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For example if you have -60% damage, your attacks will only deal 40% damage.
For example if you have -60% damage, your attacks will only deal 40% damage.


% Damage and % explosive damage stacks stacks additively. So if you have a [[Dynamite]] and +30% damage, your explosive weapons will deal +45% damage in total.
% Damage and % explosive damage stacks additively. So if you have a [[Dynamite]] and +30% damage, your explosive weapons will deal +45% damage in total.


This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    {{TableRowItem|Ashes}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Bait}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Ball and Chain}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
    {{TableRowItem|Bone Dice}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
    {{TableRowItem|Bloody Hand}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
    {{TableRowItem|Cauldron}}
</tr>
    {{TableRowItem|Coil}}
<tr>
    {{TableRowItem|Corrupted Shard}}
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
{{TableRowItem|Cyclops Worm}}
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
{{TableRowItem|Focus}}
<td> {{Item Data|Cyclops Worm|stats}} </td>
{{TableRowItem|Gentle Alien}}
<td> {{Item Data|Cyclops Worm|price}} </td>
{{TableRowItem|Glass Cannon}}
<td> {{Item Data|Cyclops Worm|limit}} </td>
{{TableRowItem|Head Injury}}
<td> {{Item Data|Cyclops Worm|unlockedby}} </td>
{{TableRowItem|Heavy Bullets}}
</tr>
{{TableRowItem|Injection}}
 
    {{TableRowItem|Knot}}
<tr>
    {{TableRowItem|Lantern}}
<td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td>
{{TableRowItem|Medal}}
<td> Tier {{Item Data|Focus|rarity}} </td>
    {{TableRowItem|Pearl}}
<td> {{Item Data|Focus|stats}} </td>
{{TableRowItem|Power Generator}}
<td> {{Item Data|Focus|price}} </td>
{{TableRowItem|Missile}}
<td> {{Item Data|Focus|limit}} </td>
{{TableRowItem|Potato}}
<td> {{Item Data|Focus|unlockedby}} </td>
{{TableRowItem|Ritual}}
</tr>
{{TableRowItem|Spider}}
 
{{TableRowItem|Triangle of Power}}
<tr>
{{TableRowItem|Vigilante Ring}}
<td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
{{TableRowItem|Wisdom}}
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td> {{Item Data|Gentle Alien|stats}} </td>
<td> {{Item Data|Gentle Alien|price}} </td>
<td> {{Item Data|Gentle Alien|limit}} </td>
<td> {{Item Data|Gentle Alien|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td> {{Item Data|Glass Cannon|stats}} </td>
<td> {{Item Data|Glass Cannon|price}} </td>
<td> {{Item Data|Glass Cannon|limit}} </td>
<td> {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td> {{Item Data|Head Injury|stats}} </td>
<td> {{Item Data|Head Injury|price}} </td>
<td> {{Item Data|Head Injury|limit}} </td>
<td> {{Item Data|Head Injury|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td> {{Item Data|Injection|stats}} </td>
<td> {{Item Data|Injection|price}} </td>
<td> {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> {{Item Data|Medal|stats}} </td>
<td> {{Item Data|Medal|price}} </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td>
<td> Tier {{Item Data|Missile|rarity}} </td>
<td> {{Item Data|Missile|stats}} </td>
<td> {{Item Data|Missile|price}} </td>
<td> {{Item Data|Missile|limit}} </td>
<td> {{Item Data|Missile|unlockedby}} </td>
</tr>
        <tr>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> {{Item Data|Potato|stats}} </td>
<td> {{Item Data|Potato|price}} </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> {{Item Data|Ritual|price}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> {{Item Data|Spider|stats}} </td>
<td> {{Item Data|Spider|price}} </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td> {{Item Data|Statue|stats}} </td>
<td> {{Item Data|Statue|price}} </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td> {{Item Data|Triangle of Power|stats}} </td>
<td> {{Item Data|Triangle of Power|price}} </td>
<td> {{Item Data|Triangle of Power|limit}} </td>
<td> {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Vigilante Ring|rarity={{Item Data|Vigilante Ring|rarity}}}} </td>
<td> Tier {{Item Data|Vigilante Ring|rarity}} </td>
<td> {{Item Data|Vigilante Ring|stats}} </td>
<td> {{Item Data|Vigilante Ring|price}} </td>
<td> {{Item Data|Vigilante Ring|limit}} </td>
<td> {{Item Data|Vigilante Ring|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td>
<td> Tier {{Item Data|Wisdom|rarity}} </td>
<td> {{Item Data|Wisdom|stats}} </td>
<td> {{Item Data|Wisdom|price}} </td>
<td>  {{Item Data|Wisdom|limit}} </td>
<td>  {{Item Data|Wisdom|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
{{TableRowItem|Bandana}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity </th>
{{TableRowItem|Cake}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Candle}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Chameleon}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Coffee}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Cog}}
</tr>
{{TableRowItem|Insanity}}
<tr>
{{TableRowItem|Mammoth}}
<td>  {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
{{TableRowItem|Metal Detector}}
<td> Tier {{Item Data|Bandana|rarity}} </td>
{{TableRowItem|Metal Plate}}
<td>  {{Item Data|Bandana|stats}} </td>
{{TableRowItem|Panda}}
<td>  {{Item Data|Bandana|price}} </td>
{{TableRowItem|Power Generator}}
<td>  {{Item Data|Bandana|limit}} </td>
{{TableRowItem|Propeller Hat}}
<td>  {{Item Data|Bandana|unlockedby}} </td>
{{TableRowItem|Pumpkin}}
</tr>
{{TableRowItem|Ricochet}}
 
    {{TableRowItem|Seashell}}
<tr>
{{TableRowItem|Small Magazine}}
<td>  {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
{{TableRowItem|Sharp Bullet}}
<td> Tier {{Item Data|Cake|rarity}} </td>
{{TableRowItem|Tractor}}
<td>  {{Item Data|Cake|stats}} </td>
{{TableRowItem|Triangle of Power}}
<td>  {{Item Data|Cake|price}} </td>
{{TableRowItem|Wisdom}}
<td>  {{Item Data|Cake|limit}} </td>
<td>  {{Item Data|Cake|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td>  {{Item Data|Candle|stats}} </td>
<td>  {{Item Data|Candle|price}} </td>
<td>  {{Item Data|Candle|limit}} </td>
<td>   {{Item Data|Candle|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td>  {{Item Data|Chameleon|stats}} </td>
<td>  {{Item Data|Chameleon|price}} </td>
<td>  {{Item Data|Chameleon|limit}} </td>
<td>  {{Item Data|Chameleon|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td>  {{Item Data|Coffee|stats}} </td>
<td>  {{Item Data|Coffee|price}} </td>
<td>   {{Item Data|Coffee|limit}} </td>
<td>  {{Item Data|Coffee|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td>  {{Item Data|Cog|stats}} </td>
<td>  {{Item Data|Cog|price}} </td>
<td>  {{Item Data|Cog|limit}} </td>
<td>  {{Item Data|Cog|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td>  {{Item Data|Insanity|stats}} </td>
<td>  {{Item Data|Insanity|price}} </td>
<td>  {{Item Data|Insanity|limit}} </td>
<td>  {{Item Data|Insanity|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td>  {{Item Data|Mammoth|price}} </td>
<td>  {{Item Data|Mammoth|limit}} </td>
<td>  {{Item Data|Mammoth|unlockedby}} </td>
</tr>
 
<tr>
<td>{{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td>  {{Item Data|Metal Detector|stats}} </td>
<td>  {{Item Data|Metal Detector|price}} </td>
<td>  {{Item Data|Metal Detector|limit}} </td>
<td>  {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td>  {{Item Data|Metal Plate|stats}} </td>
<td>  {{Item Data|Metal Plate|price}} </td>
<td>  {{Item Data|Metal Plate|limit}} </td>
<td>  {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td>  {{Item Data|Panda|stats}} </td>
<td>  {{Item Data|Panda|price}} </td>
<td>  {{Item Data|Panda|limit}} </td>
<td>  {{Item Data|Panda|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td>  {{Item Data|Power Generator|stats}} </td>
<td>  {{Item Data|Power Generator|price}} </td>
<td>  {{Item Data|Power Generator|limit}} </td>
<td>  {{Item Data|Power Generator|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td>  {{Item Data|Propeller Hat|stats}} </td>
<td>  {{Item Data|Propeller Hat|price}} </td>
<td>  {{Item Data|Propeller Hat|limit}} </td>
<td>  {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td>
<td> Tier {{Item Data|Pumpkin|rarity}} </td>
<td>  {{Item Data|Pumpkin|stats}} </td>
<td>  {{Item Data|Pumpkin|price}} </td>
<td>  {{Item Data|Pumpkin|limit}} </td>
<td>   {{Item Data|Pumpkin|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td>
<td> Tier {{Item Data|Ricochet|rarity}} </td>
<td>  {{Item Data|Ricochet|stats}} </td>
<td>  {{Item Data|Ricochet|price}} </td>
<td>  {{Item Data|Ricochet|limit}} </td>
<td>  {{Item Data|Ricochet|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td>  {{Item Data|Small Magazine|stats}} </td>
<td>  {{Item Data|Small Magazine|price}} </td>
<td>  {{Item Data|Small Magazine|limit}} </td>
<td>   {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td>  {{Item Data|Tractor|stats}} </td>
<td>  {{Item Data|Tractor|price}} </td>
<td>  {{Item Data|Tractor|limit}} </td>
<td>  {{Item Data|Tractor|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td>  {{Item Data|Triangle of Power|stats}} </td>
<td>  {{Item Data|Triangle of Power|price}} </td>
<td>  {{Item Data|Triangle of Power|limit}} </td>
<td>  {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td>
<td> Tier {{Item Data|Wisdom|rarity}} </td>
<td>  {{Item Data|Wisdom|stats}} </td>
<td>  {{Item Data|Wisdom|price}} </td>
<td>  {{Item Data|Wisdom|limit}} </td>
<td>  {{Item Data|Wisdom|unlockedby}} </td>
</tr>
 
</table>
</table>


Line 368: Line 82:
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableHeaders|items}}
{{TableRowItem|Bloody Hand}}
{{TableRowItem|Bone Dice}}
{{TableRowItem|Coil}}
{{TableRowItem|Pearl}}
{{TableRowItem|Power Generator}}
{{TableRowItem|Power Generator}}
{{TableRowItem|Statue}}
{{TableRowItem|Triangle of Power}}
{{TableRowItem|Triangle of Power}}
{{TableRowItem|Vigilante Ring}}
{{TableRowItem|Vigilante Ring}}
Line 385: Line 102:
     {{TableRowItem|Baby with a Beard}}
     {{TableRowItem|Baby with a Beard}}
{{TableRowItem|Cyberball}}
{{TableRowItem|Cyberball}}
    {{TableRowItem|Kraken's Eye}}
    {{TableRowItem|Riposte}}
     {{TableRowItem|Rip and Tear}}
     {{TableRowItem|Rip and Tear}}
     {{TableRowItem|Scared Sausage}}
     {{TableRowItem|Scared Sausage}}
    {{TableRowItem|Sunken Bell}}
</table>
</table>


Line 392: Line 112:


These [[Characters]] start with different Damage, or have mechanics related to their Damage:
These [[Characters]] start with different Damage, or have mechanics related to their Damage:
===Positive Characters===


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}  
    {{TableRowCharacter|Arms Dealer}}
{{TableRowCharacter|Loud}}  
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Multitasker}}  
    {{TableRowCharacter|Hunter}}
    {{TableRowCharacter|King}}
{{TableRowCharacter|Loud}}
    {{TableRowCharacter|Masochist}}
{{TableRowCharacter|Multitasker}}
    {{TableRowCharacter|One Armed}}
    {{TableRowCharacter|Renegade}}
{{TableRowCharacter|Saver}}     
{{TableRowCharacter|Saver}}     
{{TableRowCharacter|Farmer}}
{{TableRowCharacter|Soldier}}
    {{TableRowCharacter|Vampire}}
</table>
 
===Negative Characters===
 
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
    {{TableRowCharacter|Builder}}
    {{TableRowCharacter|Curious}}
{{TableRowCharacter|Entrepreneur}}
{{TableRowCharacter|Entrepreneur}}
{{TableRowCharacter|Engineer}}
{{TableRowCharacter|Engineer}}
{{TableRowCharacter|Hunter}}
{{TableRowCharacter|Artificer}}
{{TableRowCharacter|Artificer}}
{{TableRowCharacter|One Armed}}
{{TableRowCharacter|Lich}}
{{TableRowCharacter|Soldier}}
{{TableRowCharacter|Masochist}}
{{TableRowCharacter|Masochist}}
{{TableRowCharacter|King}}
{{TableRowCharacter|Renegade}}
    {{TableRowCharacter|Romantic}}
    {{TableRowCharacter|Sailor}}
    {{TableRowCharacter|Vampire}}
</table>
</table>


Line 416: Line 159:
{{TableHeaders|weapons}}
{{TableHeaders|weapons}}
{{TableRowWeapon|Ghost Axe}}
{{TableRowWeapon|Ghost Axe}}
{{TableRowWeapon|Jousting Lance}}
{{TableRowWeapon|Scythe}}
</table>
</table>



Latest revision as of 13:57, 11 November 2024

Damage

Damage

Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit. For example if you have -60% damage, your attacks will only deal 40% damage.

% Damage and % explosive damage stacks additively. So if you have a Dynamite and +30% damage, your explosive weapons will deal +45% damage in total.

This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Items

Positive

These items increase your Damage.

Due to Item Tags, the Character(s) One Armed.png One Armed have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Ashes

Ashes(DLC)
Tier 4 +20 % Damage
+20 % Attack Speed
+100 Range
-1 Armor at the end of a wave
100
Tier 2 +8 % Damage
Special enemies appear at the beginning of the next wave
25 Damage, Number of Enemies
Tier 3 +15 % Damage
+3 Armor
+5 Knockback
-3 % Speed
Weapons have a minimum cooldown of 0.75 seconds between attacks
75 1 Damage, Armor, Knockback
Tier 2 +50% chance to get +1 % Damage when rerolling in the shop
+10% chance to get -1 Max HP when rerolling in the shop
30 2 Damage
Tier 4 +10 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
110 1 Life Steal
Tier 2 +50% pickup range
+20 % Damage for 2 seconds after picking up a consumable
-2 HP Regeneration
35 1 Win a run with Druid.png Druid Pickup
Tier 3 +5 Knockback
+1 % Damage for every 1 Knockback you have
70 3 Damage, Knockback
Tier 1 +3 % Damage
+1 Curse
12 Damage, Curse
Tier 2 +12 % Damage
-12 Range
45 Damage
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed Damage
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10 Max HP, Damage, More Enemies
Tier 3 +25 % Damage
-3 Armor
75 Damage
Tier 1 +6 % Damage
-8 Range
25 Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 1 +7 % Damage
-2 Max HP
20 Damage
Knot

Knot(DLC)
Tier 3 +15 % Damage
+15 Max HP
Weapons can no longer be upgraded or recycled
80 1 Damage, Max HP
Lantern

Lantern(DLC)
Tier 4 +10 % Damage
+50 Range
+15 Knockback
Knocks nearby enemies back every 3 seconds
100 1
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55 Max HP, Damage, Armor, Speed
Pearl

Pearl(DLC)
Tier 2 +1 % Damage for every permanent 10 Luck you have
+3% chance of finding an extra Pearl in a crate
60 20 Win a run with Curious.png Curious Luck
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 2 +10 % Damage
-4 % Attack Speed
45 Damage
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost Damage, Life Steal
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65 Damage
Tier 3 +3 % Damage at the end of a wave 92 Damage
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1 Damage

Negative

These items decrease your Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 Projectiles pierce through 1 additional target
-10 % Damage
75 Ranged Damage
Tier 1 +3 Max HP
-1 % Damage
15 Max HP
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1 Elemental Damage, HP Regeneration, Less Enemies
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70 Dodge, Stand Still
Tier 1 +10 % Attack Speed
-2 % Damage
20 Attack Speed
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35 Engineering, Knockback
Tier 1 +6 % Crit Chance
-3 % Damage
20 Crit Chance
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110 Melee Damage, HP Regeneration, Knockback
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20 Luck, Engineering, Pickup, Economy
Tier 2 +2 Armor
-3 % Damage
40 Armor
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist Max HP, Luck
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 1 +10 Luck
-2 % Damage
28 Luck
Tier 2 +15% Piercing Damage. Can't go above base damage
-2 % Damage
40 Ranged Damage
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110 Ranged Damage
Tier 4 Every ranged weapon's 5th projectile has +3 projectiles
-10 % Damage
100 1 Ranged Damage
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 1 Projectiles pierce through 1 additional target
-20% Piercing Damage
-5 % Damage
-3 Knockback
25 1 Ranged Damage
Tier 3 +40 Harvesting
-8 % Damage
70 Harvesting
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65 Damage
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1 Damage

Mechanics

These items affect your Damage stat in special ways, either positively or negatively.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +10 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
110 1 Life Steal
Tier 2 +50% chance to get +1 % Damage when rerolling in the shop
+10% chance to get -1 Max HP when rerolling in the shop
30 2 Damage
Tier 3 +5 Knockback
+1 % Damage for every 1 Knockback you have
70 3 Damage, Knockback
Pearl

Pearl(DLC)
Tier 2 +1 % Damage for every permanent 10 Luck you have
+3% chance of finding an extra Pearl in a crate
60 20 Win a run with Curious.png Curious Luck
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65 Damage
Tier 3 +3 % Damage at the end of a wave 92 Damage
Tier 3 +5 % Damage every 5 seconds until the end of the wave
-15 % Damage
85 1 Damage

Affected Items

Some items that deal damage are also affected by the Damage stat.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%Max HP.png) damage each 50 Max HP
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22 Luck, Pickup
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100 Ranged Damage
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30 Luck
Tier 4 You have a 50% chance to explode for 10 (+500%Curse.png) damage when you get hit
+10 Max HP
+10 Curse
110 1 Explosive, Max HP, Curse
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40 Dodge, Melee Damage
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud Melee Damage, Explosive
Tier 1 Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage 25 4 Elemental Damage
Tier 3 Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health 65 1 Explosive

Characters

These Characters start with different Damage, or have mechanics related to their Damage:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop
Recycle 12 weapons during a run None
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once None
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies More Enemies
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials None
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%
Get 10 different tier I items during a run None
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials None
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables
Reach +40 % Life Steal Life Steal

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
Builder

Builder(DLC)
You start with 1 Builder's Turret

Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
Engineering modifications are increased by 50%
+20 Harvesting
You can't have structures
-30% pickup range
Damage modifications are reduced by 75%
Unlocked by default Engineering
Curious

Curious(DLC)
You start with 1 Spyglass
2 additional loot aliens appear every wave
All future loot aliens become stronger when you kill a loot alien
+2 % XP Gain for every different Item you have
-10 % Damage for every duplicate item or weapon you have
+25 % Enemy health
Unlocked by default Luck
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP Max HP, HP Regeneration, Life Steal
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once None
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%
Get 10 different tier I items during a run None
Hitting an enemy that has less than 25% health has a 5% (50%Max HP.png) chance to charm it for 8 seconds
+50 Range with melee weapons
-3 % Damage for every 5 Curse you have
-1 Armor for every 5 Curse you have
+1 Curse at the end of a wave
Finish a run with 0 Curse None
Sailor

Sailor(DLC)
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%
Unlocked by default Curse
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables
Reach +40 % Life Steal Life Steal

Weapons

These Weapons have mechanics related to Damage.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Ethereal

12(100%Melee Damage.png)
18(100%Melee Damage.png)
24(100%Melee Damage.png)
40(100%Melee Damage.png)

1.73s
1.66s
1.58s
1.51s

6.9(57%Melee Damage.png)/s
10.8(60%Melee Damage.png)/s
15.2(63%Melee Damage.png)/s
26.5(66%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

2
2
2
2

0
0
0
0

+1% Damage for every 20/18/16/12 kills in a wave with this weapon

20
39
74
149

Default
Medieval

20(50%Melee Damage.png30%Speed Stat.png)
25(50%Melee Damage.png35%Speed Stat.png)
30(50%Melee Damage.png40%Speed Stat.png)
50(50%Melee Damage.png50%Speed Stat.png)

1.58s
1.5s
1.42s
1.33s

12.7(31%Melee Damage.png18%Speed Stat.png)/s
16.7(33%Melee Damage.png23%Speed Stat.png)/s
21.1(35%Melee Damage.png28%Speed Stat.png)/s
37.6(37%Melee Damage.png37%Speed Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

250
250
250
250

0
0
0
0

0
0
0
0

+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still

20
36
72
132

Default
Legendary, Ethereal

-
-
-
150(150%Melee Damage.png100%Life Steal.png)

-
-
-
0.72s

-
-
-
208.3(208.3%Melee Damage.png138.9%Life Steal.png)/s

-
-
-
x2 (3%)

-
-
-
250

-
-
-
5

-
-
-
100%

You take 3 damage per second (does not give invulnerability time).
+3 % Damage when you take damage until the end of the wave

-
-
-
285

Default

Weapon Classes

These Weapon Classes affect Damage:

Class Bonuses Weapons
Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer