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<metadesc>Brotato Wiki Characters Guide to Characters, Stats, Effects</metadesc>
==Characters==
There are 62 Characters available. 5 are unlocked by default, the others are unlocked through [[Progress]].
Each character has their own [[Stats]] and starting [[Weapons]]. Many have unique mechanics, and a handful also start with certain [[Items]].
Most characters also use [[Items#Item_Tags|Item Tags]], which gives more weight to items that match their playstyle.
{{NavBoxCharacters}}
==For Wiki Editors==
All the data on this page is pulled from [[Template:Character Data]]. Please change any data from there according to the character name.
== Characters List==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:60%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th><th>Item Tags</th></tr>
<tr>
<tr>
<td> {{Iconbox|Well-Rounded}} </td>
<td> {{Iconbox|Well Rounded}} </td>
<td> +5 Max Hp<br>+5% Speed<br>+8 Harvesting </td>
<td> {{Character Data|Well Rounded|stats}} </td>
<td> </td>
<td> {{Character Data|Well Rounded|unlockedby}} </td>
</tr>
<td> {{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Well Rounded|wantedtags}}</td></tr>
<tr>
<tr>
<td> {{Iconbox|Brawler}} </td>
<td> {{Iconbox|Brawler}} </td>
<td> +5 Melee Damage<br>+75% Attack Speed with Unarmed weapons<br>You start with 1 Fist<br>+15% Dodge<br>-50 Range<br>-50 Ranged Damage </td>
<td> {{Character Data|Brawler|stats}} </td>
<td> </td>
<td> {{Character Data|Brawler|unlockedby}} </td>
</tr>
<td> {{Iconbox|{{Character Data|Brawler|unlocks}}|rarity={{Weapon Data|{{Character Data|Brawler|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Brawler|wantedtags}}</td></tr>
<tr>
<tr>
<td> {{Iconbox|Crazy}} </td>
<td> {{Iconbox|Crazy}} </td>
<td> +100 Range with Precise weapons<br>+25% Attack Speed<br>You start with 1 Knife<br>-30% Dodge<br>-10 Engineering<br>-10 Ranged Damage </td>
<td> {{Character Data|Crazy|stats}} </td>
<td> </td>
<td> {{Character Data|Crazy|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Crazy|unlocks}}|rarity={{Item Data|{{Character Data|Crazy|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Crazy|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ranger}} </td>
<td> {{Iconbox|Ranger}} </td>
<td> +15% Crit Chance<br>+100 Range<br>You start with 1 Pistol<br>All Ranged Damage<br>modifications are increased by 50%<br>You can't equip melee weapons<br>All Max HP modifications are reduced by 25% </td>
<td> {{Character Data|Ranger|stats}} </td>
<td> </td>
<td> {{Character Data|Ranger|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Ranger|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mage}} </td>
<td> {{Iconbox|Mage}} </td>
<td> +5 Elemental Damage<br>All Elemental Damage<br>modifications are increased by 50%<br>Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage<br>Burning spreads to a nearby enemy<br>-100 Ranged Damage<br>-100 Melee Damage </td>
<td> {{Character Data|Mage|stats}} </td>
<td> </td>
<td> {{Character Data|Mage|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Mage|unlocks}}|rarity={{Weapon Data|{{Character Data|Mage|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Mage|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chunky}} </td>
<td> {{Iconbox|Chunky}} </td>
<td> +20 Max HP<br>All Max HP modifications are increased by 50%<br>You start with 1 Rock<br>-25% Damage<br>-20% Speed </td>
<td> {{Character Data|Chunky|stats}} </td>
<td> </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Chunky|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Old}} </td>
<td> {{Iconbox|Old}} </td>
<td> -25% Enemy speed<br>+10 Harvesting<br>-33%Map Size<br>-10% Enemies<br>-10% Speed </td>
<td> {{Character Data|Old|stats}} </td>
<td> </td>
<td> {{Character Data|Old|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Old|unlocks}}|rarity={{Item Data|{{Character Data|Old|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Old|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lucky}} </td>
<td> {{Iconbox|Lucky}} </td>
<td> +100 Luck<br>All Luck modifications are increased by 25%<br>+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material<br>-60% Attack Speed<br>-50% XP Gain </td>
<td> {{Character Data|Lucky|stats}} </td>
<td> </td>
<td> {{Character Data|Lucky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Lucky|unlocks}}|rarity={{Item Data|{{Character Data|Lucky|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Lucky|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutant}} </td>
<td> {{Iconbox|Mutant}} </td>
<td> +200% XP Gain<br>+50% Items Price </td>
<td> {{Character Data|Mutant|stats}} </td>
<td> </td>
<td> {{Character Data|Mutant|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Mutant|unlocks}}|rarity={{Item Data|{{Character Data|Mutant|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Mutant|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Generalist}} </td>
<td> {{Iconbox|Generalist}} </td>
<td> +2 Melee Damage for every 1 Ranged Damage you have<br>+1 Ranged Damage for every 2 Melee Damage you have<br>You can only equip 3 melee weapons and 3 ranged weapons at a time </td>
<td> {{Character Data|Generalist|stats}} </td>
<td> </td>
<td> {{Character Data|Generalist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Generalist|unlocks}}|rarity={{Item Data|{{Character Data|Generalist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Generalist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Loud}} </td>
<td> {{Iconbox|Loud}} </td>
<td> +30% Damage<br>+50% Enemies<br>-3 Harvesting at the end of a wave </td>
<td> {{Character Data|Loud|stats}} </td>
<td> </td>
<td> {{Character Data|Loud|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Loud|unlocks}}|rarity={{Item Data|{{Character Data|Loud|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Loud|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Multitasker}} </td>
<td> {{Iconbox|Multitasker}} </td>
<td> +20% Damage<br>You can equip up to 12 weapons at a time<br>-6% Damage for every weapon you have </td>
<td> {{Character Data|Multitasker|stats}} </td>
<td> </td>
<td> {{Character Data|Multitasker|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Multitasker|unlocks}}|rarity={{Weapon Data|{{Character Data|Multitasker|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Multitasker|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wildling}} </td>
<td> {{Iconbox|Wildling}} </td>
<td> +25% Life Steal with Primitive weapons<br>You start with 1 Stick<br>You can't equip weapons above tier 2<br>-3 Melee Damage<br>-3 Ranged Damage </td>
<td> {{Character Data|Wildling|stats}} </td>
<td> </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Wildling|unlocks}}|rarity={{Weapon Data|{{Character Data|Wildling|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Wildling|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pacifist}} </td>
<td> {{Iconbox|Pacifist}} </td>
<td> Gain 0.8 material and XP for every living enemy at the end of a wave<br>Trees die in one hit<br>-100% Damage<br>-100 Engineering </td>
<td> {{Character Data|Pacifist|stats}} </td>
<td> </td>
<td> {{Character Data|Pacifist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Pacifist|unlocks}}|rarity={{Item Data|{{Character Data|Pacifist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Pacifist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gladiator}} </td>
<td> {{Iconbox|Gladiator}} </td>
<td> +15% Attack Speed for every unique weapon you have +5 Melee Damage<br>You can't equip ranged weapons<br>-30% Attack Speed<br>-30 Luck </td>
<td> {{Character Data|Gladiator|stats}} </td>
<td> </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Gladiator|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Saver}} </td>
<td> {{Iconbox|Saver}} </td>
<td> +10 Harvesting<br>+1% Damage for every 30 Materials you have<br>You start with 1 Piggy Bank<br>+50% Items Price </td>
<td> {{Character Data|Saver|stats}} </td>
<td> </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td>  {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Saver|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sick}} </td>
<td> {{Iconbox|Sick}} </td>
<td> +12 Max HP<br>+25% Life Steal<br>You take 1 damage per second (does not give invulnerability time)<br>-100% HP Regeneration </td>
<td> {{Character Data|Sick|stats}} </td>
<td> </td>
<td> {{Character Data|Sick|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Sick|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Farmer}} </td>
<td> {{Iconbox|Farmer}} </td>
<td> +30 Harvesting increases by an additional 5% at the end of a wave<br>-50% materials dropped<br>All Damage modifications are reduced by 25% </td>
<td> {{Character Data|Farmer|stats}} </td>
<td> </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Farmer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ghost}} </td>
<td> {{Iconbox|Ghost}} </td>
<td> +10 Damage with Ethereal weapons<br>+30% Dodge<br>Dodge is capped at 90%<br>-100 Armor </td>
<td> {{Character Data|Ghost|stats}} </td>
<td> </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Ghost|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Speedy}} </td>
<td> {{Iconbox|Speedy}} </td>
<td> +30% Speed<br>+1 Melee Damage for every 2% Speed you have<br>-100 Armor while standing still<br>-3 Armor </td>
<td> {{Character Data|Speedy|stats}} </td>
<td> </td>
<td> {{Character Data|Speedy|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Speedy|unlocks}}|rarity={{Item Data|{{Character Data|Speedy|unlocks}}|rarity}}}}</td>
<td>{{Character Data|Speedy|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Entrepreneur}} </td>
<td> {{Iconbox|Entrepreneur}} </td>
<td> -30% Items Price<br>All Harvesting modifications are increased by 50%<br>Gain 25% more materials from recycling items<br>-100% of your materials at the start of waves<br>All Damage modifications are reduced by 50% </td>
<td> {{Character Data|Entrepreneur|stats}} </td>
<td> </td>
<td> {{Character Data|Entrepreneur|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Entrepreneur|unlocks}}|rarity={{Item Data|{{Character Data|Entrepreneur|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Entrepreneur|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Engineer}} </td>
<td> {{Iconbox|Engineer}} </td>
<td> +15 Engineering<br>You start with 1 Wrench<br> Structures spawn close to each other<br>All Damage modifications are reduced by 50% </td>
<td> {{Character Data|Engineer|stats}} </td>
<td> </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Engineer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Explorer}} </td>
<td> {{Iconbox|Explorer}} </td>
<td> More trees spawn and they die in one hit<br>+50% pickup range<br>+100% materials dropped from trees<br>+33% Map Size<br>+25% Enemies<br>-50% materials dropped from enemies +10% Enemy Speed<br>-50% Damage </td>
<td> {{Character Data|Explorer|stats}} </td>
<td> </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Explorer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Doctor}} </td>
<td> {{Iconbox|Doctor}} </td>
<td> +200% Attack Speed with Medical weapons<br>+10%HP Regeneration<br>HP Regeneration happens twice as fast<br>+5 Harvesting<br>-100% Attack Speed<br>All Armor modifications are reduced by 50% </td>
<td> {{Character Data|Doctor|stats}} </td>
<td>  </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Doctor|wantedtags}}</td>
</tr>
 
<tr>
<td> {{Iconbox|Hunter}} </td>
<td>  {{Character Data|Hunter|stats}} </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td>  {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Hunter|wantedtags}}</td>
</tr>
 
<tr>
<td> {{Iconbox|Artificer}} </td>
<td> {{Character Data|Artificer|stats}} </td>
<td> {{Character Data|Artificer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Artificer|unlocks}}|rarity={{Item Data|{{Character Data|Artificer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Artificer|wantedtags}}</td>
</tr>
 
<tr>
<td> {{Iconbox|Arms Dealer}} </td>
<td> {{Character Data|Arms Dealer|stats}} </td>
<td> {{Character Data|Arms Dealer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Arms Dealer|unlocks}}|rarity={{Item Data|{{Character Data|Arms Dealer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Arms Dealer|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|One-Armed}} </td>
<td> {{Iconbox|Streamer}} </td>
<td> +200% Attack Speed<br>All Damage modifications are increased by 100%<br>You can only equip one weapon at a time  </td>
<td> {{Character Data|Streamer|stats}} </td>
<td> </td>
<td> {{Character Data|Streamer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Streamer|unlocks}}|rarity={{Item Data|{{Character Data|Streamer|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Streamer|wantedtags}}</td>
            </tr>
           
        <tr><td>{{Iconbox|Cyborg}}</td>
        <td>{{Character Data|Cyborg|stats}}</td>
        <td>{{Character Data|Cyborg|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Cyborg|unlocks}}|rarity={{Item Data|{{Character Data|Cyborg|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Cyborg|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Glutton}}</td>
        <td>{{Character Data|Glutton|stats}}</td>
        <td>{{Character Data|Glutton|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Glutton|unlocks}}|rarity={{Item Data|{{Character Data|Glutton|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Glutton|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Jack}}</td>
        <td>{{Character Data|Jack|stats}}</td>
        <td>{{Character Data|Jack|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Jack|unlocks}}|rarity={{Item Data|{{Character Data|Jack|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Jack|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Lich}}</td>
        <td>{{Character Data|Lich|stats}}</td>
        <td>{{Character Data|Lich|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Lich|unlocks}}|rarity={{Item Data|{{Character Data|Lich|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Lich|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Apprentice}}</td>
        <td>{{Character Data|Apprentice|stats}}</td>
        <td>{{Character Data|Apprentice|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Apprentice|unlocks}}|rarity={{Weapon Data|{{Character Data|Apprentice|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Apprentice|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Cryptid}}</td>
        <td>{{Character Data|Cryptid|stats}}</td>
        <td>{{Character Data|Cryptid|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Cryptid|unlocks}}|rarity={{Weapon Data|{{Character Data|Cryptid|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Cryptid|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Fisherman}}</td>
        <td>{{Character Data|Fisherman|stats}}</td>
        <td>{{Character Data|Fisherman|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Fisherman|unlocks}}|rarity={{Item Data|{{Character Data|Fisherman|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Fisherman|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Golem}}</td>
        <td>{{Character Data|Golem|stats}}</td>
        <td>{{Character Data|Golem|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Golem|unlocks}}|rarity={{Item Data|{{Character Data|Golem|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Golem|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|King}}</td>
        <td>{{Character Data|King|stats}}</td>
        <td>{{Character Data|King|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|King|unlocks}}|rarity={{Weapon Data|{{Character Data|King|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|King|wantedtags}}</td>
        </tr>
       
        <tr><td>{{Iconbox|Renegade}}</td>
        <td>{{Character Data|Renegade|stats}}</td>
        <td>{{Character Data|Renegade|unlockedby}}</td>
        <td>{{Iconbox|{{Character Data|Renegade|unlocks}}|rarity={{Item Data|{{Character Data|Renegade|unlocks}}|rarity}}}}</td>
        <td>{{Character Data|Renegade|wantedtags}}</td>
        </tr>
       
        <tr><td> {{Iconbox|One Armed}} </td>
<td> {{Character Data|One Armed|stats}} </td>
<td> {{Character Data|One Armed|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|One Armed|unlocks}}|rarity={{Item Data|{{Character Data|One Armed|unlocks}}|rarity}}}} </td>
<td>{{Character Data|One Armed|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bull}} </td>
<td> {{Iconbox|Bull}} </td>
<td> +15 Max HP<br>+25% HP Regeneration<br>+5 Armor<br>You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage<br>You can't equip weapons </td>
<td> {{Character Data|Bull|stats}} </td>
<td> </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Bull|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Soldier}} </td>
<td> {{Iconbox|Soldier}} </td>
<td> +50% Damage while standing still<br>+50% Attack Speed while standing still<br>+200% pickup range<br>+15 Knockback<br>You cant attack while moving </td>
<td> {{Character Data|Soldier|stats}} </td>
<td> </td>
<td> {{Character Data|Soldier|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Soldier|unlocks}}|rarity={{Weapon Data|{{Character Data|Soldier|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Soldier|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Masochist}} </td>
<td> {{Iconbox|Masochist}} </td>
<td> +5% Damage when you take damage until the end of the wave<br>+10 Max HP<br>+25% HP Regeneration<br>+3 Armor<br>-100% Damage </td>
<td> {{Character Data|Masochist|stats}} </td>
<td> </td>
<td> {{Character Data|Masochist|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Masochist|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Knight}} </td>
<td> {{Iconbox|Knight}} </td>
<td> +2 Melee Damage for every 1 Armor you have<br>+5 Armor<br>You can't equip ranged weapons<br>You can only equip tier 2 weapons or above<br>-50 Engineering<br>-50 Elemental Damage<br>All Harvesting modifications are reduced by 80% </td>
<td> {{Character Data|Knight|stats}} </td>
<td> </td>
<td> {{Character Data|Knight|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Knight|unlocks}}|rarity={{Weapon Data|{{Character Data|Knight|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Knight|wantedtags}}</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Demon}} </td>
<td> {{Iconbox|Demon}} </td>
<td> +50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)<br>You buy items using Max HP instead of materials </td>
<td> {{Character Data|Demon|stats}} </td>
<td> </td>
<td> {{Character Data|Demon|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}} </td>
<td>{{Character Data|Demon|wantedtags}}</td>
</tr>
</tr>
</table>
</table>
== Starting Bonuses ==
In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items.
{| class="wikitable sortable"
!Character
!Weapon
!Item
|-
|{{MiniIconbox|name=Brawler}}
|{{MiniIconbox|name=Fist}}
|
|-
|{{MiniIconbox|name=Crazy}}
|{{MiniIconbox|name=Knife}}
|
|-
|{{MiniIconbox|name=Ranger}}
|{{MiniIconbox|name=Pistol}}
|
|-
|{{MiniIconbox|name=Mage}}
|
|{{MiniIconbox|name=Snake}}, {{MiniIconbox|name=Scared Sausage}}
|-
|{{MiniIconbox|name=Wildling}}
|{{MiniIconbox|name=Stick}}
|
|-
|{{MiniIconbox|name=Pacifist}}
|
|{{MiniIconbox|name=Lumberjack Shirt}}
|-
|{{MiniIconbox|name=Saver}}
|
|{{MiniIconbox|name=Piggy Bank}}
|-
|{{MiniIconbox|name=Engineer}}
|{{MiniIconbox|name=Wrench}}
|
|-
|{{MiniIconbox|name=Explorer}}
|
|{{MiniIconbox|name=Lumberjack Shirt}}
|-
|{{MiniIconbox|name=Arms Dealer}}
|
|{{MiniIconbox|name=Dangerous Bunny}}
|-
|{{MiniIconbox|name=Cyborg}}
|{{MiniIconbox|name=Minigun}}
|
|}

Latest revision as of 21:20, 30 October 2024

Characters

There are 62 Characters available. 5 are unlocked by default, the others are unlocked through Progress.

Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.

Most characters also use Item Tags, which gives more weight to items that match their playstyle.

For Wiki Editors

All the data on this page is pulled from Template:Character Data. Please change any data from there according to the character name.

Characters List

Name Stats Unlocked By UnlocksItem Tags
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies Less Enemies, Less Enemy Speed
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials Luck, Pickup, Exploration
-66% XP required to level up
+50% Items Price
Kill 2000 enemies XP Gain
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 300 materials Melee Damage, Ranged Damage
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies More Enemies
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials None
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials Max HP, HP Regeneration, Armor
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials None
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting Harvesting
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Speed
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees Speed, Exploration, Pickup
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)
-95% Weapons Price
+30 Harvesting
Damage modifications are increased by +33%
You start with 1 Dangerous Bunny
Shops always sell at least 1 weapon
All of your weapons are destroyed when entering a shop
Recycle 12 weapons during a run None
+3% of your materials per second while standing still (+25 max)
+40% Damage while moving
+40% Attack Speed while moving
+2 Armor for every 1 Structure you have
-50% materials dropped
-1% Damage for every 15 Materials you have
-1% Speed for every 30 Materials you have
Reach -20% Speed None
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage.png) damage when picked up
+25 % Items Price
-25 % XP Gain
Pick up 20 consumables during a run Luck, Explosive (Item Tag), Melee Damage
+125% damage against bosses and elites
+200% materials dropped
-70% Enemies
+175 % Enemy health
+35 % Enemy damage
Note: On higher danger levels, only Elites spawn, never hordes
Kill a boss or an elite in less than 15 seconds None
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP Max HP, HP Regeneration, Life Steal
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20 XP Gain
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge
+5 Max HP
+20 Harvesting
Shops always sell a Bait
-100% Bait price
+2 Harvesting for every 1 Bait you have
Baits make some special enemies spawn throughout all future waves
-50% materials dropped from enemies
Get 2 Bait during a run None
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Finish a wave with 1 HP Max HP, Armor
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once None
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%
Get 10 different tier I items during a run None
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5 None

Starting Bonuses

In addition to the player's choice of starting weapon, a handful of characters always start with additional fixed weapons or items.

Character Weapon Item
Brawler.png Brawler Fist.png Fist
Crazy.png Crazy Knife.png Knife
Ranger.png Ranger Pistol.png Pistol
Mage.png Mage Snake.png Snake, Scared Sausage.png Scared Sausage
Wildling.png Wildling Stick.png Stick
Pacifist.png Pacifist Lumberjack Shirt.png Lumberjack Shirt
Saver.png Saver Piggy Bank.png Piggy Bank
Engineer.png Engineer Wrench.png Wrench
Explorer.png Explorer Lumberjack Shirt.png Lumberjack Shirt
Arms Dealer.png Arms Dealer Dangerous Bunny.png Dangerous Bunny
Cyborg.png Cyborg Minigun.png Minigun