From Brotato Wiki
(→Characters Without Tags: Add Arms Dealer & Streamer) |
m (Incendiary Turret) |
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<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | <td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | ||
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | <td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | ||
<td> Spawns a turret that shoots flames dealing | <td> Spawns a turret that shoots flames dealing 5x8 (33%{{StatIcon|Engineering}}) damage </td> | ||
<td> {{Item Data|Incendiary Turret|price}} </td> | <td> {{Item Data|Incendiary Turret|price}} </td> | ||
<td> {{Item Data|Incendiary Turret|limit}} </td> | <td> {{Item Data|Incendiary Turret|limit}} </td> |
Revision as of 10:20, 11 December 2022
Scaling
= the damage scales with Melee Damage stat
= the damage scales with Ranged Damage stat
= the damage scales with Elemental Damage stat
= the damage scales with Armor stat
= the damage scales with Engineering stat
= the damage scales with Range stat
Items List
To see items split into the stats they affect or use, choose a stat from the Stats page.
Patch: 0.6.0.7
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -4% Dodge |
65 | |||
Tier 3 | +15 Max HP +8 Enemy Speed |
80 | |||
Tier 2 | Shoots +6 alien eyes around you every 3 seconds dealing (50%![]() |
50 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range | 25 | |||
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 1 | +25% chance to deal (25%![]() |
25 | |||
Tier 1 | +20% chance to instantly attract a material when its dropped +10 Range |
18 | 5 | ||
Tier 3 | +1 bullet dealing 1+ (100% ![]() -50 Range |
100 | |||
Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | ||
Tier 3 | Projectiles pierce through +1 additional target -10% Damage |
75 | |||
Tier 2 | +20 Range +10% Attack Speed -2% Life Steal |
55 | |||
Tier 3 | +8 Armor while standing still. -5% Speed |
75 | |||
Tier 1 | +2% Life Steal -2 Harvesting |
20 | |||
Tier 1 | +4% Speed -6 Range |
20 | |||
Tier 3 | +40% XP Gain -2% Life Steal |
70 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage -1 Armor -5% Speed |
105 | Win a run with ![]() |
||
Tier 2 | +25% XP Gain +3 Melee Damage -8 Luck |
50 | |||
Tier 2 | +5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2% Life Steal +2 HP Regeneration -4 Harvesting |
45 | |||
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with ![]() |
||
Tier 1 | +3 Knockback | 15 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +2% Life Steal -1 Elemental Damage |
30 | |||
Tier 1 | +3 Max HP -1% Damage |
15 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | 1 | ||
Tier 4 | +5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +20% Dodge while standing still. -4% Damage +3% Dodge |
70 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | |||
Tier 3 | +20 Luck +6% Dodge -2% Life Steal |
65 | |||
Tier 1 | +10% Attack Speed -2% Damage |
15 | |||
Tier 2 | +4 Engineering -4% Damage |
35 | |||
Tier 2 | +5% Speed +3 Engineering -3% Crit Chance |
40 | Win a run with ![]() |
||
Tier 1 | -5% Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional +8% at the end of a wave (stacking) | 70 | 1 | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | +25% chance to deal (25%![]() |
35 | |||
Tier 2 | +12% Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 35 | 3 | ||
Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | |||
Tier 4 | +10 Engineering +20% XP Gain -3 Max HP |
80 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 1 | +15% Explosion Damage | 20 | |||
Tier 2 | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -15% Speed |
100 | 1 | ||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 4 | +60% Explosion Damage +15% Explosion Size -15% Damage |
120 | Win a run with ![]() |
||
Tier 2 | Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 | +10% Speed +3% Life Steal -8 Luck |
65 | Win a run with ![]() |
||
Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with ![]() |
||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 | +8% Dodge -1 Armor |
60 | |||
Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | ||
Tier 1 | +20 Range | 25 | |||
Tier 3 | +25% Damage -3 Armor |
75 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with ![]() |
||
Tier 1 | +3 Melee Damage -2% Crit Chance |
25 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +6% Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10% Damage +10 Range -5% Attack Speed -5% Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Armor -2% Speed |
25 | |||
Tier 3 | +33% chance to get 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with ![]() |
|
Tier 1 | +7% Damage -2 Max HP |
20 | |||
Tier 1 | +6% Crit Chance -3% Damage |
20 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 + (100%![]() |
15 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 2 | +20% pickup range +10 Harvesting -5% Dodge |
50 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 | +10 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with ![]() |
||
Tier 1 | Trees die in one hit | 15 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration -8% Damage -3% Speed |
130 | |||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with ![]() |
||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3% Damage |
40 | |||
Tier 2 | +10% Damage -4% Attack Speed |
45 | |||
Tier 3 | +5% Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3% Speed |
25 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with ![]() |
||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with ![]() |
||
Tier 2 | +3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 | 3 | Win a run with ![]() |
|
Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with ![]() |
||
Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves | 40 | 1 | ||
Tier 1 | +3 HP Regeneration -1% Life Steal |
10 | |||
Tier 3 | +25% Explosion Size | 60 | |||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with ![]() |
||
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2% Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2% Damage |
40 | |||
Tier 2 | Gain +35% more materials from recycling items | 35 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | ||
Tier 4 | Your projectiles gain +1 bounce -25% Damage |
110 | |||
Tier 3 | Enemies have a +20% chance to explode for 10 + (50%![]() -12 Harvesting |
65 | 5 | Win a run with ![]() |
|
Tier 2 | +6% Damage +2% Life Steal -2 Engineering |
60 | Win a run with ![]() |
||
Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with ![]() |
||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 1 | +20% XP Gain -8 Range |
30 | |||
Tier 1 | Attacks have a +25% chance to deal 1x3 + ( 100%![]() |
25 | 4 | ||
Tier 2 | +2 Ranged Damage +25 Range -7% Attack Speed |
55 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +100% chance to instantly attract a material when its dropped | 100 | 1 | ||
Tier 2 | +2 Ranged Damage +10% Attack Speed -6% Damage |
60 | |||
Tier 2 | -5 Enemy Speed -3% Speed |
40 | 1 | Win a run with ![]() |
|
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 | |||
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with ![]() |
||
Tier 3 | +40% Attack Speed while standing still. -10% Speed |
60 | |||
Tier 2 | +10% Crit Chance -1 Armor |
50 | |||
Tier 1 | +4% Speed -6 Luck |
15 | |||
Tier 3 | +6 Engineering -8% Attack Speed |
55 | |||
Tier 4 | +15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | 1 | ||
Tier 1 | +2 Elemental Damage -2% Dodge |
20 | |||
Tier 3 | +40 Harvesting -8% Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 + (80%![]() |
15 | |||
Tier 2 | Spawns a turret that shoots flames dealing 5x8 (33%![]() |
40 | |||
Tier 2 | Spawns a medical turret that shoots projectiles healing 3 + (5%![]() |
40 | |||
Tier 3 | Spawns a turret that shoots piercing lasers dealing 20 + (125%![]() |
65 | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 + (150%![]() |
80 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%![]() |
75 | |||
Tier 1 | Hitting an enemy removes +10% of their speed Max: 30% -3% Speed |
25 | 1 | ||
Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with ![]() |
||
Tier 2 | -1 Armor +16 Harvesting |
40 | |||
Tier 2 | +4% Life Steal -3 Knockback |
40 | Win a run with ![]() |
||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 | ||
Tier 3 | +10% Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 | +5 damage every 5 seconds -20% Damage |
85 | 1 | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Items that match a character's tags are 5% more likely to appear in shops.
- Eg. The XP Gain tag is used by
Mutant and Items that boost XP (eg.
Black Belt and
Scar), so
Mutant is 5% more likely to find such items.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Max HP | ![]() ![]() ![]() ![]() ![]() ![]() |
HP Regeneration | ![]() ![]() ![]() ![]() ![]() |
Life Steal | ![]() ![]() ![]() |
Damage | ![]() |
Melee Damage | ![]() ![]() ![]() ![]() ![]() |
Ranged Damage | ![]() ![]() ![]() |
Elemental Damage | ![]() |
Attack Speed | None |
Crit Chance | ![]() ![]() |
Engineering | ![]() ![]() |
Range | ![]() ![]() |
Armor | ![]() ![]() ![]() ![]() |
Dodge | ![]() ![]() |
Speed | ![]() ![]() |
Luck | ![]() ![]() ![]() |
Harvesting | ![]() ![]() |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Economy | ![]() |
Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | ![]() ![]() ![]() |
Tree HP, Trees Spawn Count |
Explosive (Item Tag) | ![]() ![]() ![]() |
Explosion Damage, Explosion Size |
Less Enemies | ![]() |
Enemies Spawn Count (-) |
Less Enemy Speed | ![]() |
Enemy Speed |
More Enemies | ![]() |
Enemies Spawn Count (+) |
Pickup | ![]() ![]() |
Pickup Range (and many others) |
Saving | None | HP from Materials, Materials Interest Gain |
Stand Still | ![]() |
Bonuses to base stats while standing still |
XP Gain | ![]() |
XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: Demon,
Multitasker,
Saver,
Well Rounded,
Wildling,
Arms Dealer,
Streamer.