From Brotato Wiki
Max HP
Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP.
Every Character starts with 10 Max HP by Default, and gain +1 Max HP when leveling up.
If you reduce your Max HP to 0 or lower, like you can while playing Demon you will still have 1 Max HP when you start the next wave.
Max Health Cap
If you buy the item Handcuffs, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP, but when you enter the game, your health bar can't be higher than your Max Health Cap.
Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like Alien Eyes, Potato Thrower, and Chopper can still scale beyond 100 Max HP. The cap only affects your HP Bar.
The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a Modded version of the game, or are playing Endless Mode.
Items
Positive
These items increase your Max HP.
Due to Item Tags, the Character(s) Chunky, Golem, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +8 Max HP -2% Dodge -2 Knockback |
65 | Max HP | |||
Tier 3 | +15 Max HP +10 % Enemy Health |
80 | Max HP, More Enemy Speed | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | Max HP, HP Regeneration | |||
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | Max HP, HP Regeneration | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | Max HP | |||
Tier 1 | +3 Max HP -1% Damage |
15 | Max HP | |||
Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | Max HP, Melee Damage | |||
Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -20% Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 4 | +3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
110 | Max HP, HP Regeneration, Life Steal | |||
Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | Max HP, Damage, More Enemies | ||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | Melee Damage, Max HP | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with Pacifist | Max HP, Luck | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration | |||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Explosive (Item Tag) | |
Tier 4 | +15 Max HP Restore +5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP | ||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | Armor, Max HP | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 | Max HP |
Positive - Interactions
These items have a positive interaction with Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Shoots +6 alien eyes around you every 3 seconds dealing (50%) | 50 | Max HP | |||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have. |
45 | Win a run with Saver | Max HP | ||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Explosive (Item Tag) |
Negative
These items decrease your Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | Elemental Damage | |||
Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | Melee Damage, Crit Chance | |||
Tier 4 | +10 Engineering +50% XP Gain -3 Max HP |
90 | Engineering, XP Gain | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | Armor, Engineering | |||
Tier 1 | +7% Damage -2 Max HP |
20 | Damage | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | Speed, Dodge | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | Armor, Dodge | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | Crit Chance, Range | ||
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 | Elemental Damage |
Negative - Interactions
These items have a negative interaction with Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage |
Characters
These Characters start with different Max HP, or have mechanics related to their Max HP:
Positive Characters
Negative Characters
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range |
Weapons
These Weapons scale with your Max HP:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
- |
- |
- |
- |
- |
- |
Win a run with Chunky | ||||
Legendary, Blade |
- |
- |
- |
- |
- |
Alternates between thrusting and sweeping attacks. -3 Armor for every weapon you have |
- |
Win a run with King |
These Weapons grant you extra Max HP:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default | |||
Ethereal |
0.98s |
x2 (3%) |
300 |
2 |
0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon |
15 |
Default |
Weapon Classes
These Weapon Classes affect Max HP:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |