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{{Iconbox|Life Steal|caption=no}} | {{Iconbox|Life Steal|caption=no}} | ||
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. | |||
This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases. | |||
Life Steal is one of the three main ways of [[Healing]] in Brotato along with [[HP Regeneration]] and [[Consumables]] | |||
'''Notes on Life Steal''' | |||
* Extra projectiles, [[Piercing|pierces]] and [[Bounce|bounces]] trigger life steal. This includes [[Baby with a Beard]] and spawned projectiles from weapons such as [[Cacti Club]]. | |||
* Explosions, Burning, Turrets, Cyberballs, etc. do not trigger life steal. | |||
* Explosive weapons such as {{MiniIconbox|name=Rocket Launcher}} only trigger life steal on the main projectile. The targets hit by the explosion cannot trigger life steal. | |||
* [[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class has Life Steal bonuses. | |||
* If your Life Steal Stat is negative it subtracts from a weapon's chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance. | |||
== Items == | |||
=== Positive === | |||
These items {{Color|green|increase}} your Life Steal. | |||
{{ItemTagText|Life Steal}} | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Bat}} | |||
{{TableRowItem|Blood Leech}} | |||
{{TableRowItem|Bloody Hand}} | |||
{{TableRowItem|Butterfly}} | |||
{{TableRowItem|Cape}} | |||
{{TableRowItem|Decomposing Flesh}} | |||
{{TableRowItem|Fin}} | |||
{{TableRowItem|Mouse}} | |||
{{TableRowItem|Octopus}} | |||
{{TableRowItem|Ritual}} | |||
{{TableRowItem|Whetstone}} | |||
</table> | |||
=== Negative === | |||
These items {{Color|red|decrease}} your Life Steal. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | |||
{{TableRowItem|Bean Teacher}} | |||
{{TableRowItem|Clover}} | |||
{{TableRowItem|Exoskeleton}} | |||
{{TableRowItem|Plant}} | |||
</table> | </table> | ||
==Characters== | |||
These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal: | |||
===Positive Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Lich}} | |||
{{TableRowCharacter|Sick}} | |||
{{TableRowCharacter|Vampire}} | |||
{{TableRowCharacter|Wildling}} | |||
</table> | |||
===Negative Characters=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Chunky}} | |||
{{TableRowCharacter|Cryptid}} | |||
{{TableRowCharacter|Druid}} | |||
</table> | |||
==Weapons== | |||
These [[Weapons]] have innate lifesteal, give lifesteal, and/or scale with life steal. | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|weapons}} | |||
{{TableRowWeapon|Medical Gun}} | |||
{{TableRowWeapon|Scissors}} | |||
{{TableRowWeapon|Sharp Tooth}} | |||
{{TableRowWeapon|Circular Saw}} | |||
{{TableRowWeapon|Chainsaw}} | |||
{{TableRowWeapon|Scythe}} | |||
</table> | |||
==Weapon Classes== | |||
These [[Weapons#Weapon Classes|Weapon Classes]] affect Life Steal: | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowWeaponClass|Blade}} | |||
</table> | |||
{{NavBoxStats|topmargin=1}} |
Latest revision as of 16:47, 4 November 2024
Life Steal
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.
Life Steal is one of the three main ways of Healing in Brotato along with HP Regeneration and Consumables
Notes on Life Steal
- Extra projectiles, pierces and bounces trigger life steal. This includes Baby with a Beard and spawned projectiles from weapons such as Cacti Club.
- Explosions, Burning, Turrets, Cyberballs, etc. do not trigger life steal.
- Explosive weapons such as Rocket Launcher only trigger life steal on the main projectile. The targets hit by the explosion cannot trigger life steal.
- Weapons in the Medical class have innate Life Steal, and the Blade weapon class has Life Steal bonuses.
- If your Life Steal Stat is negative it subtracts from a weapon's chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance.
Items
Positive
These items increase your Life Steal.
Due to Item Tags, the Character(s) Lich, Masochist, Sick, Vampire have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | Life Steal | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | Life Steal, HP Regeneration | |||
Tier 4 | +10 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
110 | 1 | Life Steal | ||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | Life Steal | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 2 | +1 % Life Steal when you level up -1 Max HP when you level up |
30 | Win a run with Vampire | Life Steal | ||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | Speed, Life Steal | ||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | Life Steal, More Enemies | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | Max HP, Life Steal, HP Regeneration | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | Damage, Life Steal | ||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick | Life Steal |
Negative
These items decrease your Life Steal.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | XP Gain | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | Luck, Dodge | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | Armor, Crit Chance, Engineering, Speed | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | HP Regeneration |
Characters
These Characters start with different Life Steal, or have mechanics related to Life Steal:
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 () damage to a random enemy when you heal Damage modifications are reduced by 50% |
Reach +100 Max HP | Max HP, HP Regeneration, Life Steal | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal | ||
+2 % Damage for every 1% of missing health +1 % Life Steal for every 3% of missing health +1 Armor for every 5% of missing health Max HP modifications are reduced by 25% -60 % Damage -100 HP Regeneration -100 HP recovered from consumables |
Reach +40 % Life Steal | Life Steal | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
More trees spawn (+6) Gain 12 material and XP for every living tree at the end of a wave +3 HP Regeneration for every current living tree Dodge is capped at 70% +3 Attack Speed until the end of the wave when you dodge an attack -100 % Life Steal -100 Range -50% materials dropped from enemies |
Finish a wave with 10 or more living trees | Exploration, Dodge | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck |
Weapons
These Weapons have innate lifesteal, give lifesteal, and/or scale with life steal.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Medical, Gun |
0.87s |
x2 (3%) |
400 |
0 |
40% |
15 |
Default | ||||
Medical, Precise |
1.01s |
x2 (10%) |
150 |
2 |
40% |
15 |
Default | ||||
Primitive, Precise |
1.14s |
4.4(43.7%43.7%)/s |
x2 (3% chance) |
150 |
2 |
0 |
+1 % Life Steal for every 25%/20%/15%/10% of missing health |
12 |
Default | ||
Blade, Medical |
- |
- |
- |
- |
- |
- |
Default | ||||
Blade, Tool |
- |
- |
- |
- |
- |
Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites) |
- |
Default | |||
Legendary, Ethereal |
- |
- |
- |
- |
- |
You take 3 damage per second (does not give invulnerability time). +3 % Damage when you take damage until the end of the wave |
- |
Default |
Weapon Classes
These Weapon Classes affect Life Steal:
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |