From Brotato Wiki
Attack Speed
You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast.
Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with Life Steal, and it allows you to handle big crowds of enemies and horde waves easier.
How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions:
- Melee weapons' attack speed is slightly affected by having higher Range. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.
- Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a Fist (Tier 4) attacks 14% less often. While a Nuclear Launcher (T4) attacks 46% less often.
- There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like Fist (T4) and Circular Saw (T4) have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like SMG (T4), Flamethrower (T4), Potato Thrower (T4), and Minigun (T3 & T4) also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.
It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.
Attack speed doesn't apply to turrets, or to items like Cyberball, Baby with a Beard, or Rip and Tear.
Items
Positive
These items increase your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | Range, Attack Speed | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | Attack Speed | |||
Tier 3 | +1 % Attack Speed for every current living enemy -2 Armor |
75 | 1 | Win a run with Streamer | Attack Speed | |
Tier 3 | +5 % Attack Speed +1 % Attack Speed every 1 second until the end of the wave Bonus is lost when taking damage -2 Engineering |
65 | Attack Speed | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | Attack Speed, Range | |||
Tier 3 | +10 % Attack Speed Increases the attack speed of your structures by 0% (50%) |
70 | 1 | Win a run with Cyborg | Structure, Attack Speed | |
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | Attack Speed, Crit Chance, Range | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 2 | +2 Melee Damage +3 % Attack Speed +10 % Speed for 3 seconds when you take damage -1 Elemental Damage |
50 | 1 | Melee Damage, Attack Speed, Speed | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | Ranged Damage, Attack Speed | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | Attack Speed, Stand Still |
Negative
These items decrease your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +1 HP Regeneration when you level up -3 % Attack Speed |
55 | HP Regeneration | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | Melee Damage, Ranged Damage, Knockback | ||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | Luck, Harvesting | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | Max HP, Melee Damage | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | Damage | ||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | Damage | |||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | Engineering | |||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | Ranged Damage, Range | |||
Tier 1 | +10% damage against targets above 75% health -3 % Attack Speed |
18 | Damage | |||
Tier 3 | +1 Max HP for every permanent 1 Armor you have -6 % Attack Speed |
85 | 1 | Win a run with Golem | Armor, Max HP | |
Tier 3 | +6 Engineering -8 % Attack Speed |
55 | Engineering |
Ball and Chain
The Ball and Chain item is a special case of negative attack speed items. When acquired, your weapons cannot have a cooldown that is lower than 0.75 seconds. Note that this doesn't include the animation that melee weapons have: So for melee weapons, their minimum cooldown with Ball and Call will be more than 0.75 seconds depending on how long the range of the weapon is.
- A Cursed Ball and Chain will have a minimum cooldown that is lower than 0.75 seconds. This opens the Cursed Ball and Chain up to being useful on more builds.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +15 % Damage +3 Armor +5 Knockback -3 % Speed Weapons have a minimum cooldown of 0.75 seconds between attacks |
75 | 1 | Damage, Armor, Knockback |
Characters
These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:
Positive Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | ||
+20 Max HP Max HP modifications are increased by 33% Armor modifications are increased by 33% +40 % Attack Speed when you have less than 50% health +20 % Speed when you have less than 50% health You can't heal in any way |
Finish a wave with 1 HP | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 |
Negative Characters
Weapons
These Weapons scale with Attack Speed. In the case of Mace, it scales with negative attack speed.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Precise |
0.78s |
6.4(19.2%64.1%)/s |
x2 (10%) |
150 |
2 |
0 |
- |
15 |
Win a run with Cryptid | ||
Primitive |
0.68s |
7.4(147% 22.1%)/s |
x2 (3%) |
125 |
2 |
0 |
15 |
Win a run with Wildling | |||
Heavy, Medieval |
- |
-- |
- |
- |
- |
- |
-3%/-6%/-10% Attack Speed |
- |
Win a run with Ogre |
These Weapons can give or remove Attack speed Stat. In the case of Drill, the stat change is until the end of wave.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Legendary, Precise |
- |
- |
- |
- |
- |
100% chance to gain 1 material when killing an enemy with a critical hit. +10 % Attack Speed every 5 seconds until the end of the wave |
- |
Default | |||
Ethereal |
1.23s |
x2 (3%) |
150 |
2 |
0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon |
12 |
Default | |||
Heavy, Medieval |
- |
-- |
- |
- |
- |
- |
-3%/-6%/-10% Attack Speed |
- |
Win a run with Ogre |
Weapon Classes
There are no Weapon Classes that affect Attack Speed.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |