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| {| class="wikitable" style="color:#eee; background-color:transparent; text-align:center; vertical-align:middle; width:100%" | | <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> |
| |style="width:20%; font-weight:bold;text-align:left;"|Name
| | '''Last Update: Patch 1.0.0.3''' |
| |style="width:20%; font-weight:bold;background-color:#000000;" |Common
| | |
| |style="width:20% ;font-weight:bold;background-color:#5497C0;" |Uncommon
| | == Weapons == |
| |style="width:20% ;font-weight:bold;background-color:#815079;" |Rare
| | Weapons are primary damage dealers. They can be Melee or Ranged. |
| |style="width:20% ;font-weight:bold;background-color:#A02E2E;" |Legendary
| | |
| |-
| | Most [[Characters]] can hold up to 6 weapons. Some exceptions are {{CharacterIcon|name=One Armed}}, who can only hold 1, {{CharacterIcon|name=Multitasker}}, who can hold 12, {{CharacterIcon|name=Bull}}, who cannot use weapons. |
| |{{Iconbox|Hand}}
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | == Rarity== |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br> | | Weapons come in 4 different tiers. Some weapons have a minimum tier that they can appear as. If you have two identical weapons of the same tier, you can combine them into one weapon of one higher tier. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | | The four Tiers are: |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br> | | <div style="margin-top: 5px"><!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | -->Tier 1<!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(200, 200, 200)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | --><small>(aka {{Color|tier1|Common}})</small><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | -->Tier 2<!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(74, 155, 209)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br> | | --><small>(aka {{Color|tier2|Uncommon}})</small><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | -->Tier 3<!-- |
| |-
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(173, 90, 255)"></div><!-- |
| |{{Iconbox|Fist}}
| | --><small>(aka {{Color|tier3|Rare}})</small><!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | --><div style="display: flex; margin-bottom: 2px"><!-- |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | -->Tier 4<!-- |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 59, 59)"></div><!-- |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | --><small>(aka {{Color|tier4|Legendary}})</small><!-- |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | --></div><!-- |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | --></div> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | ==Scaling== |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{StatIcon|Armor}} = the damage scales with [[Armor]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{StatIcon|Range}} = the damage scales with [[Range]] stat <br> |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | {{StatIcon|AttackSpeed}} = the damage scales with [[Attack Speed]] stat <br> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{StatIcon|Level}} = the damage scales with your current [[Experience|Level]] <br> |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | === Examples === |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | If a weapon has '''80%'''{{MeleeIcon}}, that means every [[Melee Damage]] stat, gives extra '''0.8''' more damage to that weapon. Thus if the player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''8''' more damage. <br> |
| |- | | If a weapon has '''50%'''{{MeleeIcon}}, and player had '''10''' [[Melee Damage]] stat, that means that weapon would hit '''5''' more damage. |
| |{{Iconbox|Stick}} | | <br><br> |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | Lets look at <span class="colorrarity4">Tier 4 [[Cacti Club]]</span>:<br> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br> | | *<span class="colorrarity4">50(80%{{MeleeIcon}})</span> means that the weapon has 50 damage, with 80% [[Melee Damage]] stat scaling. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | **If [[Melee Damage]] is 0, damage output is 50+(0*0.8)=50+0=50. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | **If [[Melee Damage]] is 30, damage output is 50+(30*0.8)=50+24=74. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | **''(Assuming [[Damage]] stat is +0%)'' |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | == For Wiki Editors== |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | All the data on this page is pulled from [[Template:Weapon Data]]. Please change any data from there according to the weapon name. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | ==Melee Weapons== |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | ===Notes=== |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Their damage is affected by the [[Melee Damage]] stat. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | They have two different attack types, with both able to hit multiple enemies: |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | *'''Thrust''' - Attacks in a straight line (e.g. [[Spear]]). |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | *'''Sweep''' - Attacks in a wide curve around you (e.g. [[Ghost Axe]]). |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | [[Range]] affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. See [[Range]] for more info. |
| |- | | |
| |{{Iconbox|Torch}} | | Explosive weapons have different base radius for their explosions. See the [[Explosions]] page for their sizes. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | ===Weapons List=== |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | <small>Notes: DPS calculation do not take special effects and crits into account. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br> | | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableHeaders|weapons}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Cacti Club}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Chopper}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Circular Saw}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Claw}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Drill}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Excalibur}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Fighting Stick}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Fist}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Flaming Brass Knuckles}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Ghost Axe}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Ghost Flint}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Hammer}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Hand}} |
| |-
| | {{TableRowWeapon|Hatchet}} |
| |{{Iconbox|Cacti Club}}
| | {{TableRowWeapon|Jousting Lance}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Knife}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Lightning Shiv}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Plank}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Plasma Sledgehammer}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Power Fist}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Pruner}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Rock}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Scissors}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Screwdriver}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Spear}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Spiky Shield}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Stick}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Sword}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Scythe}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Thief Dagger}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Thunder Sword}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Torch}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Wrench}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | </table> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |-
| | ==Ranged Weapons== |
| |{{Iconbox|Spear}}
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | ===Notes=== |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | Ranged weapons fire projectiles at enemies. Their damage is affected by the [[Ranged Damage]] stat. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | Projectiles travel up to the total [[Range]] (which combines the weapon's innate range, plus the player's [[Range]] stat). |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | Some projectiles can [[Piercing|pierce]] or [[bounce]]: |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | * If the weapon has no pierce, the projectile only damages only one enemy. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | * If you have both pierce and bounce, projectiles only pierce after they've finished bouncing. |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | *[[Explosive]] ranged weapons explode for every bounce and pierce. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | ===Weapons List=== |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | <small>Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is ''Damage(Scaling)/AttackSpeed''.</small> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableHeaders|weapons}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Chain Gun}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Crossbow}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Double Barrel Shotgun}} |
| |-
| | {{TableRowWeapon|Flamethrower}} |
| |{{Iconbox|Rock}}
| | {{TableRowWeapon|Gatling Laser}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Ghost Scepter}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Laser Gun}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Medical Gun}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Minigun}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Nuclear Launcher}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Obliterator}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Pistol}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Potato Thrower}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|Revolver}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Rocket Launcher}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Shredder}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Shuriken}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeapon|Slingshot}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeapon|SMG}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeapon|Sniper Gun}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeapon|Taser}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeapon|Wand}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | </table> |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | ==Weapon Classes == |
| |-
| | |
| |{{Iconbox|Slingshot}}
| | Every weapon belongs to a [[Weapon Classes|class]] (eg. [[Blade]], [[Blunt]], etc). Some belong to more than 1 class. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | Collecting multiple weapons within the same class provides different '''bonuses''', up to 6 weapons of the same class. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | Weapons in the [[Shop]] also have a {{Color|color=green|text=15%}} chance to match an owned weapon's class (''see [[Shop#Weapons & Classes|Shop > Item & Weapon Chances]] for more info on this chance).'' |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | * Eg. holding {{MiniIconbox|name=Scissors}}, which is both [[Precise]] and [[Medical]], makes finding other Precise and Medical weapons more likely. |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | *This can be helpful, to gain class bonuses and find copies of the same weapon. |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | *It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | ** Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{MiniIconbox|name=Medical Gun}} ''([[Gun]], [[Medical]])'', you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]]. |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | ===Weapon Classes List=== |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | Click the class name for full details on their assigned weapons. |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | <table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableHeaders|sets}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeaponClass|Blade}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeaponClass|Blunt}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeaponClass|Elemental}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeaponClass|Ethereal}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeaponClass|Explosive}} |
| |-
| | {{TableRowWeaponClass|Gun}} |
| |{{Iconbox|Ghost Flint}}
| | {{TableRowWeaponClass|Heavy}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeaponClass|Legendary}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeaponClass|Medical}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeaponClass|Medieval}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | {{TableRowWeaponClass|Precise}} |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | {{TableRowWeaponClass|Primitive}} |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | {{TableRowWeaponClass|Support}} |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| | {{TableRowWeaponClass|Tool}} |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| | {{TableRowWeaponClass|Unarmed}} |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| | </table> |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| | |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| | <comments /> |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Ghost Axe}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Ghost Scepter}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Wand}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Lightning Shiv}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Knife}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Scissors}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Thief Dagger}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Shuriken}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Scissors}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Screwdriver}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Wrench}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Medical Gun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Taser}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Shredder}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|SMG}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Pistol}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Laser Gun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Double Barrel Shotgun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Flamethrower}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Rocket Launcher}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Minigun}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Flaming Knuckles}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Hammer}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Sword}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Thunder Sword}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |-
| |
| |{{Iconbox|Circular Saw}}
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br>
| |
| |<span style="color:rgb(234,226,176);">'''Damage:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Critical:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Cooldown:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Knockback:'''</span><br>
| |
| <span style="color:rgb(234,226,176);">'''Range:'''</span><br> | |
| |-
| |
| |}
| |