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m (→‎Attack Speed: Text cleanup)
 
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Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier.
Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with [[Life Steal]], and it allows you to handle big crowds of enemies and horde waves easier.


The actual the game calculates attack speed is more complicated, but for the most cases, it simply makes you attack x% faster. There are some exceptions:
How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions:
* Melee weapons' attack speed is affected by their [[Range]]. You can read about the effects on the range page. Higher range makes the weapon slower.
* Melee weapons' attack speed is ''slightly'' affected by having higher [[Range]]. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.


* Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a [[Fist|Fist (Tier 4)]] attacks 14% less often. While a [[Nuclear Launcher|Nuclear Launcher (T4)]] attacks 46% less often.
* Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a [[Fist|Fist (Tier 4)]] attacks 14% less often. While a [[Nuclear Launcher|Nuclear Launcher (T4)]] attacks 46% less often.
* There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like [[Fist|Fist (T4)]] and [[Circular Saw|Circular Saw (T3+)]] reach this amount after about 200% Attack Speed. While fast ranged weapons like [[SMG|SMG (T4)]], [[Flamethrower|Flamethrower (T4)]], [[Potato Thrower|Potato Thrower (T4)]], and [[Minigun|Minigun (T3)]] reach this point at around 100% Attack speed. [[Minigun|Minigun (T4)]] already has diminishing returns from 0% attack speed.
* There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like [[Fist|Fist (T4)]] and [[Circular Saw|Circular Saw (T4)]] have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like [[SMG|SMG (T4)]], [[Flamethrower|Flamethrower (T4)]], [[Potato Thrower|Potato Thrower (T4)]], and [[Minigun|Minigun (T3 & T4)]] also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.


It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.
It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    {{TableRowItem|Ashes}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Banner}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Coffee}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Community Support}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
    {{TableRowItem|Crystal}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Gummy Berserker}}
</tr>
{{TableRowItem|Improved Tools}}
<tr>
{{TableRowItem|Poisonous Tonic}}
<td>  {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
{{TableRowItem|Potato}}
<td> Tier {{Item Data|Banner|rarity}} </td>
{{TableRowItem|Retromation's Hoodie}}
<td>  {{Item Data|Banner|stats}} </td>
    {{TableRowItem|Saltwater}}
<td>  {{Item Data|Banner|price}} </td>
{{TableRowItem|Small Magazine}}
<td>  {{Item Data|Banner|limit}} </td>
{{TableRowItem|Spider}}
<td>  {{Item Data|Banner|unlockedby}} </td>
{{TableRowItem|Statue}}
</tr>
 
<tr>
<td>  {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td>  {{Item Data|Coffee|stats}} </td>
<td>  {{Item Data|Coffee|price}} </td>
<td>  {{Item Data|Coffee|limit}} </td>
<td>  {{Item Data|Coffee|unlockedby}} </td>
</tr>
 
        <tr>
<td>  {{Iconbox|Community Support|rarity={{Item Data|Community Support|rarity}}}} </td>
<td> Tier {{Item Data|Community Support|rarity}} </td>
<td>  {{Item Data|Community Support|stats}} </td>
<td>  {{Item Data|Community Support|price}} </td>
<td>  {{Item Data|Community Support|limit}} </td>
<td>  {{Item Data|Community Support|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td>  {{Item Data|Gummy Berserker|stats}} </td>
<td>  {{Item Data|Gummy Berserker|price}} </td>
<td>  {{Item Data|Gummy Berserker|limit}} </td>
<td>  {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Improved Tools|rarity={{Item Data|Improved Tools|rarity}}}} </td>
<td> Tier {{Item Data|Improved Tools|rarity}} </td>
<td>  {{Item Data|Improved Tools|stats}} </td>
<td>  {{Item Data|Improved Tools|price}} </td>
<td>  {{Item Data|Improved Tools|limit}} </td>
<td>  {{Item Data|Improved Tools|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
<td>  {{Item Data|Poisonous Tonic|price}} </td>
<td>  {{Item Data|Poisonous Tonic|limit}} </td>
<td>  {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
 
 
 
<tr>
<td>  {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td>  {{Item Data|Retromation's Hoodie|stats}} </td>
<td>  {{Item Data|Retromation's Hoodie|price}} </td>
<td>  {{Item Data|Retromation's Hoodie|limit}} </td>
<td>  {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td>  {{Item Data|Small Magazine|stats}} </td>
<td>  {{Item Data|Small Magazine|price}} </td>
<td>  {{Item Data|Small Magazine|limit}} </td>
<td>  {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td>  {{Item Data|Spider|stats}} </td>
<td>  {{Item Data|Spider|price}} </td>
<td>  {{Item Data|Spider|limit}} </td>
<td>  {{Item Data|Spider|unlockedby}} </td>
</tr>
       
        <tr>
<td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td> {{Item Data|Statue|stats}} </td>
<td> {{Item Data|Statue|price}} </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
       
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    {{TableRowItem|Baby Squid}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    {{TableRowItem|Big Arms}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Bowler Hat}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Defective Steroids}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Focus}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Heavy Bullets}}
</tr>
{{TableRowItem|Missile}}
<tr>
{{TableRowItem|Pencil}}
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
{{TableRowItem|Scope}}
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
    {{TableRowItem|Small Fish}}
<td>  {{Item Data|Bowler Hat|stats}} </td>
    {{TableRowItem|Stone Skin}}
<td>  {{Item Data|Bowler Hat|price}} </td>
{{TableRowItem|Toolbox}}
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td>  {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td>  {{Item Data|Defective Steroids|stats}} </td>
<td>  {{Item Data|Defective Steroids|price}} </td>
<td>  {{Item Data|Defective Steroids|limit}} </td>
<td>  {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td>
<td> Tier {{Item Data|Focus|rarity}} </td>
<td>  {{Item Data|Focus|stats}} </td>
<td>  {{Item Data|Focus|price}} </td>
<td>  {{Item Data|Focus|limit}} </td>
<td>  {{Item Data|Focus|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>  {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td>
<td> Tier {{Item Data|Missile|rarity}} </td>
<td>  {{Item Data|Missile|stats}} </td>
<td>  {{Item Data|Missile|price}} </td>
<td>  {{Item Data|Missile|limit}} </td>
<td>  {{Item Data|Missile|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td>  {{Item Data|Scope|stats}} </td>
<td>  {{Item Data|Scope|price}} </td>
<td>  {{Item Data|Scope|limit}} </td>
<td>  {{Item Data|Scope|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td>  {{Item Data|Toolbox|stats}} </td>
<td>  {{Item Data|Toolbox|price}} </td>
<td>  {{Item Data|Toolbox|limit}} </td>
<td>  {{Item Data|Toolbox|unlockedby}} </td>
</tr>
</table>
</table>


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{{TableHeaders|items}}
{{TableHeaders|items}}
     {{TableRowItem|Community Support}}
     {{TableRowItem|Community Support}}
    {{TableRowItem|Crystal}}
{{TableRowItem|Focus}}
{{TableRowItem|Focus}}
{{TableRowItem|Retromation's Hoodie}}
{{TableRowItem|Retromation's Hoodie}}
{{TableRowItem|Spider}}
{{TableRowItem|Spider}}
     {{TableRowItem|Statue}}
     {{TableRowItem|Statue}}
</table>
===  Ball and Chain ===
The Ball and Chain item is a special case of negative attack speed items. When acquired, your weapons cannot have a cooldown that is lower than 0.75 seconds. Note that this doesn't include the animation that melee weapons have. So for melee weapons, their minimum cooldown with Ball and Call will be more than 0.75 seconds depending on how long the range of the weapon is.
* A [[Curse|Cursed]] Ball and Chain will have a minimum cooldown that is lower than 0.75 seconds. This opens the Cursed Ball and Chain up to being useful on more builds.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
    {{TableRowItem|Ball and Chain}}
</table>
</table>


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{{TableRowCharacter|Brawler}}
{{TableRowCharacter|Brawler}}
{{TableRowCharacter|Crazy}}
{{TableRowCharacter|Crazy}}
    {{TableRowCharacter|Cryptid}}
    {{TableRowCharacter|Golem}}
{{TableRowCharacter|King}}
{{TableRowCharacter|One Armed}}
{{TableRowCharacter|One Armed}}
{{TableRowCharacter|Soldier}}
{{TableRowCharacter|Soldier}}
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
    {{TableRowCharacter|Buccaneer}}
    {{TableRowCharacter|Doctor}}
    {{TableRowCharacter|Dwarf}}
{{TableRowCharacter|Gladiator}}
    {{TableRowCharacter|King}}
    {{TableRowCharacter|Knight}}
{{TableRowCharacter|Lucky}}
{{TableRowCharacter|Lucky}}
{{TableRowCharacter|Gladiator}}
{{TableRowCharacter|Ogre}}
{{TableRowCharacter|Doctor}}
{{TableRowCharacter|Knight}}
</table>
</table>


==Weapons==


==Weapons==
These [[Weapons]] scale with Attack Speed. In the case of Mace, it scales with negative attack speed.
 
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableRowWeapon|Claw}}
{{TableRowWeapon|Hatchet}}
    {{TableRowWeapon|Mace}}
</table>


These [[Weapons]] affect Attack Speed:
These [[Weapons]] can give or remove Attack speed Stat. In the case of Drill, the stat change is until the end of wave.


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|weapons}}
{{TableHeaders|weapons}}
{{TableRowWeapon|Drill}}
{{TableRowWeapon|Ghost Flint}}
{{TableRowWeapon|Ghost Flint}}
    {{TableRowWeapon|Mace}}
</table>
</table>



Latest revision as of 13:56, 11 November 2024

Attack Speed

Attack Speed

You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast.

Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with Life Steal, and it allows you to handle big crowds of enemies and horde waves easier.

How the game calculates attack speed is more complicated, but in most cases, it simply makes you attack x% faster. There are some exceptions:

  • Melee weapons' attack speed is slightly affected by having higher Range. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.
  • Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a Fist (Tier 4) attacks 14% less often. While a Nuclear Launcher (T4) attacks 46% less often.
  • There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like Fist (T4) and Circular Saw (T4) have diminishing returns from 0% Attack speed, but are less affected than ranged weapons. Fast ranged weapons like SMG (T4), Flamethrower (T4), Potato Thrower (T4), and Minigun (T3 & T4) also have diminishing returns from 0% and higher attack speed, and are affected more than the melee weapons. The diminishing returns start out slow, and become more prominent the more attack speed you have. So getting the first 50%-100% attack speed while being affected by diminishing returns can still be worth it, but getting more will give very little value.

It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.

Attack speed doesn't apply to turrets, or to items like Cyberball, Baby with a Beard, or Rip and Tear.

Items

Positive

These items increase your Attack Speed.

Name Rarity Effects Base Price Limit Unlocked By Tags
Ashes

Ashes(DLC)
Tier 4 +20 % Damage
+20 % Attack Speed
+100 Range
-1 Armor at the end of a wave
100 Attack Speed, Damage, Range
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55 Range, Attack Speed
Tier 1 +10 % Attack Speed
-2 % Damage
20 Attack Speed
Tier 3 +1 % Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer Attack Speed
Crystal

Crystal(DLC)
Tier 3 +5 % Attack Speed
+1 % Attack Speed every 1 second until the end of the wave
Bonus is lost when taking damage
-2 Engineering
65 Attack Speed
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25 Attack Speed, Range
Tier 3 +10 % Attack Speed
Increases the attack speed of your structures by 0% (50%Attack Speed.png)
70 1 Win a run with Cyborg.png Cyborg Structure, Attack Speed
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 2 +2 Melee Damage
+3 % Attack Speed
+10 % Speed for 3 seconds when you take damage
-1 Elemental Damage
50 1 Melee Damage, Attack Speed, Speed
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still

Negative

These items decrease your Attack Speed.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +1 HP Regeneration when you level up
-3 % Attack Speed
55 HP Regeneration
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur Luck, Harvesting
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 2 +10 % Damage
-4 % Attack Speed
45 Damage
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15 Engineering
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48 Ranged Damage, Range
Tier 1 +10% damage against targets above 75% health
-3 % Attack Speed
18 Damage
Tier 3 +1 Max HP for every permanent 1 Armor you have
-6 % Attack Speed
85 1 Win a run with Golem.png Golem Armor, Max HP
Tier 3 +6 Engineering
-8 % Attack Speed
55 Engineering

Mechanics

These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +1 % Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer Attack Speed
Crystal

Crystal(DLC)
Tier 3 +5 % Attack Speed
+1 % Attack Speed every 1 second until the end of the wave
Bonus is lost when taking damage
-2 Engineering
65 Attack Speed
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed Damage
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still

Ball and Chain

The Ball and Chain item is a special case of negative attack speed items. When acquired, your weapons cannot have a cooldown that is lower than 0.75 seconds. Note that this doesn't include the animation that melee weapons have. So for melee weapons, their minimum cooldown with Ball and Call will be more than 0.75 seconds depending on how long the range of the weapon is.

  • A Cursed Ball and Chain will have a minimum cooldown that is lower than 0.75 seconds. This opens the Cursed Ball and Chain up to being useful on more builds.
Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +15 % Damage
+3 Armor
+5 Knockback
-3 % Speed
Weapons have a minimum cooldown of 0.75 seconds between attacks
75 1 Damage, Armor, Knockback

Characters

These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Finish a wave with 1 HP Max HP, Armor
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once None
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
Picked up materials have +100% value
Picking up a material resets the cooldown of all your weapons
-100 % Attack Speed
-50% materials dropped from enemies
Reach +100 % Pickup Range Pickup
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once None
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials Luck, Pickup, Exploration
Ogre

Ogre(DLC)
Enemies taking double their max health as damage explode for 15 (+50%Max HP.png-50%Attack Speed.png) damage
+10 Melee Damage
You can't equip ranged weapons
-50 % Attack Speed
-10 % Speed
Deal 1000 damage to an enemy in a single hit Max HP, Melee Damage, Explosive (Item Tag)

Weapons

These Weapons scale with Attack Speed. In the case of Mace, it scales with negative attack speed.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Precise

5(15%Attack Speed.png50%Melee Damage.png)
10(20%Attack Speed.png50%Melee Damage.png)
15(25%Attack Speed.png50%Melee Damage.png)
25(30%Attack Speed.png50%Melee Damage.png)

0.78s
0.74s
0.69s
0.61s

6.4(19.2%Attack Speed.png64.1%Melee Damage.png)/s
13.5(27%Attack Speed.png67.6%Melee Damage.png)/s
21.7(36.2%Attack Speed.png72.5%Melee Damage.png)/s
41.0(49.2%Attack Speed.png82%Melee Damage.png)/s

x2 (10%)
x2.15 (15%)
x2.3 (20%)
x2.5 (25%)

150
150
150
150

2
2
2
2

0
0
0
0

-

15
28
55
110

Win a run with Cryptid.png Cryptid
Primitive

5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)

0.68s
0.65s
0.62s
0.58s

7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

125
125
125
125

2
2
2
2

0
0
0
0

15
31
61
122

Win a run with Wildling.png Wildling
Mace

Mace(DLC)
Heavy, Medieval

-
40(+100%Melee Damage.png-50%Attack Speed.png)
60(+100%Melee Damage.png-75%Attack Speed.png)
100(+100%Melee Damage.png-100%Attack Speed.png)

-
1.39s
1.31s
1.23s

--
28.7(71.7%Melee Damage.png-35.9%Attack Speed.png)/s
45.8(76.3%Melee Damage.png-57.2%Attack Speed.png)/s
81.5(81.5%Melee Damage.png-81.5%Attack Speed.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
150
150
150

-
5
5
5

-
0
0
0

-3%/-6%/-10% Attack Speed

-
46
92
185

Win a run with Ogre

These Weapons can give or remove Attack speed Stat. In the case of Drill, the stat change is until the end of wave.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Legendary, Precise

-
-
-
10(100%Melee Damage.png100%Engineering Stat.png)

-
-
-
0.45s

-
-
-
22.2(222.2%Melee Damage.png222.2%Engineering Stat.png)/s

-
-
-
x2.5 (50%)

-
-
-
100

-
-
-
5

-
-
-
0

100% chance to gain 1 material when killing an enemy with a critical hit.
+10 % Attack Speed every 5 seconds until the end of the wave

-
-
-
250

Default
Ethereal

6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)

1.23s
1.17s
1.1s
1.04s

4.9(81%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
10.9(90%Melee Damage.png)/s
17.3(96%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
160
170
180

2
2
2
2

0
0
0
0

+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

12
26
52
105

Default
Mace

Mace(DLC)
Heavy, Medieval

-
40(+100%Melee Damage.png-50%Attack Speed.png)
60(+100%Melee Damage.png-75%Attack Speed.png)
100(+100%Melee Damage.png-100%Attack Speed.png)

-
1.39s
1.31s
1.23s

--
28.7(71.7%Melee Damage.png-35.9%Attack Speed.png)/s
45.8(76.3%Melee Damage.png-57.2%Attack Speed.png)/s
81.5(81.5%Melee Damage.png-81.5%Attack Speed.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
150
150
150

-
5
5
5

-
0
0
0

-3%/-6%/-10% Attack Speed

-
46
92
185

Win a run with Ogre

Weapon Classes

There are no Weapon Classes that affect Attack Speed.