ranged Damage
70 1 Engineering, Elemental Damage
Tier 3 +6 Engineering
-8 % Attack Speed
55 Engineering

Negative

These items decrease your Engineering.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +20 Engineering
-1 Engineering for every 1 Structure you have
80 1 Win a run with Builder.png Builder Engineering
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost Damage, Life Steal
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90 Elemental Damage, Luck

Mechanics

These items interact with engineering or structures in special ways.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +10 % Structure attack speed
+5 % Speed
45 Structure, Speed
Tier 3 +10 % Attack Speed
Increases the attack speed of your structures by 0% (50%Attack Speed.png)
70 1 Win a run with Cyborg.png Cyborg Structure, Attack Speed
Tier 3 +20 Engineering
-1 Engineering for every 1 Structure you have
80 1 Win a run with Builder.png Builder Engineering
Tier 3 Your structures can crit
+3 % Crit Chance
+3 Engineering
70 1 Crit Chance, Engineering
Tier 3 +5 Engineering
Weapon damage additionally scales with 20% Engineering
-2 Ranged Damage
65 1 Engineering
Tier 3 +1 Engineering for every permanent 1 Elemental Damage you have
-1 Melee Damage
-1 Ranged Damage
70 1 Engineering, Elemental Damage
Tier 3 Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health 65 1 Explosive

Turrets & Mines

These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See Structures for more details.

Due to Item Tags, the Character(s) Builder.png Builder, Cyborg.png Cyborg, Dwarf.png Dwarf, Engineer.png Engineer, Technomage.png Technomage have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15 Engineering, Explosive, Structure
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15 Engineering, Structure
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40 Engineering, Structure
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40 Engineering, Structure
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65 Engineering, Structure
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80 Engineering, Structure
Tier 2 +2 Engineering
Killing a tree spawns a turret
75 1 Engineering, Exploration, Structure
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%Engineering Stat.png+75%Elemental Damage.png) damage each 75 Engineering, Elemental Damage, Structure

Characters

These Characters start with different Engineering, or have mechanics related to their Engineering:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20 XP Gain
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
Builder

Builder(DLC)
You start with 1 Builder's Turret

Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
Engineering modifications are increased by 50%
+20 Harvesting
You can't have structures
-30% pickup range
Damage modifications are reduced by 75%
Unlocked by default Engineering
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%
Reach 10 Elemental Damage and get 3 structures at the same time Elemental Damage, Engineering, Structure

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Druid

Druid(DLC)
+5 Max HP
+15 Luck
Enemies have a higher chance of dropping fruits
33% chance to get +1 Luck when you pick up a fruit
33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
-100 HP Regeneration
-100 % Life Steal
Engineering modifications are reduced by 50%
Collect 250 consumables by the end of wave 20 Consumable, Luck
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials Max HP, HP Regeneration, Armor

Weapons

These Weapons use Engineering to deal more damage and/or spawn Structures

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Brick

Brick(DLC)
Blunt

30(+50%Melee Damage.png+50%Engineering Stat.png)
60(+65%Melee Damage.png+65%Engineering Stat.png)
90(+80%Melee Damage.png+80%Engineering Stat.png)
120(+100%Melee Damage.png+100%Engineering Stat.png)

1.39s
1.39s
1.39s
1.39s

21.5(35.9%Melee Damage.png35.9%Engineering Stat.png)/s
43(46.6%Melee Damage.png46.6%Engineering Stat.png)/s
64.6(57.4%Melee Damage.png57.4%Engineering Stat.png)/s
86.1(71.7%Melee Damage.png71.7%Engineering Stat.png)/s

x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

150
150
150
150

5
5
5
5

0
0
0
0

Has a 1% chance to break and drop 10/30/60/120 materials on hit

6
14
22
40

Default
Legendary, Gun

-
-
-
2x3(100%Ranged Damage.png100%Engineering Stat.png)

-
-
-
0.073s

-
-
-
82.2(4110%Ranged Damage.png4110%Engineering Stat.png)/s

-
-
-
x1.5 (3%)

-
-
-
500

-
-
-
5

-
-
-
0

Cooldown is 2.04s every 100 shots.
Pierces 1 enemy dealing -50% less damage with each pierce.

-
-
-
300

Default
Blade, Tool

-
-
10(+75%Melee Damage.png+75%Engineering Stat.png+75%Life Steal.png)
20(+100%Melee Damage.png+100%Engineering Stat.png+100%Life Steal.png)

-
-
0.53s
0.56s

--
--
18.8(141.3%Melee Damage.png141.3%Engineering Stat.png141.3%Life Steal.png)/s
35.9(179.3%Melee Damage.png179.3%Engineering Stat.png179.3%Life Steal.png)/s

-
-
x1.5 (3% chance)
x1.5 (3% chance)

-
-
175
200

-
-
0
0

-
-
15%
30%

Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites)

-
-
112
242

Default
Legendary, Explosive

-
-
-
100(+100%Melee Damage.png+100%Engineering Stat.png)

-
-
-
1.33s

--
--
--
75.3(75.3%Melee Damage.png75.3%Engineering Stat.png)/s

-
-
-
x2 (3% chance)

-
-
-
400

-
-
-
10

-
-
-
0

50% chance to explode on hit
Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%Elemental Damage.png) damage

-
-
-
315

Default
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default
Heavy, Elemental

-
-
60(+100%Elemental Damage.png+100%Engineering Stat.png)
120(+100%Elemental Damage.png+100%Engineering Stat.png)

-
-
1.95s
1.62s

--
--
30.8(51.3%Elemental Damage.png51.3%Engineering Stat.png)/s
74.2(61.8%Elemental Damage.png61.8%Engineering Stat.png)/s

-
-
x2 (3% chance)
x2 (3% chance)

-
-
800
800

-
-
0
0

-
-
0
0

Deals 8x8/10x10 (+100%Elemental Damage.png) burning damage
Slows enemies by 1%/2% on hit for every 1 Engineering you have [0%].
Pierces through enemies.
Can't bounce

-
-
144
289

Win a run with Technomage
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default
Tool

8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)

1.05s
1.0s
0.97s
0.87s

7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)

125
125
125
125

3
3
3
3

0
0
0
0

A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area

10
22
45
91

Default
Blunt, Heavy

-
-
100(+150%Melee Damage.png+100%Engineering Stat.png)
180(+200%Melee Damage.png+150%Engineering Stat.png)

-
-
2.11s
1.95s

--
--
47.3(70.9%Melee Damage.png47.3%Engineering Stat.png)/s
92.4(102.7%Melee Damage.png77%Engineering Stat.png)/s

-
-
x1.5 (3% chance)
x1.5 (3% chance)

-
-
200
200

-
-
20
25

-
-
0
0

Resets the cooldown of all offensive turrets when attacking

-
-
130
255

Win a run with Dwarf
Tool

12(100%Melee Damage.png)
16(100%Melee Damage.png)
20(100%Melee Damage.png)
24(100%Melee Damage.png)

1.7s
1.64s
1.55s
1.49s

7.1(58%Melee Damage.png)/s
9.8(60%Melee Damage.png)/s
12.9(64%Melee Damage.png)/s
16.1(67%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

175
175
175
175

20
20
20
20

0
0
0
0

Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret

20
39
74
149

Default

Weapon Classes

These Weapon Classes affect Engineering:

Class Bonuses Weapons
Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench

Turrets Fire Rate

The base Fire rates of the different turrets are listed below.

You can increase the attack speed / Spawn rate of Structures by increasing your Structure Attack Speed. You can gain 10% Structure Attack Speed with the Clockwork Wasp.png Clockwork Wasp, or you can convert 50% of your Attack Speed into Structure Attack Speed with the Improved Tools.png Improved Tools item

Turrets spawned by Wrench.png Wrench are the same as the turrets spawns by their respective items.

The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.

Turret Atk. Speed
Turret.png Turret 0.73s
Incendiary Turret.png Incendiary Turret 0.28s
Medical Turret.png Medical Turret 2.2s
Laser Turret.png Laser Turret 0.87s
Explosive Turret.png Explosive Turret 0.87s
Tyler.png Tyler 2.2s

Trivia

  • In an earlier version of the game, Range would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in Patch 0.8.0.03