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{{Iconbox|Life Steal|caption=no}}
{{Iconbox|Life Steal|caption=no}}


Your attacks have a x% chance to heal you for 1HP per hit. You heal max amount of 10HP/second. If this is negative it acts like the stat is 0.
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10.
This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.


[[Weapons]] in the [[Medical]] class have innate Life Steal, and some weapon classes have Life Steal bonuses (see [[Life Steal#Weapon Classes|''Weapon Classes'']] below).
Life Steal is one of the three main ways of [[Healing]] in Brotato along with [[HP Regeneration]] and [[Consumables]]


Extra Projectiles and [[Piercing|Pierces]] do not trigger life steal, but [[Bounce|Bounces]] do.
'''Notes on  Life Steal'''


== Strategy ==
* Extra projectiles, [[Piercing|pierces]] and [[Bounce|bounces]] trigger life steal. This includes [[Baby with a Beard]] and spawned projectiles from weapons such as [[Cacti Club]].
Life Steal is heavily dependant on your [[Attack Speed]] and a [[Weapons|Weapon's]] cooldown. Weapons that attack quickly (such as {{WeaponIcon|name=SMG}}) will proc far more often than a slower weapon.


=== Vs. HP Regeneration ===
* Explosions, Burning, Turrets, Cyberballs, etc. do not trigger life steal.
Compared to {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]:


* Life Steal can potentially offer much faster healing for less overall materials spent, by using weapons with fast cooldowns, [[Medical]] weapons, and a decent investment into [[Attack Speed]].
* Explosive weapons such as {{MiniIconbox|name=Rocket Launcher}} only trigger life steal on the main projectile. The targets hit by the explosion cannot trigger life steal.
* However, [[HP Regeneration]] is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything.
 
* Life Steal's cap of 10 HP/second means it has a hard limit on its healing capabilities, even at 100%{{StatIcon|name=Life Steal}}. However, [[HP Regeneration]] takes over 100{{StatIcon|name=HP Regeneration}} to heal past 10HP/sec (see [[HP Regeneration#Formulas & Values|here]]), so this difference isn't noteworthy unless you're investing heavily into the stat.
* [[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class has Life Steal bonuses.
 
* If your Life Steal Stat is negative it subtracts from a weapon's chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance.


== Items ==
== Items ==
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bat}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Blood Leech}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Bloody Hand}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Butterfly}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
    {{TableRowItem|Decomposing Flesh}}
            </tr>
{{TableRowItem|Fin}}
            <tr>
{{TableRowItem|Mouse}}
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
{{TableRowItem|Octopus}}
<td> Tier {{Item Data|Bat|rarity}} </td>
{{TableRowItem|Ritual}}
<td> {{Item Data|Bat|stats}} </td>
{{TableRowItem|Whetstone}}
<td> {{Item Data|Bat|price}} </td>
<td> {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> {{Item Data|Fin|stats}} </td>
<td> {{Item Data|Fin|price}} </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> {{Item Data|Mouse|stats}} </td>
<td> {{Item Data|Mouse|price}} </td>
<td> {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> {{Item Data|Octopus|price}} </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> {{Item Data|Ritual|price}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td>
<td> Tier {{Item Data|Whetstone|rarity}} </td>
<td> {{Item Data|Whetstone|stats}} </td>
<td> {{Item Data|Whetstone|price}} </td>
<td> {{Item Data|Whetstone|limit}} </td>
<td> {{Item Data|Whetstone|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bean Teacher}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Clover}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Exoskeleton}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Plant}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</table>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
            </tr>
<tr>       
<td>  {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
<td> Tier {{Item Data|Baby Gecko|rarity}} </td>
<td>  {{Item Data|Baby Gecko|stats}} </td>
<td>  {{Item Data|Baby Gecko|price}} </td>
<td>  {{Item Data|Baby Gecko|limit}} </td>
<td>  {{Item Data|Baby Gecko|unlockedby}} </td>
</tr>


<tr>
==Characters==
<td>  {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td>  {{Item Data|Banner|stats}} </td>
<td>  {{Item Data|Banner|price}} </td>
<td>  {{Item Data|Banner|limit}} </td>
<td>  {{Item Data|Banner|unlockedby}} </td>
</tr>


<tr>
These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal:
<td>  {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td>
<td> Tier {{Item Data|Bean Teacher|rarity}} </td>
<td>  {{Item Data|Bean Teacher|stats}} </td>
<td>  {{Item Data|Bean Teacher|price}} </td>
<td>  {{Item Data|Bean Teacher|limit}} </td>
<td>  {{Item Data|Bean Teacher|unlockedby}} </td>
</tr>


<tr>
===Positive Characters===
<td>  {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td>  {{Item Data|Clover|stats}} </td>
<td>  {{Item Data|Clover|price}} </td>
<td>  {{Item Data|Clover|limit}} </td>
<td>  {{Item Data|Clover|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td>  {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
    {{TableRowCharacter|Lich}}
<td>  {{Item Data|Exoskeleton|stats}} </td>
    {{TableRowCharacter|Sick}}
<td>  {{Item Data|Exoskeleton|price}} </td>
    {{TableRowCharacter|Vampire}}
<td>  {{Item Data|Exoskeleton|limit}} </td>
    {{TableRowCharacter|Wildling}}
<td>  {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td>  {{Item Data|Plant|stats}} </td>
<td>  {{Item Data|Plant|price}} </td>
<td>  {{Item Data|Plant|limit}} </td>
<td>  {{Item Data|Plant|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td>  {{Item Data|Robot Arm|stats}} </td>
<td>  {{Item Data|Robot Arm|price}} </td>
<td>  {{Item Data|Robot Arm|limit}} </td>
<td>  {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</table>
</table>
==Characters==


These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal:
===Negative Characters===


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Wildling}}
{{TableRowCharacter|Cryptid}}
{{TableRowCharacter|Sick}}
    {{TableRowCharacter|Druid}}
</table>
</table>


==Weapons==
==Weapons==


These [[Weapons]] affect Life Steal:
These [[Weapons]] have innate lifesteal, give lifesteal, and/or scale with life steal.


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
Line 214: Line 86:
{{TableRowWeapon|Medical Gun}}
{{TableRowWeapon|Medical Gun}}
{{TableRowWeapon|Scissors}}
{{TableRowWeapon|Scissors}}
    {{TableRowWeapon|Sharp Tooth}}
{{TableRowWeapon|Circular Saw}}
{{TableRowWeapon|Circular Saw}}
    {{TableRowWeapon|Chainsaw}}
    {{TableRowWeapon|Scythe}}
</table>
</table>


Line 223: Line 98:
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowWeaponClass|Blunt}}
{{TableRowWeaponClass|Blade}}
{{TableRowWeaponClass|Blade}}
</table>
</table>


{{NavBoxStats|topmargin=1}}
{{NavBoxStats|topmargin=1}}

Latest revision as of 16:47, 4 November 2024

Life Steal

Life Steal

Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.

Life Steal is one of the three main ways of Healing in Brotato along with HP Regeneration and Consumables

Notes on Life Steal

  • Explosions, Burning, Turrets, Cyberballs, etc. do not trigger life steal.
  • Explosive weapons such as Rocket Launcher.png Rocket Launcher only trigger life steal on the main projectile. The targets hit by the explosion cannot trigger life steal.
  • Weapons in the Medical class have innate Life Steal, and the Blade weapon class has Life Steal bonuses.
  • If your Life Steal Stat is negative it subtracts from a weapon's chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance.

Items

Positive

These items increase your Life Steal.

Due to Item Tags, the Character(s) Lich.png Lich, Masochist.png Masochist, Sick.png Sick, Vampire.png Vampire have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +2 % Life Steal
-2 Harvesting
20 Life Steal
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45 Life Steal, HP Regeneration
Tier 4 +10 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
110 1 Life Steal
Tier 1 +2 % Life Steal
-1 Elemental Damage
30 Life Steal
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 2 +1 % Life Steal when you level up
-1 Max HP when you level up
30 Win a run with Vampire.png Vampire Life Steal
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy Speed, Life Steal
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5 Life Steal, More Enemies
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost Damage, Life Steal
Tier 2 +4 % Life Steal
-3 Knockback
40 Win a run with Sick.png Sick Life Steal

Negative

These items decrease your Life Steal.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +50 % XP Gain
-2 % Life Steal
70 XP Gain
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65 Luck, Dodge
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90 Armor, Crit Chance, Engineering, Speed
Tier 1 +3 HP Regeneration
-1 % Life Steal
15 HP Regeneration

Characters

These Characters start with different Life Steal, or have mechanics related to Life Steal:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP Max HP, HP Regeneration, Life Steal
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables
Reach +40 % Life Steal Life Steal
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
Druid

Druid(DLC)
+5 Max HP
+15 Luck
Enemies have a higher chance of dropping fruits
33% chance to get +1 Luck when you pick up a fruit
33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
-100 HP Regeneration
-100 % Life Steal
Engineering modifications are reduced by 50%
Collect 250 consumables by the end of wave 20 Consumable, Luck

Weapons

These Weapons have innate lifesteal, give lifesteal, and/or scale with life steal.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Medical, Gun

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.87s
0.77s
0.65s
0.53s

11.5(115%Ranged Damage.png)/s
19.5(130%Ranged Damage.png)/s
30.8(154%Ranged Damage.png)/s
56.6(189%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

0
0
0
0

40%
45%
50%
60%

15
31
61
122

Default
Medical, Precise

5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.98s
0.94s
0.86s

5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s

x2 (10%)
x2.15 (12%)
x2.3 (15%)
x2.5 (20%)

150
150
150
150

2
2
2
2

40%
45%
50%
60%

15
31
61
122

Default
Primitive, Precise

5(+50%Melee Damage.png+50%Life Steal.png)
8(+50%Melee Damage.png+65%Life Steal.png)
11(+50%Melee Damage.png+80%Life Steal.png)
15(+50%Melee Damage.png+100%Life Steal.png)

1.14s
1.07s
1s
0.93s

4.4(43.7%Melee Damage.png43.7%Life Steal.png)/s
7.5(46.7%Melee Damage.png60.7%Life Steal.png)/s
11(50.1%Melee Damage.png80.1%Life Steal.png)/s
16.2(54%Melee Damage.png108%Life Steal.png)/s

x2 (3% chance)
x2.15 (6% chance)
x2.3 (9% chance)
x2.5 (12% chance)

150
160
170
180

2
2
2
2

0
0
0
0

+1 % Life Steal for every 25%/20%/15%/10% of missing health

12
26
52
105

Default
Blade, Medical

-
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)

-
0.72s
0.67s
0.62s

-
13.9(138%Melee Damage.png)/s
22.4(149%Melee Damage.png)/s
40.3(161%Melee Damage.png)/s

-
x2 (5%)
x2 (10%)
x2 (20%)

-
175
175
175

-
0
0
0

-
45%
50%
60%

-
46
86
173

Default
Blade, Tool

-
-
10(+75%Melee Damage.png+75%Engineering Stat.png+75%Life Steal.png)
20(+100%Melee Damage.png+100%Engineering Stat.png+100%Life Steal.png)

-
-
0.53s
0.56s

--
--
18.8(141.3%Melee Damage.png141.3%Engineering Stat.png141.3%Life Steal.png)/s
35.9(179.3%Melee Damage.png179.3%Engineering Stat.png179.3%Life Steal.png)/s

-
-
x1.5 (3% chance)
x1.5 (3% chance)

-
-
175
200

-
-
0
0

-
-
15%
30%

Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites)

-
-
112
242

Default
Legendary, Ethereal

-
-
-
150(150%Melee Damage.png100%Life Steal.png)

-
-
-
0.72s

-
-
-
208.3(208.3%Melee Damage.png138.9%Life Steal.png)/s

-
-
-
x2 (3%)

-
-
-
250

-
-
-
5

-
-
-
100%

You take 3 damage per second (does not give invulnerability time).
+3 % Damage when you take damage until the end of the wave

-
-
-
285

Default

Weapon Classes

These Weapon Classes affect Life Steal:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword