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ArosRising (talk | contribs) (→Mechanics: - Removed because it doesn't really give any information and got too large.) |
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{{TableRowItem|Baby with a Beard}} | {{TableRowItem|Baby with a Beard}} | ||
{{TableRowItem|Cyberball}} | {{TableRowItem|Cyberball}} | ||
{{TableRowItem|Kraken's Eye} | |||
{{TableRowItem|Riposte}} | |||
{{TableRowItem|Rip and Tear}} | {{TableRowItem|Rip and Tear}} | ||
{{TableRowItem|Scared Sausage}} | {{TableRowItem|Scared Sausage}} | ||
{{TableRowItem|Sunken Bell} | |||
</table> | </table> | ||
Revision as of 11:42, 5 November 2024
Damage
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If you have negative damage it can reduce the damage you deal down to the minimum of 1 damage per hit. For example if you have -60% damage, your attacks will only deal 40% damage.
% Damage and % explosive damage stacks additively. So if you have a Dynamite and +30% damage, your explosive weapons will deal +45% damage in total.
This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
Items
Positive
These items increase your Damage.
Due to Item Tags, the Character(s) One Armed have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +8 % Damage Special enemies appear at the beginning of the next wave |
25 | Damage, Number of Enemies | |||
Tier 3 | +15 % Damage +3 Armor +5 Knockback -3 % Speed Weapons have a minimum cooldown of 0.75 seconds between attacks |
75 | 1 | Damage, Armor, Knockback | ||
Tier 2 | +50% chance to get +1 % Damage when rerolling in the shop +10% chance to get -1 Max HP when rerolling in the shop |
30 | 2 | Damage | ||
Tier 4 | +10 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
110 | 1 | Life Steal | ||
Tier 2 | +50% pickup range +20 % Damage for 2 seconds after picking up a consumable -2 HP Regeneration |
35 | 1 | Win a run with Druid | Pickup | |
Tier 3 | +5 Knockback +1 % Damage for every 1 Knockback you have |
70 | 3 | Damage, Knockback | ||
Tier 1 | +3 % Damage +1 Curse |
12 | Damage, Curse | |||
Tier 2 | +12 % Damage -12 Range |
45 | Damage | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | Damage | ||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | Max HP, Damage, More Enemies | ||
Tier 3 | +25 % Damage -3 Armor |
75 | Damage | |||
Tier 1 | +6 % Damage -8 Range |
25 | Damage | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | Damage | |||
Tier 3 | +15 % Damage +15 Max HP Weapons can no longer be upgraded or recycled |
80 | 1 | Damage, Max HP | ||
Tier 4 | +10 % Damage +50 Range +15 Knockback Knocks nearby enemies back every 3 seconds |
100 | 1 | Damage, Range, Knockback | ||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 2 | +1 % Damage for every permanent 10 Luck you have +3% chance of finding an extra Pearl in a crate |
60 | 20 | Win a run with Curious | Luck | |
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | Speed, Damage | ||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | Damage | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | Damage, Life Steal | ||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed | ||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | Damage | |||
Tier 3 | +3 % Damage at the end of a wave | 92 | Damage | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 | Damage |
Negative
These items decrease your Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | Ranged Damage | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | Max HP | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | Elemental Damage, HP Regeneration, Less Enemies | ||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | Dodge, Stand Still | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | Attack Speed | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | Engineering, Knockback | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | Crit Chance | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | Melee Damage, HP Regeneration, Knockback | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | Luck, Engineering, Pickup, Economy | ||
Tier 2 | +2 Armor -3 % Damage |
40 | Armor | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | Max HP, Luck | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | Speed, Damage | ||
Tier 1 | +10 Luck -2 % Damage |
28 | Luck | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | Ranged Damage | |||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | Ranged Damage | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | Ranged Damage, Attack Speed | |||
Tier 1 | Projectiles pierce through 1 additional target -20% Piercing Damage -5 % Damage -3 Knockback |
25 | 1 | Ranged Damage | ||
Tier 3 | +40 Harvesting -8 % Damage |
70 | Harvesting | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | Damage | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 | Damage |
Affected Items
Some items that deal damage are also affected by the Damage stat.
{{TableRowItem|Kraken's Eye} {{TableRowItem|Sunken Bell}Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | 50 | Max HP | |||
Tier 1 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | 22 | Luck, Pickup | |||
Tier 3 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die -50 Range |
100 | Ranged Damage | |||
Tier 2 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | 30 | Luck | |||
Tier 2 | +2 Melee Damage 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
40 | Dodge, Melee Damage | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | Melee Damage, Explosive | |
Tier 1 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | 25 | 4 | Elemental Damage |
Characters
These Characters start with different Damage, or have mechanics related to their Damage:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
-95% Weapons Price +30 Harvesting Damage modifications are increased by +33% You start with 1 Dangerous Bunny Shops always sell at least 1 weapon All of your weapons are destroyed when entering a shop |
Recycle 12 weapons during a run | None | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | More Enemies | ||
+20% Damage You can equip up to 12 weapons at a time -5% Damage for every weapon you have |
Collect 5000 materials | None | ||
+15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% Item & Weapon Price |
Collect 20000 materials | None | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+2 projectiles Projectiles pierce through 1 additional target +10 % Damage for every different Tier I item you have You can't equip melee weapons -400% Damage -50% accuracy % Damage modifications are reduced by 80% |
Get 10 different tier I items during a run | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
-25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves Damage modifications are reduced by 50% |
Hold 3000 Materials | Harvesting, Economy | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 () damage to a random enemy when you heal Damage modifications are reduced by 50% |
Reach +100 Max HP | Max HP, HP Regeneration, Life Steal | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+50 Luck +25 % Damage for every Tier IV weapon you have +25% Attack Speed for every Tier IV weapon you have +5 Max HP for every different Tier IV item you have -15% Damage for every Tier I weapon you have -15% Attack Speed for every Tier I weapon you have -2 Max HP for every different Tier I item you have UNLISTED BONUS: Starting weapon is Tier II |
Get 3 tier IV weapons at once | None | ||
+2 projectiles Projectiles pierce through 1 additional target +10 % Damage for every different Tier I item you have You can't equip melee weapons -400% Damage -50% accuracy % Damage modifications are reduced by 80% |
Get 10 different tier I items during a run | None |
Weapons
These Weapons have mechanics related to Damage.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Ethereal |
1.73s |
x2 (3%) |
200 |
2 |
0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon |
20 |
Default | |||
Medieval |
1.58s |
x2 (3%) |
250 |
0 |
0 |
+2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still |
20 |
Default | |||
Legendary, Ethereal |
- |
- |
- |
- |
- |
You take 3 damage per second (does not give invulnerability time). +3 % Damage when you take damage until the end of the wave |
- |
Default |
Weapon Classes
These Weapon Classes affect Damage:
Class | Bonuses | Weapons |
---|---|---|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |
DLC Stats | |||