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{{Iconbox|HP Regeneration|caption=no}} | {{Iconbox|HP Regeneration|caption=no}} | ||
HP Regeneration is a form of [[Healing]]. When you have HP regeneration, your HP will slowly regenerate whenever you're below your [[Max HP]]. | |||
You regenerate 1 HP every ''x'' seconds. If this is negative, it acts like the stat is at 0. | |||
* ''{{StatIcon|name=HP Regeneration}}'' 1 = Heal 1 HP every 5 seconds (0.2 /sec). | |||
* ''{{StatIcon|name=HP Regeneration}}'' 10 = Heal 1 HP every 1 second. | |||
* ''{{StatIcon|name=HP Regeneration}}'' 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec). | |||
* ''{{StatIcon|name=HP Regeneration}}'' 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec). | |||
* For exact changes per stat point, see ''[[HP Regeneration#Formulas & Values|Formulas & Values]]'' below. | |||
* It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s | |||
See the [[Healing]] page for comparisons with other forms of healing. | |||
The {{MiniIconbox|name=Torture}} item prevents you from using HP Regeneration. In return it provides a healing which regenerates 5 HP/s, the same as exactly 55 worth of ''{{StatIcon|name=HP Regeneration}}'', but at the cost of all other healing. Note that torture heals every second in chucks of 5, while 55 HP regeneration would heal 1 HP every 0.20 sec. | |||
==Items== | |||
===Positive=== | |||
These items {{Color|green|increase}} your HP Regeneration. | |||
{{ItemTagText|HP Regeneration}} | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Alien Magic}} | |||
{{TableRowItem|Alien Worm}} | |||
{{TableRowItem|Baby Squid}} | |||
{{TableRowItem|Blood Leech}} | |||
{{TableRowItem|Campfire}} | |||
{{TableRowItem|Candle}} | |||
{{TableRowItem|Coral}} | |||
{{TableRowItem|Fairy}} | |||
{{TableRowItem|Fried Rice}} | |||
{{TableRowItem|Grind's Magical Leaf}} | |||
{{TableRowItem|Lure}} | |||
{{TableRowItem|Mammoth}} | |||
{{TableRowItem|Medikit}} | |||
{{TableRowItem|Mushroom}} | |||
{{TableRowItem|Octopus}} | |||
{{TableRowItem|Penguin}} | |||
{{TableRowItem|Plant}} | |||
{{TableRowItem|Potato}} | |||
{{TableRowItem|Regeneration Potion}} | |||
{{TableRowItem|Sad Tomato}} | |||
{{TableRowItem|Scarf}} | |||
{{TableRowItem|Shackles}} | |||
{{TableRowItem|Shmoop}} | |||
</table> | |||
===Negative=== | |||
These items {{Color|red|decrease}} your HP Regeneration. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Broken Mouth}} | |||
{{TableRowItem|Cauldron}} | |||
{{TableRowItem|Exoskeleton}} | |||
{{TableRowItem|Fairy}} | |||
{{TableRowItem|Goblet}} | |||
{{TableRowItem|Hedgehog}} | |||
{{TableRowItem|Poisonous Tonic}} | |||
{{TableRowItem|Shady Potion}} | |||
</table> | |||
=== Mechanics === | |||
These items interact or affect your HP Regeneration in unusual ways. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Coral}} | |||
{{TableRowItem|Esty's Couch}} | |||
{{TableRowItem|Fairy}} | |||
{{TableRowItem|Fried Rice}} | |||
{{TableRowItem|Penguin}} | |||
{{TableRowItem|Torture}} | |||
</table> | |||
== Characters == | |||
These [[Characters]] start with different HP Regeneration, or have mechanics related to it: | |||
===Positive Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Bull}} | |||
{{TableRowCharacter|Chunky}} | |||
{{TableRowCharacter|Cryptid}} | |||
{{TableRowCharacter|Diver}} | |||
{{TableRowCharacter|Doctor}} | |||
{{TableRowCharacter|Masochist}} | |||
</table> | |||
===Negative Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Druid}} | |||
{{TableRowCharacter|Sick}} | |||
{{TableRowCharacter|Vampire}} | |||
</table> | |||
== Weapons == | |||
There are currently no weapons that affect HP Regeneration. | |||
==Weapon Classes== | |||
These [[Weapons#Weapon Classes|Weapon Classes]] affect HP Regeneration: | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowWeaponClass|Medical}} | |||
</table> | |||
== Formulas & Values == | |||
The formula used in the game for HP regen is: | |||
''HPEveryXSeconds'' = 5.0 / ( 1.0 + ( ( ''HP_Regen'' - 1) / 2.25 ) ) | |||
The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>. | |||
''For every 1 {{StatIcon|name=HP Regeneration}}:'' | |||
{| class="wikitable" | |||
!HP Regen | |||
! 0 | |||
!1 | |||
!2 | |||
!3 | |||
!4 | |||
! 5 | |||
!6 | |||
! 7 | |||
!8 | |||
! 9 | |||
! 10 | |||
! 11 | |||
!12 | |||
!13 | |||
!14 | |||
!15 | |||
!16 | |||
!17 | |||
!18 | |||
!19 | |||
!20 | |||
|- | |||
|1 HP every ''x'' seconds | |||
|0 | |||
|5 | |||
| 3.46 | |||
|2.65 | |||
| 2.14 | |||
|1.8 | |||
|1.55 | |||
|1.36 | |||
|1.22 | |||
|1.1 | |||
|1 | |||
|0.92 | |||
|0.85 | |||
|0.79 | |||
|0.74 | |||
|0.69 | |||
|0.65 | |||
|0.62 | |||
|0.58 | |||
|0.56 | |||
|0.53 | |||
|- | |||
|HP / second | |||
|0 | |||
|0.2 | |||
|0.29 | |||
|0.38 | |||
|0.47 | |||
|0.56 | |||
|0.64 | |||
|0.73 | |||
| 0.82 | |||
|0.91 | |||
|1 | |||
|1.09 | |||
|1.18 | |||
| 1.27 | |||
| 1.36 | |||
|1.44 | |||
|1.53 | |||
|1.62 | |||
|1.71 | |||
|1.8 | |||
|1.89 | |||
|} | |||
''For every 10 {{StatIcon|name=HP Regeneration}}:'' | |||
{| class="wikitable" | |||
!HP Regen | |||
! 10 | |||
!20 | |||
!30 | |||
!40 | |||
!50 | |||
!60 | |||
!70 | |||
!80 | |||
!90 | |||
!100 | |||
!110 | |||
!120 | |||
! 130 | |||
!140 | |||
!150 | |||
|- | |||
|1 HP every ''x'' seconds | |||
|1 | |||
|0.53 | |||
|0.36 | |||
|0.27 | |||
|0.22 | |||
|0.18 | |||
|0.16 | |||
|0.14 | |||
|0.12 | |||
|0.11 | |||
|0.10 | |||
|0.09 | |||
|0.09 | |||
| 0.08 | |||
|0.07 | |||
|- | |||
|HP / second | |||
|1 | |||
|1.89 | |||
|2.78 | |||
|3.67 | |||
|4.56 | |||
|5.44 | |||
|6.33 | |||
|7.22 | |||
|8.11 | |||
|9 | |||
|9.89 | |||
|10.78 | |||
|11.67 | |||
|12.56 | |||
|13.44 | |||
|} | |||
==Trivia== | |||
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds. | |||
{{NavBoxStats|topmargin=1}} |
Latest revision as of 23:27, 5 November 2024
HP Regeneration
HP Regeneration is a form of Healing. When you have HP regeneration, your HP will slowly regenerate whenever you're below your Max HP.
You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.
- 1 = Heal 1 HP every 5 seconds (0.2 /sec).
- 10 = Heal 1 HP every 1 second.
- 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
- 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
- For exact changes per stat point, see Formulas & Values below.
- It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s
See the Healing page for comparisons with other forms of healing.
The Torture item prevents you from using HP Regeneration. In return it provides a healing which regenerates 5 HP/s, the same as exactly 55 worth of , but at the cost of all other healing. Note that torture heals every second in chucks of 5, while 55 HP regeneration would heal 1 HP every 0.20 sec.
Items
Positive
These items increase your HP Regeneration.
Due to Item Tags, the Character(s) Bull, Doctor, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | Max HP, HP Regeneration | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 2 | +1 HP Regeneration when you level up -3 % Attack Speed |
55 | HP Regeneration | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | Life Steal, HP Regeneration | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | Elemental Damage, HP Regeneration | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | Elemental Damage, HP Regeneration, Less Enemies | ||
Tier 2 | +10 HP Regeneration while standing still -10 Range |
40 | HP Regeneration, Stand Still | |||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -3 HP Regeneration for every different Tier IV item you have |
85 | 1 | Win a run with Renegade | HP Regeneration | |
Tier 3 | +1 HP Regeneration for every currently burning enemy | 60 | 1 | HP Regeneration | ||
Tier 4 | +3 Max HP at the end of a wave +1 HP Regeneration at the end of a wave +1 % Life Steal at the end of a wave |
110 | Max HP, HP Regeneration, Life Steal | |||
Tier 2 | +2 HP Regeneration 2 additional loot aliens appear during the next wave |
34 | Win a run with Fisherman | HP Regeneration | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | Melee Damage, HP Regeneration, Knockback | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | HP Regeneration | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | HP Regeneration | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 1 | +1 HP Regeneration +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health |
25 | 3 | HP Regeneration | ||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | HP Regeneration | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | Max HP, HP Regeneration, Damage, Speed, Luck | ||
Tier 4 | HP Regeneration is doubled when you have less than 50% health +3 HP Regeneration |
90 | 1 | HP Regeneration | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | HP Regeneration | ||
Tier 3 | +4 HP Regeneration +4 Melee Damage +4 % Speed +25 % Enemy Speed during the next wave |
80 | Win a run with Hiker | HP Regeneration, Melee Damage, Speed | ||
Tier 3 | +8 HP Regeneration +8 Engineering +80 Range Your Speed is capped at its current value |
80 | 1 | Range, HP Regeneration, Engineering | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration |
Negative
These items decrease your HP Regeneration.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | Max HP | |||
Tier 2 | +50% pickup range +20 % Damage for 2 seconds after picking up a consumable -2 HP Regeneration |
35 | 1 | Win a run with Druid | Pickup | |
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -3 HP Regeneration for every different Tier IV item you have |
85 | 1 | Win a run with Renegade | HP Regeneration | |
Tier 3 | +15% chance to heal 1 HP when killing an enemy -3 HP Regeneration |
70 | 3 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | Melee Damage, Ranged Damage | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | Attack Speed, Crit Chance, Range | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | Luck |
Mechanics
These items interact or affect your HP Regeneration in unusual ways.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +10 HP Regeneration while standing still -10 Range |
40 | HP Regeneration, Stand Still | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | HP Regeneration, Max HP | ||
Tier 3 | +1 HP Regeneration for every different Tier I item you have -3 HP Regeneration for every different Tier IV item you have |
85 | 1 | Win a run with Renegade | HP Regeneration | |
Tier 3 | +1 HP Regeneration for every currently burning enemy | 60 | 1 | HP Regeneration | ||
Tier 1 | +1 HP Regeneration +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health |
25 | 3 | HP Regeneration | ||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP |
Characters
These Characters start with different HP Regeneration, or have mechanics related to it:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
You start with 1 Harpoon Gun -100% Harpoon Gun price +200 % Crit Damage with Precise weapons % Crit Chance modifications are increased by 25% +1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage -100 Ranged Damage +250 % Enemy health |
Kill 1000 enemies that are more than 700 range away from you | Crit Chance, Melee Damage | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+2 % Damage for every 1% of missing health +1 % Life Steal for every 3% of missing health +1 Armor for every 5% of missing health Max HP modifications are reduced by 25% -60 % Damage -100 HP Regeneration -100 HP recovered from consumables |
Reach +40 % Life Steal | Life Steal |
Weapons
There are currently no weapons that affect HP Regeneration.
Weapon Classes
These Weapon Classes affect HP Regeneration:
Class | Bonuses | Weapons |
---|---|---|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
Formulas & Values
The formula used in the game for HP regen is:
HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )
The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds
.
HP Regen | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 0 | 5 | 3.46 | 2.65 | 2.14 | 1.8 | 1.55 | 1.36 | 1.22 | 1.1 | 1 | 0.92 | 0.85 | 0.79 | 0.74 | 0.69 | 0.65 | 0.62 | 0.58 | 0.56 | 0.53 |
HP / second | 0 | 0.2 | 0.29 | 0.38 | 0.47 | 0.56 | 0.64 | 0.73 | 0.82 | 0.91 | 1 | 1.09 | 1.18 | 1.27 | 1.36 | 1.44 | 1.53 | 1.62 | 1.71 | 1.8 | 1.89 |
HP Regen | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 1 | 0.53 | 0.36 | 0.27 | 0.22 | 0.18 | 0.16 | 0.14 | 0.12 | 0.11 | 0.10 | 0.09 | 0.09 | 0.08 | 0.07 |
HP / second | 1 | 1.89 | 2.78 | 3.67 | 4.56 | 5.44 | 6.33 | 7.22 | 8.11 | 9 | 9.89 | 10.78 | 11.67 | 12.56 | 13.44 |
Trivia
- In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |