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| {| class="wikitable" style="color:#eee; background-color:transparent; text-align:center; vertical-align:middle; width:100%"
| | <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> |
| |style="width:20%; font-weight:bold;text-align:left;"|Name
| | '''Last Update: Patch 1.0.0.3''' |
| |style="width:20%; font-weight:bold;background-color:#000000;" |Common
| |
| |style="width:20% ;font-weight:bold;background-color:#5497C0;" |Uncommon
| |
| |style="width:20% ;font-weight:bold;background-color:#815079;" |Rare
| |
| |style="width:20% ;font-weight:bold;background-color:#A02E2E;" |Legendary
| |
| |-
| |
| |{{Iconbox|Hand}}
| |
| <span style="color:rgb(234,226,176);">'''Melee Unarmed Support'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 1 (50%)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 1% (x1.5)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.01s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 30'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Fist}}
| |
| <span style="color:rgb(234,226,176);">'''Melee Unarmed'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 5 (100%)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 1% (1.5x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 0.78%'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 15'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Stick}}
| |
| <span style="color:rgb(234,226,176);">'''Melee Primitive'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 8'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 3% (x2)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.25s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 0'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 175'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Torch}}
| |
| <span style="color:rgb(234,226,176);">'''Melee Primitive Elemental'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 1 (50%)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 0% (1.5x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.1s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 20'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 175'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Cacti Club}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 10 (80%)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.66s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 8'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 200'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Spear}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 15'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.53s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 0'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 350'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Rock}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 20'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 10% (1.5x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.68'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 5'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Slingshot}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 10'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.22s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 5'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 300'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Bounces: 1 (-0% damage)'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Ghost Flint}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 6'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.23s'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 2'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 150'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Special Effect: +1% attack speed for every 20 kills in a wave'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Ghost Axe}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage: 12'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical: 3% (2x)'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown: 1.73'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback: 2'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range: 200'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Special Effect: +1% damage for every 20 kills in a wave'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Ghost Scepter}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
|
| |
|
| | == Weapons == |
| | Weapons are the primary way for your character to deal damage to the [[Enemies|Enemy Aliens]] |
|
| |
|
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | Weapons are primary damage dealers. They can be Melee or Ranged. Melee weapons are swung or thrusted into the enemies, hitting all in their path. Ranged weapons shoot projectiles, which can only hit one enemy. Projectiles can gain [[Bounce]] and [[Piercing]] to hit more. Ranged weapons typically have higher single target dps and attack faster. |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br> | | Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | | == Rarity== |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br> | | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier. |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br> | | The four Tiers are: |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | <div style="margin-top: 5px"><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br> | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | -->Tier 1<!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | | --><small>(aka {{Color|tier1|Common}})</small><!-- |
| |-
| | --></div><!-- |
| |{{Iconbox|Wand}}
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | -->Tier 2<!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | --><small>(aka {{Color|tier2|Uncommon}})</small><!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br> | | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| | -->Tier 3<!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | --><small>(aka {{Color|tier3|Rare}})</small><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br> | | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | -->Tier 4<!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | --><small>(aka {{Color|tier4|Legendary}})</small><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --></div> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | ==Scaling== |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{StatIcon|Armor}} = the damage scales with [[Armor]] stat <br> |
| |- | | {{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat <br> |
| |{{Iconbox|Lightning Shiv}} | | {{StatIcon|Range}} = the damage scales with [[Range]] stat <br> |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | {{StatIcon|AttackSpeed}} = the damage scales with [[Attack Speed]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{StatIcon|Level}} = the damage scales with your current [[Experience|Level]] <br> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | === Examples === |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | If a weapon has '''80%'''{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra '''0.8''' more damage to that weapon. Thus if the player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''8''' more damage. <br> |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br> | | If a weapon has '''50%'''{{MeleeIcon}}, and player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''5''' more damage. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | <br><br> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | Lets look at <span class="colorrarity4">Tier 4 [[Knife]]</span>:<br> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | *<span class="colorrarity4">20(80%{{MeleeIcon}})</span> means that the weapon has 20 damage, with 80% [[Melee Damage]] stat scaling. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | **If [[Melee Damage]] is 0, damage output is 20+(0*0.8)=20+0=20. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | **If [[Melee Damage]] is 30, damage output is 20+(30*0.8)=20+24=44. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | **''(Assuming [[Damage]] stat is +0%)'' |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | == For Wiki Editors== |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | ==Melee Weapons== |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | ===Notes=== |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | | |
| |- | | They have two different attack types, with both able to hit multiple enemies: |
| |{{Iconbox|Knife}} | | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | *'''Thrust''' - Attacks in a straight line (e.g. [[Spear]]). |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | *'''Sweep''' - Attacks in a wide curve around you (e.g. [[Ghost Axe]]). |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | [[Range]] affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See [[Range]] for more info. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| | Explosive weapons have different base radius for their explosions. See the [[Explosions]] page for their sizes. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | ===Weapons List=== |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | <small>Notes: DPS calculation do not take special effects and crits into account. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableHeaders|weapons}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Cacti Club}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Chopper}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Circular Saw}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Claw}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Drill}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Excalibur}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Fist}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Flaming Brass Knuckles}} |
| |-
| | {{TableRowWeapon|Ghost Axe}} |
| |{{Iconbox|Thief Dagger}}
| | {{TableRowWeapon|Ghost Flint}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Hammer}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Hand}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Hatchet}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Jousting Lance}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Knife}} |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| | {{TableRowWeapon|Lightning Shiv}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Plank}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Plasma Sledge}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Power Fist}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Pruner}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Quarterstaff}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Rock}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Scissors}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Screwdriver}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Spear}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Spiky Shield}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Stick}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Sword}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Scythe}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Thief Dagger}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Thunder Sword}} |
| |-
| | {{TableRowWeapon|Torch}} |
| |{{Iconbox|Shuriken}}
| | {{TableRowWeapon|Wrench}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | </table> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | ==Ranged Weapons== |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | ===Notes=== |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| | Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | Projectiles travel up to the total [[Range]] (which combines the weapon's innate range, plus the player's [[Range]] stat). |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | Some projectiles can [[Piercing|pierce]] or [[bounce]]: |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | * If the weapon has no pierce, the projectile only damages only one enemy. |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | * If you have both pierce and bounce, projectiles only pierce after they've finished bouncing. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | *[[Explosive]] ranged weapons explode for every bounce and pierce. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | ===Weapons List=== |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | <small>Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableHeaders|weapons}} |
| |-
| | {{TableRowWeapon|Chain Gun}} |
| |{{Iconbox|Scissors}}
| | {{TableRowWeapon|Crossbow}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Double Barrel Shotgun}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Flamethrower}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Gatling Laser}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Ghost Scepter}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Laser Gun}} |
| <span style="color:rgb(234,226,176);">'''Life Steal: 40%'''</span><br>
| | {{TableRowWeapon|Medical Gun}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Minigun}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Nuclear Launcher}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Obliterator}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Pistol}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Potato Thrower}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Revolver}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Rocket Launcher}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Shredder}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Shuriken}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Slingshot}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|SMG}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Sniper Gun}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Taser}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Wand}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | </table> |
| |-
| | |
| |{{Iconbox|Screwdriver}}
| | ==Weapon Classes == |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | Collecting multiple weapons within the same class provides different '''bonuses''', up to 6 weapons of the same class. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| | Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon's class (''see [[Shop#Weapons & Classes|Shop > Item & Weapon Chances]] for more info on this chance).'' |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | * Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely. |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | *This can be helpful, to gain class bonuses and find copies of the same weapon. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | *It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | ** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} ''([[Gun]], [[Medical]])'', you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]]. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | ===Weapon Classes List=== |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | Click the class name for full details on their assigned weapons. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableHeaders|sets}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeaponClass|Blade}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeaponClass|Blunt}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeaponClass|Elemental}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeaponClass|Ethereal}} |
| |-
| | {{TableRowWeaponClass|Explosive}} |
| |{{Iconbox|Wrench}}
| | {{TableRowWeaponClass|Gun}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeaponClass|Heavy}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeaponClass|Legendary}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeaponClass|Medical}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeaponClass|Medieval}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeaponClass|Precise}} |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| | {{TableRowWeaponClass|Primitive}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeaponClass|Support}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeaponClass|Tool}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeaponClass|Unarmed}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | </table> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | <comments /> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Medical Gun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 40%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Taser}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Shredder}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|SMG}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Pistol}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Laser Gun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Double Barrel Shotgun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Flamethrower}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Rocket Launcher}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Minigun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Flaming Knuckles}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Hammer}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Sword}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Thunder Sword}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Circular Saw}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Life Steal: 0%'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | |
| |-
| |
| |}
| |