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Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit. | Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit. | ||
Most weapons have a 3% base chance to deal a critical hit for | Most weapons have a 3% base chance to deal a critical hit for 2x the damage. Some weapons have a higher critical hit damage multiplier such as {{MiniIconbox|name=Knife}} or a special effect such as {{MiniIconbox|name=Thief Dagger}}. For these weapons focusing on getting more critical chance is often important. | ||
Some weapons like {{MiniIconbox|name=Fist}} have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely. | Some weapons like {{MiniIconbox|name=Fist}} have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely. |
Revision as of 07:46, 13 November 2024
Crit Chance
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.
Most weapons have a 3% base chance to deal a critical hit for 2x the damage. Some weapons have a higher critical hit damage multiplier such as Knife or a special effect such as Thief Dagger. For these weapons focusing on getting more critical chance is often important.
Some weapons like Fist have a reduced Critical hit Multiplier, dealing only 1.5x damage on a Crit. For these weapons, critical chance is less effective and sometimes skipped entirely.
You can see the critical hit chance and damage multiplier of all weapons at the Weapons page. And you can find a list of weapons with enhanced Critical hits Below
What can Crit?
Can ✔ Crit | Can't ❌ Crit |
---|---|
All hits from Weapons along with any projectiles spawned by those weapons. | Structures - Unless you have Pile of Books |
Piercing and Bouncing attacks can crit individually on each Pierce/Bounce. | Burn |
Explosions from weapons, such as Rocket Launcher | Explosions from items, such as Rip and Tear |
Projectiles from Items such as Alien Eyes and Baby with a Beard can crit with a base 3% chance for 2x damage. | Randomly targeted damage from items such as Baby Elephant, Cyberball, or Riposte |
Explosions from Characters such as Bull and Glutton can crit for 1.5x damage. | The ability from Lucky and Lich |
Items
Positive
These items increase your Crit Chance.
Due to Item Tags, the Character(s) Crazy, Diver, Hunter have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | Crit Chance, Dodge | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | Melee Damage, Crit Chance | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | Crit Chance, Elemental Damage | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 2 | Projectiles get +1 piercing on critical hit +3 % Crit Chance -10% Accuracy |
55 | Win a run with Buccaneer | Crit Chance, Ranged Damage | ||
Tier 3 | +8 Elemental Damage +5 % Crit Chance Weapon damage additionally scales with 10% Elemental Damage Burning activates 100% slower |
90 | 1 | Elemental Damage, Crit Chance | ||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | Crit Chance | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | Crit Chance, Range | ||
Tier 3 | Your structures can crit +3 % Crit Chance +3 Engineering |
70 | 1 | Crit Chance, Engineering | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | Attack Speed, Crit Chance, Range | |||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | Crit Chance | |||
Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit |
35 | 5 | Win a run with Lich | Crit Chance |
Positive - Mechanics
These items have mechanics that use or interact with Crit Chance in a positive way.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | Projectiles get +1 piercing on critical hit +3 % Crit Chance -10% Accuracy |
55 | Win a run with Buccaneer | Crit Chance, Ranged Damage | ||
Tier 4 | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | 110 | 1 | Win a run with Jack | Crit Chance | |
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | Crit Chance | |
Tier 4 | +2 Luck for every 1 % Crit Chance you have -2 Armor |
105 | 1 | Crit Chance, Luck | ||
Tier 3 | Your structures can crit +3 % Crit Chance +3 Engineering |
70 | 1 | Crit Chance, Engineering | ||
Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit |
35 | 5 | Win a run with Lich | Crit Chance |
Negative
These items decrease your Crit Chance.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | Luck, Harvesting | ||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | Speed, Engineering | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | Melee Damage | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | Max HP, Damage, Armor, Speed | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | Engineering | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | Melee Damage, Explosive |
Characters
These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
You start with 1 Harpoon Gun -100% Harpoon Gun price +200 % Crit Damage with Precise weapons % Crit Chance modifications are increased by 25% +1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage -100 Ranged Damage +250 % Enemy health |
Kill 1000 enemies that are more than 700 range away from you | Crit Chance, Melee Damage | ||
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance |
Weapons that interacts with Crit
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs, or have a special way to grant critical hits.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval |
1.13s |
x1.5 (30%) |
350 |
8 |
0 |
Pierces up to 1/2/3/4 times on critical hit |
16 |
Default | |||
Legendary, Precise |
- |
- |
- |
- |
- |
100% chance to gain 1 material when killing an enemy with a critical hit. +10 % Attack Speed every 5 seconds until the end of the wave |
- |
Default | |||
Primitive |
1.2s |
x2.5 (0% chance) |
350 |
0 |
0 |
Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance. Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce. |
18 |
Default | |||
Precise |
0.87s |
x1.5 (35%) |
350 |
0 |
0 |
Critical hits bounces 1/2/3/4 times |
12 |
Default | |||
Blunt |
1.06s |
9.4(47.1%14.1%)/s |
x2 (0% chance) |
150 |
2 |
0 |
Always crits when hitting burning targets |
15 |
Win a run with Chef | ||
Precise |
1.01s |
x2 (20%) |
150 |
2 |
0 |
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon |
12 |
Default |
Weapons With High Crit Multiplier
These weapons have a Crit Multiplier above 2x at at least one of its tiers.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Naval, Gun |
- |
- |
- |
- |
- |
Cooldown is reset when you pick up a material. Pierces 2 enemies dealing -25% less damage with each pierce. |
- |
Default | |||
Unarmed, Precise |
0.78s |
6.4(19.2%64.1%)/s |
x2 (10%) |
150 |
2 |
0 |
- |
15 |
Win a run with Cryptid | ||
Precise, Medieval |
1.13s |
x1.5 (30%) |
350 |
8 |
0 |
Pierces up to 1/2/3/4 times on critical hit |
16 |
Default | |||
Legendary, Precise |
- |
- |
- |
- |
- |
100% chance to gain 1 material when killing an enemy with a critical hit. +10 % Attack Speed every 5 seconds until the end of the wave |
- |
Default | |||
Legendary, Blade |
- |
- |
- |
- |
- |
Alternates between thrusting and sweeping attacks. -3 Armor for every weapon you have |
- |
Win a run with King | |||
Legendary, Heavy |
- |
- |
- |
- |
- |
Pierces 3 enemies dealing -25% less damage with each pierce. |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time. |
- |
Win a run with Gangster | |||
Precise, Elemental |
1.03s |
x2 (5% chance) |
400 |
5 |
0 |
Pierces 1 enemy dealing -50% less to the second enemy |
18- |
Default | |||
Primitive |
1.2s |
x2.5 (0% chance) |
350 |
0 |
0 |
Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance. Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce. |
18 |
Default | |||
Precise |
1.01s |
x2.5 (20%) |
150 |
2 |
0 |
15 |
Default | ||||
Medical, Precise |
1.01s |
x2 (10%) |
150 |
2 |
40% |
15 |
Default | ||||
Primitive, Precise |
1.14s |
4.4(43.7%43.7%)/s |
x2 (3% chance) |
150 |
2 |
0 |
+1 % Life Steal for every 25%/20%/15%/10% of missing health |
12 |
Default | ||
Gun, Precise |
- |
- |
- |
- |
- |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) |
- |
Win a run with Hunter | |||
Blunt |
1.06s |
9.4(47.1%14.1%)/s |
x2 (0% chance) |
150 |
2 |
0 |
Always crits when hitting burning targets |
15 |
Win a run with Chef |
Weapon Classes
These Weapon Classes affect Crit Chance:
Class | Bonuses | Weapons |
---|---|---|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |