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<metadesc>Brotato Wiki Characters Guide to Characters, Stats, Effects</metadesc> | |||
==Characters== | |||
There are 44 Characters available. 5 are unlocked by default, the others are unlocked through [[Progress]]. | |||
Each character has their own [[Stats]] and starting [[Weapons]]. Many have unique mechanics, and a handful also start with certain [[Items]]. | |||
Most characters also use [[Items#Item_Tags|Item Tags]], which gives more weight to items that match their playstyle. | |||
{{NavBoxCharacters}} | |||
==For Wiki Editors== | |||
All the data on this page is pulled from [[Template:Character Data]]. Please change any data from there according to the character name. | |||
== Characters List== | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th><th>Item Tags</th></tr> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Well | <td> {{Iconbox|Well Rounded}} </td> | ||
<td> | <td> {{Character Data|Well Rounded|stats}} </td> | ||
<td> | <td> {{Character Data|Well Rounded|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Well Rounded|wantedtags}}</td></tr> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Brawler}} </td> | <td> {{Iconbox|Brawler}} </td> | ||
<td> | <td> {{Character Data|Brawler|stats}} </td> | ||
<td> | <td> {{Character Data|Brawler|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Brawler|wantedtags}}</td></tr> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Crazy}} </td> | <td> {{Iconbox|Crazy}} </td> | ||
<td> | <td> {{Character Data|Crazy|stats}} </td> | ||
<td> | <td> {{Character Data|Crazy|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Crazy|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ranger}} </td> | <td> {{Iconbox|Ranger}} </td> | ||
<td> | <td> {{Character Data|Ranger|stats}} </td> | ||
<td> | <td> {{Character Data|Ranger|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Ranger|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mage}} </td> | <td> {{Iconbox|Mage}} </td> | ||
<td> | <td> {{Character Data|Mage|stats}} </td> | ||
<td> | <td> {{Character Data|Mage|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Mage|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Chunky}} </td> | <td> {{Iconbox|Chunky}} </td> | ||
<td> | <td> {{Character Data|Chunky|stats}} </td> | ||
<td> | <td> {{Character Data|Chunky|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Chunky|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Old}} </td> | <td> {{Iconbox|Old}} </td> | ||
<td> | <td> {{Character Data|Old|stats}} </td> | ||
<td> | <td> {{Character Data|Old|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Old|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Lucky}} </td> | <td> {{Iconbox|Lucky}} </td> | ||
<td> | <td> {{Character Data|Lucky|stats}} </td> | ||
<td> | <td> {{Character Data|Lucky|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Lucky|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mutant}} </td> | <td> {{Iconbox|Mutant}} </td> | ||
<td> | <td> {{Character Data|Mutant|stats}} </td> | ||
<td> | <td> {{Character Data|Mutant|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Mutant|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Generalist}} </td> | <td> {{Iconbox|Generalist}} </td> | ||
<td> | <td> {{Character Data|Generalist|stats}} </td> | ||
<td> | <td> {{Character Data|Generalist|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Generalist|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Loud}} </td> | <td> {{Iconbox|Loud}} </td> | ||
<td> | <td> {{Character Data|Loud|stats}} </td> | ||
<td> | <td> {{Character Data|Loud|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Loud|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Multitasker}} </td> | <td> {{Iconbox|Multitasker}} </td> | ||
<td> | <td> {{Character Data|Multitasker|stats}} </td> | ||
<td> | <td> {{Character Data|Multitasker|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Multitasker|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wildling}} </td> | <td> {{Iconbox|Wildling}} </td> | ||
<td> | <td> {{Character Data|Wildling|stats}} </td> | ||
<td> | <td> {{Character Data|Wildling|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Wildling|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Pacifist}} </td> | <td> {{Iconbox|Pacifist}} </td> | ||
<td> | <td> {{Character Data|Pacifist|stats}} </td> | ||
<td> | <td> {{Character Data|Pacifist|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Pacifist|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Gladiator}} </td> | <td> {{Iconbox|Gladiator}} </td> | ||
<td> | <td> {{Character Data|Gladiator|stats}} </td> | ||
<td> | <td> {{Character Data|Gladiator|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Gladiator|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Saver}} </td> | <td> {{Iconbox|Saver}} </td> | ||
<td> | <td> {{Character Data|Saver|stats}} </td> | ||
<td> | <td> {{Character Data|Saver|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Saver|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Sick}} </td> | <td> {{Iconbox|Sick}} </td> | ||
<td> | <td> {{Character Data|Sick|stats}} </td> | ||
<td> | <td> {{Character Data|Sick|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Sick|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Farmer}} </td> | <td> {{Iconbox|Farmer}} </td> | ||
<td> | <td> {{Character Data|Farmer|stats}} </td> | ||
<td> | <td> {{Character Data|Farmer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Farmer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ghost}} </td> | <td> {{Iconbox|Ghost}} </td> | ||
<td> | <td> {{Character Data|Ghost|stats}} </td> | ||
<td> | <td> {{Character Data|Ghost|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Ghost|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Speedy}} </td> | <td> {{Iconbox|Speedy}} </td> | ||
<td> | <td> {{Character Data|Speedy|stats}} </td> | ||
<td> | <td> {{Character Data|Speedy|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Speedy|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Entrepreneur}} </td> | <td> {{Iconbox|Entrepreneur}} </td> | ||
<td> | <td> {{Character Data|Entrepreneur|stats}} </td> | ||
<td> | <td> {{Character Data|Entrepreneur|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Entrepreneur|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Engineer}} </td> | <td> {{Iconbox|Engineer}} </td> | ||
<td> | <td> {{Character Data|Engineer|stats}} </td> | ||
<td> | <td> {{Character Data|Engineer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Engineer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Explorer}} </td> | <td> {{Iconbox|Explorer}} </td> | ||
<td> | <td> {{Character Data|Explorer|stats}} </td> | ||
<td> | <td> {{Character Data|Explorer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Explorer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Doctor}} </td> | <td> {{Iconbox|Doctor}} </td> | ||
<td> | <td> {{Character Data|Doctor|stats}} </td> | ||
<td> | <td> {{Character Data|Doctor|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Doctor|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Hunter}} </td> | |||
<td> {{Character Data|Hunter|stats}} </td> | |||
<td> {{Character Data|Hunter|unlockedby}} </td> | |||
<td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Hunter|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Artificer}} </td> | |||
<td> {{Character Data|Artificer|stats}} </td> | |||
<td> {{Character Data|Artificer|unlockedby}} </td> | |||
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Artificer|wantedtags}}</td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Arms Dealer}} </td> | |||
<td> {{Character Data|Arms Dealer|stats}} </td> | |||
<td> {{Character Data|Arms Dealer|unlockedby}} </td> | |||
<td> {{Iconbox|{{Character Data|Arms Dealer|unlocks}}|rarity={{Item Data|{{Character Data|Arms Dealer|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Arms Dealer|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|One | <td> {{Iconbox|Streamer}} </td> | ||
<td> | <td> {{Character Data|Streamer|stats}} </td> | ||
<td> | <td> {{Character Data|Streamer|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Streamer|unlocks}}|rarity={{Item Data|{{Character Data|Streamer|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Streamer|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Cyborg}}</td> | |||
<td>{{Character Data|Cyborg|stats}}</td> | |||
<td>{{Character Data|Cyborg|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Cyborg|unlocks}}|rarity={{Item Data|{{Character Data|Cyborg|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Cyborg|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Glutton}}</td> | |||
<td>{{Character Data|Glutton|stats}}</td> | |||
<td>{{Character Data|Glutton|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Glutton|unlocks}}|rarity={{Item Data|{{Character Data|Glutton|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Glutton|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Jack}}</td> | |||
<td>{{Character Data|Jack|stats}}</td> | |||
<td>{{Character Data|Jack|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Jack|unlocks}}|rarity={{Item Data|{{Character Data|Jack|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Jack|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Lich}}</td> | |||
<td>{{Character Data|Lich|stats}}</td> | |||
<td>{{Character Data|Lich|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Lich|unlocks}}|rarity={{Item Data|{{Character Data|Lich|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Lich|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Apprentice}}</td> | |||
<td>{{Character Data|Apprentice|stats}}</td> | |||
<td>{{Character Data|Apprentice|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Apprentice|unlocks}}|rarity={{Weapon Data|{{Character Data|Apprentice|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Apprentice|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Cryptid}}</td> | |||
<td>{{Character Data|Cryptid|stats}}</td> | |||
<td>{{Character Data|Cryptid|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Cryptid|unlocks}}|rarity={{Weapon Data|{{Character Data|Cryptid|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Cryptid|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Fisherman}}</td> | |||
<td>{{Character Data|Fisherman|stats}}</td> | |||
<td>{{Character Data|Fisherman|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Fisherman|unlocks}}|rarity={{Item Data|{{Character Data|Fisherman|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Fisherman|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Golem}}</td> | |||
<td>{{Character Data|Golem|stats}}</td> | |||
<td>{{Character Data|Golem|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Golem|unlocks}}|rarity={{Item Data|{{Character Data|Golem|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Golem|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|King}}</td> | |||
<td>{{Character Data|King|stats}}</td> | |||
<td>{{Character Data|King|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|King|unlocks}}|rarity={{Weapon Data|{{Character Data|King|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|King|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Renegade}}</td> | |||
<td>{{Character Data|Renegade|stats}}</td> | |||
<td>{{Character Data|Renegade|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Renegade|unlocks}}|rarity={{Item Data|{{Character Data|Renegade|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Renegade|wantedtags}}</td> | |||
</tr> | |||
<tr><td> {{Iconbox|One Armed}} </td> | |||
<td> {{Character Data|One Armed|stats}} </td> | |||
<td> {{Character Data|One Armed|unlockedby}} </td> | |||
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|One Armed|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bull}} </td> | <td> {{Iconbox|Bull}} </td> | ||
<td> | <td> {{Character Data|Bull|stats}} </td> | ||
<td> | <td> {{Character Data|Bull|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Bull|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Soldier}} </td> | <td> {{Iconbox|Soldier}} </td> | ||
<td> | <td> {{Character Data|Soldier|stats}} </td> | ||
<td> | <td> {{Character Data|Soldier|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Soldier|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Masochist}} </td> | <td> {{Iconbox|Masochist}} </td> | ||
<td> | <td> {{Character Data|Masochist|stats}} </td> | ||
<td> | <td> {{Character Data|Masochist|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Masochist|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Knight}} </td> | <td> {{Iconbox|Knight}} </td> | ||
<td> | <td> {{Character Data|Knight|stats}} </td> | ||
<td> | <td> {{Character Data|Knight|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Knight|wantedtags}}</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Demon}} </td> | <td> {{Iconbox|Demon}} </td> | ||
<td> | <td> {{Character Data|Demon|stats}} </td> | ||
<td> | <td> {{Character Data|Demon|unlockedby}} </td> | ||
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td> | |||
<td>{{Character Data|Demon|wantedtags}}</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
== Starting Bonuses == | |||
In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items. | |||
{| class="wikitable sortable" | |||
!Character | |||
!Weapon | |||
!Item | |||
|- | |||
|{{MiniIconbox|name=Brawler}} | |||
|{{MiniIconbox|name=Fist}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Crazy}} | |||
|{{MiniIconbox|name=Knife}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Ranger}} | |||
|{{MiniIconbox|name=Pistol}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Mage}} | |||
| | |||
|{{MiniIconbox|name=Snake}}, {{MiniIconbox|name=Scared Sausage}} | |||
|- | |||
|{{MiniIconbox|name=Wildling}} | |||
|{{MiniIconbox|name=Stick}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Pacifist}} | |||
| | |||
|{{MiniIconbox|name=Lumberjack Shirt}} | |||
|- | |||
|{{MiniIconbox|name=Saver}} | |||
| | |||
|{{MiniIconbox|name=Piggy Bank}} | |||
|- | |||
|{{MiniIconbox|name=Engineer}} | |||
|{{MiniIconbox|name=Wrench}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Explorer}} | |||
| | |||
|{{MiniIconbox|name=Lumberjack Shirt}} | |||
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|{{MiniIconbox|name=Arms Dealer}} | |||
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|{{MiniIconbox|name=Dangerous Bunny}} | |||
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|{{MiniIconbox|name=Cyborg}} | |||
|{{MiniIconbox|name=Minigun}} | |||
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Revision as of 20:57, 21 November 2023
Characters
There are 44 Characters available. 5 are unlocked by default, the others are unlocked through Progress.
Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.
Most characters also use Item Tags, which gives more weight to items that match their playstyle.
For Wiki Editors
All the data on this page is pulled from Template:Character Data. Please change any data from there according to the character name.
Characters List
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck, Consumable | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
-66% XP required to level up +50% Items Price |
Kill 2000 enemies | XP Gain | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | None | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting, Consumable | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering, Structure | ||
More trees spawn You start with 1 Lumberjack Shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -40% Damage |
Kill 50 trees | Speed, Exploration, Consumable | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | None | ||
+3% of your materials per second while standing still (+25 max) +40% Damage while moving +40% Attack Speed while moving +2 Armor for every 1 Structure you have -50% materials dropped -1% Damage for every 15 Materials you have -1% Speed for every 30 Materials you have |
Reach -20% Speed | Structure | ||
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | Structure, Ranged Damage | ||
+50 Luck +1 % Explosion Damage when picking up a consumable while at maximum health Consumable have a 100% chance to explode for 10 (500% ![]() +25 % Items Price -25 % XP Gain |
Pick up 20 consumables during a run | Consumable, Explosive (Item Tag), Melee Damage | ||
+125% damage against bosses and elites +200% materials dropped -70% Enemies +175 % Enemy health +35 % Enemy damage Note: On higher danger levels, only Elites spawn, never hordes |
Kill a boss or an elite in less than 15 seconds | None | ||
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 ( ![]() Damage modifications are reduced by 50% |
Reach +100 Max HP | Max HP, HP Regeneration, Life Steal | ||
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
+5 Max HP +20 Harvesting Shops always sell a Bait -100% Bait price +2 Harvesting for every 1 Bait you have Baits make some special enemies spawn throughout all future waves -50% materials dropped from enemies |
Get 2 Bait during a run | None | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | Max HP, Armor | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+2 projectiles Projectiles pierce through 1 additional target +10 % Damage for every different Tier I item you have You can't equip melee weapons -400% Damage -50% accuracy % Damage modifications are reduced by 80% |
Get 10 different tier I items during a run | None | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% ![]() ![]() ![]() This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None |
Starting Bonuses
In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items.