From Brotato Wiki
(v1.0.0.0 - Add Modding > Debug Service) |
(v1.0.0.2) |
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The current main version is '''{{Version|version={{GetVersion}}}}'''. | The current main version is '''{{Version|version={{GetVersion}}}}'''. | ||
== Patch 1.0.0. | == Patch 1.0.0.2 == | ||
=== | === Character Changes=== | ||
=== | *The following characters can now start with {{MiniIconbox|name=Wand}}: {{MiniIconbox|name=Well Rounded}}, {{MiniIconBox|Old}}, {{MiniIconBox|Saver}}, {{MiniIconBox|Farmer}}, {{MiniIconBox|Mutant}}, {{MiniIconBox|Lucky}}, {{MiniIconBox|Entrepreneur}}, {{MiniIconBox|Explorer}}, {{MiniIconBox|Soldier}}, {{MiniIconBox|Masochist}} | ||
*{{MiniModIconbox|Cryptid}}: +10 Harvesting / tree => +12 / tree, can now start with ethereal weapons, Hand, Pistol and SMG, +5 Trees => +6 | |||
*{{MiniModIconbox|Cryptid}}: Clarified description | |||
*{{MiniModIconbox|Fisherman}}: +5 Max HP, -95% Bait price => -100% | |||
*{{MiniIconbox|Generalist}}: Can no longer start with Crossbow | |||
*{{MiniIconbox|Generalist}}: Can now start with Knife, Shuriken, Laser Gun | |||
*{{MiniModIconbox|King}}: Can now start with Spiky Shield | |||
*{{MiniIconbox|Mage}}: +5 Elemental Damage => +0 | |||
* {{MiniModIconbox|Renegade}}: Added an icon on common items in the shop that are not already owned by Renegade | |||
*{{MiniModIconbox|Streamer}}: Can now start with Spiky Shield | |||
* {{ | ===Item Changes=== | ||
* {{ | |||
* {{MiniModIconbox| | *{{MiniIconbox|Alloy}}: +3 Elemental Damage | ||
* {{ | *{{MiniIconbox|Baby Elephant}}: Tier I => Tier II, price slightly increased (30 => 35) | ||
* {{MiniModIconbox|name= | *{{MiniIconbox|Blood Leech}}: base price reduced 50 => 45, -6 Harvesting => -4 | ||
* {{ | *{{MiniIconbox|Cyberball}}: price slightly decreased (30 => 25) | ||
*{{MiniIconbox|Dangerous Bunny}}: limited (3) | |||
*{{MiniIconbox|Fairy}}: -2 HP Regeneration for every Tier IV item you have | |||
*{{MiniIconbox|Hunting Trophy}}: limited (3) | |||
*{{MiniIconbox|Lure}}: price increased | |||
*{{MiniIconbox|Medikit}}: +12 HP Regeneration => +10, +2 HP Regeneration every 5 seconds until the end of the wave | |||
*{{MiniIconbox|Padding}}: limited (3) | |||
*{{MiniIconbox|Riposte}}: 50% chance to activate => 100% | |||
*{{MiniIconbox|Stone Skin}}: -2 Armor, now only interacts with permanent Armor | |||
===Weapon Changes=== | |||
* {{MiniModIconbox|Chain Gun}}: 5 Damage => 3 | |||
* {{MiniModIconbox|Claw}}: -5% Attack Speed scaling | |||
* {{MiniModIconbox|Claw}}: Melee Damage doesn't scale with upgrades anymore | |||
* {{MiniModIconbox|Claw}}: Crit Chance 10/20/30/50% => 10/15/20/25% | |||
* {{MiniModIconbox|Claw}}: Crit Damage x2/2.25/2.5/3 => x2/2.15/2.3/2.5 | |||
* {{MiniModIconbox|Drill}}: Now shows the amount of materials gained | |||
* {{MiniIconbox|Hatchet}}: 75% Melee Damage scaling => 100% | |||
* {{MiniIconbox|Hatchet}}: Cooldown 9/9/9/5 => 9/7/5/3 | |||
* {{MiniIconbox|Revolver}}: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 | |||
* {{MiniIconbox|Double Barrel Shotgun}}: Tier IV, -15% Piercing Damage => -30%, 12 Damage => 9, cooldown 55 => 60 | |||
* {{MiniIconbox|Taser}}: Damage 5/5/5/9 => 6/6/6/12 | |||
* {{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% | |||
===Enemy Changes === | |||
*Reduced the number of enemies spawned by the alien mom elite in its second phase | |||
*Reduced the number of projectiles shot by the demon elite in its third phase | |||
===Endless Changes === | |||
*The health of enemies in endless mode now increases slightly faster | |||
*The rate of consumables' drops in endless mode now decreases a lot slower | |||
*The speed of enemies in endless mode now increases slower | |||
*Endless Harvesting decrease: 10% => 20% | |||
*Endless materials drops now decrease slower and cap higher | |||
*Endless shop and rerolling prices now increase a lot slower | |||
=== Misc Changes=== | |||
* Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs | |||
*Tweaked the number of trees spawning to be more consistent when having bonuses to trees | |||
===Bug Fixes=== | |||
*Fixed a bug where {{MiniIconbox|name=Esty's Couch}} was interacting with {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}'s temporary % Speed changes | |||
*Fixed a bug where {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} didn't get stat bonuses when the "HP bar on character" option was off | |||
*Fixed a bug where {{MiniIconbox|name=Recycling Machine}} wasn't displaying the materials gained from recycling items found in crates | |||
*Fixed a bug where {{MiniIconbox|name=Chunky}} was tagged for [[HP Regeneration]] instead of [[Luck]] | |||
*Fixed a bug where {{MiniIconbox|name=Improved Tools}} were tagged for [[Elemental Damage]] instead of [[Engineering]] | |||
*Fixed some items not having tags | |||
*Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies | |||
*Fixed a bug where the experience gained by [[Harvesting]] could make the XP bar overflow | |||
===Modding Changes=== | |||
*Updated ModLoader to v6 - details of this release are on [https://github.com/GodotModding/godot-mod-loader/releases/tag/v6.0.0 GitHub]. | |||
==Patch 1.0.0.1== | |||
===Modding Changes=== | |||
*Upgraded [https://github.com/GodotModding/godot-mod-loader ModLoader] to v6 ''(development preview version)''. | |||
*Most mods will probably need to be updated because of that, though you might want to wait until the update hits the main branch. | |||
*(see: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes) | |||
=== | ===Character Changes === | ||
* {{MiniIconbox|name=Baby Gecko}}: -1% Life Steal => +10 Range {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}: Updated possible starting weapons {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Missile}}: -6% Attack Speed => -4% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: 80% Dodge cap => 70% {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|name=Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: +5% Attack Speed on dodge => +3% {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniModIconbox|name=Pocket Factory|rarity=2|image=Pocket Factory.png}}: Price increased {{Color|color=pastelred|text=(Nerf)}} | *{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}: Special enemies spawn throughout wave 20 => Baits now also spawn special enemies throughout all future waves {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniModIconbox|name=Sharp Bullet|rarity=1|image=Sharp Bullet.png}}: -30% Piercing Damage => -20% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=King|rarity=0|image=King.png}}: +50 Luck {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}: Renegade's % damage modification now also applies to Explosion Damage {{Color|color=cream|text=(Bug Fix)}} | |||
===Item Changes=== | |||
*{{MiniIconbox|name=Baby Gecko}}: -1% Life Steal => +10 Range {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|name=Missile}}: -6% Attack Speed => -4% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|name=Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniModIconbox|name=Pocket Factory|rarity=2|image=Pocket Factory.png}}: Price increased {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniModIconbox|name=Sharp Bullet|rarity=1|image=Sharp Bullet.png}}: -30% Piercing Damage => -20% {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniModIconbox|name=Sharp Bullet|rarity=1|image=Sharp Bullet.png}}: Unique {{Color|color=cream|text=(Tweak)}} | * {{MiniModIconbox|name=Sharp Bullet|rarity=1|image=Sharp Bullet.png}}: Unique {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Spider}}: -6% Dodge => -3% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Spider}}: -6% Dodge => -3% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Spider}}: -8 Harvesting => -5 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Spider}}: -8 Harvesting => -5 {{Color|color=pastelgreen|text=(Buff)}} | ||
=== Enemy Changes === | ===Enemy Changes=== | ||
* Special fish enemies' collision box size increased {{Color|color=cream|text=(Tweak)}} | *Special fish enemies' collision box size increased {{Color|color=cream|text=(Tweak)}} | ||
* Tweaked attack patterns of the bat/demon elite {{Color|color=cream|text=(Tweak)}} | *Tweaked attack patterns of the bat/demon elite {{Color|color=cream|text=(Tweak)}} | ||
=== Misc Changes === | ===Misc Changes=== | ||
* Added next wave's number in the "go" button in the shop | *Added next wave's number in the "go" button in the shop | ||
* Added icon popups when {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} gets stat bonuses for being under half health | *Added icon popups when {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} gets stat bonuses for being under half health | ||
=== Fixes === | ===Fixes === | ||
* Fixed a bug where characters were considered as items for some effects | *Fixed a bug where characters were considered as items for some effects | ||
== Patch 1.0.0.0 == | ==Patch 1.0.0.0== | ||
=== Overview === | ===Overview=== | ||
* Added 5 new [[Enemies#Elites (Danger 2+)|Elites]] | *Added 5 new [[Enemies#Elites (Danger 2+)|Elites]] | ||
* Added 6 new [[Characters]] | * Added 6 new [[Characters]] | ||
* Added 7 new [[Weapons]] | *Added 7 new [[Weapons]] | ||
* Added 6 new [[Items]] | * Added 6 new [[Items]] | ||
* Added 12 new [[Progress|Challenges]] | * Added 12 new [[Progress|Challenges]] | ||
=== Changes === | ===Changes=== | ||
==== Unlisted Changes ==== | ====Unlisted Changes==== | ||
* {{MiniIconbox|name=Entrepreneur}}: Can now start with {{MiniIconbox|name=Wrench}} and {{MiniIconbox|name=Pruner}} {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Entrepreneur}}: Can now start with {{MiniIconbox|name=Wrench}} and {{MiniIconbox|name=Pruner}} {{Color|color=cream|text=(Tweak)}} | ||
* ''This wasn't mentioned in the patch notes.'' | *''This wasn't mentioned in the patch notes.'' | ||
==== Character Changes ==== | ====Character Changes==== | ||
* {{MiniIconbox|name=Mage}}: Can now start with {{MiniIconbox|name=Plank}} {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Mage}}: Can now start with {{MiniIconbox|name=Plank}} {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Jack}}: +50% damage against bosses => +75% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Jack}}: +50% damage against bosses => +75% {{Color|color=pastelgreen|text=(Buff)}} | ||
==== Item Changes ==== | ====Item Changes==== | ||
* {{MiniIconbox|name=Big Arms}}: +10 Melee Damage => +12 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Big Arms}}: +10 Melee Damage => +12 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Big Arms}}: +5 Ranged Damage => +6 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Big Arms}}: +5 Ranged Damage => +6 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Big Arms}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Big Arms}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Community Support}}: Now unique {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Community Support}}: Now unique {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Diploma}}: +10% XP Gain => +20% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Diploma}}: +10% XP Gain => +20% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Explosive Shells}}: +15% Explosion Size {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Explosive Shells}}: +15% Explosion Size {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Explosive Shells}}: Price increased (100 => 120) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Explosive Shells}}: Price increased (100 => 120) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Gnome}}: +5 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Gnome}}: +5 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Heavy Bullets}}: -10% Attack Speed => -5% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Heavy Bullets}}: -10% Attack Speed => -5% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Jet Pack}}: -6 Max HP => -5 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Jet Pack}}: -6 Max HP => -5 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Jet Pack}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Jet Pack}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Mammoth}}: +15 Melee Damage => +20 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Mammoth}}: +15 Melee Damage => +20 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Mammoth}}: +2 HP Regeneration => +5 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Mammoth}}: +2 HP Regeneration => +5 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Mammoth}}: Price increased (115 => 130) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Mammoth}}: Price increased (115 => 130) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Medikit}}: +10 HP Regeneration => +12 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Medikit}}: +10 HP Regeneration => +12 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Medikit}}: Price increased (90 => 95) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Medikit}}: Price increased (90 => 95) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | * {{MiniIconbox|name=Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Octopus}}: +5% Life Steal => +3% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Octopus}}: +5% Life Steal => +3% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Potato}}: +3% Damage => +5% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Potato}}: +3% Damage => +5% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Potato}}: +5% Attack Speed {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Potato}}: +5% Attack Speed {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Potato}}: Price increased (85 => 95) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Potato}}: Price increased (85 => 95) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Ricochet}}: -35% Damage => -25% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Ricochet}}: -35% Damage => -25% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Ricochet}}: Price increased (100 => 110) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Ricochet}}: Price increased (100 => 110) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Robot Arm}}: -3 HP Regeneration => -2 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Robot Arm}}: -3 HP Regeneration => -2 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Robot Arm}}: -3% Life Steal => -2% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Robot Arm}}: -3% Life Steal => -2% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Spicy Sauce}}: 50% Max HP scaling => 100% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Spicy Sauce}}: 50% Max HP scaling => 100% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Statue}}: +30% Attack Speed while standing still => +40% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Statue}}: +30% Attack Speed while standing still => +40% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Statue}}: Price decreased (65 => 60) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Statue}}: Price decreased (65 => 60) {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Wolf Helmet}}: +8 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Wolf Helmet}}: +8 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Wolf Helmet}}: +15 Luck => +20 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Wolf Helmet}}: +15 Luck => +20 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Wolf Helmet}}: Prince increased (80 => 90) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Wolf Helmet}}: Prince increased (80 => 90) {{Color|color=cream|text=(Tweak)}} | ||
==== Weapon Changes ==== | ====Weapon Changes==== | ||
* {{MiniIconbox|name=Hatchet}}: 100% Melee Damage scaling => 75% {{Color|color=pastelred|text=(Nerf)}} | *{{MiniIconbox|name=Hatchet}}: 100% Melee Damage scaling => 75% {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|name=Hatchet}}: +15% Attack Speed scaling {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Hatchet}}: +15% Attack Speed scaling {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Obliterator}}: Now part of the [[Gun]] weapon set {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Obliterator}}: Now part of the [[Gun]] weapon set {{Color|color=cream|text=(Tweak)}} | ||
* {{MiniIconbox|name=Slingshot}}: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 {{Color|color=pastelgreen|text=(Buff)}} | * {{MiniIconbox|name=Slingshot}}: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 {{Color|color=pastelgreen|text=(Buff)}} | ||
==== Enemy Changes ==== | ====Enemy Changes==== | ||
* Acid junky enemies: 20 base health => 15 | *Acid junky enemies: 20 base health => 15 | ||
* A flying enemy now appears on wave 3 on danger 2+ | *A flying enemy now appears on wave 3 on danger 2+ | ||
* Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave | *Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave | ||
* Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies | *Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies | ||
==== Misc Changes ==== | ==== Misc Changes ==== | ||
* A button now appears in wave 19's shop to switch a normal run into an endless run | * A button now appears in wave 19's shop to switch a normal run into an endless run | ||
* The wave number displayed on the shop now corresponds to the '''current wave''' and not the next one | *The wave number displayed on the shop now corresponds to the '''current wave''' and not the next one | ||
* Changed {{MiniModIconbox|name=Lumberjack|rarity=0|image=Lumberjack Shirt.png}} challenge icon | * Changed {{MiniModIconbox|name=Lumberjack|rarity=0|image=Lumberjack Shirt.png}} challenge icon | ||
** The old icon was from the {{MiniIconbox|name=Tree}} item, which is now used for the ''Forest'' challenge instead. | **The old icon was from the {{MiniIconbox|name=Tree}} item, which is now used for the ''Forest'' challenge instead. | ||
** The new icon is from the {{MiniIconbox|name=Lumberjack Shirt}} item. | **The new icon is from the {{MiniIconbox|name=Lumberjack Shirt}} item. | ||
* Changed the max number of structures on the map at once, from 50 to 100 | *Changed the max number of structures on the map at once, from 50 to 100 | ||
==== Fixes ==== | ====Fixes==== | ||
* Fixed a bug where the {{MiniIconbox|name=Clover}} item was not spawning. | * Fixed a bug where the {{MiniIconbox|name=Clover}} item was not spawning. | ||
* Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat | *Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat | ||
** This affects the following characters: | ** This affects the following characters: | ||
** {{MiniIconbox|Arms Dealer}}, {{MiniIconbox|Engineer}}, {{MiniIconbox|Entrepreneur}}, {{MiniIconbox|Lich}}, {{MiniIconbox|One Armed}} | ** {{MiniIconbox|Arms Dealer}}, {{MiniIconbox|Engineer}}, {{MiniIconbox|Entrepreneur}}, {{MiniIconbox|Lich}}, {{MiniIconbox|One Armed}} | ||
* Fixed a bug where one less elite was spawning after wave 101 than the intended number | *Fixed a bug where one less elite was spawning after wave 101 than the intended number | ||
=== New Content === | === New Content=== | ||
==== Spoiler Warning ==== | ====Spoiler Warning==== | ||
'''{{Color|color=pastelred|text=WARNING: Everything below here is a spoiler for unlockable content.}}''' | '''{{Color|color=pastelred|text=WARNING: Everything below here is a spoiler for unlockable content.}}''' | ||
==== New Challenges ==== | ====New Challenges==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Icon | !Icon | ||
Line 143: | Line 222: | ||
!Unlock Type | !Unlock Type | ||
|- | |- | ||
|[[File:Bait.png|32x32px]] | | [[File:Bait.png|32x32px]] | ||
|'''{{Color|color=cream|text=Baited}}''' | | '''{{Color|color=cream|text=Baited}}''' | ||
|Get 2 Bait during a run | |Get 2 Bait during a run | ||
|{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}} | | {{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}} | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
|[[File:Tree.png|32x32px]] | |[[File:Tree.png|32x32px]] | ||
|'''{{Color|color=cream|text=Forest}}''' | |'''{{Color|color=cream|text=Forest}}''' | ||
|Finish a wave with 10 or more living trees | |Finish a wave with 10 or more living trees | ||
Line 159: | Line 238: | ||
|Get 3 tier IV weapons at once | |Get 3 tier IV weapons at once | ||
|{{MiniModIconbox|name=King|rarity=0|image=King.png}} | |{{MiniModIconbox|name=King|rarity=0|image=King.png}} | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
|[[File:Book.png|32x32px]] | |[[File:Book.png|32x32px]] | ||
|'''{{Color|color=cream|text=Student}}''' | |'''{{Color|color=cream|text=Student}}''' | ||
|Reach level 20 | | Reach level 20 | ||
|{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}} | | {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}} | ||
|[[Characters|Character]] | | [[Characters|Character]] | ||
|- | |- | ||
|[[File:Gummy Berserker.png|32x32px]] | |[[File:Gummy Berserker.png|32x32px]] | ||
|'''{{Color|color=cream|text=Reckless}}''' | |'''{{Color|color=cream|text=Reckless}}''' | ||
|Finish a wave with 1 HP | |Finish a wave with 1 HP | ||
|{{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} | | {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
|[[File:Metal Detector.png|32x32px]] | | [[File:Metal Detector.png|32x32px]] | ||
|'''{{Color|color=cream|text=Scavenger}}''' | |'''{{Color|color=cream|text=Scavenger}}''' | ||
|Get 10 different tier I items during a run | |Get 10 different tier I items during a run | ||
|{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}} | | {{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}} | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
Line 185: | Line 264: | ||
|[[Weapons|Weapon]] | |[[Weapons|Weapon]] | ||
|- | |- | ||
|[[File:Cryptid.png|32x32px]] | | [[File:Cryptid.png|32x32px]] | ||
|'''{{Color|color=cream|text=Cryptid}}''' | |'''{{Color|color=cream|text=Cryptid}}''' | ||
|Finish a run with Cryptid | | Finish a run with Cryptid | ||
|{{MiniModIconbox|name=Claw|rarity=1|image=}} | |{{MiniModIconbox|name=Claw|rarity=1|image=}} | ||
|[[Weapons|Weapon]] | | [[Weapons|Weapon]] | ||
|- | |- | ||
|[[File:Fisherman.png|32x32px]] | |[[File:Fisherman.png|32x32px]] | ||
|'''{{Color|color=cream|text=Fisherman}}''' | | '''{{Color|color=cream|text=Fisherman}}''' | ||
|Finish a run with Fisherman | |Finish a run with Fisherman | ||
|{{MiniModIconbox|name=Lure|rarity=2|image=}} | |{{MiniModIconbox|name=Lure|rarity=2|image=}} | ||
Line 199: | Line 278: | ||
|[[File:Golem.png|32x32px]] | |[[File:Golem.png|32x32px]] | ||
|'''{{Color|color=cream|text=Golem}}''' | |'''{{Color|color=cream|text=Golem}}''' | ||
|Finish a run with Golem | | Finish a run with Golem | ||
|{{MiniModIconbox|name=Stone Skin|rarity=3|image=}} | |{{MiniModIconbox|name=Stone Skin|rarity=3|image=}} | ||
|[[Items|Item]] | | [[Items|Item]] | ||
|- | |- | ||
|[[File:King.png|32x32px]] | | [[File:King.png|32x32px]] | ||
|'''{{Color|color=cream|text=King}}''' | |'''{{Color|color=cream|text=King}}''' | ||
|Finish a run with King | |Finish a run with King | ||
Line 211: | Line 290: | ||
|[[File:Renegade.png|32x32px]] | |[[File:Renegade.png|32x32px]] | ||
|'''{{Color|color=cream|text=Renegade}}''' | |'''{{Color|color=cream|text=Renegade}}''' | ||
|Finish a run with Renegade | | Finish a run with Renegade | ||
|{{MiniModIconbox|name=Fairy|rarity=3|image=}} | |{{MiniModIconbox|name=Fairy|rarity=3|image=}} | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|} | |} | ||
==== New Characters ==== | ====New Characters==== | ||
6 new characters: {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}, {{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}, {{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}, {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}, {{MiniModIconbox|name=King|rarity=0|image=King.png}}, {{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}. | 6 new characters: {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}, {{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}, {{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}, {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}, {{MiniModIconbox|name=King|rarity=0|image=King.png}}, {{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}. | ||
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | ||
<tr> | <tr> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Apprentice | | name = Apprentice | ||
Line 235: | Line 314: | ||
}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Cryptid | | name = Cryptid | ||
Line 320: | Line 399: | ||
</table> | </table> | ||
==== New Weapons ==== | ====New Weapons==== | ||
7 new weapons: {{MiniModIconbox|name=Claw|rarity=1|image=}}, {{MiniModIconbox|name=Fighting Stick|rarity=1|image=}}, {{MiniModIconbox|name=Chain Gun|rarity=4|image=}}, {{MiniModIconbox|name=Drill|rarity=4|image=}}, {{MiniModIconbox|name=Excalibur|rarity=4|image=}}, {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}, {{MiniModIconbox|name=Scythe|rarity=4|image=}} | 7 new weapons: {{MiniModIconbox|name=Claw|rarity=1|image=}}, {{MiniModIconbox|name=Fighting Stick|rarity=1|image=}}, {{MiniModIconbox|name=Chain Gun|rarity=4|image=}}, {{MiniModIconbox|name=Drill|rarity=4|image=}}, {{MiniModIconbox|name=Excalibur|rarity=4|image=}}, {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}, {{MiniModIconbox|name=Scythe|rarity=4|image=}} | ||
Line 423: | Line 502: | ||
}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCardWeaponTabs | {{StatsCardWeaponTabs | ||
| name1 = Excalibur | | name1 = Excalibur | ||
Line 493: | Line 572: | ||
</table> | </table> | ||
==== New Starting Weapons ==== | ====New Starting Weapons==== | ||
The new Tier I weapons can be used by the follwing characters: | The new Tier I weapons can be used by the follwing characters: | ||
* {{MiniModIconbox|name=Claw|rarity=1|image=}} = {{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}, {{MiniIconbox|Brawler}}, {{MiniIconbox|Crazy}}, {{MiniIconbox|Gladiator}}, {{MiniIconbox|Hunter}}, {{MiniIconbox|Loud}}, {{MiniIconbox|Multitasker}}, {{MiniIconbox|One Armed}}, {{MiniIconbox|Speedy}}, {{MiniIconbox|Streamer}} | *{{MiniModIconbox|name=Claw|rarity=1|image=}} = {{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}, {{MiniIconbox|Brawler}}, {{MiniIconbox|Crazy}}, {{MiniIconbox|Gladiator}}, {{MiniIconbox|Hunter}}, {{MiniIconbox|Loud}}, {{MiniIconbox|Multitasker}}, {{MiniIconbox|One Armed}}, {{MiniIconbox|Speedy}}, {{MiniIconbox|Streamer}} | ||
* {{MiniModIconbox|name=Fighting Stick|rarity=1|image=}} = {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}, {{MiniIconbox|Gladiator}}, {{MiniIconbox|Loud}}, {{MiniIconbox|Multitasker}}, {{MiniIconbox|Speedy}}, {{MiniIconbox|Streamer}}, {{MiniIconbox|Mutant}}, {{MiniIconbox|Wildling}} | *{{MiniModIconbox|name=Fighting Stick|rarity=1|image=}} = {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}, {{MiniIconbox|Gladiator}}, {{MiniIconbox|Loud}}, {{MiniIconbox|Multitasker}}, {{MiniIconbox|Speedy}}, {{MiniIconbox|Streamer}}, {{MiniIconbox|Mutant}}, {{MiniIconbox|Wildling}} | ||
==== New Weapon Classes ==== | ====New Weapon Classes==== | ||
One new weapon class has been added: '''Legendary'''. Each level after 1 reduces your [[Max HP]]. | One new weapon class has been added: '''Legendary'''. Each level after 1 reduces your [[Max HP]]. | ||
# --- | #--- | ||
# -20 Max HP | #-20 Max HP | ||
# -40 Max HP | #-40 Max HP | ||
# -80 Max HP | #-80 Max HP | ||
# -100 Max HP | #-100 Max HP | ||
This new weapon class is applied to all the new Tier IV weapons: {{MiniModIconbox|name=Chain Gun|rarity=4|image=}}, {{MiniModIconbox|name=Drill|rarity=4|image=}}, {{MiniModIconbox|name=Excalibur|rarity=4|image=}}, {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}, {{MiniModIconbox|name=Scythe|rarity=4|image=}}. | This new weapon class is applied to all the new Tier IV weapons: {{MiniModIconbox|name=Chain Gun|rarity=4|image=}}, {{MiniModIconbox|name=Drill|rarity=4|image=}}, {{MiniModIconbox|name=Excalibur|rarity=4|image=}}, {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}, {{MiniModIconbox|name=Scythe|rarity=4|image=}}. | ||
==== New Items ==== | ====New Items==== | ||
6 new items: {{MiniModIconbox|name=Fairy|rarity=3}}, {{MiniModIconbox|name=Lure|rarity=2}}, {{MiniModIconbox|name=Pocket Factory|rarity=2}}, {{MiniModIconbox|name=Shackles|rarity=3}}, {{MiniModIconbox|name=Sharp Bullet|rarity=1}}, {{MiniModIconbox|name=Stone Skin|rarity=3}}. | 6 new items: {{MiniModIconbox|name=Fairy|rarity=3}}, {{MiniModIconbox|name=Lure|rarity=2}}, {{MiniModIconbox|name=Pocket Factory|rarity=2}}, {{MiniModIconbox|name=Shackles|rarity=3}}, {{MiniModIconbox|name=Sharp Bullet|rarity=1}}, {{MiniModIconbox|name=Stone Skin|rarity=3}}. | ||
Line 602: | Line 681: | ||
</div> | </div> | ||
=== Modding Notes === | ===Modding Notes=== | ||
==== List of IDs ==== | ====List of IDs==== | ||
The new IDs for characters, weapons and items are: | The new IDs for characters, weapons and items are: | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 616: | Line 695: | ||
|- | |- | ||
|{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}} | |{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}} | ||
|<code>character_fisherman</code> | |<code>character_fisherman</code> | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
Line 624: | Line 703: | ||
|- | |- | ||
|{{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} | |{{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} | ||
|<code>character_golem</code> | | <code>character_golem</code> | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
|{{MiniModIconbox|name=King|rarity=0|image=King.png}} | |{{MiniModIconbox|name=King|rarity=0|image=King.png}} | ||
|<code>character_king</code> | |<code>character_king</code> | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
Line 653: | Line 732: | ||
|{{MiniModIconbox|name=Fighting Stick|rarity=1|image=}} | |{{MiniModIconbox|name=Fighting Stick|rarity=1|image=}} | ||
|<code>weapon_fighting_stick</code> | |<code>weapon_fighting_stick</code> | ||
|[[Weapons|Weapon]] | | [[Weapons|Weapon]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Gatling Laser|rarity=4|image=}} | | {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}} | ||
|<code>weapon_gatling_laser</code> | |<code>weapon_gatling_laser</code> | ||
|[[Weapons|Weapon]] | |[[Weapons|Weapon]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Scythe|rarity=4|image=}} | |{{MiniModIconbox|name=Scythe|rarity=4|image=}} | ||
|<code>weapon_scythe</code> | | <code>weapon_scythe</code> | ||
|[[Weapons|Weapon]] | |[[Weapons|Weapon]] | ||
|- | |- | ||
Line 667: | Line 746: | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Lure|rarity=2}} | |{{MiniModIconbox|name=Lure|rarity=2}} | ||
|<code>item_lure</code> | |<code>item_lure</code> | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Pocket Factory|rarity=2}} | |{{MiniModIconbox|name=Pocket Factory|rarity=2}} | ||
|<code>item_pocket_factory</code> | | <code>item_pocket_factory</code> | ||
|[[Items|Item]] | | [[Items|Item]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Shackles|rarity=3}} | |{{MiniModIconbox|name=Shackles|rarity=3}} | ||
Line 679: | Line 758: | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Sharp Bullet|rarity=1}} | |{{MiniModIconbox|name=Sharp Bullet|rarity=1}} | ||
|<code>item_sharp_bullet</code> | |<code>item_sharp_bullet</code> | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|- | |- | ||
|{{MiniModIconbox|name=Stone Skin|rarity=3}} | |{{MiniModIconbox|name=Stone Skin|rarity=3}} | ||
|<code>item_stone_skin</code> | |<code>item_stone_skin</code> | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|} | |} | ||
==== New Stats & Effects ==== | ====New Stats & Effects==== | ||
New Stat: <code>speed_cap</code> | New Stat: <code>speed_cap</code> | ||
Line 695: | Line 774: | ||
!Key | !Key | ||
!Text Key | !Text Key | ||
!Description | !Description | ||
!Values | !Values | ||
!Notes | !Notes | ||
!Used By | !Used By | ||
|- | |- | ||
|<code>accuracy</code> | |<code>accuracy</code> | ||
|EFFECT_ACCURACY | |EFFECT_ACCURACY | ||
| +/-x % accuracy | | +/-x % accuracy | ||
|Number (%) | |Number (%) | ||
Line 707: | Line 786: | ||
|{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}} | |{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}} | ||
|- | |- | ||
|<code>extra_loot_aliens_next_wave</code> | | <code>extra_loot_aliens_next_wave</code> | ||
|effect_extra_loot_aliens_next_wave | |effect_extra_loot_aliens_next_wave | ||
| +x additional loot aliens appear during the next wave | | +x additional loot aliens appear during the next wave | ||
Line 714: | Line 793: | ||
|{{MiniModIconbox|name=Lure|rarity=2}} | |{{MiniModIconbox|name=Lure|rarity=2}} | ||
|- | |- | ||
|<code>guaranteed_shop_items</code> | |<code>guaranteed_shop_items</code> | ||
|effect_guaranteed_shop_item | |effect_guaranteed_shop_item | ||
|Shops always sell x | |Shops always sell x | ||
Line 736: | Line 815: | ||
|- | |- | ||
|<code>specific_items_price</code> | |<code>specific_items_price</code> | ||
|EFFECT_SPECIFIC_ITEM_PRICE | |EFFECT_SPECIFIC_ITEM_PRICE | ||
| +/- x price | | +/- x price | ||
|Key = Item ID | |Key = Item ID | ||
Line 743: | Line 822: | ||
|- | |- | ||
|<code>stats_below_half_health</code> | |<code>stats_below_half_health</code> | ||
|effect_stat_below_half_health | | effect_stat_below_half_health | ||
|{STAT/VALUE} when you have less than 50% health | |{STAT/VALUE} when you have less than 50% health | ||
|Key = stat | |Key = stat | ||
Line 750: | Line 829: | ||
|- | |- | ||
|<code>stats_on_level_up</code> | |<code>stats_on_level_up</code> | ||
|EFFECT_STAT_ON_LEVEL_UP | | EFFECT_STAT_ON_LEVEL_UP | ||
|{STAT/VALUE} when you level up | |{STAT/VALUE} when you level up | ||
|Key = stat | |Key = stat | ||
Line 756: | Line 835: | ||
|{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}} | |{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}} | ||
|- | |- | ||
|<code>temp_stats_on_dodge</code> | |<code>temp_stats_on_dodge</code> | ||
|EFFECT_TEMP_STAT_ON_DODGE | |EFFECT_TEMP_STAT_ON_DODGE | ||
|{STAT/VALUE} when you dodge | |{STAT/VALUE} when you dodge | ||
Line 763: | Line 842: | ||
|{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}} | |{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}} | ||
|- | |- | ||
|<code>tier_i_weapon_effects</code> | |<code>tier_i_weapon_effects</code> | ||
|EFFECT_TIER_I_WEAPON_BONUS | |EFFECT_TIER_I_WEAPON_BONUS | ||
|{STAT/VALUE} for every Tier 1 weapon | |{STAT/VALUE} for every Tier 1 weapon | ||
|Key = stat | |Key = stat | ||
|Apply effect with custom_key | |Apply effect with custom_key | ||
|{{MiniModIconbox|name=King|rarity=0|image=King.png}} | |{{MiniModIconbox|name=King|rarity=0|image=King.png}} | ||
|- | |- | ||
|<code>tier_iv_weapon_effects</code> | |<code>tier_iv_weapon_effects</code> | ||
|EFFECT_TIER_IV_WEAPON_BONUS | |EFFECT_TIER_IV_WEAPON_BONUS | ||
|{STAT/VALUE} for every Tier 4 weapon | |{STAT/VALUE} for every Tier 4 weapon | ||
|Key = stat | |Key = stat | ||
|Apply effect with custom_key | |Apply effect with custom_key | ||
|{{MiniModIconbox|name=King|rarity=0|image=King.png}} | |{{MiniModIconbox|name=King|rarity=0|image=King.png}} | ||
|- | |- | ||
|<code>tree_turrets</code> | |<code>tree_turrets</code> | ||
Line 782: | Line 861: | ||
|Bool (0/1) | |Bool (0/1) | ||
| | | | ||
|{{MiniModIconbox|name=Pocket Factory|rarity=2}} | |{{MiniModIconbox|name=Pocket Factory|rarity=2}} | ||
|- | |- | ||
|<code>upgraded_baits</code> | |<code>upgraded_baits</code> | ||
|effect_upgraded_baits | |effect_upgraded_baits | ||
|Baits make special enemies spawn in all future waves | |Baits make special enemies spawn in all future waves | ||
|Bool (0/1) | |Bool (0/1) | ||
| | | | ||
|{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}} | |{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}} | ||
|- | |- | ||
|<code>special_enemies_last_wave</code> | |<code>special_enemies_last_wave</code> | ||
|{{Color|color=cream|text=UNUSED}} | |{{Color|color=cream|text=UNUSED}} | ||
|{{Color|color=cream|text=UNUSED}} | |{{Color|color=cream|text=UNUSED}} | ||
Line 799: | Line 878: | ||
|} | |} | ||
==== Changed Effects ==== | ====Changed Effects==== | ||
One effect from pre-v1.0.0.0 has been expanded: <code>gain_stat_for_every_stat_effect</code>. | One effect from pre-v1.0.0.0 has been expanded: <code>gain_stat_for_every_stat_effect</code>. | ||
* It now also supports: <code>common_item</code> ''(Tier 1)'', <code>legendary_item</code> ''(Tier 4)'', <code>living_tree</code>. | *It now also supports: <code>common_item</code> ''(Tier 1)'', <code>legendary_item</code> ''(Tier 4)'', <code>living_tree</code>. | ||
* It also supports the number of a certain item that is currently held, using the key <code>item_X</code>, where <code>item_X</code> is an item ID. | *It also supports the number of a certain item that is currently held, using the key <code>item_X</code>, where <code>item_X</code> is an item ID. | ||
** Note that the item ID must start with <code>item_</code> for this to work. | **Note that the item ID must start with <code>item_</code> for this to work. | ||
* Previously, it could use any core stat, plus: <code>materials</code>, <code>structure</code>, <code>living_enemy</code> | *Previously, it could use any core stat, plus: <code>materials</code>, <code>structure</code>, <code>living_enemy</code> | ||
==== Debug Service ==== | ====Debug Service==== | ||
There are several new debug options available: | There are several new debug options available: | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 815: | Line 894: | ||
!Notes | !Notes | ||
|- | |- | ||
|invisible | |invisible | ||
|Bool | |Bool | ||
|false | | false | ||
|Player is invisible | |Player is invisible | ||
|- | |- | ||
|randomize_equipment | |randomize_equipment | ||
|Bool | |Bool | ||
|false | |false | ||
|Start with 6 of a random weapon. Start with 10 - 500 materials. Start at level 10 - 26. | |Start with 6 of a random weapon. Start with 10 - 500 materials. Start at level 10 - 26. | ||
|- | |- | ||
|randomize_waves | |randomize_waves | ||
|Bool | |Bool | ||
|false | |false | ||
|Every wave is randomised. Possible waves are 9 - 20 | |Every wave is randomised. Possible waves are 9 - 20 | ||
|- | |- | ||
|hide_wave_timer | |hide_wave_timer | ||
|Bool | |Bool | ||
|false | |false | ||
|Hides the wave timer GUI | |Hides the wave timer GUI | ||
|- | |- | ||
|nullify_enemy_speed | |nullify_enemy_speed | ||
|Bool | |Bool | ||
|false | |false | ||
|Enemies cannot move | |Enemies cannot move | ||
|- | |- | ||
|no_enemies | |no_enemies | ||
|Bool | |Bool | ||
|false | |false | ||
|Enemies will not spawn | |Enemies will not spawn | ||
|- | |- | ||
|debug_enemies | |debug_enemies | ||
|Array of Enemy Resources | |Array of Enemy Resources | ||
|[] | |[] | ||
|Forces the specified enemy/enemies to spawn | |Forces the specified enemy/enemies to spawn | ||
|- | |- | ||
|spawn_specific_elite | |spawn_specific_elite | ||
|String | |String | ||
|"" | |"" | ||
|Forces the specified elite to spawn | |Forces the specified elite to spawn | ||
|} | |} | ||
Line 859: | Line 938: | ||
*{{MiniIconbox|name=Landmines}}: Fixed a bug where explosion area wasn't being increased | *{{MiniIconbox|name=Landmines}}: Fixed a bug where explosion area wasn't being increased | ||
*{{MiniModIconbox|Giant Belt|4}}: Actually fixed tracking | * {{MiniModIconbox|Giant Belt|4}}: Actually fixed tracking | ||
*{{MiniModIconbox|name=Improved Tools|rarity=3|image=}} now modify the displayed spawn cooldown of mines and gardens | *{{MiniModIconbox|name=Improved Tools|rarity=3|image=}} now modify the displayed spawn cooldown of mines and gardens | ||
*{{MiniModIconbox|name=Bloody Hand|rarity=4|image=}}: unique | * {{MiniModIconbox|name=Bloody Hand|rarity=4|image=}}: unique | ||
==Patch 0.8.0.2== | ==Patch 0.8.0.2== | ||
===Character Changes=== | ===Character Changes=== | ||
*{{MiniModIconbox|Jack|0}}: can now start with {{MiniIconbox|Stick}} and {{MiniIconbox|Spear}} | *{{MiniModIconbox|Jack|0}}: can now start with {{MiniIconbox|Stick}} and {{MiniIconbox|Spear}} | ||
*{{MiniModIconbox|Lich|0}}: can now start with {{MiniIconbox|Ghost Scepter}} | *{{MiniModIconbox|Lich|0}}: can now start with {{MiniIconbox|Ghost Scepter}} | ||
Line 871: | Line 950: | ||
===Item Changes=== | ===Item Changes=== | ||
*{{MiniModIconbox|Giant Belt|4}}: Efficiency slightly decreases with endless waves | * {{MiniModIconbox|Giant Belt|4}}: Efficiency slightly decreases with endless waves | ||
*{{MiniIconbox|Mushroom}}: +2 HP Regeneration => +3, -3 Luck => -2 | *{{MiniIconbox|Mushroom}}: +2 HP Regeneration => +3, -3 Luck => -2 | ||
*{{MiniIconbox|Plant}}: +2 HP Regeneration => +3 | *{{MiniIconbox|Plant}}: +2 HP Regeneration => +3 | ||
===Misc Changes=== | ===Misc Changes === | ||
*Endless starts scaling faster after wave 35 | *Endless starts scaling faster after wave 35 | ||
*Tentacle enemy: drops more materials | *Tentacle enemy: drops more materials | ||
===Fixes=== | === Fixes=== | ||
*Fixed Tentacle, Giant Belt and Vigilante Ring's tracking values | *Fixed Tentacle, Giant Belt and Vigilante Ring's tracking values | ||
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==Patch 0.8.0.1== | ==Patch 0.8.0.1== | ||
===Character Changes=== | === Character Changes=== | ||
*{{MiniModIconbox|name=Lich|rarity=0|image=}}: | * {{MiniModIconbox|name=Lich|rarity=0|image=}}: | ||
** Can now start with {{MiniIconbox|name=Stick}} and {{MiniIconbox|name=Crossbow}} | **Can now start with {{MiniIconbox|name=Stick}} and {{MiniIconbox|name=Crossbow}} | ||
*{{MiniModIconbox|name=Cyborg|rarity=0|image=}}: | *{{MiniModIconbox|name=Cyborg|rarity=0|image=}}: | ||
** Stat conversions no longer take stat modifications into account {{Color|color=cream|text=(Tweak)}} | **Stat conversions no longer take stat modifications into account {{Color|color=cream|text=(Tweak)}} | ||
**1 Ranged Damage for 8 Engineering => 1 for 2 {{Color|color=cream|text=(Tweak)}} | **1 Ranged Damage for 8 Engineering => 1 for 2 {{Color|color=cream|text=(Tweak)}} | ||
**+300% Ranged Damage modifications => +250% {{Color|color=pastelred|text=(Nerf)}} | **+300% Ranged Damage modifications => +250% {{Color|color=pastelred|text=(Nerf)}} | ||
**Can now start with {{MiniIconbox|name=Crossbow}} | **Can now start with {{MiniIconbox|name=Crossbow}} | ||
*{{MiniModIconbox|name=Jack|rarity=0|image=}}: | *{{MiniModIconbox|name=Jack|rarity=0|image=}}: | ||
**Only elites appear (and not hordes) {{Color|color=pastelgreen|text=(Buff)}} | **Only elites appear (and not hordes) {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|name=Arms Dealer}}: | *{{MiniIconbox|name=Arms Dealer}}: | ||
**+25% Damage modifications => +33% {{Color|color=pastelgreen|text=(Buff)}} | **+25% Damage modifications => +33% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|name=Wildling}}: | *{{MiniIconbox|name=Wildling}}: | ||
**+25% Life Steal with Primitive weapons => +30% | **+25% Life Steal with Primitive weapons => +30% | ||
**Max weapon tier => II ''{{Color|color=grey|text=(reverts the tweak from v0.8.0.0)}}'' | **Max weapon tier => II ''{{Color|color=grey|text=(reverts the tweak from v0.8.0.0)}}'' | ||
**+25% Weapon Price => +0% ''{{Color|color=grey|text=(reverts the tweak from v0.8.0.0)}}'' | **+25% Weapon Price => +0% ''{{Color|color=grey|text=(reverts the tweak from v0.8.0.0)}}'' | ||
*{{MiniIconbox|name=Pacifist}}: | *{{MiniIconbox|name=Pacifist}}: | ||
**Can now start with Pruner {{Color|color=cream|text=(Tweak)}} | **Can now start with Pruner {{Color|color=cream|text=(Tweak)}} | ||
Line 908: | Line 987: | ||
*{{MiniIconbox|name=Anvil}} => Unique {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Anvil}} => Unique {{Color|color=cream|text=(Tweak)}} | ||
*{{MiniIconbox|name=Landmines}}: Explosion size increased {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Landmines}}: Explosion size increased {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniModIconbox|name=Adrenaline|rarity=3|image=}}: +5% Dodge {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=Adrenaline|rarity=3|image=}}: +5% Dodge {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniModIconbox|name=Bloody Hand|rarity=4|image=}}: +3% Damage per 1% Life Steal => +2% Damage per 1% Life Steal {{Color|color=pastelred|text=(Nerf)}} | *{{MiniModIconbox|name=Bloody Hand|rarity=4|image=}}: +3% Damage per 1% Life Steal => +2% Damage per 1% Life Steal {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: +10% Attack Speed; {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: +10% Attack Speed; {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: 100% Attack Speed scaling => 50%; {{Color|color=pastelred|text=(Nerf)}} | *{{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: 100% Attack Speed scaling => 50%; {{Color|color=pastelred|text=(Nerf)}} | ||
*{{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: Now also affects landmines {{Color|color=pastelgreen|text=(Buff)}} | * {{MiniModIconbox|name=Improved Tools|rarity=3|image=}}: Now also affects landmines {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniModIconbox|name=Extra Stomach|rarity=4|image=}}: Max 10 per wave {{Color|color=pastelred|text=(Nerf)}} | *{{MiniModIconbox|name=Extra Stomach|rarity=4|image=}}: Max 10 per wave {{Color|color=pastelred|text=(Nerf)}} | ||
*{{MiniModIconbox|name=Riposte|rarity=2|image=}}: +2 Melee Damage {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniModIconbox|name=Riposte|rarity=2|image=}}: +2 Melee Damage {{Color|color=pastelgreen|text=(Buff)}} | ||
Line 926: | Line 1,005: | ||
*{{MiniIconbox|name=Screwdriver}}: Tool, Precise => Tool {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|name=Screwdriver}}: Tool, Precise => Tool {{Color|color=cream|text=(Tweak)}} | ||
*{{MiniIconbox|name=Screwdriver}}: +3 Knockback {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Screwdriver}}: +3 Knockback {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|name=Ghost Scepter}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Ghost Scepter}}: Base damage increased {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|name=Ghost Scepter}}: Cooldown decreased {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|name=Ghost Scepter}}: Cooldown decreased {{Color|color=pastelgreen|text=(Buff)}} | ||
===Fixes=== | === Fixes=== | ||
* Endless: | *Endless: | ||
**Fixed a bug where additional elites would not appear in endless runs in Danger 0 to 4 | **Fixed a bug where additional elites would not appear in endless runs in Danger 0 to 4 | ||
**Endless runs that go further than wave 20 are now counted as won runs | **Endless runs that go further than wave 20 are now counted as won runs | ||
**Increased the minimum chance of dropping materials for enemies in endless mode from 10% to 25% | **Increased the minimum chance of dropping materials for enemies in endless mode from 10% to 25% | ||
**Bosses, elites and loot aliens are no longer guaranteed to drop crates in endless mode | ** Bosses, elites and loot aliens are no longer guaranteed to drop crates in endless mode | ||
**Enemies have less chance of dropping consumables in endless mode | **Enemies have less chance of dropping consumables in endless mode | ||
**Endless mode now stays toggled/untoggled instead of resetting to untoggled every time | **Endless mode now stays toggled/untoggled instead of resetting to untoggled every time | ||
Line 960: | Line 1,039: | ||
*Added 13 new items | *Added 13 new items | ||
*Added 3 new weapons | *Added 3 new weapons | ||
*Added endless mode | * Added endless mode | ||
*Added support for Steam Workshop (documentation & details are WIP, see "Modding Notes" below) | *Added support for Steam Workshop (documentation & details are WIP, see "Modding Notes" below) | ||
===Changes=== | ===Changes === | ||
====Character Changes==== | ====Character Changes ==== | ||
* {{MiniIconbox|Wildling}}: | *{{MiniIconbox|Wildling}}: | ||
**-3 Melee/Ranged Damage => -0 {{Color|color=pastelgreen|text=(Buff)}} | **-3 Melee/Ranged Damage => -0 {{Color|color=pastelgreen|text=(Buff)}} | ||
**Weapon tier capped at II => none {{Color|color=pastelgreen|text=(Buff)}} | **Weapon tier capped at II => none {{Color|color=pastelgreen|text=(Buff)}} | ||
**+25% Weapons Price {{Color|color=pastelred|text=(Nerf)}} | **+25% Weapons Price {{Color|color=pastelred|text=(Nerf)}} | ||
*{{MiniIconbox|Farmer}}: | *{{MiniIconbox|Farmer}}: | ||
**5% Harvesting growth => 3% {{Color|color=pastelred|text=(Nerf)}} | ** 5% Harvesting growth => 3% {{Color|color=pastelred|text=(Nerf)}} | ||
**1 Harvesting when eating a consumable while at full health {{Color|color=pastelgreen|text=(Buff)}} | **1 Harvesting when eating a consumable while at full health {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Mage}}: | *{{MiniIconbox|Mage}}: | ||
**-100 Melee/Ranged Damage/Engineering => -0; and | **-100 Melee/Ranged Damage/Engineering => -0; and | ||
Line 987: | Line 1,066: | ||
*{{MiniIconbox|Plank}}: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Plank}}: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Plank}}: Cooldown reduced {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Plank}}: Cooldown reduced {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Hammer}}: 100% Melee Damage scaling => {{Color|color=tier2|text=150%}}/{{Color|color=tier3|text=175%}}/{{Color|color=tier4|text=200%}} (tier II/III/IV) {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Hammer}}: 100% Melee Damage scaling => {{Color|color=tier2|text=150%}}/{{Color|color=tier3|text=175%}}/{{Color|color=tier4|text=200%}} (tier II/III/IV) {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Plasma Sledgehammer}}: 100% Melee/Elemental Damage scaling => {{Color|color=tier3|text=150%}}/{{Color|color=tier4|text=200%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Plasma Sledgehammer}}: 100% Melee/Elemental Damage scaling => {{Color|color=tier3|text=150%}}/{{Color|color=tier4|text=200%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Thunder Sword}}: 100% Melee/Elemental Damage scaling => {{Color|color=tier3|text=125%}}/{{Color|color=tier4|text=150%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Thunder Sword}}: 100% Melee/Elemental Damage scaling => {{Color|color=tier3|text=125%}}/{{Color|color=tier4|text=150%}} (tier III/IV) {{Color|color=pastelgreen|text=(Buff)}} | ||
Line 1,001: | Line 1,080: | ||
*{{MiniIconbox|Statue}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Statue}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Statue}}: +25% Attack Speed => +30% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Statue}}: +25% Attack Speed => +30% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Tardigrade}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Tardigrade}}: Price reduced {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Sifd's Relic}}: -12% Speed => -0% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Sifd's Relic}}: -12% Speed => -0% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Baby with a Beard}}: -40 Range => -50 {{Color|color=pastelred|text=(Nerf)}} | *{{MiniIconbox|Baby with a Beard}}: -40 Range => -50 {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Baby with a Beard}}: Price slightly increased {{Color|color=pastelred|text=(Nerf)}} | *{{MiniIconbox|Baby with a Beard}}: Price slightly increased {{Color|color=pastelred|text=(Nerf)}} | ||
*{{MiniIconbox|Bean Teacher}}: +30% XP Gain => +40% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Bean Teacher}}: +30% XP Gain => +40% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Chameleon}}: +3% Dodge {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Chameleon}}: +3% Dodge {{Color|color=pastelgreen|text=(Buff)}} | ||
Line 1,018: | Line 1,097: | ||
*Monk elite attacks tweaked | *Monk elite attacks tweaked | ||
*Tweaked how damage from luck stacks ({{MiniIconbox|name=Lucky}}, {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}} etc.) | *Tweaked how damage from luck stacks ({{MiniIconbox|name=Lucky}}, {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}} etc.) | ||
**''{{Color|color=grey|text=Editor Note: explanation from Blobfish ([https://discord.com/channels/630060181086142487/1020021938204192899/1073299127443665028 via Discord]):}}'' | **''{{Color|color=grey|text=Editor Note: explanation from Blobfish ([https://discord.com/channels/630060181086142487/1020021938204192899/1073299127443665028 via Discord]):}}'' | ||
**Implementation has been tweaked a bit which makes them weaker: | **Implementation has been tweaked a bit which makes them weaker: | ||
**Instead of stacking all damage when having multiple, each item's damage is tied to it's proc'ing probability | **Instead of stacking all damage when having multiple, each item's damage is tied to it's proc'ing probability | ||
Line 1,028: | Line 1,107: | ||
*Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate). | *Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate). | ||
*Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game. | *Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game. | ||
* Fixed {{MiniIconbox|name=Alien Baby}} being improperly tagged. | *Fixed {{MiniIconbox|name=Alien Baby}} being improperly tagged. | ||
*Fixed a bug where {{MiniIconbox|name=Wisdom}} would make the % Damage stat go up when hovering it in the level up screen. | *Fixed a bug where {{MiniIconbox|name=Wisdom}} would make the % Damage stat go up when hovering it in the level up screen. | ||
*Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs. | *Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs. | ||
*Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option. | *Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option. | ||
*Fixed a bug where {{MiniIconbox|name=Anvil}} could upgrade Wildling's weapons past tier II. | *Fixed a bug where {{MiniIconbox|name=Anvil}} could upgrade Wildling's weapons past tier II. | ||
**''{{Color|color=grey|text=Editor note: This has no effect on vanilla as Wildling can now use weapons above Tier II. But this bugfix may still be beneficial to mods}}'' | ** ''{{Color|color=grey|text=Editor note: This has no effect on vanilla as Wildling can now use weapons above Tier II. But this bugfix may still be beneficial to mods}}'' | ||
*Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen. | *Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen. | ||
*Fixed a bug where projectile spread was not getting properly deserialized from save files. | * Fixed a bug where projectile spread was not getting properly deserialized from save files. | ||
*Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized. | *Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized. | ||
===Modding Notes=== | ===Modding Notes === | ||
*An intro guide to modding & documentation will get linked on the Steam Workshop once it's done. Checkout the #modding-dev channel on the [https://discord.gg/j39jE6k Discord server] to stay updated about advancements. | *An intro guide to modding & documentation will get linked on the Steam Workshop once it's done. Checkout the #modding-dev channel on the [https://discord.gg/j39jE6k Discord server] to stay updated about advancements. | ||
**''{{Color|color=grey|text=Editor note: This guide is now available on Steam [https://steamcommunity.com/sharedfiles/filedetails/?id=2931079751 here]}}'' | **''{{Color|color=grey|text=Editor note: This guide is now available on Steam [https://steamcommunity.com/sharedfiles/filedetails/?id=2931079751 here]}}'' | ||
*If you create a mod now you should still expect to have to update it when the base game gets updated, since a lot of changes/refactoring will likely be made to facilitate modding. | * If you create a mod now you should still expect to have to update it when the base game gets updated, since a lot of changes/refactoring will likely be made to facilitate modding. | ||
* Modding Brotato currently requires coding skills, but we're looking into making it more accessible. | *Modding Brotato currently requires coding skills, but we're looking into making it more accessible. | ||
*Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to [[User:Darkly77|Darkly]], Ste, Kana and otDan who have worked on [https://github.com/GodotModding/godot-mod-loader ModLoader], the code used to support multiple mods in Brotato. | *Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to [[User:Darkly77|Darkly]], Ste, Kana and otDan who have worked on [https://github.com/GodotModding/godot-mod-loader ModLoader], the code used to support multiple mods in Brotato. | ||
===Spoiler Warning === | ===Spoiler Warning=== | ||
'''{{Color|color=pastelred|text=WARNING: Everything below here is a spoiler for unlockable content.}}''' | '''{{Color|color=pastelred|text=WARNING: Everything below here is a spoiler for unlockable content.}}''' | ||
Line 1,051: | Line 1,130: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Requirements | !Requirements | ||
! Unlock | !Unlock | ||
!Unlock Type | !Unlock Type | ||
|- | |- | ||
Line 1,059: | Line 1,138: | ||
|'''{{Color|color=cream|text=Hungry}}''' | |'''{{Color|color=cream|text=Hungry}}''' | ||
|Pick up 20 consumables during a run | |Pick up 20 consumables during a run | ||
| {{MiniModIconbox|name=Glutton|rarity=0|image=Glutton.png}} | | {{MiniModIconbox|name=Glutton|rarity=0|image=Glutton.png}} | ||
|[[Characters|Character]] | | [[Characters|Character]] | ||
|- | |- | ||
|[[File:Exoskeleton.png|32x32px]] | |[[File:Exoskeleton.png|32x32px]] | ||
|'''{{Color|color=cream|text=Advanced Technology}}''' | |'''{{Color|color=cream|text=Advanced Technology}}''' | ||
|Reach 10 [[Ranged Damage]] and get 3 structures at the same time | |Reach 10 [[Ranged Damage]] and get 3 structures at the same time | ||
|{{MiniModIconbox|name=Cyborg|rarity=0|image=Cyborg.png}} | |{{MiniModIconbox|name=Cyborg|rarity=0|image=Cyborg.png}} | ||
Line 1,076: | Line 1,155: | ||
|[[File:Little Muscley Dude.png|32x32px]] | |[[File:Little Muscley Dude.png|32x32px]] | ||
|'''{{Color|color=cream|text=Robust}}''' | |'''{{Color|color=cream|text=Robust}}''' | ||
|Reach +100 [[Max HP]] | |Reach +100 [[Max HP]] | ||
| {{MiniModIconbox|name=Lich|rarity=0|image=Lich.png}} | |{{MiniModIconbox|name=Lich|rarity=0|image=Lich.png}} | ||
|[[Characters|Character]] | |[[Characters|Character]] | ||
|- | |- | ||
|[[File:Cyborg.png|32x32px]] | | [[File:Cyborg.png|32x32px]] | ||
|'''{{Color|color=cream|text=Cyborg}}''' | |'''{{Color|color=cream|text=Cyborg}}''' | ||
|Win a run with Cyborg | |Win a run with Cyborg | ||
|{{MiniModIconbox|name=Improved Tools|rarity=3|image=Improved Tools.png}} | |{{MiniModIconbox|name=Improved Tools|rarity=3|image=Improved Tools.png}} | ||
|[[Items|Item]] | |[[Items|Item]] | ||
Line 1,088: | Line 1,167: | ||
|[[File:Glutton.png|32x32px]] | |[[File:Glutton.png|32x32px]] | ||
|'''{{Color|color=cream|text=Glutton}}''' | |'''{{Color|color=cream|text=Glutton}}''' | ||
|Win a run with Glutton | |Win a run with Glutton | ||
|{{MiniModIconbox|name=Spicy Sauce|rarity=2|image=Spicy Sauce.png}} | |{{MiniModIconbox|name=Spicy Sauce|rarity=2|image=Spicy Sauce.png}} | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|- | |- | ||
|[[File:Jack.png|32x32px]] | |[[File:Jack.png|32x32px]] | ||
|'''{{Color|color=cream|text=Jack}}''' | | '''{{Color|color=cream|text=Jack}}''' | ||
|Win a run with Jack | |Win a run with Jack | ||
|{{MiniModIconbox|name=Giant Belt|rarity=4|image=Giant Belt.png}} | |{{MiniModIconbox|name=Giant Belt|rarity=4|image=Giant Belt.png}} | ||
|[[Items|Item]] | |[[Items|Item]] | ||
|- | |- | ||
|[[File:Lich.png|32x32px]] | |[[File:Lich.png|32x32px]] | ||
|'''{{Color|color=cream|text=Lich}}''' | |'''{{Color|color=cream|text=Lich}}''' | ||
|Win a run with Lich | |Win a run with Lich | ||
|{{MiniModIconbox|name=Tentacle|rarity=2|image=Tentacle.png}} | |{{MiniModIconbox|name=Tentacle|rarity=2|image=Tentacle.png}} | ||
Line 1,170: | Line 1,249: | ||
</table> | </table> | ||
=== Enemies=== | ===Enemies=== | ||
A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]] | A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]] | ||
Line 1,411: | Line 1,490: | ||
</table> | </table> | ||
==[[Patch 0.6.1.6]]== | ==[[Patch 0.6.1.6]] == | ||
*Fixed a bug where having multiple {{MiniIconbox|name=Grind's Magical Leaf}} would display too many stats earned | *Fixed a bug where having multiple {{MiniIconbox|name=Grind's Magical Leaf}} would display too many stats earned | ||
Line 1,421: | Line 1,500: | ||
*{{MiniIconbox|Tyler}}: +50% attack speed | *{{MiniIconbox|Tyler}}: +50% attack speed | ||
*{{MiniIconbox|name=Arms Dealer}}: Fixed a displaying bug for the recycling value of weapons | *{{MiniIconbox|name=Arms Dealer}}: Fixed a displaying bug for the recycling value of weapons | ||
*{{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5) | * {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5) | ||
*{{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15 | *{{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15 | ||
==Patch 0.6.1.1 == | ==Patch 0.6.1.1== | ||
*Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique | *Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique | ||
*Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs | *Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs | ||
*Recycling challenge: recycle 20 weapons in one run => 12 | *Recycling challenge: recycle 20 weapons in one run => 12 | ||
==Patch 0.6.1.3== | ==Patch 0.6.1.3 == | ||
*{{MiniIconbox|name=Streamer}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving | *{{MiniIconbox|name=Streamer}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving | ||
*{{MiniIconbox|Bag}}: price reduced, +10 Materials => +15 | *{{MiniIconbox|Bag}}: price reduced, +10 Materials => +15 | ||
*Fixed a bug where some secondary stats would appear in green instead of red | * Fixed a bug where some secondary stats would appear in green instead of red | ||
* Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive | *Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive | ||
*Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage | *Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage | ||
*Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon | *Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon | ||
Line 1,440: | Line 1,519: | ||
==Patch 0.6.1.4== | ==Patch 0.6.1.4== | ||
*{{MiniIconbox|name=Streamer}}: the amount of materials earned per second is now capped at 25 | * {{MiniIconbox|name=Streamer}}: the amount of materials earned per second is now capped at 25 | ||
*Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it | *Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it | ||
*Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop | *Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop | ||
==Patch 0.6.1.5== | ==Patch 0.6.1.5== | ||
* Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves | *Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves | ||
*Items are back to being displayed chronologically | *Items are back to being displayed chronologically | ||
==Patch 0.6.1.0 == | ==Patch 0.6.1.0== | ||
''Note: The wiki has been updated to list the Secondary Stats on the [[Stats#Secondary_Stats|Stats page]]'' | ''Note: The wiki has been updated to list the Secondary Stats on the [[Stats#Secondary_Stats|Stats page]]'' | ||
Line 1,458: | Line 1,537: | ||
*Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements): | *Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements): | ||
**{{MiniIconbox|name=Arms Dealer}} | **{{MiniIconbox|name=Arms Dealer}} | ||
** {{MiniIconbox|name=Streamer}} | **{{MiniIconbox|name=Streamer}} | ||
*Added 6 new [[Items]]: | *Added 6 new [[Items]]: | ||
**{{MiniIconbox|name=Anvil}} | **{{MiniIconbox|name=Anvil}} | ||
** {{MiniIconbox|name=Community Support}} | **{{MiniIconbox|name=Community Support}} | ||
**{{MiniIconbox|name=Grind's Magical Leaf}} | **{{MiniIconbox|name=Grind's Magical Leaf}} | ||
**{{MiniIconbox|name=Regeneration Potion}} | **{{MiniIconbox|name=Regeneration Potion}} | ||
Line 1,467: | Line 1,546: | ||
**{{MiniIconbox|name=Tardigrade}} | **{{MiniIconbox|name=Tardigrade}} | ||
*Weapons now show how much damage they've dealt during the last wave | *Weapons now show how much damage they've dealt during the last wave | ||
* [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.) | *[[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.) | ||
*Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.) | *Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.) | ||
*The character and items modifying gameplay elements now appear first in the inventory | *The character and items modifying gameplay elements now appear first in the inventory |
Revision as of 15:26, 21 June 2023
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are shown with the most recent first.
The current beta version is 1.0.0.1.
The current main version is 1.1.7.1.
Patch 1.0.0.2
Character Changes
- The following characters can now start with Wand: Well Rounded, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox, Template:MiniIconBox
- Cryptid: +10 Harvesting / tree => +12 / tree, can now start with ethereal weapons, Hand, Pistol and SMG, +5 Trees => +6
- Cryptid: Clarified description
- Fisherman: +5 Max HP, -95% Bait price => -100%
- Generalist: Can no longer start with Crossbow
- Generalist: Can now start with Knife, Shuriken, Laser Gun
- King: Can now start with Spiky Shield
- Mage: +5 Elemental Damage => +0
- Renegade: Added an icon on common items in the shop that are not already owned by Renegade
- Streamer: Can now start with Spiky Shield
Item Changes
- Alloy: +3 Elemental Damage
- Baby Elephant: Tier I => Tier II, price slightly increased (30 => 35)
- Blood Leech: base price reduced 50 => 45, -6 Harvesting => -4
- Cyberball: price slightly decreased (30 => 25)
- Dangerous Bunny: limited (3)
- Fairy: -2 HP Regeneration for every Tier IV item you have
- Hunting Trophy: limited (3)
- Lure: price increased
- Medikit: +12 HP Regeneration => +10, +2 HP Regeneration every 5 seconds until the end of the wave
- Padding: limited (3)
- Riposte: 50% chance to activate => 100%
- Stone Skin: -2 Armor, now only interacts with permanent Armor
Weapon Changes
- Chain Gun: 5 Damage => 3
- Claw: -5% Attack Speed scaling
- Claw: Melee Damage doesn't scale with upgrades anymore
- Claw: Crit Chance 10/20/30/50% => 10/15/20/25%
- Claw: Crit Damage x2/2.25/2.5/3 => x2/2.15/2.3/2.5
- Drill: Now shows the amount of materials gained
- Hatchet: 75% Melee Damage scaling => 100%
- Hatchet: Cooldown 9/9/9/5 => 9/7/5/3
- Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2
- Double Barrel Shotgun: Tier IV, -15% Piercing Damage => -30%, 12 Damage => 9, cooldown 55 => 60
- Taser: Damage 5/5/5/9 => 6/6/6/12
- Wand: Elemental Damage scaling 50% => 50/65/80/100%
Enemy Changes
- Reduced the number of enemies spawned by the alien mom elite in its second phase
- Reduced the number of projectiles shot by the demon elite in its third phase
Endless Changes
- The health of enemies in endless mode now increases slightly faster
- The rate of consumables' drops in endless mode now decreases a lot slower
- The speed of enemies in endless mode now increases slower
- Endless Harvesting decrease: 10% => 20%
- Endless materials drops now decrease slower and cap higher
- Endless shop and rerolling prices now increase a lot slower
Misc Changes
- Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs
- Tweaked the number of trees spawning to be more consistent when having bonuses to trees
Bug Fixes
- Fixed a bug where Esty's Couch was interacting with Golem's temporary % Speed changes
- Fixed a bug where Golem didn't get stat bonuses when the "HP bar on character" option was off
- Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
- Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
- Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
- Fixed some items not having tags
- Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
- Fixed a bug where the experience gained by Harvesting could make the XP bar overflow
Modding Changes
- Updated ModLoader to v6 - details of this release are on GitHub.
Patch 1.0.0.1
Modding Changes
- Upgraded ModLoader to v6 (development preview version).
- Most mods will probably need to be updated because of that, though you might want to wait until the update hits the main branch.
- (see: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
Character Changes
- Apprentice: Updated possible starting weapons (Tweak)
- Cryptid: 80% Dodge cap => 70% (Nerf)
- Cryptid: +5% Attack Speed on dodge => +3% (Nerf)
- Fisherman: Special enemies spawn throughout wave 20 => Baits now also spawn special enemies throughout all future waves (Tweak)
- King: +50 Luck (Buff)
- Renegade: Renegade's % damage modification now also applies to Explosion Damage (Bug Fix)
Item Changes
- Baby Gecko: -1% Life Steal => +10 Range (Buff)
- Missile: -6% Attack Speed => -4% (Buff)
- Panda: -12% Damage => -5% (Buff)
- Pocket Factory: Price increased (Nerf)
- Sharp Bullet: -30% Piercing Damage => -20% (Buff)
- Sharp Bullet: Unique (Tweak)
- Spider: -6% Dodge => -3% (Buff)
- Spider: -8 Harvesting => -5 (Buff)
Enemy Changes
- Special fish enemies' collision box size increased (Tweak)
- Tweaked attack patterns of the bat/demon elite (Tweak)
Misc Changes
- Added next wave's number in the "go" button in the shop
Fixes
- Fixed a bug where characters were considered as items for some effects
Patch 1.0.0.0
Overview
- Added 5 new Elites
- Added 6 new Characters
- Added 7 new Weapons
- Added 6 new Items
- Added 12 new Challenges
Changes
Unlisted Changes
- Entrepreneur: Can now start with Wrench and Pruner (Tweak)
- This wasn't mentioned in the patch notes.
Character Changes
Item Changes
- Big Arms: +10 Melee Damage => +12 (Buff)
- Big Arms: +5 Ranged Damage => +6 (Buff)
- Big Arms: -2 Armor => -1 (Buff)
- Community Support: Now unique (Tweak)
- Diploma: +10% XP Gain => +20% (Buff)
- Explosive Shells: +15% Explosion Size (Buff)
- Explosive Shells: Price increased (100 => 120) (Tweak)
- Gnome: +5 Elemental Damage => +10 (Buff)
- Heavy Bullets: -10% Attack Speed => -5% (Buff)
- Jet Pack: -6 Max HP => -5 (Buff)
- Jet Pack: -2 Armor => -1 (Buff)
- Mammoth: +15 Melee Damage => +20 (Buff)
- Mammoth: +2 HP Regeneration => +5 (Buff)
- Mammoth: Price increased (115 => 130) (Tweak)
- Medikit: +10 HP Regeneration => +12 (Buff)
- Medikit: Price increased (90 => 95) (Tweak)
- Night Goggles: -2 Armor => -1 (Buff)
- Octopus: +5% Life Steal => +3% (Buff)
- Octopus: +5 HP Regeneration (Buff)
- Potato: +3% Damage => +5% (Buff)
- Potato: +1 HP Regeneration => +2 (Buff)
- Potato: +5% Attack Speed (Buff)
- Potato: Price increased (85 => 95) (Tweak)
- Ricochet: -35% Damage => -25% (Buff)
- Ricochet: Price increased (100 => 110) (Tweak)
- Robot Arm: -3 HP Regeneration => -2 (Buff)
- Robot Arm: -3% Life Steal => -2% (Buff)
- Spicy Sauce: 50% Max HP scaling => 100% (Buff)
- Statue: +30% Attack Speed while standing still => +40% (Buff)
- Statue: Price decreased (65 => 60) (Tweak)
- Wolf Helmet: +8 Elemental Damage => +10 (Buff)
- Wolf Helmet: +15 Luck => +20 (Buff)
- Wolf Helmet: Prince increased (80 => 90) (Tweak)
Weapon Changes
- Hatchet: 100% Melee Damage scaling => 75% (Nerf)
- Hatchet: +15% Attack Speed scaling (Buff)
- Obliterator: Now part of the Gun weapon set (Tweak)
- Slingshot: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 (Buff)
Enemy Changes
- Acid junky enemies: 20 base health => 15
- A flying enemy now appears on wave 3 on danger 2+
- Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
- Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
Misc Changes
- A button now appears in wave 19's shop to switch a normal run into an endless run
- The wave number displayed on the shop now corresponds to the current wave and not the next one
- Changed Lumberjack challenge icon
- The old icon was from the Tree item, which is now used for the Forest challenge instead.
- The new icon is from the Lumberjack Shirt item.
- Changed the max number of structures on the map at once, from 50 to 100
Fixes
- Fixed a bug where the Clover item was not spawning.
- Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
- This affects the following characters:
- Arms Dealer, Engineer, Entrepreneur, Lich, One Armed
- Fixed a bug where one less elite was spawning after wave 101 than the intended number
New Content
Spoiler Warning
WARNING: Everything below here is a spoiler for unlockable content.
New Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
---|---|---|---|---|
Baited | Get 2 Bait during a run | Fisherman | Character | |
Forest | Finish a wave with 10 or more living trees | Cryptid | Character | |
Bourgeoisie | Get 3 tier IV weapons at once | King | Character | |
Student | Reach level 20 | Apprentice | Character | |
Reckless | Finish a wave with 1 HP | Golem | Character | |
Scavenger | Get 10 different tier I items during a run | Renegade | Character | |
Apprentice | Finish a run with Apprentice | Fighting Stick | Weapon | |
Cryptid | Finish a run with Cryptid | Claw | Weapon | |
Fisherman | Finish a run with Fisherman | Lure | Item | |
Golem | Finish a run with Golem | Stone Skin | Item | |
King | Finish a run with King | Excalibur | Item | |
Renegade | Finish a run with Renegade | Fairy | Item |
New Characters
6 new characters: Apprentice, Fisherman, Cryptid, Golem, King, Renegade.
|
New Weapons
7 new weapons: Claw, Fighting Stick, Chain Gun, Drill, Excalibur, Gatling Laser, Scythe
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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New Starting Weapons
The new Tier I weapons can be used by the follwing characters:
- Claw = Cryptid, Brawler, Crazy, Gladiator, Hunter, Loud, Multitasker, One Armed, Speedy, Streamer
- Fighting Stick = Apprentice, Gladiator, Loud, Multitasker, Speedy, Streamer, Mutant, Wildling
New Weapon Classes
One new weapon class has been added: Legendary. Each level after 1 reduces your Max HP.
- ---
- -20 Max HP
- -40 Max HP
- -80 Max HP
- -100 Max HP
This new weapon class is applied to all the new Tier IV weapons: Chain Gun, Drill, Excalibur, Gatling Laser, Scythe.
New Items
6 new items: Fairy, Lure, Pocket Factory, Shackles, Sharp Bullet, Stone Skin.
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Modding Notes
List of IDs
The new IDs for characters, weapons and items are:
Name | ID | Type |
---|---|---|
Apprentice | character_apprentice
|
Character |
Fisherman | character_fisherman
|
Character |
Cryptid | character_cryptid
|
Character |
Golem | character_golem
|
Character |
King | character_king
|
Character |
Renegade | chal_renegade
|
Character |
Chain Gun | weapon_chain_gun
|
Weapon |
Claw | weapon_claw
|
Weapon |
Drill | weapon_drill
|
Weapon |
Excalibur | weapon_excalibur
|
Weapon |
Fighting Stick | weapon_fighting_stick
|
Weapon |
Gatling Laser | weapon_gatling_laser
|
Weapon |
Scythe | weapon_scythe
|
Weapon |
Fairy | item_fairy
|
Item |
Lure | item_lure
|
Item |
Pocket Factory | item_pocket_factory
|
Item |
Shackles | item_shackles
|
Item |
Sharp Bullet | item_sharp_bullet
|
Item |
Stone Skin | item_stone_skin
|
Item |
New Stats & Effects
New Stat: speed_cap
New Effects:
Changed Effects
One effect from pre-v1.0.0.0 has been expanded: gain_stat_for_every_stat_effect
.
- It now also supports:
common_item
(Tier 1),legendary_item
(Tier 4),living_tree
. - It also supports the number of a certain item that is currently held, using the key
item_X
, whereitem_X
is an item ID.- Note that the item ID must start with
item_
for this to work.
- Note that the item ID must start with
- Previously, it could use any core stat, plus:
materials
,structure
,living_enemy
Debug Service
There are several new debug options available:
Key | Type | Default | Notes |
---|---|---|---|
invisible | Bool | false | Player is invisible |
randomize_equipment | Bool | false | Start with 6 of a random weapon. Start with 10 - 500 materials. Start at level 10 - 26. |
randomize_waves | Bool | false | Every wave is randomised. Possible waves are 9 - 20 |
hide_wave_timer | Bool | false | Hides the wave timer GUI |
nullify_enemy_speed | Bool | false | Enemies cannot move |
no_enemies | Bool | false | Enemies will not spawn |
debug_enemies | Array of Enemy Resources | [] | Forces the specified enemy/enemies to spawn |
spawn_specific_elite | String | "" | Forces the specified elite to spawn |
Patch 0.8.0.3
- Landmines: Fixed a bug where explosion area wasn't being increased
- Giant Belt: Actually fixed tracking
- Improved Tools now modify the displayed spawn cooldown of mines and gardens
- Bloody Hand: unique
Patch 0.8.0.2
Character Changes
- Jack: can now start with Stick and Spear
- Lich: can now start with Ghost Scepter
- Farmer: +30 Harvesting => +20
Item Changes
- Giant Belt: Efficiency slightly decreases with endless waves
- Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
- Plant: +2 HP Regeneration => +3
Misc Changes
- Endless starts scaling faster after wave 35
- Tentacle enemy: drops more materials
Fixes
- Fixed Tentacle, Giant Belt and Vigilante Ring's tracking values
- Fixed a bug where turning off the HP bar option while in game would crash the game
Patch 0.8.0.1
Character Changes
- Lich:
- Cyborg:
- Stat conversions no longer take stat modifications into account (Tweak)
- 1 Ranged Damage for 8 Engineering => 1 for 2 (Tweak)
- +300% Ranged Damage modifications => +250% (Nerf)
- Can now start with Crossbow
- Jack:
- Only elites appear (and not hordes) (Buff)
- Arms Dealer:
- +25% Damage modifications => +33% (Buff)
- Wildling:
- +25% Life Steal with Primitive weapons => +30%
- Max weapon tier => II (reverts the tweak from v0.8.0.0)
- +25% Weapon Price => +0% (reverts the tweak from v0.8.0.0)
- Pacifist:
- Can now start with Pruner (Tweak)
Item Changes
- Anvil => Unique (Tweak)
- Landmines: Explosion size increased (Buff)
- Adrenaline: +5% Dodge (Buff)
- Bloody Hand: +3% Damage per 1% Life Steal => +2% Damage per 1% Life Steal (Nerf)
- Improved Tools: +10% Attack Speed; (Buff)
- Improved Tools: 100% Attack Speed scaling => 50%; (Nerf)
- Improved Tools: Now also affects landmines (Buff)
- Extra Stomach: Max 10 per wave (Nerf)
- Riposte: +2 Melee Damage (Buff)
- Spicy Sauce: +3 Max HP; (Buff)
- Spicy Sauce: Explosion size increased (Buff)
- Tentacle: +3% Crit Chance; (Buff)
- Tentacle: 10% chance => 20%; Limited (10) => Limited (5) (Buff)
Weapon Changes
- Obliterator: Slightly slower projectile (Buff)
- Pruner: Tool, Precise => Support (Tweak)
- Pruner: Base damage increased (Buff)
- Pruner: Fruit cooldown: 15/14/13/12 => 15/14/12/10 (Nerf)
- Screwdriver: Tool, Precise => Tool (Tweak)
- Screwdriver: +3 Knockback (Buff)
- Ghost Scepter: Base damage increased (Buff)
- Ghost Scepter: Cooldown decreased (Buff)
Fixes
- Endless:
- Fixed a bug where additional elites would not appear in endless runs in Danger 0 to 4
- Endless runs that go further than wave 20 are now counted as won runs
- Increased the minimum chance of dropping materials for enemies in endless mode from 10% to 25%
- Bosses, elites and loot aliens are no longer guaranteed to drop crates in endless mode
- Enemies have less chance of dropping consumables in endless mode
- Endless mode now stays toggled/untoggled instead of resetting to untoggled every time
- Fixed a bug where loot aliens sometimes didn't drop materials
- Tweaked the Monk elite's attacks
- Increased the minimum distance from the edges of the map where structures can spawn
- Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as Explosive
- Consumables attracted at the end of a wave now give stat bonuses even with Torture
- The wave timer now turns blue when in the second half for Cyborg
- Added "% Damage against bosses" in the secondary stats container
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- A scrollbar is now displayed when a description is cut off
- Changed color of Peacock's last effect to red
- Fixed a bug where Turrets were being affected by Range
- Mod descriptions now support BBCode and are affected by the "font size" option
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where the "Advanced Technology" challenge could be completed without having 3 structures
- Fixed a bug where Entrepreneur's passive was not working after wave 20
Patch 0.8.0.0
Released 9th February, 2023 - Discord notes here
Overview
- Added 4 new characters (+4 challenges/achievements)
- Added 13 new items
- Added 3 new weapons
- Added endless mode
- Added support for Steam Workshop (documentation & details are WIP, see "Modding Notes" below)
Changes
Character Changes
- Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- Weapon tier capped at II => none (Buff)
- +25% Weapons Price (Nerf)
- Farmer:
- 5% Harvesting growth => 3% (Nerf)
- 1 Harvesting when eating a consumable while at full health (Buff)
- Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
- Demon Can now start with Chopper (Tweak)
Weapon Changes
- Laser Gun: Base damage increased (Buff)
- Thief Dagger: Damage increased (Buff)
- Thief Dagger: Chance for material on crit increased (Buff)
- Slingshot: Reduced scaling from getting upgraded (Nerf)
- Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering (Buff)
- Plank: Cooldown reduced (Buff)
- Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) (Buff)
- Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) (Buff)
- Thunder Sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) (Buff)
Item Changes
- Black Belt: +15% XP Gain => +25% (Buff)
- Black Belt: Price decreased (Buff)
- Baby Elephant: deals 10% of Luck damage => 25% (Buff)
- Baby Elephant: 20% chance => 25% (Buff)
- Cyberball: 15% chance => 25% (Buff)
- Baby Gecko: +15% Chance to attract materials instantly => +20% (Buff)
- Baby Gecko: Limited (7) => Limited (5) (Tweak)
- Statue: Price reduced (Buff)
- Statue: +25% Attack Speed => +30% (Buff)
- Tardigrade: Price reduced (Buff)
- Sifd's Relic: -12% Speed => -0% (Buff)
- Baby with a Beard: -40 Range => -50 (Nerf)
- Baby with a Beard: Price slightly increased (Nerf)
- Bean Teacher: +30% XP Gain => +40% (Buff)
- Chameleon: +3% Dodge (Buff)
- Community Support: Price slightly increased (Nerf)
- Scar: +15% XP Gain => +20% (Buff)
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Bosses now drop legendary crates (Buff)
- Flying enemies no longer spawn projectiles when hit by melee weapons (Buff)
- Editor note: This is a huge buff to the survivability of melee builds
- Monk elite attacks tweaked
- Tweaked how damage from luck stacks ( Lucky, Baby Elephant, Cyberball etc.)
- Editor Note: explanation from Blobfish (via Discord):
- Implementation has been tweaked a bit which makes them weaker:
- Instead of stacking all damage when having multiple, each item's damage is tied to it's proc'ing probability
- so when you have 3 baby elephants dealing 1 damage each, it used to always deal 3 damage when procing, but now it can deal 1, 2 or 3 damage)
- Editor note: So they now behave more like Hunting Trophy.
- Reworded "Chance for double materials" into "Double Material Chance"
Fixes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate).
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game.
- Fixed Alien Baby being improperly tagged.
- Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen.
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs.
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option.
- Fixed a bug where Anvil could upgrade Wildling's weapons past tier II.
- Editor note: This has no effect on vanilla as Wildling can now use weapons above Tier II. But this bugfix may still be beneficial to mods
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen.
- Fixed a bug where projectile spread was not getting properly deserialized from save files.
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized.
Modding Notes
- An intro guide to modding & documentation will get linked on the Steam Workshop once it's done. Checkout the #modding-dev channel on the Discord server to stay updated about advancements.
- Editor note: This guide is now available on Steam here
- If you create a mod now you should still expect to have to update it when the base game gets updated, since a lot of changes/refactoring will likely be made to facilitate modding.
- Modding Brotato currently requires coding skills, but we're looking into making it more accessible.
- Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.
Spoiler Warning
WARNING: Everything below here is a spoiler for unlockable content.
Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
---|---|---|---|---|
Hungry | Pick up 20 consumables during a run | Glutton | Character | |
Advanced Technology | Reach 10 Ranged Damage and get 3 structures at the same time | Cyborg | Character | |
Giant Slayer | Kill a boss or an elite in less than 15 seconds | Jack | Character | |
Robust | Reach +100 Max HP | Lich | Character | |
Cyborg | Win a run with Cyborg | Improved Tools | Item | |
Glutton | Win a run with Glutton | Spicy Sauce | Item | |
Jack | Win a run with Jack | Giant Belt | Item | |
Lich | Win a run with Lich | Tentacle | Item |
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
|
Enemies
A new enemy is introduced, via the Bait item:
Items
13 new items (0, 5, 4, 4): Bait, Garden, Riposte, Spicy Sauce, Tentacle, Adrenaline, Improved Tools, Peacock, Silver Bullet, Bloody Hand, Extra Stomach, Giant Belt.
❌ ✔️ |
|
📦 👁️ 🏷️ |
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
Patch 0.6.1.6
- Fixed a bug where having multiple Grind's Magical Leaf would display too many stats earned
- Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from Streamer's passive)
Patch 0.6.1.2
- Flamethrower: Fixed tier II's Elemental Damage scaling
- Tyler: +50% attack speed
- Arms Dealer: Fixed a displaying bug for the recycling value of weapons
- Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
- Streamer: -1% Damage every 10 Materials => every 15
Patch 0.6.1.1
- Fixed Bag and Eyes Surgery being Unique
- Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
- Recycling challenge: recycle 20 weapons in one run => 12
Patch 0.6.1.3
- Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
- Bag: price reduced, +10 Materials => +15
- Fixed a bug where some secondary stats would appear in green instead of red
- Fixed a bug where Piggy Bank would display materials lost by Entrepreneur's passive
- Fixed a bug where the secondary stats wouldn't display Artificer's explosion size bonus from elemental damage
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
Patch 0.6.1.4
- Streamer: the amount of materials earned per second is now capped at 25
- Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
Patch 0.6.1.5
- Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
- Items are back to being displayed chronologically
Patch 0.6.1.0
Note: The wiki has been updated to list the Secondary Stats on the Stats page
- Patch notes: Discord
- Released: 12/07/2022 11:00 AM
Changes
- Added 2 new Characters (with 2 new challenges / achievements):
- Added 6 new Items:
- Weapons now show how much damage they've dealt during the last wave
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
- Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
- The character and items modifying gameplay elements now appear first in the inventory
- Reworded "unique weapon" to "different weapon"
- Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
- The current level of the character is now displayed in the stats container
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
- Enemies:
- Horde waves drop 15% more materials
- Eggs deal less contact damage, have less health and take 1 more second to hatch
- Chef Boss: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
- Monk Boss: slightly lowered HP
- Characters:
- Artificer: can now start with Wrench
- Farmer: -25% Damage modifications => -0%
- Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench
- Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
- Loud can now start with Thief Dagger
- One Armed can now start with Screwdriver
- Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
- Weapons:
- Blunt weapon set: -3% Speed per additional weapon => -2%
- Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
- Flamethrower: direct Elemental Damage scaling 10% => 1%
- Potato Thrower: +20% Max HP scaling
- Torch: direct Elemental Damage scaling 0% => 50%
- Items:
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
- Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
- Chameleon: -6% Damage => -4%
- Dangerous Bunny: price decreased
- Explosive Shells is no longer unique
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
- Focus: -3% Attack Speed for every weapon you have => for every different weapon
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
- Poisonous Tonic: +8% Crit Chance => +5%
- Power Generator: price increased
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
- Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
- Small Magazine: -10% Damage => -6%
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon
- Torture: +10 Max HP => +15, +3 HP / sec => +4
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
- Fixed a bug where the player's health bar wouldn't be displayed above everything else
- Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
- Increased the size of the "+" sign in the font
- Reduced the transparency of explosions
- The "IJKL" keys can now also be used to move
- Fixed a bug where having too much negative range would increase the range of melee weapons