From Brotato Wiki
(Added Arms dealer and Streamer) |
ArosRising (talk | contribs) Tag: Undo |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
==Characters== | ==Characters== | ||
There are | There are 44 Characters available. 5 are unlocked by default, the others are unlocked through [[Progress]]. | ||
Each character has their own [[Stats]] and starting [[Weapons]]. Many have unique mechanics, and a handful also start with certain [[Items]]. | Each character has their own [[Stats]] and starting [[Weapons]]. Many have unique mechanics, and a handful also start with certain [[Items]]. | ||
Line 9: | Line 9: | ||
{{NavBoxCharacters}} | {{NavBoxCharacters}} | ||
==For Wiki Editors== | |||
All the data on this page is pulled from [[Template:Character Data]]. Please change any data from there according to the character name. | |||
== Characters List== | == Characters List== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
Line 217: | Line 218: | ||
<td> {{Iconbox|{{Character Data|Streamer|unlocks}}|rarity={{Item Data|{{Character Data|Streamer|unlocks}}|rarity}}}} </td> | <td> {{Iconbox|{{Character Data|Streamer|unlocks}}|rarity={{Item Data|{{Character Data|Streamer|unlocks}}|rarity}}}} </td> | ||
<td>{{Character Data|Streamer|wantedtags}}</td> | <td>{{Character Data|Streamer|wantedtags}}</td> | ||
</tr> | |||
<tr><td>{{Iconbox|Cyborg}}</td> | |||
<td>{{Character Data|Cyborg|stats}}</td> | |||
<td>{{Character Data|Cyborg|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Cyborg|unlocks}}|rarity={{Item Data|{{Character Data|Cyborg|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Cyborg|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Glutton}}</td> | |||
<td>{{Character Data|Glutton|stats}}</td> | |||
<td>{{Character Data|Glutton|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Glutton|unlocks}}|rarity={{Item Data|{{Character Data|Glutton|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Glutton|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Jack}}</td> | |||
<td>{{Character Data|Jack|stats}}</td> | |||
<td>{{Character Data|Jack|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Jack|unlocks}}|rarity={{Item Data|{{Character Data|Jack|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Jack|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Lich}}</td> | |||
<td>{{Character Data|Lich|stats}}</td> | |||
<td>{{Character Data|Lich|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Lich|unlocks}}|rarity={{Item Data|{{Character Data|Lich|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Lich|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Apprentice}}</td> | |||
<td>{{Character Data|Apprentice|stats}}</td> | |||
<td>{{Character Data|Apprentice|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Apprentice|unlocks}}|rarity={{Weapon Data|{{Character Data|Apprentice|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Apprentice|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Cryptid}}</td> | |||
<td>{{Character Data|Cryptid|stats}}</td> | |||
<td>{{Character Data|Cryptid|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Cryptid|unlocks}}|rarity={{Weapon Data|{{Character Data|Cryptid|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Cryptid|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Fisherman}}</td> | |||
<td>{{Character Data|Fisherman|stats}}</td> | |||
<td>{{Character Data|Fisherman|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Fisherman|unlocks}}|rarity={{Item Data|{{Character Data|Fisherman|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Fisherman|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Golem}}</td> | |||
<td>{{Character Data|Golem|stats}}</td> | |||
<td>{{Character Data|Golem|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Golem|unlocks}}|rarity={{Item Data|{{Character Data|Golem|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Golem|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|King}}</td> | |||
<td>{{Character Data|King|stats}}</td> | |||
<td>{{Character Data|King|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|King|unlocks}}|rarity={{Weapon Data|{{Character Data|King|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|King|wantedtags}}</td> | |||
</tr> | |||
<tr><td>{{Iconbox|Renegade}}</td> | |||
<td>{{Character Data|Renegade|stats}}</td> | |||
<td>{{Character Data|Renegade|unlockedby}}</td> | |||
<td>{{Iconbox|{{Character Data|Renegade|unlocks}}|rarity={{Item Data|{{Character Data|Renegade|unlocks}}|rarity}}}}</td> | |||
<td>{{Character Data|Renegade|wantedtags}}</td> | |||
</tr> | |||
<tr><td> {{Iconbox|One Armed}} </td> | |||
<td> {{Character Data|One Armed|stats}} </td> | <td> {{Character Data|One Armed|stats}} </td> | ||
<td> {{Character Data|One Armed|unlockedby}} </td> | <td> {{Character Data|One Armed|unlockedby}} </td> | ||
Line 263: | Line 333: | ||
</table> | </table> | ||
== Starting Bonuses == | |||
In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items. | |||
{| class="wikitable sortable" | |||
!Character | |||
!Weapon | |||
!Item | |||
|- | |||
|{{MiniIconbox|name=Brawler}} | |||
|{{MiniIconbox|name=Fist}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Crazy}} | |||
|{{MiniIconbox|name=Knife}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Ranger}} | |||
|{{MiniIconbox|name=Pistol}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Mage}} | |||
| | |||
|{{MiniIconbox|name=Snake}}, {{MiniIconbox|name=Scared Sausage}} | |||
|- | |||
|{{MiniIconbox|name=Wildling}} | |||
|{{MiniIconbox|name=Stick}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Pacifist}} | |||
| | |||
|{{MiniIconbox|name=Lumberjack Shirt}} | |||
|- | |||
|{{MiniIconbox|name=Saver}} | |||
| | |||
|{{MiniIconbox|name=Piggy Bank}} | |||
|- | |||
|{{MiniIconbox|name=Engineer}} | |||
|{{MiniIconbox|name=Wrench}} | |||
| | |||
|- | |||
|{{MiniIconbox|name=Explorer}} | |||
| | |||
|{{MiniIconbox|name=Lumberjack Shirt}} | |||
|- | |||
|{{MiniIconbox|name=Arms Dealer}} | |||
| | |||
|{{MiniIconbox|name=Dangerous Bunny}} | |||
|- | |||
|{{MiniIconbox|name=Cyborg}} | |||
|{{MiniIconbox|name=Minigun}} | |||
| | |||
|} |
Revision as of 20:57, 21 November 2023
Characters
There are 44 Characters available. 5 are unlocked by default, the others are unlocked through Progress.
Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.
Most characters also use Item Tags, which gives more weight to items that match their playstyle.
Characters | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ALL | ||||||||||||||||||||
For Wiki Editors
All the data on this page is pulled from Template:Character Data. Please change any data from there according to the character name.
Characters List
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | None | ||
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | Less Enemies, Less Enemy Speed | ||
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
-66% XP required to level up +50% Items Price |
Kill 2000 enemies | XP Gain | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | None | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
More trees spawn You start with 1 Lumberjack Shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -40% Damage |
Kill 50 trees | Speed, Exploration, Pickup | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | None | ||
+3% of your materials per second while standing still (+25 max) +40% Damage while moving +40% Attack Speed while moving +2 Armor for every 1 Structure you have -50% materials dropped -1% Damage for every 15 Materials you have -1% Speed for every 30 Materials you have |
Reach -20% Speed | None | ||
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | Engineering, Ranged Damage | ||
+50 Luck +1 % Explosion Damage when picking up a consumable while at maximum health Consumable have a 100% chance to explode for 10 (500% ) damage when picked up +25 % Items Price -25 % XP Gain |
Pick up 20 consumables during a run | Luck, Explosive (Item Tag), Melee Damage | ||
+125% damage against bosses and elites +200% materials dropped -70% Enemies +175 % Enemy health +35 % Enemy damage Note: On higher danger levels, only Elites spawn, never hordes |
Kill a boss or an elite in less than 15 seconds | None | ||
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 () damage to a random enemy when you heal Damage modifications are reduced by 50% |
Reach +100 Max HP | Max HP, HP Regeneration, Life Steal | ||
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
+5 Max HP +20 Harvesting Shops always sell a Bait -100% Bait price +2 Harvesting for every 1 Bait you have Baits make some special enemies spawn throughout all future waves -50% materials dropped from enemies |
Get 2 Bait during a run | None | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | Max HP, Armor | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+2 projectiles Projectiles pierce through 1 additional target +10 % Damage for every different Tier I item you have You can't equip melee weapons -400% Damage -50% accuracy % Damage modifications are reduced by 80% |
Get 10 different tier I items during a run | None | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 | None |
Starting Bonuses
In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items.